ARTCLES OF INFORMATION THAT SHOULD BE READ THIS IS OUR QOL WAY TO: • Take out the most important information which gets lost within the Description page wall of text noise • • Especially, from hard to find spoilers opening up a huge amount of important info on subjects to an already text busy page • Relieve the need to have text congested Sticky posts that bloat the overall post section area • • Providing quick-links to the most valuable knowledge-worthy subjects each in there own article space
The Desc. Page warehouses lots of great info where shards of knowledge are usually sought on a "momentary need-to-know" basis This area warehouses links to a knowledgebase of key subjects that should be taken on a "mandatory to-know" basis
ADDON - AUTO SYSTEMS INFO • Only for read: if you use it, plan on using it or are just interested • • Highly informative breakdown of the whole sha-bang. • • • There is two spoilers at the bottom as well. One on the Sort and other on the Loot system in the Auto Systems addon
EBO VERSION UPDATING INFO TRACKER • The most important place on the page for folk that want to update from an older EBO Build save • This exists for our and your safely and we keep things completely real. We don't just make this up for our amusement • Certain data save bakes and has so since saves existed. Here is a great, short/sweet Article on Levels of Persistence by: Arthmoor • • PLEASE, do not waste a post space asking for help without being 100% compliant to the UPDATING TRACKER • • • You waste our time and others playing detective solving your crime of why your where your at all due to ignorance
HOW TO PROPERLY ASK FOR HELP • Incase you need to post for some help, this area details what WE NEED from you to help you • In a perfect world, an inquiry based on a simpler matter (simpler only because all we need is present in the initial post): • • Would result in max two posts. The initial one and the reply. OFC, this could elongate based on the complexity of the initial matter • • • This is just the ideal way to strive towards. You want the matter solved quick. We want your matter solved fast. • • • • Why not knock-off all middle back<>forth posts detailing the stuff needed in the first one? We will save so much time right xD
TROUBLESHOOTING: TOPICS OF VARYING FREQUENCY • A large article with answers to many common issues one can experience with solutions • It has pointers to follow for best performance, info on conflict resolution plus hits indicating a patch is missing. Lots in here • If a matter encountered is not covered here, check the bottom of Desc. Page TECHNICAL AID SECTION to see if the solution is there
UNIQUE OBJECT DISPLAY PLETHORA • Details every unique object display the home provides with small description where each is located
First of all, thank you fir teh incredible job done on this house. Second, thank you for all the "pre-help" for this mod that is already included on this page, espciall the document that tells us where the activators for all our illgotten uniques are. That document has been my go to to figure out where a particular activator is.
Except for one, the Honningbrew Decanter. For the life of me I can"t find out on theeither side if the master bed in the bedroom upstairs. Would anyone be able to tell me where I can find it (the activator) so I can display it?
So I’m having an issue with the sauna/hot tub area. The actual objects are there but there’s no interactions (like to sit, lay in sauna, remove clothes etc.) however I noticed when I try to enter the basement from the lower display area via the door (or teleport) I end up under the map, falling, and can see the interactive parts of the sauna/bath there. I finally glitch out and end up back in the lower display area. Not a major issue since the crafting stuff there still works but still.
any idea what might be causing it or how to fix? I’ve tried reinstalling several times.
Those are all symptoms of updating against the TRACKER on a save that had an earlier EBO build and then updating to a newer one You probably had a 2X build and went to 3X without reading anything. Follow the tracker by reflex and you'll have a working Breezehome
You can reinstall all you want but nothing will change if the entire installer you have is not allowed to be updated to from a save that had an older build it cant be updated from. Know what I mean
I figured it out! It was the Lux - Breezehome plugin which the instructions said not to use, hah. Disabled it and it worked beautifully. Thanks again for such a great mod!
I am having an issue with the masque of clavicus vile display. It does remove my mask from my inventory and I can also retrieve it from the display. But it's completely invisible. Not clipping or anything just entirely invisible. One more weird thing I've noticed is that when I try to display the mask without having it in my inventory, it does not prompt "No required item" pop-up which every other display seems to have. I tried to find every mods that can affect the item and removed them but it had no effect. If you can help me with this issue, it would be very much appreciated.
Solved! Actually I was dumb lol. I thought I've removed everything that affects the item from the mod list but there was one more nif file affecting it from Revamped Skyrim Assets. I removed it and voila! I see the mask on the display. Thank you very much for the help and this great mod!
Hello, i don't know if im the only one having this problem but here is a screenshot of some floating objects in the kitchen area: 1- https://imgur.com/a/bp36dEX 2- https://imgur.com/a/UxUEi1M (this one is from the entrance, there is a little clipping with that wood plank? i don't know what that is)
So, I got around to checking these spots using the Vanilla shelf shaped meshes and they are all fine
Spoiler:
Show
WHICH LEADS ME TO BELIEVE: Whatever mesh you are using for your shelf replacer, the modeler could have accidently lowered the shelf top shape/geometry in the mesh that other objects are placed on. I bet if I knew what model you were using and I opened it in Nifskope and opened another instance of Nifskope with the vanilla model and copied one full vanilla shelf into the mesh your using in Nifskope, the geometry where objects sit on would be dropped for your mod replacer one You might be asking yourself "Then why is it not happening everywhere else?": Well, in Eli's home, all the objects on that shelf are STATIC basetypes (and Static Collison) so they will not move. They are glued in permanent place exactly where placed in CK. BUT, throughout the rest of the game, most objects that would be on these shelves would be clutter collision type objects so when you load into the cell, havok takes over from there and they drop that little floating gap onto the shelves Collison surface
If my sus is correct, you would have to make a custom patch dropping all our stuff for that one replacer mesh "OR", you would have to lift our shelves up in a custom patch (which would be easier if it don't affect any other elements of design around it) so the objects sit correct
I checked the nif and the mod causing this was this old mod : https://www.nexusmods.com/skyrimspecialedition/mods/23552 ''Skyrim 3D Furniture'' and yeah it just happens in breezehome, i'll just remove that nif instead
Hi, quick question. The list of display items and the list of activators I saw when I opened the .esp in XEdit indicate there's a place for Roggi'e Ancestral Shield. I can't find it. Am I just not seeing it or is there actually no place for the shield/ Thanks.
Hey recently I noticed things in the basement not working properly: Misc storage inaccessible, along with ingots, building materials, etc. I can still auto-sort those specific things, but when I try to access them in the basement - I can't.. Just seems to be a problem with the basement though! And the aquarium add-on in the main room glitched into the kitchen table, but that's probably a load order thing I'll have to sort out when I have time. Most importantly just wondering if there's anything I can do about the basement issue!! The undress spas and shrines work fine, haven't tried the mannequins in the basement yet.
Without the needed usage background from you IE: 1. What was the 1st EBO version you installed and whether or not it was new game install or mid-play? 2. Did you update later midgame to a later released build and if so, what EBO build? Nobody can help you. However, from me not knowing that needed info, the symptoms you describe of missing containers is from updating from a very old EBO build to a newer one where you were not allowed to. I know that container missing symptom is 100% from one of our updates around 2.7 will happen if not following the Tracker instructions. I also know that kinda symptom (plus many more along with it) would occur if updating from any 2X series build to 3X series builds. If they are not there from improper updating then there is no fix. You will have to rewind time to before you updated and update in accord to the tracker
Then your Breezehome is broken. Save corruption might kick in later too being now, lots of mechanical parts of the mod will have invalid target entries in your save data
Great mod, my favourite player home mod for sure. Question: Where is the secret cellar area in 3.2? I've looked all up and down the cellar room at the back of the house, and can't find it. I've read the changelog and it doesn't say exactly where to access the secret area. Sorry if it's a stupid question...
EDIT: I found it...you have to turn the candlestick... :)
This is the video I made after I finished building the addition to present to Eli for feedback and anything she wanted me to modify/add/deduct/etc... Its Unlisted and probably will be deleted from my account in a week or so.... I don't need to keep it anymore. Some of the storage prompts and lighting is old in the video to whats released but this is, give or take, what you should have Check it out while its up and if you do not have this, then, something is really wrong
905 comments
and merged the patches and optimisation here.
Enjoy a better Breezehome!!
ONE OF NEXUS' FAVOURITE MODS OF 2024!
ARTCLES OF INFORMATION THAT SHOULD BE READ
THIS IS OUR QOL WAY TO:
• Take out the most important information which gets lost within the Description page wall of text noise
• • Especially, from hard to find spoilers opening up a huge amount of important info on subjects to an already text busy page
• Relieve the need to have text congested Sticky posts that bloat the overall post section area
• • Providing quick-links to the most valuable knowledge-worthy subjects each in there own article space
The Desc. Page warehouses lots of great info where shards of knowledge are usually sought on a "momentary need-to-know" basis
This area warehouses links to a knowledgebase of key subjects that should be taken on a "mandatory to-know" basis
ADDON - AUTO SYSTEMS INFO
• Only for read: if you use it, plan on using it or are just interested
• • Highly informative breakdown of the whole sha-bang.
• • • There is two spoilers at the bottom as well. One on the Sort and other on the Loot system in the Auto Systems addon
BUG REPORT AREA
• To be read before filing a report
EBO VERSION UPDATING INFO TRACKER
• The most important place on the page for folk that want to update from an older EBO Build save
• This exists for our and your safely and we keep things completely real. We don't just make this up for our amusement
• Certain data save bakes and has so since saves existed. Here is a great, short/sweet Article on Levels of Persistence by: Arthmoor
• • PLEASE, do not waste a post space asking for help without being 100% compliant to the UPDATING TRACKER
• • • You waste our time and others playing detective solving your crime of why your where your at all due to ignorance
FILE DOWNLOAD CONTENTS
• To know more about what File you may want to use
FOR PATCHERS: 3X'ING YOUR CONTENT
• Very simple to follow guideline for easy updating
HOW TO PROPERLY ASK FOR HELP
• Incase you need to post for some help, this area details what WE NEED from you to help you
• In a perfect world, an inquiry based on a simpler matter (simpler only because all we need is present in the initial post):
• • Would result in max two posts. The initial one and the reply. OFC, this could elongate based on the complexity of the initial matter
• • • This is just the ideal way to strive towards. You want the matter solved quick. We want your matter solved fast.
• • • • Why not knock-off all middle back<>forth posts detailing the stuff needed in the first one? We will save so much time right xD
TROUBLESHOOTING: TOPICS OF VARYING FREQUENCY
• A large article with answers to many common issues one can experience with solutions
• It has pointers to follow for best performance, info on conflict resolution plus hits indicating a patch is missing. Lots in here
• If a matter encountered is not covered here, check the bottom of Desc. Page TECHNICAL AID SECTION to see if the solution is there
UNIQUE OBJECT DISPLAY PLETHORA
• Details every unique object display the home provides with small description where each is located
Second, thank you for all the "pre-help" for this mod that is already included on this page, espciall the document that tells us where the activators for all our illgotten uniques are. That document has been my go to to figure out where a particular activator is.
Except for one, the Honningbrew Decanter. For the life of me I can"t find out on theeither side if the master bed in the bedroom upstairs. Would anyone be able to tell me where I can find it (the activator) so I can display it?
any idea what might be causing it or how to fix? I’ve tried reinstalling several times.
You probably had a 2X build and went to 3X without reading anything. Follow the tracker by reflex and you'll have a working Breezehome
You can reinstall all you want but nothing will change if the entire installer you have is not allowed to be updated to from a save that had an older build it cant be updated from. Know what I mean
I am having an issue with the masque of clavicus vile display. It does remove my mask from my inventory and I can also retrieve it from the display. But it's completely invisible. Not clipping or anything just entirely invisible. One more weird thing I've noticed is that when I try to display the mask without having it in my inventory, it does not prompt "No required item" pop-up which every other display seems to have. I tried to find every mods that can affect the item and removed them but it had no effect. If you can help me with this issue, it would be very much appreciated.
- Maybe this is what you need if your using that mask replacement?
If that not it you could be dealing with this sort of Engine bugI thought I've removed everything that affects the item from the mod list but there was one more nif file affecting it from Revamped Skyrim Assets. I removed it and voila! I see the mask on the display. Thank you very much for the help and this great mod!
1- https://imgur.com/a/bp36dEX
2- https://imgur.com/a/UxUEi1M (this one is from the entrance, there is a little clipping with that wood plank? i don't know what that is)
WHICH LEADS ME TO BELIEVE:
Whatever mesh you are using for your shelf replacer, the modeler could have accidently lowered the shelf top shape/geometry in the mesh that other objects are placed on. I bet if I knew what model you were using and I opened it in Nifskope and opened another instance of Nifskope with the vanilla model and copied one full vanilla shelf into the mesh your using in Nifskope, the geometry where objects sit on would be dropped for your mod replacer one
You might be asking yourself "Then why is it not happening everywhere else?":
Well, in Eli's home, all the objects on that shelf are STATIC basetypes (and Static Collison) so they will not move. They are glued in permanent place exactly where placed in CK. BUT, throughout the rest of the game, most objects that would be on these shelves would be clutter collision type objects so when you load into the cell, havok takes over from there and they drop that little floating gap onto the shelves Collison surface
If my sus is correct, you would have to make a custom patch dropping all our stuff for that one replacer mesh "OR", you would have to lift our shelves up in a custom patch (which would be easier if it don't affect any other elements of design around it) so the objects sit correct
''Skyrim 3D Furniture'' and yeah it just happens in breezehome, i'll just remove that nif instead
Misc storage inaccessible, along with ingots, building materials, etc.
I can still auto-sort those specific things, but when I try to access them in the basement - I can't.. Just seems to be a problem with the basement though! And the aquarium add-on in the main room glitched into the kitchen table, but that's probably a load order thing I'll have to sort out when I have time.
Most importantly just wondering if there's anything I can do about the basement issue!! The undress spas and shrines work fine, haven't tried the mannequins in the basement yet.
Overall, super impressed with this mod :)
1. What was the 1st EBO version you installed and whether or not it was new game install or mid-play?
2. Did you update later midgame to a later released build and if so, what EBO build?
Nobody can help you. However, from me not knowing that needed info, the symptoms you describe of missing containers is from updating from a very old EBO build to a newer one where you were not allowed to. I know that container missing symptom is 100% from one of our updates around 2.7 will happen if not following the Tracker instructions. I also know that kinda symptom (plus many more along with it) would occur if updating from any 2X series build to 3X series builds. If they are not there from improper updating then there is no fix. You will have to rewind time to before you updated and update in accord to the tracker
Question: Where is the secret cellar area in 3.2? I've looked all up and down the cellar room at the back of the house, and can't find it. I've read the changelog and it doesn't say exactly where to access the secret area. Sorry if it's a stupid question...
EDIT: I found it...you have to turn the candlestick... :)
Check it out while its up and if you do not have this, then, something is really wrong