Thanks for your interest in my work! Check out my Discord Server if you want to keep up with what I'm doing next. I also have a Patreon if you'd like to follow me and support me there.
The Vanilla game has a serious bug where any time a spell, ability, or disease is cast (or added) in the background while you are dual casting a spell, the spell you are dual casting will be considered a single-cast spell. Although this problem exists in Vanilla, it only happens very, very rarely. However, in a modded game, it can become so frequent as to make dual casting functionally impossible in certain situations. This is an engine-level issue that effects all Vanilla and modded spells. Because of this, Dual Casting Fix is required for all modern load orders. If you are having trouble with Illusion, Reanimation, or Turn Undead spells not working on high level targets when dual cast, this mod will fix that.
Mysticism distributes a large number of spells, and some of them are higher level versions of spells that you already possess. As such, you might find that some of your older spells are useless after you've learned their upgrades. This is true of many spells in Vanilla as well (Oakflesh, Fast Healing, etc). If you would like to clean your spell inventory of lower-level spells that you don't need to use anymore, you can download Forget Spell, which allows you to forget spells straight from your spell inventory by pressing R.
Hello is this mod responsible for the constant x resisted x messages? It is really annoying. Every enemy i shoot with magic i get this message. eg Wolf resisted Fireball. wth? Even dead corpses x resisted x. How can i remove this without actually removing alll hud messages? I mean i can hide it away with less intrusive hud, but then i dont see other notifications.
Okay, so this specific enough that it's unlikely that it will be useful but:
If you soul trap is not showing in the vendor list, it may be hunterborn, not this mod. It may be with this mod because it does change the spell and tome something like MAG_Soul Trap or something and might be incompatible without a patch. I'm not a programmer or developer so if I'm wrong or this is stupid, please note: I don't care. I found my solution maybe it's useful to someone.
You deserve (more than) kudos for restoring what Morrowind & Oblivion allowed players fond of magic to do. Thanks to you, one does no longer need all the magic schools, but can focus on the character imagined way of playing once more.
Also: Your efforts combine well with the `Armored Robes´ MOD, as former classes like Nightblade, Spellsword (not Sellsword), and Battlemage are classics & canon of the Elder Scrolls series (before the defiler played DEV).
One note, although I never played a Nightblade or Dark Brotherhood Mage style myself: Strangulation & Hangman's Noose are underpowered, as all other spells start with 10 second duration, but these two only have 3 seconds (low damage). Darth Vader Medieval-Tamriel matters! I can't do it, yet it would be an option for the Half-Rogue, Half-Mage players, when the spell duration of these silent killer spells at least gets to 10 seconds, or in your way by Novice, Apprentice, Adept, Expert, Master progressive power..? Rhetorical question, fan-craze, day-dreaming tabletop roleplayer here.
;-)
Sincerely, you did one of the MODS that would deserve to become official add-on, and people like you COULD outmatch a Remaster version, when only we could coordinate and PAY them properly...
dremora warlock are the most powerfull to me , the att speed and damage are better than mastery spell . i make some test on giant . alway the warlock is fastest and deadliest
Literally the only problem I have with this mod is that it doesn't support elements added by other mods (ie: Shadow Magic, Abyssal Tides, Desecration, Sonic Magic, etc).
A quick lesson in how to mod skill trees *might* enable me to do it myself, given some time to think about it exactly how to word perks and such.
4507 comments
Thanks for your interest in my work! Check out my Discord Server if you want to keep up with what I'm doing next. I also have a Patreon if you'd like to follow me and support me there.
Mysticism distributes a large number of spells, and some of them are higher level versions of spells that you already possess. As such, you might find that some of your older spells are useless after you've learned their upgrades. This is true of many spells in Vanilla as well (Oakflesh, Fast Healing, etc). If you would like to clean your spell inventory of lower-level spells that you don't need to use anymore, you can download Forget Spell, which allows you to forget spells straight from your spell inventory by pressing R.
How can i remove this without actually removing alll hud messages? I mean i can hide it away with less intrusive hud, but then i dont see other notifications.
If you soul trap is not showing in the vendor list, it may be hunterborn, not this mod. It may be with this mod because it does change the spell and tome something like MAG_Soul Trap or something and might be incompatible without a patch. I'm not a programmer or developer so if I'm wrong or this is stupid, please note: I don't care. I found my solution maybe it's useful to someone.
Also: Your efforts combine well with the `Armored Robes´ MOD, as former classes like Nightblade, Spellsword (not Sellsword), and Battlemage are classics & canon of the Elder Scrolls series (before the defiler played DEV).
One note, although I never played a Nightblade or Dark Brotherhood Mage style myself: Strangulation & Hangman's Noose are underpowered, as all other spells start with 10 second duration, but these two only have 3 seconds (low damage). Darth Vader Medieval-Tamriel matters! I can't do it, yet it would be an option for the Half-Rogue, Half-Mage players, when the spell duration of these silent killer spells at least gets to 10 seconds, or in your way by Novice, Apprentice, Adept, Expert, Master progressive power..? Rhetorical question, fan-craze, day-dreaming tabletop roleplayer here.
;-)
Sincerely, you did one of the MODS that would deserve to become official add-on, and people like you COULD outmatch a Remaster version, when only we could coordinate and PAY them properly...
dremora warlock are the most powerfull to me , the att speed and damage are better than mastery spell . i make some test on giant . alway the warlock is fastest and deadliest
peace
A quick lesson in how to mod skill trees *might* enable me to do it myself, given some time to think about it exactly how to word perks and such.