I added: DisableButtonsRightController= 4,6 I want to disable the vanilla Jump so I can Use a button instead but I cannot disable any input on the right joystick Edit: OCCULUS QUEST USERS: If you want to disable Vanilla Jump, change these ini settings to the following values: fThumbstickJumpSneakDeadzone=1.0 fThumbstickJumpSneakColumnWidth=0 You can remap your jump to any button in your control scheme, I recommend also getting auto sneak/jump vr (even if just for sneak funtionality)
I agree. For example, for something like the latest Search Keyboard feature of SkyUI VR. That feature keeps me opening the search keyboard when I press down on my Vive touchpad when I intend to equip something. a minor inconvenience that could be avoided completely if this mod made interface keys disable possible too.
PHANTOMHATE Thanks I will try it. And hopefully there will be much rejoicing! Edit: Indeed it removed the search function completely (not the search bar though). And now it will not keep being misclicked. SkyUI's Search feature also caused CTDs most of time for some reason, whenever it is clicked, when I hit done, if I don't bring out the system menu quickly it causes the game to crash. One of the most silly ways to crash if you ask me!! You are a savior. Much much rejoicing.
I had the same issue, it is weird my old install of Skyui from 2019 or whatever never did it. Kept getting that CTD bug also! now it is all ok. Rejoyce! Vive wands here, and down on the wand would cause search. I mean i did it so bloody much i'm glad this comes up on google. For me for the future: pressing down on vive wand touchpad causes skyUI VR to bring up search and crashes edit for location (using vortex): mods>SkyUI VR>SKSE>Plugins>Skyui VR
id really love a way to disable picking up items with the interact key, i want it on my grip but i also just wanna pick up items immersive like with higgs
Maybe stash is the right word, what im trying to say is to pick up items with my hand and stash it with higgs instead of just teleporting it to my inv with the interact key
i do think its possible because i can grab and stash over my shoulder and i cannot pickup with the interact key while still being able to talk to npcs and open doors while in werewolf form if that helps
Hey Shizof. Just came across this. I use quite a few of your mods in my SkyrimVR mod list, thanks for improving the game to the extent that you have!
I have a Kat VR C2. This is an omnidirectional VR treadmill; Walk on it to move in the game. It's pretty fun to use with Skyrim for the most part, though it's not very precise for combat movements, so I tend to use my joystick for that. There's an unfortunate issue with the device though, in that if my foot is moving even a tiny bit, it blocks the controller's input. I'd like to reverse that if I can, so that if I'm touching / using the joy stick, it blocks the foot sensor / katvr's input.
From reading your mod's description I don't think it's an exact match for this usecase. I'm fluent in C++, and have written an SKSE plugin for a different project a while back. My question to you therefore, is do you think this sort of thing is possible with the API's that we have available to us? If so, I'll look into doing so (Referencing your code where possible).
Hello. If Kat VR has an API to disable it, then it's certainly possible to make such a mod. You can check if the controllers are touched and disable Kat's input automatically and enable it back after. If there is no specific API of Kat, I don't know if it's possible because I don't know if it's registered as a controller in openvr or not.
Is there any way to disable the favorites menu entirely? Or unbind the fav menu from "activate" i seriously want to f*#@ing strangle the person who thought that was a good idea.
yes, but you'll have to edit controlmapvr.txt. Look up the oculus controls config tool on nexus, it shows you how to do it, the tool itself will only work for Oculus or Index though. B
This is incorrect. The Favorites / Activate bindings are hardcoded. You can ADD alternative bindings but the stupid middle touchpad press will always activate those actions. (I'm losing my mind over it)
You're right, I got out my wands and tested, even though Activate/Favorites is not bound to anything and Activate is bound instead, it still opens favorite menu.
Are you still looking for a solution? I'm looking through the source of this plugin and I believe PHANTOMHATE's comment from above should do the trick: PreventActivateMisclick = 1 PreventActivateMisclickTimer = 999999
These options will disable the middle trackpad click after the Activate UI rollover disappears, for 999 seconds, while you are not in a menu or pointing at an 'Activatable' object
(pretty sure it's a 32-bit integer so you could set it to 999999999 if you really wanted)
Can this mod be used to change the option where you raise your hand above your head and it brings up the hero menu?this is really anoying when doing overhead strikes.
This will disable Favorites Menu activation with trackpad press. I have only tested it a bit, may cause the earth to melt, and birds to attack children. You can still favorite items in default inventory to use with Spell Wheel mod.
DISABLE INPUT VR mod PreventActivateMisclick = 1 # This option prevents activate misclick of touchpad center in Vive controllers, when you accidentally moved your hand when you want to pick something or pick some flowers. PreventActivateMisclickTimer = 999999 # This is the timer for the misclick countdown. You are not allowed to click on the center of touchpad for this duration after you don't have an activate popup.
51 comments
I added: DisableButtonsRightController= 4,6
Edit:I want to disable the vanilla Jump so I can Use a button instead but I cannot disable any input on the right joystick
OCCULUS QUEST USERS:
If you want to disable Vanilla Jump, change these ini settings to the following values:
fThumbstickJumpSneakDeadzone=1.0
fThumbstickJumpSneakColumnWidth=0
You can remap your jump to any button in your control scheme, I recommend also getting auto sneak/jump vr (even if just for sneak funtionality)
- option to player mesh not to collide with NPC:s when using this mod. Could be useful on some adult scenes.
(for me I got search every time I tried to exit menus)
REMOVE defaults-vive.lua FROM DATA/SKSE/PLUGINS/SKYUI-VR
WILL REMOVE SEARCH FUNCTION & SEARCH BAR FROM MENUS
"And there was much rejoicing"
https://www.youtube.com/watch?v=yciX2meIkXI
Edit: Indeed it removed the search function completely (not the search bar though). And now it will not keep being misclicked. SkyUI's Search feature also caused CTDs most of time for some reason, whenever it is clicked, when I hit done, if I don't bring out the system menu quickly it causes the game to crash. One of the most silly ways to crash if you ask me!! You are a savior. Much much rejoicing.
edit for location (using vortex): mods>SkyUI VR>SKSE>Plugins>Skyui VR
Maybe stash is the right word, what im trying to say is to pick up items with my hand and stash it with higgs instead of just teleporting it to my inv with the interact key
I have a Kat VR C2. This is an omnidirectional VR treadmill; Walk on it to move in the game. It's pretty fun to use with Skyrim for the most part, though it's not very precise for combat movements, so I tend to use my joystick for that. There's an unfortunate issue with the device though, in that if my foot is moving even a tiny bit, it blocks the controller's input. I'd like to reverse that if I can, so that if I'm touching / using the joy stick, it blocks the foot sensor / katvr's input.
From reading your mod's description I don't think it's an exact match for this usecase. I'm fluent in C++, and have written an SKSE plugin for a different project a while back. My question to you therefore, is do you think this sort of thing is possible with the API's that we have available to us? If so, I'll look into doing so (Referencing your code where possible).
If there is no specific API of Kat, I don't know if it's possible because I don't know if it's registered as a controller in openvr or not.
Are you still looking for a solution? I'm looking through the source of this plugin and I believe PHANTOMHATE's comment from above should do the trick:
PreventActivateMisclick = 1
PreventActivateMisclickTimer = 999999
These options will disable the middle trackpad click after the Activate UI rollover disappears, for 999 seconds, while you are not in a menu or pointing at an 'Activatable' object
(pretty sure it's a 32-bit integer so you could set it to 999999999 if you really wanted)
I'm trying to make it so the turning is disabled however this hasn't happened automatically.
Does anyone have any ideas?
children. You can still favorite items in default inventory to use with
Spell Wheel mod.
DISABLE INPUT VR mod
PreventActivateMisclick = 1 # This option prevents activate misclick of touchpad center in
Vive controllers, when you accidentally moved your hand when you want to
pick something or pick some flowers.
PreventActivateMisclickTimer = 999999 # This is the timer for the misclick countdown. You are not
allowed to click on the center of touchpad for this duration after you
don't have an activate popup.