The mod seems to work, still, report any issues here, so we can get to a fully working version quickly.
A first official release for the XBox 1: https://mods.bethesda.net/#en/workshop/skyrim/mod-detail/3241963 Consider it a beta release. Can't test it myself, since I don't have a console or a suitable race mod.
Sacrosanct support added.
Edit: About Mod Collections... While I consider the idea of mod collections a nice addition to modding in general, as it allows mod users to try out mods more easily, which in the end would benefit not only mod users but also mod authors, seeing an uptake in mod usage. The donation angle for mod collections, I'm already less happy about, but that is more related to the fact that I think the current atmosphere of trying to monetize everything is something I find problematic and unhealthy in the long run. It is however set up to be donation only and not a paywall, so that's not too bad...
The two things I, as a mod author, find most problematic are the version pinning and dubiously legal approach of effectively claiming ownership of someone else's IP.
The version pinning causes mod authors to have to support old, possibly broken versions in perpetuity, simply because that version ended up in a collection. Frankly that is not acceptable and that is not how one should treat the people that form the entire basis of your website. So my statement about that is that for any support on outdated mods, you can contact the Nexus staff, since they seem to know best. I will only be supporting the newest versions of any of my mods.
As for continuing to distribute a mod, even if a mod author removes it, stating that "what's on the internet stays on the internet" or "what about the mod users"... Those statements more than likely wouldn't hold up in court. Now I'm probably not going to remove any of my mods, since that would screw over a lot of mod users and other mod authors... And I wasn't going to remove anything even if I decide not to support my mods anymore. However, it will give me cause to reconsider whether to publish any other mods here in future.
If the day comes that I *do* decide I wish to remove anything, I will pursue legal action, if I have to, to protect my IP, against what I consider software piracy.
First type: help racedispatcher in the console and take note of the first two digits of the form id of the quest then type (replacing the xx with the 2 numbers you just saw) revertformlist xx000d62 revertformlist xx000d63 That should reset 2 lists; then type help racecontroller 4 in the console and you should get one or more racecontroller quests then for each of those enter (obivously replace <racecontrollername> with the actual name) stopquest <racecontrollername> after they have all been stopped type for each one: resetquest <racecontrollername> after they have all been reset, type for each one: startquest <racecontrollername>
I've updated the mod with a bunch of things. 1. Sacrosanct patch updated 2. Better Vampires patch updated 3. USSEP support updated (mainly just removing some outdated changes) 4. Updated vanilla scripts to match latest patch 5. changed scripted installer (and manual installation guide) to better deal with Moonlight Tales and similar mods, as well as mod manager weirdness 6. Added archive attribute to all files, since certain mod managers can't handle normal files for some reason 7. Fixed an issue with custom beast races potentially not gaining access to some vampire related parts (even though that shouldn't normally be an issue). Thanks to FelesNoctis for the report.
Conflict with SacroSanct if instaled after mod. I can't feed, and stages didn't working. Potions of blood also didn't works. UPD: i found solution, there just need drink Potion of Embrassing and vampirism will restart.
Is there any advice on how to uninstall this mod mid playthrough or is this a fundamental mod that really needs either a new start or loading from an older save prior to adding this mod?
I couldn't find any information about this specific issue from the comments and google searches.
I am using MO2 v2.5.2 for Skyrim AE v1.6.1170.0. Got this error from rebuilding a bashed patch in Wrye Bash v313
bash.exception.ModError: RaceCompatibility.esm: This plugin is localized, but the following strings files seem to be missing: - Strings\RaceCompatibility_English.STRINGS - Strings\RaceCompatibility_English.ILSTRINGS - Strings\RaceCompatibility_English.DLSTRINGS The following BSAs were scanned (based on name and INI settings), but none of them contain the missing files: - Skyrim - Textures8.bsa - Skyrim - Textures7.bsa - Skyrim - Textures6.bsa - Skyrim - Textures5.bsa - Skyrim - Textures4.bsa - Skyrim - Textures3.bsa - Skyrim - Textures2.bsa - Skyrim - Textures1.bsa - Skyrim - Textures0.bsa - Skyrim - Voices_en0.bsa - Skyrim - Sounds.bsa - Skyrim - Meshes1.bsa - Skyrim - Meshes0.bsa - Skyrim - Animations.bsa - Skyrim - Interface.bsa - Skyrim - Shaders.bsa - Skyrim - Misc.bsa
My skyrim folder is in a different folder from the original steam one and I have my wrye bash there as well. I last played in July. Everything was working normally. Tried playing again this month, no issues in-game. I saw there was a new USSEP update, went to download and install it and do a wrye bash (my knowledge on modding is very limited so I don't know if I need to do this step for this mod but did it just in case). And this error popped up after around 2 minutes.
I have checked using the virtual folder in MO2 and the strings are there, in the data>strings folder. It shows up on the data tab on MO2 and I can search by typing 'racecompatibility' on the filter as well. I don't understand why it says they are missing.
I have tried these few things:
1) Removing the old racecompatibility I had, checking that nothing is left in the virtual folder data>strings, and doing a fresh install of the latest racecompatibility all-in-one v2.16, selecting the USSEP option.
2) I tried the lowercase strings download optional, as well as manually modifying all capital letters of the file name to lowercase in the main racecompatibility mod folder i.e
I did not try on the RaceCompatibilityUSKPOverride_English strings files as it did not show up as the error message.
3) Installing EHPDJFrANKy's MLSUCSSE - English Original Strings main mod v1.6.1170.0.8, the optional AE english mod v1.6.1170.0.8 and the misc english mod v1.5.23.
4) Created a new MO2 profile and have only the main skyrim, cc, USSEP, USCCCP and racecompatibility plugins active and did a wrye bash. It still shows the same error message.
bash.exception.ModError: RaceCompatibility.esm: This plugin is localized, but the following strings files seem to be missing: - Strings\RaceCompatibility_ENGLISH.STRINGS - Strings\RaceCompatibility_ENGLISH.ILSTRINGS - Strings\RaceCompatibility_ENGLISH.DLSTRINGS The following BSAs were scanned (based on name and INI settings), but none of them contain the missing files: - Skyrim - Textures8.bsa - Skyrim - Textures7.bsa - Skyrim - Textures6.bsa - Skyrim - Textures5.bsa - Skyrim - Textures4.bsa - Skyrim - Textures3.bsa - Skyrim - Textures2.bsa - Skyrim - Textures1.bsa - Skyrim - Textures0.bsa - Skyrim - Voices_en0.bsa - Skyrim - Sounds.bsa - Skyrim - Meshes1.bsa - Skyrim - Meshes0.bsa - Skyrim - Animations.bsa - Skyrim - Interface.bsa - Skyrim - Shaders.bsa - Skyrim - Misc.bsa
Im having the missing strings too with WRYE..i Thought it happened after SSEEdit and changed to esl but im not sure.If you find a fix i like my leveled lists please =)
I'm glad you brought this up, probably gonna take a hot minute for any answers to come, but I cannot express the frustration I got from trying to find out if literally anyone else was having issues I was having and then having 0 results because it seemed to be some sort of niche problem.
I had this issue earlier, I managed to fix the first issue, being race compatability not working, then once race compatability was fixed, i recieved the nice welcome of another issue. The USKPOverride incurs the same issue,
FIX BELOW
1. Copy and paste - RaceCompatibility_ENGLISH.STRINGS - RaceCompatibility_ENGLISH.ILSTRINGS - RaceCompatibility_ENGLISH.DLSTRINGS
AS WELL AS - RaceCompatibilityUSKPOverride_English.DLSTRINGS - RaceCompatibilityUSKPOverride_English.ILSTRINGS - RaceCompatibilityUSKPOverride_English.STRINGS
From The Race compatibility mod into Skyrim Data Folder (Skyrim Special Edition\Data\) Create Folder called Strings, if not present.
I know it's a bit late but did ya'll try the "lower case strings" optional file on the downloads tab? Pretty sure that's why it is there. edit: I've been playing this game for far too long.
it's a FOMOD. It'll automatically detect and mark the patches you need to install. Layman's terms: install with Vortex/MO2/your mod manager and click next until done
I use both Growl and Sacrosanct... but... Am I supposed to use the built in support, in the main installer? Or the separate Sacro patch in Misc files, and what about the other growl patch by zmea? It seems that mod was released after the latest update to this one... And, if I use the other patches, do I still need to have the built-in ones? Or can I disable those? Also... where does any of this go in my load order?
And I don't even know what to add about how the description clearly states to override the RaceCompatibility files with this mod, when this is the RaceCompatibility mod...
1498 comments
A first official release for the XBox 1:
https://mods.bethesda.net/#en/workshop/skyrim/mod-detail/3241963
Consider it a beta release. Can't test it myself, since I don't have a console or a suitable race mod.
Sacrosanct support added.
Edit: About Mod Collections...
While I consider the idea of mod collections a nice addition to modding in general, as it allows mod users to try
out mods more easily, which in the end would benefit not only mod users
but also mod authors, seeing an uptake in mod usage.
The donation angle for mod collections, I'm already less happy about, but that is
more related to the fact that I think the current atmosphere of trying
to monetize everything is something I find problematic and unhealthy in
the long run. It is however set up to be donation only and not a
paywall, so that's not too bad...
The two things I, as a mod author, find most problematic are the version pinning and dubiously legal
approach of effectively claiming ownership of someone else's IP.
The version pinning causes mod authors to have to support old, possibly broken
versions in perpetuity, simply because that version ended up in a
collection. Frankly that is not acceptable and that is not how one
should treat the people that form the entire basis of your website. So
my statement about that is that for any support on outdated mods, you
can contact the Nexus staff, since they seem to know best. I will only be supporting
the newest versions of any of my mods.
As for continuing to distribute a mod, even if a mod author removes it,
stating that "what's on the internet stays on the internet" or "what
about the mod users"... Those statements more than likely wouldn't hold up in court.
Now I'm probably not going to remove any of my mods, since that would screw
over a lot of mod users and other mod authors...
And I wasn't going to remove anything even if I decide not to support my mods anymore.
However, it will give me cause to reconsider whether to publish any other mods here in future.
If the day comes that I *do* decide I wish to remove anything, I will pursue legal action, if I have to, to
protect my IP, against what I consider software piracy.
First type:
help racedispatcher
in the console and take note of the first two digits of the form id of the quest
then type (replacing the xx with the 2 numbers you just saw)
revertformlist xx000d62
revertformlist xx000d63
That should reset 2 lists; then type
help racecontroller 4
in the console and you should get one or more racecontroller quests
then for each of those enter (obivously replace <racecontrollername> with the actual name)
stopquest <racecontrollername>
after they have all been stopped type for each one:
resetquest <racecontrollername>
after they have all been reset, type for each one:
startquest <racecontrollername>
1. Sacrosanct patch updated
2. Better Vampires patch updated
3. USSEP support updated (mainly just removing some outdated changes)
4. Updated vanilla scripts to match latest patch
5. changed scripted installer (and manual installation guide) to better deal with Moonlight Tales and similar mods, as well as mod manager weirdness
6. Added archive attribute to all files, since certain mod managers can't handle normal files for some reason
7. Fixed an issue with custom beast races potentially not gaining access to some vampire related parts (even though that shouldn't normally be an issue). Thanks to FelesNoctis for the report.
Unfortunately I've been a bit busy and now my computer has started dying on me, so it may be a while until I can resume answering questions as usual.
UPD: i found solution, there just need drink Potion of Embrassing and vampirism will restart.
Thanks for the great mod.
Does this need updated for Better Vampires 9.1?
Thank you.
Is there any advice on how to uninstall this mod mid playthrough or is this a fundamental mod that really needs either a new start or loading from an older save prior to adding this mod?
Thanks in advance.
I couldn't find any information about this specific issue from the comments and google searches.
I am using MO2 v2.5.2 for Skyrim AE v1.6.1170.0.
Got this error from rebuilding a bashed patch in Wrye Bash v313
bash.exception.ModError: RaceCompatibility.esm: This plugin is localized, but the following strings files seem to be missing:
- Strings\RaceCompatibility_English.STRINGS
- Strings\RaceCompatibility_English.ILSTRINGS
- Strings\RaceCompatibility_English.DLSTRINGS
The following BSAs were scanned (based on name and INI settings), but none of them contain the missing files:
- Skyrim - Textures8.bsa
- Skyrim - Textures7.bsa
- Skyrim - Textures6.bsa
- Skyrim - Textures5.bsa
- Skyrim - Textures4.bsa
- Skyrim - Textures3.bsa
- Skyrim - Textures2.bsa
- Skyrim - Textures1.bsa
- Skyrim - Textures0.bsa
- Skyrim - Voices_en0.bsa
- Skyrim - Sounds.bsa
- Skyrim - Meshes1.bsa
- Skyrim - Meshes0.bsa
- Skyrim - Animations.bsa
- Skyrim - Interface.bsa
- Skyrim - Shaders.bsa
- Skyrim - Misc.bsa
My skyrim folder is in a different folder from the original steam one and I have my wrye bash there as well.
I last played in July. Everything was working normally.
Tried playing again this month, no issues in-game.
I saw there was a new USSEP update, went to download and install it and do a wrye bash (my knowledge on modding is very limited so I don't know if I need to do this step for this mod but did it just in case).
And this error popped up after around 2 minutes.
I have checked using the virtual folder in MO2 and the strings are there, in the data>strings folder. It shows up on the data tab on MO2 and I can search by typing 'racecompatibility' on the filter as well.
I don't understand why it says they are missing.
I have tried these few things:
1) Removing the old racecompatibility I had, checking that nothing is left in the virtual folder data>strings, and doing a fresh install of the latest racecompatibility all-in-one v2.16, selecting the USSEP option.
2) I tried the lowercase strings download optional, as well as manually modifying all capital letters of the file name to lowercase in the main racecompatibility mod folder i.e
RaceCompatiblity_English.STRINGS > racecompatibility_english.strings
RaceCompatiblity_English.ILSTRINGS > racecompatibility_english.ilstrings
RaceCompatiblity_English.DLSTRINGS > racecompatibility_english.dlstrings
I did not try on the RaceCompatibilityUSKPOverride_English strings files as it did not show up as the error message.
3) Installing EHPDJFrANKy's MLSUCSSE - English Original Strings main mod v1.6.1170.0.8, the optional AE english mod v1.6.1170.0.8 and the misc english mod v1.5.23.
4) Created a new MO2 profile and have only the main skyrim, cc, USSEP, USCCCP and racecompatibility plugins active and did a wrye bash.
It still shows the same error message.
bash.exception.ModError: RaceCompatibility.esm: This plugin is localized, but the following strings files seem to be missing:
- Strings\RaceCompatibility_ENGLISH.STRINGS
- Strings\RaceCompatibility_ENGLISH.ILSTRINGS
- Strings\RaceCompatibility_ENGLISH.DLSTRINGS
The following BSAs were scanned (based on name and INI settings), but none of them contain the missing files:
- Skyrim - Textures8.bsa
- Skyrim - Textures7.bsa
- Skyrim - Textures6.bsa
- Skyrim - Textures5.bsa
- Skyrim - Textures4.bsa
- Skyrim - Textures3.bsa
- Skyrim - Textures2.bsa
- Skyrim - Textures1.bsa
- Skyrim - Textures0.bsa
- Skyrim - Voices_en0.bsa
- Skyrim - Sounds.bsa
- Skyrim - Meshes1.bsa
- Skyrim - Meshes0.bsa
- Skyrim - Animations.bsa
- Skyrim - Interface.bsa
- Skyrim - Shaders.bsa
- Skyrim - Misc.bsa
Any help is appreciated. Thanks in advance.
Did you ever figure out how to fix it?
The USKPOverride incurs the same issue,
FIX BELOW
1. Copy and paste
- RaceCompatibility_ENGLISH.STRINGS
- RaceCompatibility_ENGLISH.ILSTRINGS
- RaceCompatibility_ENGLISH.DLSTRINGS
AS WELL AS
- RaceCompatibilityUSKPOverride_English.DLSTRINGS
- RaceCompatibilityUSKPOverride_English.ILSTRINGS
- RaceCompatibilityUSKPOverride_English.STRINGS
From The Race compatibility mod into Skyrim Data Folder (Skyrim Special Edition\Data\) Create Folder called Strings, if not present.
See if this fixes the error,
I use both Growl and Sacrosanct... but... Am I supposed to use the built in support, in the main installer? Or the separate Sacro patch in Misc files, and what about the other growl patch by zmea? It seems that mod was released after the latest update to this one... And, if I use the other patches, do I still need to have the built-in ones? Or can I disable those?
Also... where does any of this go in my load order?
You do not OVERRIDE, you delete that SOB.
Install the Scripted installer.
Click on it in loot and select File manager
Click, and delete this.
📄 PlayerWerewolfChangeScript.pex
That's it. I can't help ya for Vamps, but I would assume it's the same ;)