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Created by
chinagreenelvis - lilebonymaceUploaded by
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About this mod
An alternate start mod with a wide range of options, including an ability to play as a non-Dragonborn character.
- Requirements
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Nexus requirements
Mod name Notes PapyrusUtil SE - Modders Scripting Utility Functions soft requirement (only for some features) SkyUI Off-site requirements
Mod name Notes SKSE64 Start a new game Mods requiring this file
- Permissions and credits
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Credits and distribution permission
- Other user's assets All the assets in this file belong to the author, or are from free-to-use modder's resources
- Upload permission You can upload this file to other sites but you must credit me as the creator of the file
- Modification permission You are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator
- Conversion permission You can convert this file to work with other games as long as you credit me as the creator of the file
- Asset use permission You are allowed to use the assets in this file without permission or crediting me
- Asset use permission in mods/files that are being sold You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
- Asset use permission in mods/files that earn donation points You are allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
- chinagreenelvis for the original mod
- SkyUILib Team for SkyUILib
- MeridianoRus for the code for opening the MCM via a script that i took from Open MCM Hotkey
- JechtShotMK2020 for Irileth Unbound
- GOsteW for the idea and initial implementation of loading screen tweaks, for the first version of the GDO patch, for a big part of the OWL integration patch
- FetorMortem for the first version of the WWLMG and DSAMG patchesDonation Points system
Please log in to find out whether this mod is receiving Donation Points
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Translations
- Spanish
- Portuguese
- Polish
- Mandarin
- Italian
- German
- French
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Translations available on the Nexus
Language Name Portuguese Author:SirOminos PT-BR - Skyrim Unbound Reborn (Alternate Start) -Traducao Brasil Portuguese Author:azunyankeion Skyrim Unbound Reborn (Alternate Start) PTBR Italian Author:Dunevar Skyrim Unbound Reborn (Alternate Start) - TRADUZIONE ITALIANA Spanish Author:TiramisuUY Skyrim Unbound Reborn SPANISH ACTUALIZADO Mandarin Author:xdyyj Skyrim Unbound Reborn (Alternate Start) - Chinese translation French Author:ChatSupreme Skyrim Unbound Reborn (Alternate Start) - French version (Nolvus) Polish Author:Gatzek chinagreenelvis-lilebonymace Skyrim Unbound Reborn Polish translation Spanish Author:lilebonymace Skyrim Unbound Reborn Spanish FULL translation Spanish Author:Natsu Hyakkimaru Skyrim Unbound Reborn (Alternate Start) Spanish translation Portuguese Author:condemnation Skyrim Unbound Reborn (Alternate Start) - Traducao - PTBR German Author:lilebonymace - translated by POORWOLF Skyrim Unbound Reborn - German Translation - Changelogs
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Version 2.1.16
- Fixed that SUR doesn't equip armor if you have Weightless NG or other mod that sets weight of all armors to 0
- Fixed that the Heimskr's outfit can't be changed if you have the unofficial patch. It was caused by USKPRetroactive203 [QUST:xx01068A] with its USKPRetroactive203Script. This is a quick dirty fix, i'll implement a proper and complete fix for all USSEP retroactive fixes in one of the next major updates.
- Added info about the known bug of the Auto Open MCM option to its description in the MCM.
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Version 2.1.15
- When you select the random preset option, there's now a message box with the selected preset name.
- Disabled the scripted dragon appearing when you exit Bleak Falls Barrow if dragons are already enabled (trigger 00035B39). Yes, there's this dragon in vanilla but you probably never saw him since in vanilla dragons only get enabled after Dragon Rising.
- Added patches for Capital Whiterun Expansion (tweaks conditions on dialogues and prevents the celebration of the victory over Mirmulnir) and Capital Windhelm Expansion (tweaks conditions on dialogues)
- Switched the Bandit Camp/Warlock Lair/Vampire Lair locations to use formlists for allowed enemy factions: BanditCamp/WarlockLair/VampireLairFactions(InteriorOnly), so that they can be edited for compatibility with mods that add more enemy factions to these dungeons or change the factions there.
- Simplified and generalized the feature that gives you a light with 100% chance if it's set to Random if you spawn in a bandit camp, warlock or vampire lair interior: removed the couple of exclusions, now it will work for all interiors whose parent location has LocTypeDungeon keyword.
- Extension Framework:
> locations: added properties fAdditionalFriendFactions and fAdditionalFriendFactionsInteriorOnly. For location types "Bandit Camp", "Warlock Lair" and "Vampire Lair", allows to specify a list of additional enemy factions that must be made friends with the player when starting in this location, in addition to the vanilla factions that are already used by default.
> locations, locationTypes: added a flag DisableNearbyPredators that allows to use the default auto predators disabler with locations other than Wilderness.
> locations, locationTypes: added a flag AlwaysGiveLightIfRandom that allows to use the aforementioned feature for locations that are not interiors or don't have the LocTypeDungeon keyword.
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Version 2.1.14
- Added a patch for Busy Follower Framework
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Version 2.1.13
- Reverted the v2.0.0 change to the Svari dialogue since it made it impossible to start the Return to Grace quest and probably wasn't a good idea anyway
- Added a random preset option to the load preset menus
- Improved the technical implementation of the bounty message
- Added an error message if SKSE is not detected
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Version 2.1.12
- FOMOD: increased priorities for FOMOD options that overwrite the core files, to ensure that they work correctly with Vortex
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Version 2.1.11
- Added a warning message when updating from an old version before the game start is not supported
- Renamed some options on the Spells tab
- Updated the Dragon War patch
- Included Favor253 quest record with USSEP changes and added Allow Reserved flag to the housecarl alias, in case that prevents or reduces issues with Favor253 not running for some people. Added a patch for Unique Thane Weapons
- Fixed that SUR says that LAL is installed if SKSE is not installed or not working
- Forwarded a minor script fix for QF_MQ101_0003372B from USSEP v4.3.1: "Several calls for "Scene2.Stop()" have been commented out because no such scene exists and all it does is send errors to the logs. (Bug #33789)"
- Minor refactoring of the edits in MQKillDragonScript, WordWallTriggerScript, DBSanctuaryWordWallTriggerScript, DLC1WordWallTriggerScript, DLC2WordWallTriggerScript, DLC1_QF_DLC1VQDragon_0100C73A, DLC1VQDragonScript
- MQKillDragonScript: changed MQ105.SetStage(10) to MQ105.SetStage(5) in MQ06DeathSequence() to be the same as in DeathSequence(). I'm pretty sure this code never gets triggered inside MQ06DeathSequence(), but anyway
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Version 2.1.10
- Regesigned the Equipment MCM page to make it more compact, more logically grouped and reduce the maximum number of clicks required, while having the same number of options as before
- Added info about the "Start with a preset" feature to the quest objectives (after "Open the Skyrim Unbound MCM...", only if the user has PapyrusUtil installed and has presets) and the text in journal
- Now if PapyrusUtil is not installed, if you press Enter before clicking on the "Begin Your Adventure" option, then (instead of the "Start with a preset" menu that would open if PapyrusUtil were installed) nothing will happen instead of starting the game with current settings like before. If PapyrusUtil is installed but there are no user presets, the "Start with a preset" menu will be shown anyway instead of starting the game with current settings like before.
- Fixed that if the mod is not fully initialized yet then the "Start with a preset" menu still opens after showing a warning
- Some text edits in journal and the MCM
- Please let me know if any (in-game) wording sounds incorrect or weird in English
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Version 2.1.9
- Added a version of the GDO patch for the new ESL version (v3.0) of GDO SE. I'll keep the version for v2.19- too for now.
- Some improvements for the GDO patches.
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Version 2.1.8
- Hopefully fixed false triggering of the "New game check failed" warning that some people experience
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Version 2.1.7
- Added an experimental general setting "Auto Open MCM" that enables auto opening of the MCM on game start. It doesn't look very smooth but it seems it's the best we can currently get. The code is taken from Open MCM Hotkey by Meridiano (https://www.nexusmods.com/skyrimspecialedition/mods/91561).
- Added a warning message when updating from an old version is not supported.
- Fixes:
- Fixed that if you switch the side during the Jagged Crown quest, Ulfric/Tullius says that you were at Helgen when you bring the crown to him (dialogues 5A6A0 and 5A6A3).
- Fixed that Ralof and Hadvar are both sitting in Riverwood from the start of the game (in SkyrimUnboundMQ101Script). Now both only get enabled in CW quests that you encounter them in (they get enabled when needed without any additional edits).
- It turned out that the displayed day of week always starts as Sundas (sunday), no matter which day of week the day that we set is according to Skyrim calendar, and therefore the displayed days of week didn't match the normal Skyrim calendar. Setting the GameDaysPassed global variable also doesn't affect it. Therefore the date randomization will now randomize only between sundays (according to Skyrim calendar https://en.uesp.net/wiki/Skyrim:Calendar). (if you're wondering if the day of week correctly changes exactly at 12PM then yes, it does)
- fixed that Skyrim's Got Talent addon's Instrument Playing Level doesn't work when starting in jail.
- the player is now made vampire/werewolf right after the teleportation instead of right before, because the vampire quest enables controls which can break stuff
- forwarded new fixes from the latest version of USSEP
- Added an alternative version of Balgruuf's dialogue CD0B1 "Thank you for your role in all of this. It'd be my honor should you decide to make Whiterun your home. Speak with Proventus. He'll make the necessary arrangements." (after you defended Whiterun from Stormcloaks) without the second part, in case you already bought Breezehome or have it from the start.
- Disabled the added dialogue "I'm looking for work." with Balgruuf from the Bleaks Falls Barrow quest during the Message to Whiterun quest and the siege on Whiterun
- Disabled the Balgruuf's dialogue "You've done a great service for me and my city." (after you complete the Gildergreen quest) during the Siege on Whiterun on the Stormcloaks side.
- Added missing Ralof/Hadvar dialogues to the More to Say patch.
- Added a check for form.GetType() == 0 when loading addons.
- A few minor code fixes - Compatibility:
- If multiple supported lantern mods are installed, all supported lanterns are added to the list, from which a lantern is selected randomly, instead of only one.
- Added support for Balance Adjustments for Apocalypse - Vokrii - Vokriinator to the default addon for Balance Adjustments for Apocalypse. - Changed the "Open RaceMenu" option name to "Edit Character".
- Changed the player dialogue text for joining Imperials/Stormcloaks.
- News: if with the Bruma addon you had an "sName is not set and can't retrieve it automatically" error on game start (and now have a "GetType() returns 0" error instead), it seems that we have found the cause of it. And it's the addon .esp being loaded before BSHeartland.esm in Vortex (which MO doesn't even allow). Of course the addon must load after both Bruma .esp-s and Skyrim Unbound.esp since it has both as masters. It's weird that somehow in this case the plugin still somehow gets loaded but records from it can't be retrieved properly and GetType() returns 0 for all records.
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Version 2.1.6
- Fixed the selected options in Two-Handed and Ranged subtypes not being applied
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Version 2.1.5
- Fixed that racemenu doesn't open if you have Schlongs of Skyrim.
- Inns and Docks are excluded from location randomization if the player is in rags. Bandit Camps are excluded from location randomization if the player is not in armor.
- Fixed mod event SkyrimUnbound_OnPlayerTeleported not sent when starting in jail.
- The vampire thrall message delays enabling of player controls and advancing of the SkyrimUnbound quest stage so that it doesn't interfere with mod menus (like class selection) that pop up after the game start.
- Extension Framework: Added AfterTeleportationSync() function to SkyrimUnboundLocationAddonScript that you can also use in your location addon script. Use it when you need to run some code after teleportation that must be executed before the player gets controls and SU quest stage is advanced. Useful for showing messageboxes or other menus to player so that they doesn't interfere with mod menus (like class selection) that pop up after the game start.
- Added mod events SkyrimUnbound_OnControlsEnabled and SkyrimUnbound_OnControlsEnabledAfterRaceMenu for convenience when creating mod menus that run when the player gets controls (like class selection). SkyrimUnbound_OnControlsEnabled is sent 1) after Stay Here 2) same as OnAdventureBegun if the player didn't choose Stay Here. SkyrimUnbound_OnControlsEnabledAfterRaceMenu is sent the same as SkyrimUnbound_OnControlsEnabled + each time the player closes racemenu after choosing Open RaceMenu option from the actions in the starting room.
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Version 2.1.4
- Player Home, Faction Headquarters, Bandit Camps, Warlock Lairs and Orc Strongholds are excluded from location randomization if the player is in rags.
- Extension Framework:
> Improved addon jsons validation: more clear errors, more checks including a check for unknown json properties and flags to find typos. Property name "__comment" is reserved for comments in json.
> Made fCrimeFaction optional for holds.
> Added a hold "Other" hidden by default but available for addons, similar to the location type "Other".
> Added a location condition "isInRags" : 0/1
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Version 2.1.2
- Changed the approach to implementing the first player response to Braig in Cidhna Mine since the old one prolly didn't work
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Version 2.1.1
- Fixed that with addons the result of selection is wrong due to the actual order not matching the order in the MCM
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Version 2.1.0
- Location randomization overhaul:
> All location types can be included into the randomization and are by default.
> You can toggle which location types are included into the randomization via a new option "Customize" that replaces the few existing chance toggles and works similar to the hold filter.
> Warlock Lairs are only included into the randomization if the player has spells. Raven Rock Temple is only included into the randomization if the player is a dark elf.
> The vanilla Faction Headquarters locations are excluded from randomization for now since the way SUR currently works doesn't allow to properly implement a chance of getting a certain location while only with certain armors.
> Addon-added locations can have conditions too via a new json parameter "conditions", which can be either on a location type or a specific location. Orc Strongholds from the installer addon are only included into the randomization if the player is an orc.
> If there are no locations with matching conditions, conditions will be ignored.
> Added an option Auto Bounty that is now enabled by default. It disables the Bounty option and manages the bounty automatically, depending on your starting location, and randomizes it. A notification with your bounty is displayed when you start with auto bounty enabled in a location that has a chance of a bounty. Added "bounty" line to SkyrimUnboundBalance.json for those who want to customize the randomization of bounty. Addons can use the auto bounty feature via a new json parameter "iAutoBounty" that can be set on a location or a location type and allows to use the auto bounty mechanic with the default bounty or a custom one as well as specify the chance of the bounty.
> Added an "immersive" (not sure if it's good but you can suggest your improvements) message to the vampire thrall start primarily to avoid confusion when getting this start randomly - The hold filter now requires the selected location type(s) to include at least one location in at least one of the selected holds, instead of at least one in each hold. The hold filter now works faster in many cases (though may also work slower in some rare cases).
- Added an addon for Open World Loot that makes SUR use OWL framework for armors. It also removes Studded, Iron Banded and Elven Light armors since in OWL framework they are considered variants of Hide/Iron/Elven and therefore it's not possible to do it in other way.
- Modding SUR:
> Extension Framework: added "fItemByWealth" to items and items[i].options, which allows you to replace "fItem" depending on the player's Wealth.
> It's now possible to remove certain default armors and change their order or type by editing the corresponding formlists (ArmorsClothes/ArmorsLight/ArmorsHeavy). This feature is used by the new OWL patch.
> Added a global variable DragonsFought that contains the number of dragons the player has fought. Counts dragons killed by the player, their followers, summons and anyone else set as a teammate, or if when the dragon was killed the player was nearby, so may not be 100% accurate depending on what you want to use it for, though so does the number of dragon souls absorbed.
> Added a global variable AllDragonsAppeared that you can check (for example in dialogue conditions) to check if all dragons that are not disabled in the MCM have already appeared. It's supposed to replace the combination of two conditions that could already be used for that. - Options "Dragon Souls" and "Non-Dragonborn Shouts" are merged into a single option.
- Allowed changing the Dragon Souls option at any time (it still doesn't remove learned shouts or started quests)
- Added a chance of getting vampire clothes or armor if you're vampire. Added a new armor flag "VampireOutfit" for addon-added armors.
- Added ragged cap, ragged boots and footwraps into SkyrimUnboundBeggarClothes formlist that is checked by beggar dialogues.
- Reduced the value of Dragonstone
- Reverted the change that makes the very first Civil War scenes uninterruptable
- Changed some text in the MCM.
- Changed some MCM translation lines and sorted all the lines in the translation file.
- Fixes:
> Fixed that Whiterun Western Watchtower can't be "discovered" until MQ104 is completed (when you start the main quest).
> Fixed some "PNAM - Previous INFO" in dialogue records messed up.
> Fixed _OdinApocalypsePatch.json requirements
> Added failsafes in case the mod is not fully initialized yet when trying to open the MCM or start with a preset.
> Removed the MQ101 integrity check for now as it seems it can cause an infinite black screen on game start sometimes - Some refactoring
- Russian translation is back but only with english voices and not on LE
- Location randomization overhaul:
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Version 2.0.5
- Fixed hold.fCrimeFaction incorrectly loaded from addons, which caused the Bruma jail start not working
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Version 2.0.4
- Fixed that Dragonstone is still a quest object when Balgruuf is in exile and the quest is no longer available
- Added a value to Dragonstone (identical to the one from Requiem)
- Extension Framework: requirements.requiredany renamed to requiredAny
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Version 2.0.3
- Extension Framework: It's now possible to create menu-type item options with any number of your custom options as an alternative to Disabled-Enabled-Random-type options.
- A new addon Musical Instruments that adds vanilla musical instruments to items.
- A new addon for Skyrim's Got Talent that adds vanilla musical instruments to items and allows to select your instrument playing skill level.
- Added Skooma to starting items (disabled by default)
- Removed "Reserves Reference" flag from Delphine alias in MQ103 in case that may break something in the main quest
- DialogueRiftenGateGuards will be completed before teleporting the player to Riften as a failsafe
- Changed the new game check again
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Version 2.0.2
- Added an Auto-Unlock Shots option "Only the first word"
- Added additional 100 septims to the generic leveled reward used for the new Bleak Falls Barrow reward so that it's not equal to the reward for Golden Claw quest
- Added SKSE Mod Events SkyrimUnbound_OnItemsAdded, SkyrimUnbound_OnPlayerTeleported and SkyrimUnbound_OnAdventureBegun that mod/patch authors can use if they need
- Changed the new game check to be more reliable
- Updated WWLMG, ILSMO and DW patches
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Version 2.0.1
- Fixed accidentally included LE patches for Requiem and Immersive Citizens
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Version 2.0.0
- Restored Bleak Falls Barrow quest (retrieve the Dragonstone for Farengar) as a side quest. To take the quest say "I'm looking for work." to Balgruuf. For this dialogue to be present you must have at least neutral (default) relationship rank with him.
Bleak Falls Barrow is now the prerequisite for the thaneship quest (help people of the hold and buy a house) to be available and Breezehome to be available for purchase. However, a new MCM option has been added to the last MCM page to choose what should be the prerequisite: Bleak Falls Barrow, The Blessings of Nature (as in previous versions), Either or Both.
The following modifications have been made (not counting purely technical ones):
- edited quest start and reward dialogues (since of course i couldn't just use the original ones as is)
- removed the scene with Delphine
- changed the reward from some useless armor to leveled gold. the reward can be customized by editing MQ103Reward [LVLI:0CB42C4B]
- Farengar doesn't stay in the lab 24/7, if he isn't there Balgruuf will approach him where he is or even just call him if he's close
- The quest doesn't break if when you complete it the Balgruuf is already not the jarl (Farengar will give you reward in this case)
- if Alduin is already defeated, Balgruuf won't say that this is a priority
- dialogues mentioning rumors of dragons will be skipped if dragons word wall dragons are already enabled
- fixed that when you exit dialogue with Farengar during the scene he says a random "goodbye" dialogue that overlaps with what Balgruuf says in the scene
- edited a couple of dialogues by making quest objectives appear when the dialogue ends, instead of when it starts
- you can set a level requirement for this quest via global variable MQ103LevelRequirement [GLOB:0CB98D5F] (there isn't any by default)
- restored guard dialogues about you helping jarl
Some inspiration was taken from "Whiterun without Main Quest - Civil War and Thane for Non-Dragonborn" by Enodoc (https://www.nexusmods.com/skyrimspecialedition/mods/87903) - Now Dragon Rising gets completed when you absorb your first dragon soul instead of getting completed right from the game start. Necessary edits to make Civil War, The Whispering Door and In My Time Of Need not require completion of Dragon Rising have been made, as well as other edits to untie everything from Dragon Rising.
This change is supposed to improve compatibility, removing the need of patches tweaking all conditions that check if you're dragonborn in mods. The condition checking if you're dragonborn that is usually used by mods is Dragon Rising or a certain stage of it being completed, so before this update this condition was met from the start, making all mods think you're dragonborn even if you're not. Now this condition is not met until you absorb your first dragon soul, and met after that. - The Whispering Door quest now requires your relationship rank with Balgruuf to be >= 2, instead of Dragon Rising completion as in vanilla and none of these requirements in previous versions (you can get this level by doing the Whiterun thane prerequisite quest(s), i.e. just Bleak Falls Barrow if you don't change that setting).
- Added a patch for The Whispering Door - Quest Expansion, which is now needed.
- Reduced the change of dragons/shouts/dragonborn-related loading screens
- Edited some conditions on already edited loading screens
- Disabled the dialogue option for Svari "Okay, if you don't want to hear about the dragon..." instead of editing the text of the dialogue following it.
- Changed the added dialogue option "Not that long ago, when I was thrown into jail for the first time." when Braig in Cidhna Mine asks you for your story to "Not that long ago, when I went to jail for the first time." and changed the Braig's response to it.
- Added an alternative dialogue option to farmer refugee from dragon dragon attack (WE event). When he says "There are dragons about, traveler. Be warned." you can now answer "What happened to you?" as an alternative to "I know." (for example if you RP like you don't know)
- Made Balgruuf not so rude on neutral relationship level
- Many patches have been updated
- Restored Bleak Falls Barrow quest (retrieve the Dragonstone for Farengar) as a side quest. To take the quest say "I'm looking for work." to Balgruuf. For this dialogue to be present you must have at least neutral (default) relationship rank with him.
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Version 1.12.9
- Fixed that Skyrim Unbound quests stays as active in journal after being hidden, which breaks vanilla behavior when a new quest gets set as active if there are no active quests (retroactively too)
- Restored the option to disable the "MCM on Top" feature, since it turned out that some SkyUI reskins have MCM names aligned to the left, which makes the added space visible.
- Should be fixed a small chance of SUR stuck on black screen when starting a new game.
- Fixed missing alchemy station in Proudspire Manor when starting there (not retroactively)
- Added a warning when SUR is initialized on an already started game.
- Added some debug info to the "sName is not set and can't retrieve it automatically" addon loading error. If you have such issue with the Bruma addon or any other addon, please take a screenshot of the new error message and show it to me.
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Version 1.12.8
- Pressing Enter before using the "Begin Your Adventure" option now opens a "Start with a preset" menu, where you can select a preset to start with without going into the MCM. If you don't have PapyrusUtil installed or have no presets, pressing Enter does the same thing as before (same as using the "Begin Your Adventure" option).
- Removed the "MCM on Top" option since it's too good to disable (the MCM will be on top).
- Added Raven Rock Temple as a starting location.
- Removed the intro music since it doesn't trigger reliably anyway, distracts you from setting up the MCM and not that it really fits good.
- Addon json parameters "armorFlags" and "weaponTypeFlags" both renamed to "sFlags"
- Added a missing edit to subtitles of D1E19. The "Dragonborn" word was cut from the voice file but not from the subtitles.
- Automatic detection and disabling of nearby predators when you start in Wilderness, instead of hardcoded disabling. Supposed to be more compatible and should fix the bug when sometimes predators are re-enabled by lvlpredatorscript.
- Fixed that autosave stopped working after Continue when it's supposed to.
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Version 1.12.7
- Fixed papyrus log errors on game start. Removing the filling of the Dragonstone alias broke filling of some other aliases, so i added Optional flag to it (changed MQ103 quest record).
- Allowed waiting in the starting room.
- Included "Irileth Unbound" (https://www.nexusmods.com/skyrimspecialedition/mods/86548) - removes the perk halving Irileth damage against dragons.
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Version 1.12.6
- {a new game is required when updating}
Fixed "sType not set" error when loading addons on latest .exe caused by weird papyrus string caching - Fixed MCM getting stuck on Skyrim Unbound after the start in VR
- Fixed that torch/lantern could be given twice
- Some refactoring
- Vanilla prisoner outfit is never given instead of being removed
- Removed the scripted compatibility for Balanced Magic LE "Player NPC" edits
- Added a patch for Book Covers Skyrim Updated
- {a new game is required when updating}
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Version 1.12.5
- fixed that assault tracking for bandits/warlocks/vampires at your starting location stopped working
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Version 1.12.4
- Fixed "Equip Gear After RaceMenu" option preventing you from swapping gear in the starting room
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Version 1.12.3
- replaced iAutoLocalInhabitant json loc/loc type parameter with sAutoLocalInhabitant ("Disabled"/"Region"/"Settlement"). Bandit/Warlock/Vampire starts use Region instead of Settlement. Updated Orc Strongholds json.
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Version 1.12.2
- Changed the Local Inhabitant option: now you can select if you want to be a local inhabitant of your starting settlement (same as "Enabled" before) or only of your starting region (Skyrim/Solstheim). The latter option currently only affects Mara amulet and mentions as an outlander on Solstheim.
- If you're a local inhabitant of Skyrim or Solstheim, you already know about the role of Mara amulet, no need to speak to Maramal in Riften (compatible with everything)
- removed the chance of getting sleeved stormcloak cuirass since it's unused/cut in vanilla
- added iAutoLocalInhabitant=1 to Orc Strongholds addon json
- added a compatibility patch for Book Covers Skyrim
- updated GDO(R) patch, added missing record xx00DF9B to it
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Version 1.12.1
- fixed the quick start option not working
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Version 1.12.0
- {a new game is required when updating. this update will definitely cause new conflicts with some dialogue and vanilla quest alteration mods.}
- Changed the path to all jsons from SKSE/Plugins/StorageUtil/SkyrimUnbound to SKSE/Plugins/SkyrimUnbound. Don't forget to move your presets to the new folder. Addons also have to be updated. (Sorry for the inconvenience)
- Enabled the "MCM On Top" option by default (the MCM will be the first one in the list).
- Added Homeless Shelter locations: Beggar's Row (Riften), The Warrens (Markarth) and Abandoned Building (Raven Rock) with a bedroll.
- Merged the Vanilla Player Homes addon into the main mod (presets with one of these houses as a starting location will need to be manually resaved).
- > Added an option Starting Location > Statuses > Local Inhabitant that allows you to remove mentions of you as an outsider and skip some scenes in your starting settlement, and remove mentions of you as an outlander if you start on Solstheim. All the vanilla cities and towns where you can start are covered, tell me if you find any dialogues that i missed. Hundreds of dialogues have been edited by adding conditions or alternate versions.
> If that option is enabled, mentions of you as an adventurer in your starting settlement are removed until you discover 11 locations (set by global variable AdventurerCommentsLocsDiscoveredReq). They can be made enabled from the start by enabling another new option Starting Location > Statuses > Already an Adventurer.
> Bonus: Jaree-Ra doesn't call you if you're too far or he doesn't see you
> New optional json paramaters for addons:
- location/location type parameter "iAutoLocalInhabitant" (0/1) can be set to adjust how the "Auto" option works with the added location/location type.
- location parameter "sForceLocation" can be set to make SUR process your location as if it were in a specific vanilla settlement location even if it's not technically in that location. - Beggars won't beg you (doesn't include idle dialogues) if you wear beggar/ragged clothes, allowing better RP as a beggar. Mod-added beggar clothes can be added to SkyrimUnboundBeggarClothes formlist.
- Added alternate variants or jarl dialogues so that they don't say that they give you the right to purchase property in their city when you do favors for them or that you need property in the city to be a thane if you already have the house from the start.
- Added a dialogue option "Not that long ago, when I was thrown into jail for the first time." when Braig in Cidhna Mine asks you for your story. Skipped the response "So you know what it's like to have your life in someone else's hands..." from the option "The moment I was thrown into this pit.", with which SU replaces the option about Helgen. Cut the response "Fine. Don't tell me. But I know that look in your eyes. Someone who's faced death at the hands of the law." to "Fine. Don't tell me."
- Adjusted the Maul and Mjoll triggerboxes so that they're triggered correctly when you approach from inside the city.
- Disabled Elenwen dialogue 302E8 'I could swear I've seen you somewhere before...'
- Added condition to DialogueSolitudeJawanan02Topic "I've been traveling all over. Even been to Helgen..." (BD714) to check if you have discovered Helgen and restored the vanilla text instead of "I've been travling all over. Have you heard about Helgen?". Changed the next topic text from SU "I'm sure the rumors are all true" to "Looks like the rumors are all true".
- Included my Stuck in Saarthal mod (you can use any spell or shout to escape when you're trapped in Saarthal, not only those that can trigger hit event on the wall)
- Added an integrity check for MQ101
- Optimized the location randomization algorithm and split it into two threads.
- Added PlayerStartingLocationMarker that stores the player starting location and can be used in conditions, for example to disable some dialogues depending on the starting location.
- Moved one of the starting markers in Morthal, the one at the burnt house
- Patches:
Changed the naming scheme of all the patches
Updated: Requiem, Immersive Citizens, GDO, RDO
Added: Requiem + Immersive Citizens, Save the Icerunner, At Your Own Pace - Misc, Cutting Room Floor, Severin Manor Has A Price, Favor Quests Separated, Immersive Loading Screens - *Reuploaded a couple of times to fix fomod errors
-
Version 1.11.14
- the first absorbed soul gets spent on Fus instead of being added in addition to Fus unlocked for free
- added a small delay between the Greybeards call and the quest start
- checked all the QF scripts and found all edits, remade them so that the order of the fragments is the same as USSEP/Vanilla and commented all edits
-
Version 1.11.13
- improved the fix for Immersive Equipping Animations
- Orc Stongholds addon: fixed low volume of voices, fixed conditions on 6F7EA and xxxxx82E, disabled "What do you do for the stonghold?" dialogue for Ghorbash and Borgakh.
- Added _ prefix to name of jsons of the Vanilla Crossbow and Vanilla Player Homes addons jsons
-
Version 1.11.11
- Added persistent flag to markers in the Bruma addon, which means it can now be esm-flagged without issues and i hope it may fix issues with sName not retrieved automatically from json sometimes reported by some users.
- Included latest version of SkyrimUnboundFavor253BalgruufTIF.pex that i accidentaly not included
- MQ101 is now set as completed after the start. It was never set as completed before, unlike MQ102-104, which are set as completed right at the game start. Not sure that it wasn't intentional, though i don't have any ideas why it would be. It will be set only after teleporting to a starting location so that it won't change the behavior of mods that check MQ101 completion to start (such as Wintersun deity selection menu)
-
Version 1.11.10
- Fixed dialogue "My Jarl, is there anything else you need?" not appearing if you increased your relationship rank with Balgruuf to 3+ with mods (edited conditions on A2C4A).
- Remade Balgruuf voices using UHDAP as a base, fixed low volume.
- The "You've done a great service for me and my city." dialogue is re-attached back to Favor253 (the voice files are renamed).
- Removed redundant code that starts Favor253 from the "You've done a great service for me and my city." dialogue fragment since it doesn't work anyway.
- Added additional conditions to "You've done a great service for me and my city."
-
Version 1.11.9
- Fixed that the Whiterun thaneship quest starting dialogue "Is there anything else you need, my jarl?" doesn't appear if you get to Whiterun by teleporting to any of its interiors (such as when using teleportation spells/scrolls from mods). For that i edited conditions on FavorsNode [SMBN:000B2440]. This change affects a lot of quests, not only this one, and can fix potential issues with other quests when using teleport spells. I hope it won't break anything :D
-
Version 1.11.8
- Fixed the Fishing addon being installed into an incorrect folder
-
Version 1.11.7
- fixed the Only Entry-Level Armors option working the opposite way
- fixed Immersive Equipping Animations triggering before racemenu in the starting room
- added an addon for CC Fishing fishing rod and fishing clothes in the installer
- the Empty preset renamed to Blank
-
Version 1.11.6
- added back an updated patch for More To Say Merged
- added plugin requirements to all addons to workaround bug of the old PapyrusUtil for v1.5.97, which could cause errors with addon plugins not activated
- added back a condition that fixes incompatibility with Enchanted Ship In a Bottle that i accidentally removed
-
Version 1.11.5
- Excluded non-playable items from the armor equipping algorithm to prevent possibility of racemenu not opening with some mods
-
Version 1.11.4
- Removed patch for the merged version of More To Say
-
Version 1.11.3
- Updated the Requiem patch
-
Version 1.11.2
- Added CC Fishing addon that adds ancient nord dagger, mace and warhammer to Ancient Nord weapon set. It's packed by default, no need to select anything.
- Added workaround for Non-Exploitable Crossbow Reload mod: with it installed, crossbows are equipped only after RaceMenu is closed, so that you don't get the race switching error
-
Version 1.11.1
- Swapped general option names and meanings: Full Intro Titles -> Short Intro Titles, Equip Gear First -> Equip Gear After RaceMenu. In SkyrimUnbound.json too.
- Border and Docks locations added to randomization. Added a new toggle for them.
- Adjusted the random number of gold and lockpicks.
- When starting in a Bandit Camp, Warlock Lair or Vampire Lair interior, Torch or Lantern is set to Random, you're not a vampire and don't have candlelight or madelight, a torch or lantern will be given with 100% chance to avoid cases when you spawn in darkness (with lighting mods) and can't see your path.
- Removed the "Restore Helgen Corridor" optional plugin
-
Version 1.11.0
- {A new game is required when updating from older versions}
- Added Orcish, Elven and Ancient Nord armors and weapons.
- New addon with Orc Stronghold locations. Real tribe member gigachad, not a virgin blood-kin outlander.
- Imperial/Stormcloak Camp locations replaced with single Imperial/Stormcloak faction starts in their headquarters before the Jagged Crown quest. The main problem with camps was the lack of integration with the start of the civil war questline so going to the headquarters to start the quest basically didn't make any sense, none of the possible options that could be implemented that i've thought about seem sensible enough to me.
- Removed the Aggressive Enemy Soldiers option, it has some issues and is out of the mod scope anyway. SE users can use my almost new mod instead https://www.nexusmods.com/skyrimspecialedition/mods/70236.
- New addon for Beyond Skyrim Morrowind - Bonemold Weapon Pack that adds Bonemold weapon set and shield variants
- Removed the Town > Helgen start location because i don't want it to be among normal non-destroyed towns, as well as to create a separate location type for it.
- Added help in journal during the start
- Inventory tweaks:
> The gold config settings from SkyrimUnbound.json are renamed and moved to a new config file SkyrimUnboundBalance.json
> The counts of other items now also can be customized from it
> Setting item as Enabled in the MCM increases the minimum count you can get (for food, drinks, potions and lockpicks), so that for example you don't get 1 lockpick if you want lockpicks. These minimums are also customizable in SkyrimUnboundBalance.json.
> Magicka potions chance is disabled when no spells are given
> Enabling food, drinks or potions, or setting big enough gold disables the chance of Beggar clothes when Outfit is random and Beggar item set when the Wealth is random
> Default value edits: Increased max number of lockpicks from 6-7 to 10. Increased max number of potions for Wealthy set from 3 to 4. The chance of getting 3 foods or drinks for Medium or Wealthy set is no longer reduced.
> Un-hardcoded beggar food - Technical changes:
> Removed global variables that were only used by skyrimunboundquestscript and skyrimunboundmcmscript
> Other script edits - Addon Framework: Added fAutoWeaponSetOn parameter to weapon sets
-
Version 1.10.0
- Brand new starting room (uses the Castle Volkihar kit)
- Starting date is now randomized. You can choose a specific season or month.
- Fixes:
> Reimplemented the main quest integrity check because it somehow broke sex in OStim (will only be fixed on new games)
> Requiem patch: fixed that spells that are/can be starting spells in vanilla are removed by Requiem when it initializes (added xxAD3AF6 record to the patch) - Misc:
> Hold Presets replaced with just Select All and Deselect All options. Holding LShift when toggling a hold doesn't do anything.
> Visually changed options in Load Preset and Save Preset menus
> Swapped weapon set priorities when weapon is not found in the selected set so that iron weapons are used in first place
> Fixed a few typos
-
Version 1.9.5
- Fixed that Pickaxe option is not loading from presets
- Fixed typo in the word "soldiers"
-
Version 1.9.4
- Aggressive Enemy Soliders option tweaks
> Thalmor encounters and Penitus Oculatus are now hostile if the player is stormcloak
> During Message to Whiterun quest on Imperials side, only windhelm guards, Ulfric and Galmar are made friendly, instead of all the stormcloaks and their guards
> Lowered relationship with whiterun guards from Ally to Friend if the player is stormcloak
- Aggressive Enemy Soliders option tweaks
-
Version 1.9.3
- The scripted compatibility for Whiterun Watchtower Doesn't Start Broken didn't work for some people, so i remade it as a patch (script replacement)
- Fixed that fires and burnt corpses at Whiterun Watchtower might not get disabled (may only affect LE)
- Fixed that Outfit option is not loaded from presets
-
Version 1.9.2
- Whiterun Warchtower is not broken, or to be precise is in its initial state instead of the state after Dragon Rising in vanilla (mq104DragonAttackEnablerRef [REFR:000D3FB2] doesn't get disabled). Dialogues about dragon attack in Whiterun were already disabled so why not. This should also apply retroactively.
- Added native compatibility for Whiterun Watchtower Doesn't Start Broken mod (on new games or when updating to this version)
- For those who experience issues with Balgruuf not having the dialogues, added an MCM option "Show Debug Info" on the last page that is only visible when the Debug Mode is enabled. If you're one of those people, use this option when you're near Balgruuf, take a screenshot of the message and send it to me.
- Location addons: now all location types support automatic names, and SUR will try to retrieve a name not only from the parent cell, but also the parent location and worldspace.
- the Balgruuf dialogue fragment will only try to start Favor253 if it's not started yet or not on the needed stage.
- Fixed conditions on the edited vampire dialogues, the old ones were incorrect.
- Improved how presets work with addon-added items.
-
Version 1.9.1
- Fixed an error in location randomization
-
Version 1.9.0
- {A new game is required when updating. Presets will be updated when loading them and this can't be reverted, the staff choice will be lost.}
- The Forsworn faction is removed completely, the other factions are merged with locations (the Faction option is removed)
> The global Bandit faction is removed because i added Bandit Camp locations with integrated local factions.
> The Imperial and Stormcloak factions are integrated into Imperial Camp and Stormcloak Camp locations, i.e. if you start in those locations you get added to the corresponding faction (because they don't make much sense without each other and merging them will simplify things).
> Removed the Forsworn faction and armor because there are a lot of problems with the faction (may return them with a better implementation as an addon later but i have a lot of things to do). - Added Bandit Camp, Warlock Lair and Vampire Lair starting locations with local factions
> The NPCs in the starting location are given a special faction friendly to the player, independent from the global ones (because they're all not from some single global organization).
> Assaulting or killing someone from the local faction makes all hostile.
> Vampire Lair allow you to start as one of the vampires or their thrall. If you're a thrall and go far enough from the location, the vampires will understand that you're out of control and turn hostile. If you started as a vampire and entered your lair with vampirism cured, the vampires will turn hostile.
> The starting location is set Reserved via a quest alias, which is supposed to prevent at least some radiant quests from randomly selecting this location.
> Many of the added locations have additional individual preparations such as unlocking doors and chests, disabling gargoyle triggers.
> Added conditions to vampire dialogues 'I don't converse with my prey.' (02019834) and 'Don't speak to me, meat.' (02019835) so vampires in your lair don't say that to you.
> The added location types can be extended by addons as usual, with some limitations described in the article. - Extension framework
> It's now possible to create weapon addons - add new weapons to existing or new weapon types and sets (former materials).
> It's now possible to create item addons - add Disabled-Random-Enabled-type item options from any item or leveled list
> All addons are now in a single folder named Addons
> Location addons: "sLocationType" parameter is changed to "sType" (existing addons need updating)
> Location addons: in PrepareStart() function swapped order of parameters LocationParam and LocationTypeParam
> Location addons: AllowTeleportation() and WaitForTeleportation() functions are replaced with just TeleportPlayer().
> Location addons: It's now possible to add descriptions to custom location types (sDescription).
> Spell/staff addons: the spells/staffs to remove are now in spells/staffs.remove instead of remove.spells/staffs and "remove" is now just a form array with spells/staffs, i.e. you don't need to specify the spell/staff school to remove it.
> Armor addons: you can now use an Outfit instead of a leveled list
> Armor addons: added optional flags for armors that allow you to add armors to randomization and enable some randomization rules similar to the ones used by some of the default armors.
> Armor addons: added optional parameter fAutoWeaponSet - Native and default addons
> A new addon Vanilla Player Homes is available in the installer, it adds the vanilla Whiterun, Riften, Solitude and Markarth player homes to starting locations.
> There's also a Vanilla Crossbow addon in the installer, it adds the vanilla steel crossbow with steel bolts to weapons.
> Added lantern support for Wereable Lanterns and Simple Wereable Lanterns
> The native addon for Alchemist's Journal is now non-native (uses the extension framework)
> Changed the default spell addons for Odin and Apocalypse to use "patch" configs that use the remove block instead of using two separate versions. - Weapons
> Weapon Material is renamed to Weapon Set
> Instead of a Bow option with Hunting Bow and Long Bow options, there's now Ranged option with Bow and other ranged weapon types if you have any added by addons. Specific bow is now set by the Weapon Set option, like other weapon types behave (iron bow is Long Bow, steel bow is Hunting bow, according to their place in the vanilla progression).
> Entry-Level Equipment now only affects armors and is renamed to Only Entry-Level Armors (set Weapon Set to iron to achieve the same effect as before).
> Imperial weapons are now a Weapon Set option, Scimitar is now a 1H weapon type option (both are not normally given randomly). - Misc
> Added a general setting "MCM On Top" that allows you to bring the Skyrim Unbound MCM be to the top of the MCM list
> The "Lantern instead of torch" option is replaced with just "Lantern" with similar behavior to the other item options. However, if both Torch and Lantern are set to Random, you will still never get both at once.
> Add Perk Points changed from a general setting into a normal setting
> the Bounty option is moved back to the Starting Location page
> Some weapons and armor randomization changes
> Edited dialogue E1AF1
> Updated Dragon War patch - Fixes
> Fixed that staffs were still saved to preset as just an option index even though they're dynamically loaded
> Prevented possibility of word wall dragons getting automatically enabled when the player is in a dragon lair location
> SUR invisible utility container now uses a base object separated from the end table in the starting room - Some other script edits
- ------------------------------------
If you missed it, a Cities of the North patch has been released https://www.nexusmods.com/skyrimspecialedition/mods/68994
-
Version 1.8.4
- Fixed that starting in Solstheim jail doesn't setup Solstheim properly as any Solstheim starts should. If you already started in Solstheim jail, you need to leave Solstheim and travel to it by ship to make some things work properly.
-
Version 1.8.3
- Fixed error when a shield is given with Single or Dual 1H options
-
Version 1.8.2
- Added Integrity checks for MQ102-MQ105 quest scripts and records and MQKillDragonScript on game start. Patches that use old versions of these scripts and records will cause the integrity error message until updated, though actually there will be no issue.
- The Player NPC integrity check is delayed, which may help with the error message getting stuck in VR.
- Prevented any possibility to get dragonstone, even though i can't reproduce this issue.
-
Version 1.8.1
- Removed the need in The Choice Is Yours patch, but Skyrim Unbound.esp must be placed after TCIY.
- Remade the stormcloak and imperial join dialogues changes to avoid logical issues and immersion problems:
> Vanilla Ulfric and Tulliues join dialogues are thrown in the trash, instead i unlocked all Ulfric, Galmar, Tullius and Rikke dialogies from the start and added simple dialogues about joining to all of them. This fixes numerous logical problems with Stormcloak join dialogues in SU and also that, while stormcloaks/imperials that invite you to join point you to Galmar/Rikke, he/she doesn't want to speak to you until you talk to Ulfric/Tullius.
> Instead of changing all join dialogues text so that you say that you want to become a commander (which was done to fix that if you start in civil war faction all the dialogues still say you haven't joined it), the text is reverted to vanilla and added variants that replace the vanilla ones if you're in the faction. The dialogues to ask soliders how to join are disabled if you're in the faction because the response text doesn't make much sense if so.
> Asking soliders how to join their faction or soliders inviting you to join their faction won't add an objective to the journal (this is already so if you have The Choice Is Yours). - Fixed that when loading presets or applying hold presets, holds are checked even if a specific location is selected.
-
Version 1.8.0
- {New game is required when updating. Old presets will be updated when loading them and this can't be reverted.}
- Added Solstheim hold and starting locations (City, Inn, Jail, Docks, Wilderness)
- Added Chitin, Chitin Heavy, Bonemold, Steel Plate and Scaled armor (none of them can be get when armor is Random).
- Fixes
> Fixed that changing Dragon Souls and Dragons options while in the starting room doesn't do anything
> Fixed that changing dragons delay times/levels after you're teleported to the starting room (and after the start) doesn't do anything unless you switch delay mode
> Delay time doesn't get re-randomized when switching Dragons to a different mode and back after the start, and when changing times without actual change after the start
> Added conditions to two Solstheim dialogues about dragons
> Added hold vs location type checking when loading presets
> Fixed a code error in the spells randomization algorithm - Technical changes
> Reworked dragons delay
> Reworked location randomization algorithm
> Some other script edits
-
Version 1.7.2
- Changed format of spell addon jsons. If you have custom spell addons they need to be updated.
- Added ability for spell addons to remove spells (both vanilla and the ones from addons loaded before the requesting one). This feature is used in the new version of the Mysticism addon to remove Bound Sword.
- Mysticism spell/staff addon updated for v2
- Odin addon updated (added Bound Dagger)
- Updated Bruma addon
- Added Dragon War patch (merges edits in one loading screen)
- An attempt to fix location addons not loading under some unknown circumstances
-
Version 1.7.1
- Added consistency patches for More To Say (merged and modular) and Simple Smithing Overhaul (normal and Simplified)
- Added missing record xx2F080B to RDO Lite and RDO with Update patches
- Added 10 missing records to GDO patches
- Added a failsafe to SkyrimUnboundAddonQuestManager script in case AllowTeleportation() is called more than once
- One minor optimization in skyrimunboundmcmscript
-
Version 1.7.0
- {No midgame update. Warning: old presets will be automatically resaved when you load or save them and this can't be reverted.}
- Changes to what you see after starting the game from the main menu:
> Since the short black screen with intro titles disabled was not enough for Helgen buildings to appear and for MCMs to load on heavy modlists, i increased its duration a bit. I also added the second half of the intro titles on top of it so it's less boring. The "Intro TItles" option is changed to "Full Intro Titles" in the MCM and SkyrimUnbound.json.
> The load of notifications at the left top screen corner is hidden during the first stage of the game start (no, you don't need to wait for them).
> Changed the first objective text. - A few edits in the starting room (won't replace it for now).
- Features:
> Now you can replace the default preset, by choosing Save Preset > Default. The original default preset can be loaded by choosing Load Preset > Default (Original).
> Standing stone descriptions are extracted automatically if you have Papyrus Extender v4.5.6+, no need to run the xEdit script. (There are more spaces between paragraphs than should be atm, due to a bug in Papyrus Extender, i already reported it and hope it'll get fixed soon)
> Added Dunmeri Clothes (CCF/WACCF patch is updated too).
> If you start in Jail and the bounty is not set, you will get a random bounty (also changed $SU_HelpBounty translation).
> Added integrity checks for "Player NPC" and SkyrimUnbound quest on game start. - Installer patches and addons:
> Added patch for Requiem.
> Updated Bruma addon for the recent Bruma updates.
> Fixed record xx93E81B in RDO patches.
> Fixed a couple of records and added a lot of missing records to GDO patches.
> Edited all addon .json-s to use hexadecimal FormID format. - Addon framework:
> Reworked the way SUR runs custom quests/scripts, any addons with custom quests will need to be updated. See the article for details.
> Added default location type "Player Homes" so all addons with player home locations can use it (No, atm there are no locations that come with it). It behaves similar to "Other". Auto names based on parent cell name are supported. - Fixes & technical improvements:
> Removed condition on WIChangeLocation09 "Dragon Attack" [QUST:00050AF1] quest that prevented random dragons from spawning if the player level is lower than 10, regardless of SU settings. This change can lead to new conflicts (Timing is Everything patch updated).
> Fixed addon-added holds incorrectly working with the hold filter.
> Fixed vanilla jails being loaded from presets as Jail>Random.
> Used container instead of a formlist to save items added on startup by other mods so you get them back in the same count as you had instead of only one.
> Further optimized the dragons delay quest: now all conditions are checked on the change location node and the quest and script are only run when they actually need to toggle some dragons.
> Some other fixes and technical improvements that don't deserve to be mentioned here.
-
Version 1.6.15
- {changed files: qf_mq102_0004e50d, qf_mq103_000d0800, qf_mq104b_0002610c, skyrimunboundquestscript, GDO and GDOR patches}
- Fixed XP given at the start with Experience: objectives of main quests completing at the start were giving XP. I disabled lines that complete these objectives (not stages) in the quest fragments (MQ102 30, MQ103 10 50 80 all, MQ104 5 30 40).
- Fixed a couple of records in GDO/GDOR patch
-
Version 1.6.14
- {changed files: skyrimunboundquestscript, skyrimunboundmcmscript}
- PlayerHasBeastBlood variable on CompanionsHouseKeepingScript will be set when making the player werewolf not only if you have Moonlight Tales, etc. I found that it's used in vanilla, for example in Harkon's dialogues (020142DC).
- Added back the ability to change Dragon Souls options without debug mode unless you already have absorbed a soul/learned a word (otherwise it still can be changed using debug mode), since many users were confused.
-
Version 1.6.13
- {Changed files: Skyrim Unbound.esp, skyrimunboundmcmscript}
- Fixed blur effect from the cart intro that plays when you're south of Helgen for the first time. It was caused by ChargenFxTrigger (10FDE3) that triggers the effect when it's loaded. I disabled it.
- Removed midgame update from too old version message.
-
Version 1.6.12
- Removed my edits to Danica relationship rank boosts from completing the quest, to avoid feature creep and improve compatibility (removed scripts TIF__000D76A3 TIF__0001C488 TIF__0001CD16)
-
Version 1.6.11
- {Changed files: Skyrim Unbound.esp, QF_dunAngarvundeQST_0007EDE5; Removed files: qf_ms13_00039645}
- Conflict-free Golden Claw quest edits. Instead of editing the quest script to complete the "Find the secret of the Bleak Falls Barrow" objective once the player opens the claw door, i placed a default triggerbox with a default script that acomplishes the same when you go down the corridor right where you start seeing the end hall. Should work when updating midgame and with Bleak Falls Barrow Revisited. (there originally was also another action in the script, i already entrusted it to the main SU script earlier)
- Removed some of the ITMs: Dialogue Infos E1750 and E1B08, and Imperial/Stormcloak Introductions quests (SU doesn't edit scripts attached to them directly, only dialogue fragments).
- Removed unnecessary load screen edit MQWindcallerTomb [LSCR:0010C619]. Edited conditions on CreatureDragonAlduin [LSCR:0010A962] and xCurrentLore3 [LSCR:0010C651].
- Increased the Roggvir execution scene triggerbox size even more.
- Improved conditions on Add/Remove CW Faction quest nodes.
- QF_dunAngarvundeQST_0007EDE5 script remade using USSEP as a base instead of adding USSEP edits into the original script, just for convenience of reading and comparison.
-
Version 1.6.10
- removed SkyrimUnboundRemoveDebugSpellsEffect script, which i forgot to remove from the archive in v1.6.0
- a couple of little code improvements in skyrimunboundquestscript and skyrimunboundmcmscript
-
Version 1.6.9
- (don't update before the start)
- {changed files: Skyrim Unbound.esp, skyrimunboundquestscript, skyrimunboundmcmscript}
- Allowed specifying shields in armor addons + de-hardcoded shields.
(Previously it was hardcoded which "Shield_..." list is given for a certain armor set. Custom clothes/light armors always got hide shield, heavy armors got steel shield (which was a bug, that was supposed to be iron shield).
Now, similar to default headwear, shield must be included in the leveled list containing the armor set. If it's not included, default shield (new leveled lists Shield_DefaultClothes, Shield_DefaultLightArmor, Shield_DefaultHeavyArmor, depending on the armor type) is given.) - Removed the chance of getting a hide shield with iron armor.
- Fixed wrong condition that prevented weapons from being equipped outside race menu even if you don't have AllGUD.
-
Version 1.6.8
- {changed files: Skyrim Unbound.esp, skyrimunboundquestscript, skyrimunbondmcmscript}
- When you set Dragon Souls to Random after the game start if it was already set so, it doesn't re-randomize the value.
- When making player werewolf, in addition to adding two spells, variable PlayerOriginalRace on CompanionsHouseKeepingScript on C00 quest will be set, PlayerIsWerewolf global variable will be set to 1, and PlayerRef.SendLycanthropyStateChanged(true) will be called. It's supposed to fix mods functionality that relies on them, maybe vanilla too. PlayerHasBeastBlood variable on CompanionsHouseKeepingScript on C00 quest will be set to true if you have Moonlight Tales or Tales of Lycanthropy installed, since these mods use it to check if the player is werewolf (it won't be set otherwise for consistency with Canis Hysteria and other mods).
-
Version 1.6.7
- Removed MQ106 quest (A Blade In The Dark) and qf_mq106... script from the mod since i checked it twice and haven't found any differences in the script (which makes sense).
-
Version 1.6.6
- {Changed files: skyrimunboundmcmscript, MCM translation files}
- A bunch of fixes and improvements for loading and saving addon-added options to presets.
- Simplified "can't load addon-added stuff" warnings when loading presets with a single message.
- (reuploaded once)
-
Version 1.6.5
- fixed infinite loading if you have locations addons with some json blocks omitted (skyrimunboundquestscript)
-
Version 1.6.4
- added forgotten preset support for addon-added armors (skyrimunboundmcmscript)
-
Version 1.6.3
- {Changed files: Skyrim Unbound.esp, skyrimunboundquestscript, skyrimunboundmcmscript}
- The addon framework have been extended to armors.
- A couple of other code edits.
-
Version 1.6.2
- {changed files: Skyrim Unbound.esp, skyrimunboundquestscript, skyrimunboundmcmscript}
- Removed farm gloves from Miner Clothes set since they don't fit with vanilla miner clothes at all.
- Forwarded USSEP text edits on D5145, ABD23, BFC4F, 29B01, E175E, 35DC9, A2C41, xx562F69, C3480, D3C56, E1B0B, 106A4B.
- Forwarded a couple of USSEP edits on disabled dialogues just to minimize visible conflicts in xEdit.
- Changed condition on the Balgruuf dialogue xx562F6C from stage 100 of T03PostQuest to stage 0 to be more reliable since some people had issues.
- A couple of code edits.
-
Version 1.6.1
- {Changed files: MCM translation files}
- The presets directory is added to the MCM descriptions.
- Removed the forgotten UILIB_1.pex/psc from the core files.
-
Version 1.6.0
- {Changed files: Skyrim Unbound.esp, skyrimunboundquestscript, skyrimunboundmcmscript, QF_MQ101_0003372B, SkyrimUnbound.json, MCM translation files, Restore Helgen Corridor;
skyrimunboundbalgruufscript replaced with SkyrimUnboundFavor253BalgruufTIF} - (Presets will be automatically updated when loaded or saved and this can't be reverted.)
- Balgruuf now says his dialogue automatically when you start talking to him, no dialogue options are required. I left the topic text just in case, and edited "It's" to "It was" in its text.
- Changes in the character creation procedure:
> After you choose "Stay Here", the hotkey not just starts the game but shows a messagebox with options: Continue (same as pressing the hotkey before), Swap Gear (without opening racemenu), Open RaceMenu, Cancel. No MCM options are locked in the starting room now.
> Vampire transformation happens before the teleportation.
> Removed the Unequip Headgear option (the headgear is always unequipped before Stay Here and never after it).
> Equip Gear First is now a general setting (shared by all saved games). - Weapon material randomization and control:
(In the original mod the material was always iron. In previous SUR versions it was selected depending on the selected armor. However, there were no randomization, with fine clothes you always got iron weapons, etc.)
> I added an MCM option "Weapon Material" with options Random (Default), Iron and Steel. "Random" has randomization between iron and steel for most armors depending on the armor selected. The randomization is performed for each weapon (except second 1H). Shields still just depend on the armor without randomization.
> The "Only Low-Level Armor" option is renamed to "Entry-Level Equipment" and now also affects weapons. - Starting locations:
> Added Docks locations inspired by LAL. Locations on ships in Dawnstar and Solitude have been moved from the ships.
> Moved another Dawnstar location and both the other Solitude ones. - Removed the mostly useless Civil War Armor Chance and Force Armor Set options.
- Removed the Disable Debug Mode debug spell.
- Some equipment and wealth randomization tweaks.
- All starting location markers are made persistent back (there's no difference if Skyrim Unbound.esp is not ESM-flagged, but if it is, Persistent flag is required for Skyrim Unbound to pick them. fewer cell conflicts as a bonus).
- Fixes:
> Resized the Solitude execution scene triggerbox to trigger the scene properly when you come not from the gates.
> Removed "Reserves reference" flag from Balgruuf alias on SkyrimUnbound quest.
> The player pose is reset before opening racemenu to prevent modesty animations from EVG Conditional Idles from playing when you aren't nude.
> Added missing update to Restore Helgen Corridor option.
> Loading presets doesn't remove standing stone effects if the standing stone option is hidden in favor of other mods.
> Toggling Quick Start before the start doesn't break the current one.
> Moved the Dragon Bridge location near the bridge a bit for compatibility with Civil War Checkpoints.
> A couple of code fixes. - Some script and text edits.
- {Changed files: Skyrim Unbound.esp, skyrimunboundquestscript, skyrimunboundmcmscript, QF_MQ101_0003372B, SkyrimUnbound.json, MCM translation files, Restore Helgen Corridor;
-
Version 1.5.8
- {changed files: Skyrim Unbound.esp, skyrimunboundquestscript, MCM translation files ($SU_HelpBounty)}
- The Bounty option can now be used with Jail starting locations. It will set the bounty before throwing you into the jail, which will affect your time in jail (with no bounty it will work as before - 1 day in jail left). Now you can have more sensible "escape from jail" start.
- Disabled Delphina's dialogue "You're that visitor, been pokin' around." (4544B).
- The steel helmet with horns is restored in the steel helmets list.
-
Version 1.5.7
- Fixed record xx93E824 in the RDO patches
-
Version 1.5.6
- Fixed some errors in RDO patches (xx790133 xx8d42ef xx93e824 xx90be03), some of which might be responsible for dragonborn comments you heard when you shouldn't.
-
Version 1.5.5
- {changed files: skyrimunboundmcmscript}
- Removed the standing stone options disabling for Classic Classes and Birthsigns SSE Reimagined, since its birthsigns do not interfere with vanilla standing stones.
- Fixed that the standing stone options disabling when using other mods is ignored when loading presets.
-
Version 1.5.4
- {changed files: Skyrim Unbound.esp, skyrimunboundmcmscript, default preset}
- I forgot to recompile the script in the last update lol
- Fixed one-handed combo choice not being saved into presets. However, old presets will set it to Random so better resave yours if they include a different value.
- Removed the navmesh from the starting room because Pierre Despereaux has found that it somehow magically stops Valerica from going into Boneyard during the Beyond Death quest (but having some other mod(s) fixes the issue). Yeah it's true o_0
-
Version 1.5.3
- {changed files: Skyrim Unbound.esp, skyrimunboundmcmscript, GDO T&B TCIY patches, translation files ($SU_SelectOneSpell)}
- Fixed Bandit and Forsworn normal and Wanted factions messed up in v1.5.0. Should be fixed retroactively too.
- Changed the EditorID of the starting room cell in order to fix saves created while in the starting room not being grouped by character.
- Standing stone option will be disabled when using Classic Classes and Birthsigns.
- Added Skyrim Unbound.esp as a master file to GDO and T&B patches. All the patches have it now.
Changed "Deleted" text to "Disabled" in TCIY patch to match v1.5.0 update.
-
Version 1.5.2
- SkyrimUnboundFramework.psc in source\scripts updated for the latest version in scripts\source. i forgot to update it when i renamed a function. No need to update if you don't work on SUR addons
-
Version 1.5.1
- {changed files: skyrimunbounddelaydragonsscript, skyrimunboundmcmscript}
- Fixed an error in v1.5.0 delaydragonsscript: with leveled delay random dragons don't become enabled (retroactively too, but if it's somehow not fixed enter in console: set DragonsReturned to 1).
-
Version 1.5.0
- !! No midgame update !!
my new discord server https://discord.gg/HnHR79wTyF - Added a custom preset system based on PapyrusUtil. The old one is removed as well as the default presets.
- New starting locations: Border, Temple.
- Added an option to specify gold.
- Improved Location Addon Framework
> The definition switched from papyrus to .json, following spell/staff addons. The Reload Addons option is no longer needed and removed.
> AllowTeleportation() is moved to a new SkyrimUnboundFramework script to not require SkyUI, SKSE and PapyrusUtil source to compile your quest script. I also duplicated its source into the default SE directory.
> Whet a Quest is attached, instead of setting StartLocationChoice2 to the resulting location, added SkyrimUnboundFramework.GetLocationIndex().
> Added a parameter to call Quest.SetStage(Stage) instead of Quest.Start().
> It's now possible to assign custom names to Inn locations. - Spell/Staff addons: added "requiredany" parameter for spell addons. Spells folder renamed to SpellsStaffs
- Civil War factions overhaul
> Whiterun guards don't attack the player (shouldn't affect the siege).
> The faction is automatically toggled during "Message To Whiterun" on imperial side when you're delivering the axe to Ulfric.
> The vanilla civil war "framework" is used in addition to the factions, to improve dialogues and allow to use the vanilla enemies behaviour (see next).
> The aggression of Civil War opponents can be toggled via a new option. It means that 1) you can use only the vanilla enemy behavior for the Skyrim Unbound civil war factions (which is the default option now), and 2) you can make enemies aggressive without going to the Skyrim Unbound MCM and setting the faction once you choose a side.
> Added conditions to Dialogue Infos D3C58, D3C59. - Added Armor Type options to randomize between two.
- Removed the External Standing Stone Selection Mode. Instead of it, if there's a Data\SKSE\Plugins\StorageUtilData\SkyrimUnbound\StandingStones.json, SUR will load descriptions inside of the MCM when you select a standing stone normally. I've made a xEdit script to automatically create the .json. So anyone who want noice descriptions should generate a file for their standing stone mod and language or use a file generated by someone else. If there's no .json file, SUR won't show descriptions.
- Both the location page views are merged. Bounty is moved to the first page.
- All Skyrim Holds hold preset replaced with Select All. Toggle a hold with LShift pressed to apply Select All/Deselect All preset.
- You can use the "Begin Adventure" option again when you're in the starting room.
- There isn't much sense in toggling only half of the hotkey usage if you can remap it so i removed the Begin Adventure Via The Hotkey option from the MCM and the .json.
- Removed the Gloves Chance option.
- Add Perk Points is now a general setting so the value in SkyrimUnbound.json is not the default value, it's the current value and so it requires PapyrusUtil. Default values of the two Character Creation Menu options are removed from SkyrimUnbound.json (and are saved into presets).
- The Wilderness\"Winterhold, Northern Shore" location changed to "Winterhold, Alftand Ruins".
- Fixes
> Added a line to skyrimunboundfavor253balgruufscript (+ property) to make sure that the thaneship quest will be run.
> Removed one of the Karthwasten starting points where you spawned on a balcony of a house and only could jump from it.
> Second attempt to enable predators disabling (for wilderness locations) for the Teleport debug spell.
> Made a unified system to control state of specific references for non-dragonborn players - disabled refs that should be enabled for non-dragonborn players can be put into a formlist RefsToEnableForNonDragonborn. Using it, fixed Volsung not appearing from his sarcophagus for non-dragonborn players.
> Increased the size of the triggerbox in BleakFalls Barrow, so non-dragonborn players don't have to come very close to the word wall (dragonborn players still need to learn the word first).
> Disabled the Redwater Den imperial deserter dialogue (0201635B). - Compatibility
> If you have AllGUD installed, weapons will be unequipped after the character creation to prevent the duplicated weapon bug.
> Added a minor patch for Timing Is Everything needed since v1.4.12.
> Changed RDO patch, on SE added versions of this patch for RDO + "Relationship Dialogue Overhaul - Update and MCM" and "Relationship Dialogue Overhaul Lite".
> Added support for Odin spells and staffs.
> Added support for Balance Adjustments for Apocalypse - Adamant (https://www.nexusmods.com/skyrimspecialedition/mods/19097?tab=files). The configs for all versions of Balance Adjustments for Apocalypse are merged using the new parameter.
> Added the Mysticism config to LE since it's ported. - Adjusted the default gold ranges: Poor 40-75 -> 50-100; Medium 75-250 -> 100-250.
- The Danica's relationship ranks increase is increased by 1 (1 instead of 0 if you bring the sapling, 2 instead of 1 if you bring the sap).
- Changed the added dialogue text.
- Removed the name of the starting cell.
- Added an objective for custom hotkey.
- Edited Delay Dragons Quest: DelayDragonTime\DelayDragonLevel global var will be set to 0 when the delay is expired, conditions on these variables moved to the SM Quest Node so the quest and script won't run if the delay is expired or if you choose no delay or no dragons, removed redundant QF_SkyrimUnboundDelayDragons_0201511E (contents moved to skyrimunbounddelaydragonsscript).
- Renamed the two optional plugins.
- Other MCM appearance/text edits, other script edits.
- !! No midgame update !!
-
Version 1.4.23
- {changed files: Skyrim Unbound.esp, skyrimunboundquestscript, skyrimunboundmcmscript, QF_MQ101_0003372B, QF_MQ102_0004E50D, translation files, the configuration file}
- {renamed: favor253_favor253skyrimunb_00562F6C_1 -> skyrimunbo_favor253skyrimu_00562F6C_1, favor253_favor253skyrimunb_00562F6C_2 -> skyrimunbo_favor253skyrimu_00562F6C_2}
- The configuration file is now inside of a "SkyrimUnbound" folder (Data\SKSE\Plugins\StorageUtilData\SkyrimUnbound\SkyrimUnbound.json).
- A new way of creating Spell/Staff addons through .json files. The native spell addons for Apocalypse or Mysticism have been remade in this way and are now rather "packed by default" than "native".
- Starting Inventory Rebalance & Edits
> Minimized the minimum number of food/drinks/potions you can get.
> Renamed "Common" -> "Medium", "Noble" -> "Wealthy".
> Rebalanced the gold limits:
Poor 20-65 -> 40-75
Medium 85-485 -> 75-250
Wealthy 485-1225 (+ gems) -> 400-600 (+ gems)
> These gold limits now can be customized via the configuration file.
> Added an additional, poorest item set "Beggar".
> "Poor" set now allows you to get a potion, "Beggar" doesn't.
> Food/Drinks lists tweaks. - The following confiruration file parameters - "autosave", "enable begin adventure hotkey", "intro titles", "hotkey", "quick start" - have got their own MCM Special options if you have PapyrusUtil, providing a more convenient interface to customize them (especially "hotkey").
- Removed presets Assassin (since it was mostly Thief with one more dagger) and Nightblade (since you can't get anything like muffle or invisibility at the start anyway); Vargant preset (just rags) has came back from the original Skyrim Unbound; Minor tweaks for some other presets.
- The "Other" location type (which can be filled by location addons) now has Random option.
- Stage 30 is skipped when you don't select Stay Here.
- Wealth set/Armor/Weapons randomization tweaks.
- Fixed stuck after the teleportation to wilderness locations that was happening to some people. I had to revert one of the latest changes, so the predatos/WE disabling doesn't work with the Teleport debug spell, as before.
- Fixed Reload Addons > All option broken by one of recent updates.
- Your relationship rank with Balgruuf will no longer be initially increased. The SUR dialogue has been reassigned from Favor253 to SkyrimUnbound quest to avoid it (two voice files are renamed).
- Some MCM text edits.
- Some other script edits.
-
Version 1.4.22
- {changed files: Skyrim Unbound.esp, translation files, skyrimunboundquestscript, skyrimunboundmcmscript, skyrimunboundteleporteffect}
- Starting Locations Edits
> Changed the hold filter appearance & usage.
> The hold filter will now work with any location types.
> After the teleportation, SUR now will wait for the player to be in the parent cell of the target marker, instead of leaving the starting room. So, disabling of predators and WE events should now work with the Teleport debug spell.
> Addons Creation: a quest to run can now be attached to a ListItem of vanilla location types too. - Food and Drinks now can be random and are random by default. Lockpicks are now random by default.
- Added a container to the starting room.
- Some other script changes.
-
Version 1.4.21
- {changed files: skyrimunboundquestscript, skyrimunboundmcmscript, translation files}
- Removed Sunbeam spell from the Mysticism native addon (it's only avialable from Dawnguard in its design).
- Improved the staff options naming.
- Removed "Force Hood" option.
-
Version 1.4.20
- skyrimunboundquestscript: fixed an incompatibility with AllGUD when SUR stucks and doesn't open the RaceMenu. It already was mostly fixed in v1.4.17, but still could sometimes happen. Also now you can press/hold Enter (the same key that is set to begin adventure in the configuration file) to fix the stuck (completely safe) and show a message what item it was waiting for to be equipped (though I will think of switching to a more compatible algorithm that will use an utility chest and try to equip only SUR items).
-
Version 1.4.19
- {changed files: Skyrim Unbound.esp, skyrimunboundquestscript, mqkilldragonscript including DSAMG patches}
- Removed the native KS Dragon Overhaul (2) compatibility from MQKillDragonScript (you only actually lose the stat restoration on soul absorbing and dragons remain options). At the same time, MQKillDragon quest record added to Skyrim Unbound.esp to avoid missing properties issues when overwriting mqkilldragonscript from other mods.
- Removed the patch for IWE 'cause it's completely useless unless you want to disable "Farmer refugees after dragon attack" event (why may you want?).
- Added a patch for Immersive Citizens.
- Updated the native addon for Mysticism - A Magic Overhaul (added two missing restoration novice spells).
-
Version 1.4.18
- {Changed files: Skyrim Unbound.esp, skyrimunboundquestscript, skyrimunboundmcmscript, skyrimunboundteleporteffect, translation files}
- Armor Randomization Edits
> Removed the "Rags Chance" option, it became useless after adding the Load/Reload Gear option and making Rags Chance use Poor item set instead of nothing.
> Chance of rags increased a bit.
> the hunter armor set can now be get randomly. - Starting Inventory Edits
> Nerfed and fixed the gems list (of the Noble item set): more garnet than amethyst, no ruby.
> Nerfed gold for Noble item set: maximum 1500 -> 1225.
> Noble item set doesn't give you 1 more food than Common. - Lowered default dragon delay levels: 25/50 -> 15/25.
- Fixed incorrect order of Fine Clothes sublists.
- Some MCM text edits.
- Some script changes.
-
Version 1.4.17
- skyrimunboundquestscript: Fixed an incompatibility with AllGUD (and something else?) when SUR stucks and doesn't open RaceMenu. There may still be some visual issues at the start, which can be fixed by re-equipping your weapons.
-
Version 1.4.16
- {new files: TIF__0001CD16}
- {changed files: skyrimunboundquestscript, skyrimunboundmcmscript}
- edited TIF__0001CD16: Danica will now still make you friend if you bring her the sapling and if you aren't rude.
- changed how spell toggles work in hybrid spell selection (when using Schools mode and Select a Spell option) - when reaching spell limit, other spell toggles won't be disabled but won't work until you uncheck one of already selected spells. it has been done to avoid quite long waiting for page reset after selecting a spell in hybrid mode.
- some other script changes.
-
Version 1.4.15
- {changed files: QF_MS13_00039645}
- added a native compatibility for BUVARP - Barely Used Vanilla Actors Recycle Project, also the edited script source restored to the vanilla order for a more convenient comparing
-
Version 1.4.14
- {changed files: skyrimunnboundmcmscript}
- added RDO and T&B consistency patches
- a fix for the Sofia patch
-
Version 1.4.13
- {changed files: Skyrim Unbound.esp, skyrimunboundquestscript, skyrimnunboundmcmscript, qf_skyrimunbound_02000d62, translation files}
- The number of wilderness locations has been incresed to 4 per hold (36 in total). In Hjaalmarch, Whiterun, and Rift many old locations have been replaced. Fixed locations that were called as a wrong hold. Some have been renamed.
- Now the only thing you see after the start is the message "Your adventure has begun". There's now nothing from Skyrim Unbound in your Journal after the start. It seems now it also works properly with the Experience mod.
- Removed no longer used aliases from SkyrimUnbound quest.
- Some script changes.
-
Version 1.4.12
- {changed files: Skyrim Unbound.esp, the configuration file, QF_MQ101_0003372B, skyrimunboundquestscript, skyrimunboundmcmscript, the translation files}
- Removed the IgnoreJSON, SkyrimUnboundQuickStart, SkyrimUnboundIntroTitles, BeginAdventureOnEnterKey, AutoSaveEnabled global variables, now you have to use the configuration file where possible if you have PapyrusUtil installed.
- The "begin adventure on enter key" config line replaced with "enable begin adventure hotkey", now you can change the keycode (both for beginning the adventure and leaving the starting room, at once) via a config line "keycode" (the quest objective won't be displayed for custom keycodes).
- Instead of the "permanent dragon souls choice" option, the Dragon Souls MCM option will be disabled after start by default, but can be enabled via Debug Mode as before.
- Changed conditions on the "Farmer refugees after dragon attack" WE quest to prevent it from happening if there are no dragons yet. Because of this also added a patch for Immersive World Encounters.
- Changed conditions on the "Shout - learn about word wall" WI quest (when you get a "Letter from a friend" about a mysteiors source of power, which means a word wall) to prevent it from happening if you're non-dragonborn with shouts, removed text edits from the "Letter from a friend", because the original letter sounds a lot better and there's a big difference in the popularity of the dragonborn and just a shouting guy.
- the Gloves ChanceNone option is now Gloves Chance.
- btw i've added a paypal donation to my nexus page
-
Version 1.4.11
- {changed files: skyrimunboundmcmscript}
The non-appearing Balgruuf thaneship dialogue when updating from 1.3.9- should be fixed now
- {changed files: skyrimunboundmcmscript}
-
Version 1.4.10
- Dragon Stalking Fix removed from the package. Get https://www.nexusmods.com/skyrimspecialedition/mods/37230?tab=description (Fixed Dragon Stalking FIx) instead (LE users too).
-
Version 1.4.9
- {changed files: skyrimunboundmcmscript.pex/psc}
- Fixed presets that weren't properly setting 1h weapons
-
Version 1.4.8
- {changed files: skyrimunboundquestscript.pex/psc}
- fixed a bug when SUR can't find crime faction for custom holds when the hold is not selected
-
Version 1.4.7
- {changed files: Skyrim Unbound.esp, skyrimunboundquestscript.pex/psc, skyrimunboundmcmscript.pex/psc, all translation files, the Bruma addon script, Sofia patch}
- Two "Beggar" starting markers in Riften and Ivarstead have been replaced with new regular ones, as it would be not cool to get them when you don't start as a beggar, escpecially when you start as a rich guy.
- Added "SU_" prefix to all the translation lines to fix any possible overwrites with other mods. Strange issues with Wilderness location names and Sounds of Skyrim should be fixed now.
- Added one missed record to the Sofia Follower patch.
-
Version 1.4.6
- {changed files: skyrimunboundquestscript.pex/psc, skyrimunboundmcmscript.pex/psc}
- 2x reduced chance of getting monk and dark robes as they both use the same mesh and have no variations.
- some other script changes.
-
Version 1.4.5
- {changed files: skyrimunboundquestscript.pex/psc}
Improved the v1.4.3 fix for nude player, the issue with Cobb Encumbrance and probably some other mods should be fixed
- {changed files: skyrimunboundquestscript.pex/psc}
-
Version 1.4.4
- {changed files: skyrimunboundquestscript.pex/psc}
- Remade the v1.4.3 fix for Jails so it doesn't cause another isssue
-
Version 1.4.3
- {changed files: skyrimunboundquestscript.pex/psc}
- Fixed non-working Jail locations when the Hold is Random.
- An attempt to fix the player sometimes nude in RaceMenu.
-
Version 1.4.2
- {changed files: Skyrim Unbound.esp, GDO and GDOR patches}
- The issue with Bashed Patch saving should be fixed 4ever. Now all the deleted Dialogue Topic records aren't deleted but disabled with always-false conditions. Please report if you see a dialogue with "Deleted" subtitles.
- Few fixes/improvements for the GDO patches
-
Version 1.4.1
- {new files: SKSE\Plugins\StorageUtilData\SkyrimUnboundNativeAddons.json}
- {changed files: skyrimunboundquestscript.pex/psc, skyrimunboundmcmscript.pex/psc, DCC patch}
- Native spell addons now can be disabled via a configuration file SkyrimUnboundNativeAddons.json.
- Added native support for Balance Adjustments for Apocalypse by Parapets (that makes some novice spells non-novice, etc.) and the Waterstride Addon.
- The DCC patch updated for CYSS v4.0.0.
- Some script changes.
-
Version 1.4.0
- {removed files: tif__000a7b1e.pex/psc}
- {new files: SKSE\Plugins\StorageUtilData\SkyrimUnbound.json, skyrimunboundfavor253balgruufscript.pex/psc, 7 .fuz files in sound\voice\Skyrim Unbound.esp\, SkyUILib files, Bruma Addon\SkyrimUnboundBrumaAddon.pex/psc}
- {changed files: Skyrim Unbound.esp, skyrimunboundquestscript.pex/psc, skyrimunboundmcmscript.pex/psc, all the translation files, qf_mq101_0003372b.pex/psc, qf_mq104b_0002610c.pex/psc, skyrimunbounddelaydragonsscript.pex/psc, dbsanctuarywordwalltriggerscript.pex/psc, DLC1_QF_DLC1VQDragon_0100C73A.pex/psc, DLC1VQDragonScript.pex/psc, dlc1wordwalltriggerscript.pex/psc, dlc2wordwalltriggerscript.pex/psc, wordwalltriggerscript.pex/psc, skyrimunboundteleporteffect.pex/psc, Female option, Restore Helgen Corridor option, Bruma addon, WWLMG patch, fomod}
- JSON configuration file
The installer has become clogged with various requested options that simply change global variables. I removed all of them and created a configuration file for all of these options using PapyrusUtil, the file is Data\SKSE\Plugins\StorageUtilData\SkyrimUnbound.json. All the info about the config will be added to the FAQ article. For those, who still prefer to change the global variables, they are still here, and i added one named IgnoreJSON that can be set to 1 to disable the JSON file. PapyrusUtil now is a soft requirement for the configuration file (and also location addons). - Whiterun Thaneship
The way of becoming a Thane is now similar to other holds. First, complete The Blessings of Nature quest and wait for the Gildergreen tree update (Thanks to @Kailia for the idea), then speak to Balgruuf (technically you only need to increase your relationship ranks with Balgruuf). It will enable the Proventus' house purchase dialogue and the Balgruuf's dialogue about becoming a Thane, selecting that you get a quest to buy the Breezehome and help people of Whiterun.
All the dialogues are fully voiced with Balgruuf's voice/voicetype. This is the list of the used assets from Data\sound\voice\Skyrim.esm\malenord for translators:
favor257_favor257accept_00094078_1.fuz -> favor253_favor253accept_00562F68_1
mq104_mq104balgruufblockin_000e0ebb_1.fuz -> favor253_favor253skyrimunb_00562F6C_1 (this is the only one with an edit, cut the "Dragonborn" word)
mq104_mq104balgruufintroa1_000df1f8_2.fuz -> favor253_favor253skyrimunb_00562F6C_2
mq104_mq104balgruufreward1_000e0eb8_1.fuz -> favor253_favor253questretu_00562F69_1
mq104_mq104balgruufreward1_000e0eb8_2.fuz -> favor253_favor253questretu_00562F69_2
mq104_mq104balgruufreward1_000e0eb8_3.fuz -> favor253_favor253questretu_00562F69_3
favor254_favor254reject_0009403f_1.fuz -> favor253_favor253reject_00562F67_1 - Now you can select specific staffs. Removed the Staffs of Paralyse, Fear and Calm as too powerful ones, added the Minor Staff of Turning. Instead of Offensive/Deffensive/Utility ones, now staffs are split by their magic schools. Staffs are now in five formlists Staffs_<school> and the formlists are expandable in the same way as spells.
- Starting Locations
> The starting locations have been technically reworked. New starting location system also includes an extension framework that allow users to add locations to vanilla location types, create new location types, run quests on teleportation, and create new holds (all the info is in a new article on the SE mod page). PapyrusUtil is required for location addons, now including Bruma.
> Added few more wilderness locations. Some old ones have been slightly moved, one has been completely replaced.
> The Bruma addon has been technically reworked to be completely based on the new extension framework. Added the missing Jeral View Inn and the jail.
> The Hold option now works as a filter. Also now you can select multiple holds.
> Added two options to toggle chances of spawn in a Jail or in the wilderness, when the starting location is random.
> Removed the lame orcish strongholds.
> Helgen is a Town now. - Added an option (Starting Location\) to set bounty on your head in the hold where you spawn. Guard will take action depanding on the bounty.
- Added factions 'Bandits - No Enemies' and 'Forsworn - No Enemies', that only set bandits/forsworn as allies, while guards/soliders will not attack you unlike the original factions.
- Added a light armor set "Hide Armor/Common Clothes Mix" used by Skyrim hunters.
- If "Equip Gear First" is disabled, the "Reload Gear" option now will be replaced with "Load Gear". With this you can add all the items if you've created your character and then use "Reload Gear" if you want, otherwise all the items will be added after the character creation (previously it was after the teleport).
- Added an option 'Standing Stone - Alternate Selection' that closes the MCM and opens the standing stone menu. When you select a stone, its description will be opened. Ok - apply standing stone, changing the MCM value; Cancel - open the list again. The menu is the ListMenu from SkyUILib, so SkyUILib is now included in the package.
- Added native addons for Apocalypse - Magic of Skyrim (spells and staffs) and Alchemist's Journal (a toggle option (Wealth\) to get the journal).
- Included a functionality similar to Unlocking Shouts Costs One Soul mod, by extending the "Auto-Unlock Shouts" option (it also will affect the shouts Durnehviir teaches you).
- Misc edits
Fixed (v1.0.0): setting the Armor Type wasn't resetting the outfit index.
Fixed (v1.3.5): incorrect Wealth set randomization for fine clothes.
Fixed (v1.0.0): the RemoveCharGenItems() function was not removing Book3ValuableDragonborn, but was removing Torch01(2) two times.
Fixed (v1.0.0): Removed the "Attack Race" parameter from the PlayerNPC record which seems to be an unnecessary edit.
Removed the random quickstart option - quickstart now can only be 0 or 1 (which is equal to the previous 2). 2 or any value except 0 will actually mean 1, this is how the conversion to a bool works.
The Teleport spell now will open the location menu on LShift instead of setting the next location when the player is sneaking.
Notifications About the Dragon Delay have been completely removed.
Removed the ItemsToGetBack List option, as it is pretty useless.
Removed the Create Autosaves option, but you still can edit the global variable, and there is a config line to disable autosaves.
Restored: The Dragon Souls option will not be set after start if it is Random, leaving some mystery until you kill a dragon.
Uneffective delays after the gear (re)loading that was an attempt to fix that sometimes it doesn't unequip the headwear replaced with a cycle that will wait for the actual unequipping.
More random Wealth.
Added two other farm hats in addition to the green hood for Common Clothes.
Few more predators will be disabled after the teleport for the already existing wilderness locations.
All the options that don't work when you're in the starting room will be disabled that time.
The SU_Torch leveled list removed and replaced with just Torch01 property.
Changed some EditorIDs.
Other script changes.
-
Version 1.3.9
- {new files: dlc1_qf_dlc1vqdragon_0100c73a.pex/psc, dlc1vqdragonscript.pex/psc}
- {changed files: qf_mq101_0003372b.pex/psc}
- Finally, Dawnguard patch. Fixed all the issues with Durnehviir.
> Durnehviir will not ressurrect if you can't learn shouts (if you are non-dragonborn).
> If you have toggled "Auto-Unlock Shouts" or you are Non-Dragonborn with shouts enabled, both the shouts Durnehviir teach you will be automatically unlocked as it should be. - qf_mq101 script: removed a missing global variable property EnableEquipSounds.
-
Version 1.3.8
- {changed files: Skyrim Unbound.esp, skyrimunboundquestscript.pex/psc, skyrimunboundmcmscript.pex/psc, all translation files, fomod}
- The v1.3.7 spell system has been finished using the power of SKSE and now can create MCM options! Use five Spells_<SpellSchool> formlists to add/remove any spells to the MCM and the random spell list (also only these spells will be removed from the player each time SUR adds-equips all things). It also will take spell names directly from spells. SUR addons that add spells (only Mysticism now) still will add novice spells via skyrimunboundquestscript to make all spell additions compatible, there is no problem until you want to remove some of its novice spells.
- When you select a preset, a messagebox with its description and OK/Cancel buttons will be opened. Monk preset now uses Oakflesh instead of Lesser Ward.
- Added requested option to lock Dragon Souls options after the game start (changes the PermanentDragonSoulsChoice global variable).
- Added patch for Harder Thaneships (from Andrealphus' Gameplay Tweaks).
- Some tiny script changes.
-
Version 1.3.7
- {changed files: Skyrim Unbound.esp, skyrimunboundquestscript.pex/psc, skyrimunboundmcmscript.pex/psc, all translation files, fomod}
- Added native addon for Mysticism - A Magic Overhaul, it means that its spells can be selected from the MCM and can be get when spells are random.
- In regard to this, the AddSpells() function has been reworked. It's worth mentioning that you can use five new SpellSchool_<SchoolName> formlists to make any spells avialable when spells are random (unfortunatelly it will not create new Spell Selection toggles), althrough actually that's not their main purpose. You don't need to add Mysticism spells here, skyrimundoundquestscript already does it (but it will probably still work the same if you did it).
- Added requested installer option to disable the Enter key behaviour (with this option it will not do the same as the Begin Your Adventure option) for those guys that experience issues with this.
- The MCM now will be closed automatically after you click "Begin Your Adventure", when in the QuickStart Mode.
- Fixed: With the Equip Gear First option disabled, the FillListWithPlayerItems() function will be called right before adding the items, so you can get some items while in the starting room and they will not be removed. The Reload Gear option now will not work with this option disabled. Also removed unnecessary delays before the RaceMenu opening with this setting.
- Removed the MQ201 (Diplomatic Immunity) ITM, as its scripts are not changed by SU.
-
Version 1.3.6
- {changed files: Skyrim Unbound.esp, skyrimunboundquestscript.pex/psc, skyrimunboundmcmscript.pex/psc, mqkilldragonscript.pex/psc, qf_mq105_000242ba.pex/psc, all translation files, fomod}
- MQ 105 stage 10 fragment: Added 35-sec delay for the Greybeard's Call, and it also will not overlap with other sounds and notifications now.
- Removed the autosave on pressing the Enter key instead of the "Begin Your Adventure".
- Added an installer option (changing new global variable SkyrimUnboundIntroTitles) to restore the intro titles, by request. The black screen under the titles has been edited for SE to match the original LE titles.
- Some tiny changes in mqkilldragonscript; setting the WordLearned global variable has been moved to MQ105 stage 10 fragment.
- Fixed (v1.2.0): (vanilla) predators and (vanilla) world encounters near wilderness starting locations now should not be spawned.
- Fixed (v1.0.0): USKP fix for Imperial Luck ability now will work properly on new games (added to skyrimunboundquestscript, as MQ102 stage 5 is unused with SU), rectroactive too.
- Fixed (v1.3.5): choosing "Select a Spell" without any actually selected spell now will not block the other school spell.
- Patches:
> Added native compatibility for KS Dragon Overhaul 2 (mqkilldragonscript).
> Added patch for Sofia Follower (changed conditions on some Thaneship- and Dragonborn-related Dialogues).
> DSAMG patch has been updated for the new mqkilldragonscript changes. Added patch for the Greybeard Meditation animation option.
> The installer has been updraded.
-
Version 1.3.5
- {changed files: Skyrim Unbound.esp, skyrimunboundquestscript.pex/psc, skyrimunboundmcmscript.pex/psc, all translation files}
- The titles have been removed, finally (there is still a small fadeout to hide Helgen houses switching to destroyed).
- Added two requested installer options: Quick Start and Restore the Helgen Corridor (this one need to be translated).
- Added Special option to add perk points at the game start.
- Now you can press Enter (out of the interface) instead of the "Begin Your Adventure" option to teleport to the starting room using current MCM values. It also will create a save if it is enabled.
- All spell options now are on the "Magic" MCM page (the Spell Selection shortcut was removed). Both school options are now fully equal. Combined spell selection: Added "Select a Spell" as a School option (select a single spell using Spell Selection toggles). Now you can select a specific spell and a random spell at once. Added the "Same School Chance" option to allow you to disable chance of getting same school twice.
- All presets have been redesigned. 2 more presets. Presets now will not set the "Wealth" and "Standing Stone" options.
- The "Non-hooded" and "Non-Default" headwear options has been renamed to match how it works: Nothing/Default and Nothing/Hooded; added "Default/Hooded" option.
- Added "Random (No Dagger)" as 1H option.
- Fixed: all other loading screens will not be blocked now. Adjusted the loading screen conditions. Few more screens has been changed and ChargenLoadScreen was removed from the plugin.
- Changed how ArmorType==Nothing and Outfit==Rags works: if rags is selected, "Random" Wealth now will return "Poor" instead of "Nothing"; removed the affect of rags on magic randomization; removed the affect of PlayerArmor==Nothing on any randomization except the Headwear.
- Adjusted auto wealth selection and weapons randomization: Added small chance to get Poor wealth for fine/merchant clothes and Noble wealth for other outfits except rags and miner clothes; Increased chance to get non-Common wealth in general; Staff chance has been decreased and it is now only for college/monk/dark robes; Added big chance to get non-dagger 1H/2H with a bow.
- Arrows count as been decreased from 20-50 to 18-41.
- Added protection for Force options if the value is more than list records count (then the option will not affect anything).
- Removed FarmClothes03withExtras from ArmorPart_Farm03Clothes list, as it takes the headwear slot in vanilla.
- Renamed some MCM Pages. Restored the previous SUR "Begin Your Adventure" option view, added "Close the MCM" text after "Starting..." for the QuickStart mode. Changed some MCM descriptions (some was merged). The "Disease" and "Dragon Souls" options switched to clickable text options.
- Restored notifications about unequipping the headwear, removed notifications about added spells.
- Some script changes.
-
Version 1.3.4
- {changed files: skyrimunboundquestscript.pex/psc, skyrimunboundmcmscript.pex/psc}
- fixed v1.3.2+ controls issues and hands displaying (retroactively too)
-
Version 1.3.3
- {changed files: skyrimunbounquestscript.pex/psc, skyrimunboundmcmscript.pex/psc}
- removed the "Open Race Menu" option
- added an autosave after you select the "Continue" option and after teleporting to the starting location
- slightly increased chance of rags
- adjusted "auto" outfit/weapon conditions - added chance of one 1H for imperial armor, removed chance of double 1H for clothes, added inverse dependence of outfit on weapons and wealth=="Noble".
- presets will no longer set the "Locpicks" option and will set "random" value instead of pre-randomized one if possible.
- some minor script improvements
- fixed the v1.3.2 bug
- created russian voice files
-
Version 1.3.2
- {changed files: skyrimunboundquestscript.pex/psc, skyrimunboundmcmscript.pex/psc, DCC patch}
- Fixed the SE intro titles issue.
- Fixed the Gloves ChanceNone option.
- Fixed: shields now will be equipped.
- Improved DCC patch.
-
Version 1.3.1
- {changed files: Skyrim Unbound.esp, skyrimunboundquestscript.pex/psc, skyrimunboundmcmscript.pex/psc, all translation files, DCC patch, fomod}
- Removed back the "Apply Preset" option. Instead of this, added [Cancel] item into "Preset" option. Selecting [Cancel] you will not change any options.
- Added conditions for dragonborn- and dragons-related loading screens - thanks to GOsteW. Loading screens about dragons will not displayed if there are no dragons, etc;
- Fixed: when Usable Lantern is not installed, first option on Wealth page will now not be disabled on disabing Torch option - added conditions for SetOptionFlags() functions;
- Fixed: integrated two forgotten USSEP text fixes in Dialog Topic;
- MCM tweaks:
> Preset option moved out of "Character" section;
> Removed right text from "Begin Your Adventure" and "Open Race Menu" options (you still can click on any part of the MCM line);
> Conditioned Auto-Unlock Shouts and Non-Dragonborn Shouts options to be more intuitive; - Added stages 20, 30, 90 to SkyrimUnbound Quest (for any progress checkings), stages 10 and 100 are not changed:
> 10 - new game is loaded, player not teleported to the starting room yet (except QuickStart mode)
> 20 - player teleported to the starting room, RaceMenu will be opened soon
> 30 - player completed character creation and selected "Continue" or "Stay here"
> 90 - player is in the starting room and leaves it, fade-out plays
> 100 - player teleported to the starting locations, all equipment added, player controls enabled; - few tiny tweaks;
- DCC patch improved and included to the installer;
- Russian version: fixed two vanilla typos (MQ105(000242BA) Stage 160 log entry, 0010C619).
-
Version 1.3.0
- {New files: skyrimunboundremovedebugspellseffect.pex/psc}
- {Removed files: skyrimunboundtoggleoptions.pex/psc}
- {Changed files: Skyrim Unbound.esp, Skyrim Unbound - Patch - (WA)CCF.esp, skyrimunboundquestscript.pex/psc, skyrimunboundmcmscript.pex/psc, skyrimunboundteleporteffect.pex/psc, mqkilldragonscript.pex/psc, dbsanctuarywordwalltriggerscript.pex/psc, dlc1wordwalltriggerscript.pex/psc, dlc2wordwalltriggerscript.pex/psc, wordwalltriggerscript.pex/psc, all translation files}
- Improved appearance of the starting room.
- Now if you leave "Dragon Souls" option on "Random", the option will be visually set to the appropriate value (Dragonborn/Non-Dragonborn) after the game start.
- Added "Create Autosaves" option to allow you disable SUR autosaves (Special Options/).
- Added "Unequip Helmet" option to allow you disable helmet unequipping and see your headwear before you accept your armor set (mainly for those guys that use RaceMenu presets and not customize their character in the starting room) (Special Options/).
- Added "Force Hood" option to allow you set the color of the mage hood with Headwear=Hooded (Special Options/).
- Added "Gloves ChanceNone" option to allow you set chance to get gloves for outfits that includes gloves (Special Options/).
- Added Usable Lantern support: added "Replace Torch with a Lantern" option (option will be displayed only if UL is installed, and its plugin is named as "Usable lantern" like original mod) (Wealth/).
- Added another debug spell to remove other spells and disable debug mode slightly faster then via MCM.
- Options that are not working after the game start now will be hidden after the game start (Begin Your Adventure, Disease, Game Time, Equip Gear First, and two new options: Create Autosaves, Unequip Helmet).
- Changed SUR leveled lists for College Robes outfit: one list splited into five sublists (Novice, Apprentice, Adept, Expert, Master - all are unenchanted) that have robes and hood with matching colors (the last two use random hood). So now for College Robes, Default option is a matching hood, Hooded option is a random hood. When headgear is random/non-default/non-hooded (and when applying Mage preset), Hooded option now will be ignored for College Robes (SU will use Default option with matching hoods). Updated (WA)CCF patch.
- Fixed: previously i somehow integrated DSAMG and WWMLG patches into the core option. No animations by default now.
- Fixed: debug teleport spell now will visually change starting location in MCM in sneaking mode.
- Fixed: toggling Debug Mode now will not disable Special Options tab if you don't start the game yet.
- Completely removed traces of removed starting locations.
- Some tiny script improvements.
- Improved some descriptions in MCM.
- skyrimunboundtoggleoptions.pex/psc removed from the package as this script is redundant for SUR due to removing non-SkyUI support.
-
Version 1.2.4
- {changed files: Skyrim Unbound.esp, all translation files, fomod}
- the starting room Location changed to HelgenLocation (It should fix issue with Requiem initialization), removed ownership and locklist.
- fixed some typos in translation files and fomod
-
Version 1.2.3
- Fixed: Enabling Spell Selection via shortcut will properly set Magic Menu options
-
Version 1.2.2
- Added patch for The Choice Is Yours
-
Version 1.2.1
- No Honningbrew\Black-Briar meadery, sorry. it has some issues.
- Fixed: Choosing "Game Time" will not reset location options anymore.
-
Version 1.2.0
- First Starting Locations Update
> 19 old "Wilderness" spawn markers removed and replaced with 21 new locations. New markers were placed in various wilderness locations (that are not hunter's camps). New markers covers all Skyrim holds too. More markers can be added in the future.
> Removed option to spawn in Stumbling Sabrecat Inn. (Removed: Added options to spawn in Honningbrew Meadery and Black-Briar Meadery (Inn/). )
> "Camp" option splited to "Imperial Camp" and "Stormcloak Camp".
> Military Camps and Orcish Strongholds can no longer be randomly selected when random location or hold enabled.
> teleport spell now will set the next location first if player is sneaking.
> some minor changes and fixes. - debug mode now can be enabled before start. i found it useful.
- swapped OneHanded and TwoHanded options in the MCM.
- First Starting Locations Update
-
Version 1.1.4
- oops, DCC don't allow you to choose a standing stone
-
Version 1.1.3
- added missing updated dragonsdelayscript, so notifications about dragons will work as intended
- fixed: "Random" location toggle now will use translation via file even when option is disabled, as it should do.
- changed support for CCO/class mods:
> only "Standing Stone" option now will be affected, as "Presets" is not a classes (although their names can be misleading), but the convenient tool.
> the option will be hidden instead of disabling.
> in addition to CCO, added same support for Classic Classes and Birthsigns (Removed: and Diverse Character Creation) - ItemsToGetBack List: added option to remove all items in list from the player
- 000E6D66 dunCGMatlaraDWoundedMarker initially disabled (it should stop followers to play wounded animation in Helgen, thanks to sirandar)
- spawn markers in Falkreath moved down to the surface, so you won't fall every time you spawn in Falkreath anymore.
-
Version 1.1.2
- GetItemsBack() function now will be called once all items equipped, i.e. all mod-added items will be given once SU give you all starting items. It prevents triggering of the enchanted ship from Enchanted Ship in a Bottle mod, and maybe something else.
-
Version 1.1.1
- Fixed/Changed some little things.
- Added forgotten QF_mq101_... updated script from beta version (oops), so now you will start in new room in QuickStart mode as intended.
- Added algorithm to save mod-added items (works with Reload Gear option and debug ability) and option in Special Options to debug/managing this. in this regard, Special Options were slightly reorganized.
-
Version 1.1.0
- Now after you start Skyrim Unbound via MCM, you're going to custom room instead of Helgen corridor.
- After character creation will be displayed messagebox with 'Reload Gear' and 'Stay here' options. This menu also will replace old menu in Quickstart Mode.
- Fixed: Added some forgotten USSEP text changes in dialogues
- Fixed: Advanced options now will be enabled\disabled immediately when Debug Mode toggled
- Changed: SkyrimUnboundMarkerTownIvarstead03 moved from the crypt exterior to the porch of the tavern
- 'Word Wall/Random Dragons Enabled' notifications now optional (there is now option in Special Options tab for this) and disabled by default. Notifications now are messages instead of Debug.Notification().
- Removed notification with StartLocation index (that unknown number in left screen corner)
- Added 'Force Armor Set' option to Special Options
- Integrated all conflicting EBQO Changes
- Added Addon for Beyound Skyrim - Bruma
- Added Patches for GDO and GDO Redux (original LE patch provided by GOsteW)
-
Version 1.0.3
- added new patches (nothing else):
> WWLMG (provided by FetorMortem)
> DSAMG (provided by FetorMortem)
> AOS
- added new patches (nothing else):
-
Version 1.0.2
- fixed some equipment bugs
- Fixed: changed conditions on Disease option, so Disease option does not active when it doesn't affect anything
- Fixed: $Outfit string replaced with $ArmorType to block translation with original game string
- Changed: imperial armor will give you steel arrows instead of iron, and if you selected weapons that are not exist in imperial set, you will get steel weapons instead of iron
- Changed: if you selected armor set that give you steel weapons and bow, you get steel arrows instead of iron
- Added: Added option to get pickaxe
- Added: Added imperial studded armor
-
Version 1.0.1
- Restored ITMs (lol) for A Blade in the Dark, Diplomatic Immunity, Imperial Introductions, Stormcloak introductions and dunAngarvundeQST quests (can be removed if your modlist doesn't have mods that changes this quests).
-
Version 1.0.0
- Initial release (Used Skyrim Unbound SE v5.19b)
-
Skyrim Unbound Reborn is an updated and significantly reworked version of Skyrim Unbound. There are lots of changes, the main ones are listed in this article.
Game Start
You no longer begin the game in a cart going to Helgen. When you start the game, Helgen is already destroyed and you weren't there when it happened, haven't met Ralof, Hadvar, Ulfric or Tullius. Start a new game and go through a few steps to create your character and configure your start before the game starts:
1. Open the Skyrim Unbound MCM (System > Mod Configuration > Skyrim Unbound, may need some time to appear on heavy load orders) and configure your start as you want. In the MCM you can choose from plenty of various locations to start at, choose your starting items, spells, standing stone or randomize these options. You can choose to start as a vampire or werewolf, set bounty on your head, start as a local inhabitant at your starting location and more. All options have descriptions displayed at the bottom when you hover over them. By default everything is randomized, with special options like vampire/werewolf or bounty on your head disabled.
Pay attention to the "Dragonborn" option (on the first page) that defines if you're the Dragonborn or not (random by default). You can change this option later, though.
You can save MCM settings to presets or replace the default preset. If you want to start with a preset without changing any settings, instead of going into the MCM you can just press the hotkey (Enter) and select a preset.
2. Click on the Begin Your Adventure option (the first option on the first MCM page) or press the hotkey when you're not in a menu (the hotkey is set on the last MCM page and is Enter by default).
3. You get to the starting room, the character creation menu opens. After you create your character and close it, you will be given a choice:
Continue - Start the game.
Swap Gear - Re-add all the items (which can give you a different result) and open the character creation menu again.
Stay Here - Stay in the starting room. Press the hotkey to choose an action: Continue, Swap Gear or Edit Character. Choose Continue or use the first MCM option again to start the game.
4. When you finally start the game, your adventure begins with no quests in your journal, you're free to explore the world and do what you want (except for some options).
(Yes, there's no vanilla start option)
Main Quest and Dragons
The first few chapters of the main questline are bypassed - you no longer need to report about a dragon in Helgen to Jarl Balgruuf, obtain the Dragonstone for Farengar, defeat Mirmulnir, or even go to Helgen or Whiterun to start the main quest. No questline is forced on you from the game start.
There's no quest during which you encounter your first dragon. Instead, dragons just start to appear everywhere at some point of the game, which means that you can encounter your first dragon and start the main quest in any area of Skyrim.
The game begins with no dragons, Skyrim Unbound delays them depending on the MCM settings. The delay has two stages - dragons at word walls appear after the first stage, and after the second stage dragons start to appear randomly in the world as well. By default each stage lasts 7-21 days. In the MCM you can customize the delay and choose between timed and leveled modes.
The main questline starts when you encounter a dragon and absorb a dragon soul for the first time - you'll be summoned to High Hrothgar by the Greybeards after a while. The first word of the Unrelenting Force will be learned automatically after this, or you can find it earlier in Bleak Falls Barrow.
The Bleak Falls Barrow quest is available as a side quest (it's not a part of the main questline anymore) - to start it, say "I'm looking for work." to Jarl Balgruuf (you must have at least neutral relationship rank with him).
Skyrim Unbound allows you to play as a non-dragonborn, without the main questline (including the main questline of Dragonborn DLC) and without the ability to absorb dragon souls and shout. Civil War, The Whispering Door and In My Time of Need can be finished without encountering dragons or being Dragonborn. All vanilla references to you as the Dragonborn in the content that is available to a non-dragonborn are cut out.
FAQ:
- Can i change the Dragonborn option or the dragon settings after the start? Yes.
- What happens with Ralof and Hadvar? At the beginning of the game they are nowhere to be found, but during The Jagged Crown quest you encounter one of them (depending on the side you choose) as usual, except that he won't say that he knows you.
- What's with the Western Watchtower? The tower is in its initial state and never gets destroyed, all vanilla mentions of the fight with Mirmulnir are cut out.
- What happens with Durhneviir if i'm non-dragonborn? Durhneviir won't be resurrected if you're non-dragonborn and can't learn shouts.
- How to start The Whispering Door quest? Instead of the completion of the Dragon Rising quest, The Whispering Door now requires your relationship rank with Balgruuf to be >= 2. You can gain it by completing the prerequisite quest/quests for the Whiterun thane quest that are set in the MCM.
Whiterun Thaneship
After you complete Bleak Falls Barrow quest, Breezehome will be available for purchase and a dialogue to start a standard thaneship quest (help people of the hold and buy a house to become a thane) will appear.
In the MCM (on the last page) you can change the prerequisite quest from Bleak Falls Barrow to The Blessings of Nature, either quest or both quests. If The Blessings of Nature is set as a prerequisite quest or one of them, you need to talk to Balgruuf when the Gildergreen tree is repaired/the sapling blooms (he will thank you when you "activate" him).
Requirements
Hard requirements:Soft requirements (without them some features won't be available):
- PapyrusUtil - for addons, presets, global settings and SkyrimUnboundBalance.json.
- powerofthree's Papyrus Extender - for standing stone descriptions in the MCM.
- (for VR only) VR Keyboard and SkyUILib VR Patch - so that you can type in the Save Preset window
Installation
Just install with your mod-manager.
I'm still working on this mod, so click "Track" at the top of the page to start tracking updates.
Some recommended mods:
- Dragonactorscript infinite loop fix - a replacement for Dragon Stalking Fix, which was included in the original mod.
- Misc Dialogue Edits - adjusts more dragons-related dialogues for proper immersion, the other changes are also great.
- RaceMenu - more character creation options, character presets.
- RaceMenu Undress or RaceMenu Outfit Toggle - a RaceMenu slider or hotkey to hide equipped armor.
- Canis Hysteria - The Werewolf Disease - among other things, adds appropriate dialogues to companions in case you're already a werewolf.
- Immersive Aggressive Opponents - an alternative for the Imperial and Stormcloak factions from the original Skyrim Unbound.
Links
Extension Framework
Skyrim Unbound Reborn allows to create addons that add more available options, see the documentation.