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Skyrim Souls RE - Updated
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Version2.4.0
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- Manual
File information
Last updated
Original upload
Created by
Vermunds and FudgyduffUploaded by
VermundsVirus scan
Safe to use
Current section
About this mod
Unpauses game menus. Updated and fixed version.
- Requirements
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Nexus requirements
Mod name Notes Address Library for SKSE Plugins SSE Engine Fixes (skse64 plugin) Memory Manager patch and Global Time fix highly recommended. Off-site requirements
Mod name Notes Microsoft Visual C++ Redistributable for Visual Studio 2019 SKSE64 Mods requiring this file
- Permissions and credits
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Credits and distribution permission
- Other user's assets All the assets in this file belong to the author, or are from free-to-use modder's resources
- Upload permission You can upload this file to other sites but you must credit me as the creator of the file
- Modification permission You are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator
- Conversion permission You can convert this file to work with other games as long as you credit me as the creator of the file
- Asset use permission You are allowed to use the assets in this file without permission as long as you credit me
- Asset use permission in mods/files that are being sold You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
- Asset use permission in mods/files that earn donation points You are allowed to earn Donation Points for your mods if they use my assets
Author notes
Released under the MIT License
File credits
This mod is a fork of Fudgyduff's Skyrim Souls RE.
Donation Points system
Please log in to find out whether this mod is receiving Donation Points
- Mirrors
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Name Github - Changelogs
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Version 2.4.0
- Adjustments for latest runtime versions.
- Change the location of some hooks to reduce false positives in crash-logs.
- Disable movement in crafting menus (prevents player from leaving the crafting station when a MessageBoxMenu is open which causes CTD)
- Fix Map Menu clouds not moving or jittering.
- Fix child worldspaces showing up in the parent world map in Map Menu.
- Fix for newly loaded cells showing up as black squares in Map Menu
- Changed the method some of the other Map Menu issues are fixed, so it is more reliable.
- The Map Menu marker now always shows the correct player location in real-time.
- Auto-move now possible in Map Menu.
- Fix for keyboard layout/language not updating properly when changed.
- Improved way to disable background blur.
- Improved the thread-safety of the mod when doing UI tasks.
- Menu instance caching - can reduce the stuttering when opening menus, noticeable with some of the heavier GUI mods. This is highly experimental and disabled by default.
- Lots of internal changes.
- 1.6.1130 and newer only: fixed CTD when serving time in jail
- 1.6.1130 and newer only: fixed RemoveAllItems not working
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Version 2.3.2
- Fixed CTD when remapping controls in Journal Menu, reintroduced in the latest update
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Version 2.3.1
- Fixed CTD when remapping in journal menu.
- Added check if Combat Alert Overlay Menu is loaded.
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Version 2.3.0
- Anniversary Edition update.
- Improved memory management.
- It is now possible to assign keyboard buttons when remapping controls while a controller is connected.
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Version 2.2.2
- Fixed CTD when the mod is unable to find the clock in TweenMenu and SleepWaitMenu. (Fixes incompatibility with Complete Modern UI)
- Added warning when the mod is unable to find the save game list in JournalMenu and is unable to create a manual save.
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Version 2.2.1
- SSE Engine Fixes is now a soft-dependency.
- Added support for TOML configuration files. (Currently only for reading Engine Fixes config)
- Lower limit of slow motion speed has been removed.
- Papyrus function Utility.IsInMenuMode() will return true while the console is open. This was supposed to be in a past update, but apparently I forgot to actually include it. Oops.
- Some minor internal changes.
- Removed Global Time fixes when using slow motion in favor of Engine Fixes
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Version 2.2.0
- Fixed time passing while in StatsMenu when using the Survival Mode feature level up on sleep.
- HUD Menu now gets updated behind MessageBoxMenu.
- Fixed CTD when the mod can't get the sneak meter instance from HUD Menu.
- Added a new .ini setting so it's now possible to disable the change of position of the sneak meter while in menus.
- Forwarded USSEP changes of the scripts.
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Version 2.1.3
- Fixed Journal Menu controls while the Map Menu is open.
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Version 2.1.2
- Fixed dialogue menu reappearing in front of some menus, if they're set to be paused.
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Version 2.1.1
- Normal auto-close rules will now apply if a menu has the same target as the dialogue menu, but the current dialogue topic has the goodbye flag, to prevent them from closing immediately.
- Papyrus function Utility.IsInMenuMode() will now return true while the console is open.
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Version 2.1.0
- Auto-move is now disabled while the Map Menu is open.
- Slow motion can be now configured on a per menu basis.
- Added some checks to make sure the player can't move when it shouldn't.
- 'Toggle Walk/Run' control can be now enabled in menus (disabled by default).
- Fixed localisation errors in Container Menu.
- Fixed pickpocket chance not updating when NOT using SkyUI in Container Menu.
- Fixed more potential bugs related to DropObject papyrus function.
- Fixed Favorites Menu appearing behind HUD objects.
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Version 2.0.1
- Fixed CTD when opening MapMenu when used with map mods NOT based on SkyUI.
- Fixed CTD when calling DropObject papyrus function on non-Actors.
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Version 2.0.0
- Movement in menus is now enabled by default.
- Now using SKSE's share trampoline, as well as the address library for SKSE.
- Added custom UnpausedTaskInterface to execute tasks from a safe location.
- Unpaused StatsMenu and MapMenu, and their issues were fixed.
- Added an overlay to all unpaused menus, that warns the player if he's in combat mode.
- Fixed a lot of CTDs and page blinking in Book Menu.
- Fixed issues with dropping weapons from the Inventory Menu.
- Fixed/improved COC, COW, COE, Save and ServeTime console commands.
- Fixed potential issues in all item menus during item transfers.
- Fixed random disappearing shield when equipping it to the left hand.
- Stealing now alerts NPCs immediately, instead only when the menu is closed.
- Pickpocket chance now gets updated periodically.
- Stealth Meter now visible in item and lockpicking menus.
- Added an 1s delay when saving the game from the journal menu so that it can happen from a paused state. (configurable)
- Remapping controls now properly fixed, instead of pausing the game for that time.
- Active effects in the magic menu now get updated so they show the correct time.
- Extended auto-close functionality to other menus.
- HUD menu now keeps getting updated under all menus.
- Fixed a few edge-cases where item menus did not update. Should fix some CTDs when multiple things interact with a container at the same time.
- Spellcasting is now interrupted when a menu is opened.
- The Book Menu and Sleep/Wait menu animations will now ignore slow motion effects.
- If a dialogue menu is open, menus with the same target will not auto-close as long as the dialogue is open.
- Default auto-close distance is slightly increased.
- Auto-close tolerance is no longer hardcoded.
- Removed all code related to movement in dialogue menus in favor of Dialogue Movement Enabler.
- A bunch of other misc changes.
- Script change: Dremona Merchant will no longer despawn while the Barter Menu is open.
- Script change: Malborn will now wait for the player to give him the items for the Diplomatic Immunity quest, instead of walking away immediately.
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Version 1.5.1
- Added fix for bookshelves
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Version 1.5.0
- Updated for runtime version 1.5.97
- Removed HookShare dependency
- Added Simpleini dependency
- Improved handling of .ini settings
- The game will be now in a paused state to prevent random CTDs, when remapping controls from the MCM menu (temporary fix, will improve later)
- Added an option to enable movements in the dialogue menu as well
- By default, the mouse will no longer get automatically centered when a menu is opened
- A default .ini file with comments will now generate if deleted or missing.
- Updated .ini file
- Some other minor changes
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Version 1.4.1
- Fixed a function returning the wrong value when bEnableCursorCameraMove is enabled, causing various things to break.
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Version 1.4.0
- Menus will no longer auto close if the player is interacting with a disabled container, as long as it does not get disabled while it's open.
- Controllers are now supported when the movement is enabled in the menus.
- Fixed controls sometimes not working properly in favorites menu and book menu.
- Added .ini setting bEnableGamepadCameraMove. If enabled, it is possible to rotate the camera when using a controller and a menu is open.
- Added .ini setting bEnableCursorCameraMove, if enabled, it is possible to move the camera by moving the cursor to the edge of the screen (similiar to dialogue menu). Its speed is configurable.
- The cursor will now get centered by default every time when opening a menu.
- Fixed random CTDs when remapping controls by making the game to be in a paused state while remapping.
- Some optimizations.
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Version 1.3.8
- Dialogue menu will no longer close automatically after 2 minutes, while an another menu is open.
- The clock in Journal Menu, Tween Menu and Sleep/Wait Menu will now get updated periodically to show the correct value.
- The Health/Magicka/Stamina bars in Inventory menu, Magic menu and container menu will now get updated periodically to show the correct value.
- Fixed some console controls not working properly when bEnableMovementInMenus is enabled.
- Fixed an issue with a vanilla script causing books not to appear when placed in a bookshelf.
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Version 1.3.7
- Save game screenshots should now work properly when saving manually.
- Fixed random freeze when selecting an option in a MessageBoxMenu (hopefully, difficult to test)
- Serving time in jail fixed once again.
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Version 1.3.5
- Removed the ability to set the slow motion percent over 100% as it caused issues.
- Auto-close will now also affect the book menu (only if the book is dropped).
- Fixed serving time in jail (again).
- Fix: The slowmotion feature will now work properly with the Slow Time shout (the effects will stack).
- Fix: It is now possible to move sideways in the book menu if the movement in menus setting is enabled.
- Some other, minor changes
- Updated INI file.
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Version 1.3.4
- Fix: The container menu should no longer close immediately if the console command openactorcontainer and papyrus function OpenInventory() is called on dead actors.
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Version 1.3.3
- Added an ini setting to completely disable the slow motion feature.
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Version 1.3.2
- Fix: Fixed random CTD when looting enemies, that I broke in the last update.
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Version 1.3.1
- Fix: Slow motion will no longer slow down the menus itself.
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Version 1.3.0
- - New feature: It is now possible to move when an unpaused menu is open, if using a keyboard (disabled by default, can be enabled in the .ini)
- - New feature: It is now possible to slow down the time while an unpaused menu is open. (disabled by default, can be enabled in the .ini)
- - Fixed some issues with ServeTime and SaveGame console commands.
- - Some internal changes & code cleanup.
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Version 1.2.1
- - Fix: It is no longer possible to open a menu while an another menu is open (fixes issue where you were unable to change tabs in the container menu when using controllers)
- - Fix: The inventory menu can be now closed with the same button that opened it.
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Version 1.2.0
- - Unpaused Gift menu
- - Unpaused Bethesda's mod menu
- - Unpaused Custom menus
- - Lockpicking menu will now follow the same auto-close rules as the container menu.
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Version 1.1.4
- - Container menu will no longer close immediately if the container is already too far when opened, only if the distance is increasing.
- - INI setting iAutoCloseDistance default value has been increased from 250 to 350.
- - Fix: Trading items with followers will no longer cause a random CTD.
- - Fix: Dropped items should no longer disappear or end up in weird places.
- - Fix: The loading screen should now appear properly when serving time in jail.
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Version 1.1.3
- - Fix: Fixed random CTD caused by the sleep/wait menu being unpaused.
- - Fix: The console will no longer hide the dialogue menu as it can cause it to permanently disappear.
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Version 1.1.2
- - Tweaked distance calculation for auto-close to be able to open containers directly above the player.
- - Fix: Sleeping or waiting will no longer fail randomly
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Version 1.1.1
- - Unpaused console
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Version 1.1.0
- - Changed the configuration file format to a more traditional INI file, instead of a JSON file.
- - Removed Json2Settings dependency.
- - Container Menu and Lockpicking Menu will now automatically close when the target is too far (configurable).
- - Fix: It is no longer possible to pickpocket dead people.
- - Fix: It is no longer possible to interact with disabled or deleted containers.
- - Fix: Fixed CTD on startup when the configuration file is missing. A default one will be created.
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Version 1.0.10
- - Fix: Serving time in jail no longer causes infinite loading screen.
- - General stability improvements.
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Version 1.0.9
- - Unpaused JournalMenu
- - Unpaused SleeepWaitMenu
- - Unpausing TweenMenu is now a separate option
- - Fix: You will no longer equip your weapons when reassigning hotkeys in the favorites menu
- - Some other small changes
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Version 1.0.8
- - Fix: Dialogue menu should no longer reappear when multiple unpaused menus are open at the same time.
- - Fix: QuickLoot menu should no longer reappear when opening the container.
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Version 1.0.7
- - Updated for HookShare version 4.0
- - Updated for Skyrim version 1.5.73
- - Fixed favorites menu hotkeys
- - Fixed tween menu camera
- - Fixed menu hierarchy (partial)
- - Unpaused lockpickingMenu, bookMenu, messageBoxMenu and trainingMenu
- - Hooked Papyrus function IsInMenuMode() to return true when an unpaused menu is open
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Version 1.0.6
- (By Ryan)
- - Updated for latest hookshare
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Version 1.0.5
- (By Ryan)
- - Updated for runtime 1.5.62
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Version 1.0.4
- (By Ryan)
- - Removed journal menu hooks
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Version 1.0.3
- (By Ryan)
- - Fixed input not working in barter menu
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Version 1.0.2
- (By Ryan)
- - Fixed crash when saving manually in journal menu
- - Re-added journal menu to whitelist
- - Fixed favorites hotkeys not working
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Version 1.0.1
- (By Ryan)
- - Disabled unpaused journal menu
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Version 1.0.0
- (By Ryan) - Initial release
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- Donations
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Straight donations accepted
This mod unpauses Skyrim's game menus. Based on Fudgyduff's Skyrim Souls RE. Updated and fixed version, working with the latest version of SKSE, and with the CTD issues fixed.
This mod requires SKSE64 and Address Library for SKSE Plugins to work.
SSE Engine Fixes with the Memory Manager Patch and Global Time Fix features enabled is also highly recommended (you will be warned if not found, but the mod can function without it if needed).
INI settings:
You can enable or disable any menu you want in the provided ini file, as well as other settings (movement in menus, slow motion, etc.)
Every .ini setting has additional comments to make it easier to understand what it does.
Reporting issues:
The mod is still in development, and I'm interested in all issues you find. Please let me know if you find something.
Information for modders:
This mod will change the papyrus function Utility.IsInMenuMode(). It will return true if an unpaused menu is open. However, Utility.wait() will no longer be usable to detect if a menu is open. If you used Utility.wait() for detecting menus, here is a recommended way to do it in order to be compatible with this mod:
Read the sticky post for more information about the mod.
Credits and thanks:
Fudgyduff for the original Skyrim Souls RE, for Hookshare SSE and for CommonLibSSE.
kassent for the original idea.
Everyone else who helped me testing the mod.
Source code
This mod requires SKSE64 and Address Library for SKSE Plugins to work.
SSE Engine Fixes with the Memory Manager Patch and Global Time Fix features enabled is also highly recommended (you will be warned if not found, but the mod can function without it if needed).
INI settings:
You can enable or disable any menu you want in the provided ini file, as well as other settings (movement in menus, slow motion, etc.)
Every .ini setting has additional comments to make it easier to understand what it does.
Reporting issues:
The mod is still in development, and I'm interested in all issues you find. Please let me know if you find something.
Information for modders:
This mod will change the papyrus function Utility.IsInMenuMode(). It will return true if an unpaused menu is open. However, Utility.wait() will no longer be usable to detect if a menu is open. If you used Utility.wait() for detecting menus, here is a recommended way to do it in order to be compatible with this mod:
While (Utility.IsInMenuMode())
Utility.Wait(0.1)
EndWhile
Read the sticky post for more information about the mod.
Credits and thanks:
Fudgyduff for the original Skyrim Souls RE, for Hookshare SSE and for CommonLibSSE.
kassent for the original idea.
Everyone else who helped me testing the mod.
Source code