988 comments

  1. Elianora
    Elianora
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    We have combined forces with KhrysINXS
    and merged the patches and optimisation here.


    Enjoy a better Breezehome!! 

    Pics have been updated in 2025. No ENB, just Community Shaders galore and every retexture I could find :)


    ONE OF NEXUS' FAVOURITE MODS OF 2024!
  2. KhrysINXS
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    ARTCLES OF INFORMATION THAT SHOULD BE READ
    THIS IS OUR QOL WAY TO:

    • Take out the most important information which gets lost within the Description page wall of text noise
    • • Especially, from hard to find spoilers opening up a huge amount of important info on subjects to an already text busy page
    • Relieve the need to have text congested Sticky posts that bloat the overall post section area
    • • Providing quick-links to the most valuable knowledge-worthy subjects each in there own article space

    The Desc. Page warehouses lots of great info where shards of knowledge are usually sought on a "momentary need-to-know" basis
    This area warehouses links to a knowledgebase of key subjects that should be taken on a "mandatory to-know" basis 


    ADDON - AUTO SYSTEMS INFO
    Only for read: if you use it, plan on using it or are just interested
    • • Highly informative breakdown of the whole sha-bang.
    • • • There is two spoilers at the bottom as well. One on the Sort and other on the Loot system in the Auto Systems addon

    BUG REPORT AREA
    • To be read before filing a report

    EBO VERSION UPDATING INFO TRACKER
    • The most important place on the page for folk that want to update from an older EBO Build save
    • This exists for our and your safely and we keep things completely real. We don't just make this up for our amusement
    • Certain data save bakes and has so since saves existed. Here is a great, short/sweet Article on Levels of Persistence by: Arthmoor
    • • PLEASE, do not waste a post space asking for help without being 100% compliant to the UPDATING TRACKER
    • • • You waste our time and others playing detective solving your crime of why your where your at all due to ignorance

    FILE DOWNLOAD CONTENTS
    • To know more about what File you may want to use

    FOR PATCHERS: 3X'ING YOUR CONTENT
    • Very simple to follow guideline for easy updating

    HOW TO PROPERLY ASK FOR HELP
    • Incase you need to post for some help, this Article details what WE NEED from you to help you
    • In a perfect world, an inquiry based on a simpler matter (simpler only because all we need is present in the initial post):
    • • Would result in max two posts. The initial one and the reply. OFC, this could elongate based on the complexity of the initial matter
    • • • This is just the ideal way to strive towards. You want the matter solved quick. We want your matter solved fast.
    • • • • Why not knock-off all middle back<>forth posts detailing the stuff needed in the first one? We will save so much time right xD

    TROUBLESHOOTING: TOPICS OF VARYING FREQUENCY
    • A large article with answers to many common issues one can experience with solutions
    • It has pointers to follow for best performance, info on conflict resolution plus hits indicating a patch is missing. Lots in here
    • If a matter encountered is not covered here, check the bottom of Desc. Page TECHNICAL AID SECTION to see if the solution is there

    UNIQUE OBJECT DISPLAY PLETHORA
    • Details every unique object display the home provides with small description where each is located
  3. lazyfart
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    Hi! I've noticed that my unique/enchanted weapons don't glow when placed on the weapon displays. Even Chillrend is sheathed when placed in its weapon rack slot. Is there any way around this? 
  4. BambooKat
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    Hello,

    I have floating meshes everywhere in my home, I dont know what's causing this. https://imgur.com/a/gHj8vlG
    Sometimes the floating  meshes will even block  me from entering some of the rooms.

    I have triple checked for any other mod that could interefere with Breezehome interior, but this mod is the only one that does it as far as I am aware.
    I also reinstalled it several times with different settings, nothing solved it. Help please, I'm really at a loss here..
    1. KhrysINXS
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      I have triple checked for any other mod that could interfere with Breezehome interior
      You should select the objects with MIC to find out where they are coming from and address it from there
  5. Wolfish1028
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    Where do Amulets go when you put them in the auto-sorter? I put the Saint Juib locket in there, but found the unique holder AFTERWARDS. I can't find any of my amulets or rings that I put in the Auto-Sorter.

    Is there a way to for the Auto-Sorter to put the Unique items on their dedicated displays? That may be too much for a 2012 game...
  6. MEGADRAKE777
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    I am having just a slight issue, whenever I use the mirror to change my look, my character is transparent, not completely but just enough that I can't really get a good look, he is perfectly fine upon returning to gameplay, and If I just use the racemenu console command it works just fine, but I just wanted to point out that issue.

    Other than that, this is honestly the best breezehome overhaul (which is the best home)
  7. Bangonderyik
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    disgusting last file! There are too many things! The house is invisible, there are a lot of mistakes and breakdowns! download the old file if you don't want to get on your nerves!
  8. cozypaprika8325
    cozypaprika8325
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    Hello Eli! I have just started playing Skyrim again, and after purchasing Breezehome I noticed right away that the red fabrics on all the rugs are now a blue colour. This is on a new save, and I'm using MO2. 
    I have tried to reinstall, but the issue is still there. I have also loaded earlier saves to see. 

    I am not very familier with CK, so I haven't found a way to fix it myself. 
    1. KhrysINXS
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      The main red part of the carpet uses our own textures:
      textures\elianora\modder's resources\darkfox127\DF127_RedFabric.dds
      textures\elianora\modder's resources\darkfox127\DF127_RedFabric_n.dds
      • there is no way that shape can be visually different then our intended way unless an explicit custom eli breezhome mod is altering that
      All the other shapes with patterning use the vanilla pathed texture:
      textures\architecture\whiterun\WRCastleCarpets01.dds
      textures\architecture\whiterun\WRCastleCarpets01_n.dds
      • this texture is vanilla pathed and not supplied by us. It can be replaced by many mods supplying there own variant for said texture
      • • I would start by looking into which mod you have has the winning texture for this one and possibly replace it if its not suiting the carpets

      I know 100% our carpet meshes on the approapriate shapes do target the redfsbric correctly so if the red carpet parts for you are blue or the texture is missing, I would reinstall the mod bc that is a sign something clearly has gone wrong
  9. willief23
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    Hi Elianora,  is it safe to update from 3.2 to 3.3 in the same save?  I just barely started my playthrough im only in Riverwood and am just barely level 2.  Havent even taken any new quests in Riverwood yet.
  10. ronZ7
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    Can you help me to fix this issue that occurs when using Sigils of Skyrim's banner textures? 

    These two bottom corners show up as black on Breezehome: Image
    They do the same thing on the smaller banner on the West side of the house: Image.
    This texture doesn't have issues anywhere else it displays, so it must be something that Breezehome is doing unique with the texture. Here's what it looks like elsewhere: Image.
    And finally, here's a look about what More Informative Console says about the texture. This was what happened when I specifically clicked on the black part in the corners, demonstrating that it is considered part of the banner object itself. Image.

    I am running Breezehome 3.3 on a new game, although this issue predates 3.3.

    If you know what the issue is but are unwilling to fix it (perhaps its the result of intentional behavior and you simply don't want to support this retexture), I would be happy to use xEdit to make whatever change is necessary myself (I don't know how to use Creation Kit) if you happen to know what the issue is here!
    1. KhrysINXS
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      Here. So you can try this and let me know if it helps.
      Eli_Breezehome [PATCH - WhiterunCityBanners].7z (4 KB)
      INSTRUCTION:
      > install as a regular mod, activate it.
      > Now you might want to remove from that patch: 
      CityBannerWhiterun01 [MSTT:000D2025] <<-- the base the objects we placed is made from
      CityBannerWhiterun [TXST:000D2010] <<-- the textures being assigned to the bases targeted NIF
      > > It likely will have a conflict with something else meant to handle it in its own modified way.
      > > > I only left it there so you could see how the base our references are made from is setup

      Now, the only thing I see as a possibility that is acting funny with your Sigils of Skyrim (excellent mod. I have used it for yrs myself but not for along time now) is some alpha cutoff on our references which, tbh, I have no idea why its there. Not done by me and I bet Eli wouldn't even know or remember why
      Spoiler:  
      Show

      NOW, if that DOES NOT fix the issue, then it is ENTIRLY casued by something outside our mod.
      At this point, the only thing I can think of is the Clutter\Banners\GenericBannerRed01.nif (in your stack) provided by "to be determined mod" REPLACING the vanilla variant is not suited for JDAnchor's Banner texture. it might not uv tile correctly to it or something. The Banners on the home are GenericBannerRed01.nif and the MSTT Base I left in the patch changes the textures the NIF is using to Clutter\CityBannerWhiterun01.ddsClutter\GenericBanner01_n.dds.
      Now *IF* the NIF file of GenericBannerRed01.nif winning in your overall stack is not constructed to suite JD's targeted textures assigned by that TXST record, then that could be a possibility why it renders the way its rendering in-game. 

      ANYWAYS, I have given you some advices and tools here to help you debug what is going on on your end
      PS and not that it matters now, your console IMG above is not selecting the Banner. You have the reachfern selected

      LET me know what you figure out and also let me know if the patch fixes it. If it does, then I have to act on that next update. If the patch does nothing, then its an issue outside the home mod but I would still be interested in the resolve you discover
    2. ronZ7
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      The patch completely fixed it! I've tried putting it and breeze home in many places in my L.O. (because I've been messing with other parts of my setup) and the patch always works (provided that the patch is under the original Breezehome plugin, of course).

      Thank you very much!
    3. KhrysINXS
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      TBH, I don't really understand why it fixes it. I confirmed with Eli and it was intentional. That Alpha edit is to promote holes and such in the banners to give it the appearance as worn. Hmmmm
      Must be something to do with SoS banners textures not setup to support alpha modifications to well or maybe the nif you are using those textures on does not have the VertexAlpha support enabled on the banner shape. Wouldn't really know without looking in on things per your setup myself
  11. JosCard
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    Hi, I don't have a Grindstone at home.
  12. Wolfish1028
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    Trying to find the stand for the "Savior's Hide" if there is one. Otherwise just use a mannequin?
    1. KhrysINXS
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      If its not enlisted in UNIQUE OBJECT DISPLAY PLETHORA, then you use a mannequin
      That's an Armor type item so you look under the alphabetical, ARMO list of objects