All people kindly requested to report with some detail (formID) if for any reason there are objects added by other mods overlapping my light posts. I would be happy to move or remove them. Thanks in advance, hope you enjoy it. ---------------------------------------------------------------------------------------------- This mod is created to work alongside the medieval candlehorns and sconces. In a normal playthrough there will be places where it would look out of place without its partner.
Check my other mods by clicking the profile pic. The vast majority of interior related object is now re-modeled and they will all work together nicely.
- Lanterns added in quest triggered locations should have enable parent otherwise will appear flying if quest is not yet triggered. Fixed in 1.0.4 - MLOS - JKs Skyrim patch is up. Light plugin by Teabag86.This is not required if the 'No Lights' patch from the JK page is installed. - Fully wind animated version 1.0.3 is up. It is stand alone. Animations on all hanging lanterns - Bruma patch is up 1.0.5 - MCM with timing options by tarlazo 1.0.5 - Turn light off during day time is done. Scripting by tarlazo. - RLO Exteriors patch is up. It will only work if the load order is RLO > MLoS > MLoS RLO patch - The Great Cities patch is up. - Arthmoor Villages integration multi-patcher is up - Settlements Expanded integration patch is upThe street lights of this mod will be affected by the lights off script, if installed. - Blackthorn Keep floating post on the road outside of the farm house. - Expected clipping with the Skyrim Bridges mod. Fixed, patch up - Palaces and Castles Enhanced patch is planned. There is no direct need for it as the mods do not conflict, but would be better looking. - ELFX Exteriors causes flying lanterns in Solitude and Riften since their mod is moving the posts out of their position. - Beyond Reach patch under development - Solitude Expansion patch is up
- Dawn of Skyrim should be compatible (only checked in xEDIT) if loaded BEFORE MLoS. Otherwise double lanterns will appear. ---------------------------------------------------------------------------------------------- All comments related to Skyrim 32 Bits will be either locked or removed. I do not own, play or mod Skyrim LE.
I saww comments about it and There is no MCM menu option to turn the landerns off during the day.... but when I installed the patch file the lanterns automatically turned off at 8am in the morning. so I'm assuming they turn off at a certain time in the morning.
Yea, I'm using Lux Via and Medieval Laterns on Skyrim SE 1.5.97. Although it doesn't look great sometimes when lantern poles from both mods are really close to each other on the roads around Skyrim.
789 comments
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This mod is created to work alongside the medieval candlehorns and sconces. In a normal playthrough there will be places where it would look out of place without its partner.
Check my other mods by clicking the profile pic. The vast majority of interior related object is now re-modeled and they will all work together nicely.
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PATCHES - FIXES - IMPROVEMENT
- Lanterns added in quest triggered locations should have enable parent otherwise will appear flying if quest is not yet triggered. Fixed in 1.0.4
- MLOS - JKs Skyrim patch is up. Light plugin by Teabag86.This is not required if the 'No Lights' patch from the JK page is installed.
- Fully wind animated version 1.0.3 is up. It is stand alone. Animations on all hanging lanterns
- Bruma patch is up 1.0.5
- MCM with timing options by tarlazo 1.0.5
- Turn light off during day time is done. Scripting by tarlazo.
- RLO Exteriors patch is up. It will only work if the load order is RLO > MLoS > MLoS RLO patch
- The Great Cities patch is up.
- Arthmoor Villages integration multi-patcher is up
- Settlements Expanded integration patch is upThe street lights of this mod will be affected by the lights off script, if installed.
- Blackthorn Keep floating post on the road outside of the farm house.
- Expected clipping with the Skyrim Bridges mod. Fixed, patch up
- Palaces and Castles Enhanced patch is planned. There is no direct need for it as the mods do not conflict, but would be better looking.
- ELFX Exteriors causes flying lanterns in Solitude and Riften since their mod is moving the posts out of their position.
- Beyond Reach patch under development
- Solitude Expansion patch is up
- Dawn of Skyrim should be compatible (only checked in xEDIT) if loaded BEFORE MLoS. Otherwise double lanterns will appear.
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All comments related to Skyrim 32 Bits will be either locked or removed. I do not own, play or mod Skyrim LE.
Seems these lanterns do not replace certain lanterns (Example redorans retreat) Someone should make a patch with base object swapper.