This page was last updated on 28 April 2018, 7:50PM
Changelogs
Version 2.00SSE
Game settings
- Removed scaling NPC level boost.
- Reduced fNPCHealthLevelBonus from 7.50 -> 6.00.
Version 1.07SSE
Dynamic combat
- Effects are no longer applied to Tolfdir.
Game settings
- Reverted fMagicCasterSkillCostMult from 1 -> 0.5. (NPCs don't typically have cost reduction perks, so this multiplier acts as a replacement for those perks and setting it to 1 is not right.)
Version 1.06SSE
Miscellaneous
- Renewed asset archive. (This should help out people whose game suddenly ignores external assets for no reason.)
Version 1.05SSE
Attacks of opportunity
- Critical strikes against sitting targets now only apply if the target is humanoid (fixing an issue where perching dragons are affected).
Miscellaneous
- Enemies considered weak by the game (low level bandits, etc) now deal 50% -> 75% damage.
Movement types
- Increased turn speed while casting a spell from 90 -> 120.
Version 1.04SSE
Dynamic combat
- Fixed missing features from 1.02SSE.
Animations
- Added entry point for Stamina floors below which an actor's power attacks and bashes won't go through (use the mod configuration power to set floors).
Version 1.03SSE
Dynamic combat
- Added half of the equation to allow the Focus on the Prey perk in Ordinator to prevent bow interruptions.
Misc
- The initialisation message is now correctly a notification instead of a dialog box.
Version 1.01SSE
Dynamic combat
- Fixed Stamina drain not applying when you hold a drawn bow.
- Swimming only drains Stamina when you are actually moving.
Game settings
- Fixed dual cast game settings being the other way round.