I'm interested with use this with Ryn's version of the location. Ryn, at least at the moment, isn't interested in a patch. Prior to me peaking into the files, does anyone have some insight as to how to patch these Lawbringer mods with other mods that alter the locations and enemy spawns?
I accidentally had them both installed, they are SO close to being compatible on a physical level.
EDIT: If you don't mind some floating objects prior to conquering, if you just load this after Ryn's it seems to work just fine. The changes to the camp after conquering disable the handful of floating objects. The only major issue becomes a handful of bandits that spawn inside of the rocks, not sure how to edit that since I can't see any markers in the CK in those areas. But just tcl through the rocks and gank em, conquer the place, and you're gucci.
For some reason, I can't claim this location. I've cleared out the entire Camp, interior and all, and the Lawbringer mod has registered this place already, yet nothing happens. I am already able to claim the updated Silent Moons Camp (ie the Serenity version), so what is going wrong?
Is this version suppose to show up in LB's MCM menu? Because the option to register HSM doesn't work.
Edit:
Okay, I think the problem is that the files in HSM is packed into BSA while Lawbringers Base is using loose files, which will override the BSA stuff. Unpacking HSM's files and overriding Lawbringer fixed the registration issue for me.
The bug has been reported. If you can't wait for an update, just rename the mesh and texture. You'll need to extract the BSA first, and then, look for "meshes/actors/character/facegendata/facegeom/haltedstreammine.esp/00004e3f.nif" and "textures/actors/character/facegendata/facetint/haltedstreammine.esp/00004e3f.dds" and rename them in 00000834.nif and 00000834.dds.
I can't get this to work. I am new to editing bsa files though... I extracted the bsa files, renamed the files as you proposed, recreated the bsa files and replaced them in the mod. No change. I double-checked the new bsa files, too. Am I forgetting something?
Using MO2, I extracted BSA archives and it still didn't register. Moved files into overwrite folder giving them absolute priority, still didn't register. I played with load order and priority order and nothing worked, HSM still refuses to register.
I noticed Fjori goes to Whiterun and I think he's added by this mod. I'm wondering if it's compatible with capital whiterun expansion or if therell be some weird pathing issues.
I need some help? So I cleared the entire camp and the mammoth poachers nearby, I also got HSM to be registered by Lawbringer. However, I still can't claim it. Clicking either of the two flags or the book inside does nothing. I tried Serenity and it works. Please help?
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EDIT: If you don't mind some floating objects prior to conquering, if you just load this after Ryn's it seems to work just fine. The changes to the camp after conquering disable the handful of floating objects. The only major issue becomes a handful of bandits that spawn inside of the rocks, not sure how to edit that since I can't see any markers in the CK in those areas. But just tcl through the rocks and gank em, conquer the place, and you're gucci.
Edit:
Okay, I think the problem is that the files in HSM is packed into BSA while Lawbringers Base is using loose files, which will override the BSA stuff. Unpacking HSM's files and overriding Lawbringer fixed the registration issue for me.
If you can't wait for an update, just rename the mesh and texture.
You'll need to extract the BSA first, and then, look for "meshes/actors/character/facegendata/facegeom/haltedstreammine.esp/00004e3f.nif"
and "textures/actors/character/facegendata/facetint/haltedstreammine.esp/00004e3f.dds" and rename them in 00000834.nif and 00000834.dds.
I extracted the bsa files, renamed the files as you proposed, recreated the bsa files and replaced them in the mod. No change. I double-checked the new bsa files, too.
Am I forgetting something?