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- Illustrious Whiterun SE - 8K - Parallax - Complex Materials
Illustrious Whiterun SE - 8K - Parallax - Complex Materials
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Version3.4
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File information
Last updated
Original upload
Created by
winedaveUploaded by
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Current section
About this mod
My idea of what Whiterun should look like. Still A work in progress but getting there with every update. 8,4 & 2K versions.
- Requirements
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Nexus requirements
Mod name Notes Hyperborean Snow SE - 8K soft req for matching visuals Northern Shores SE - 8K soft req for matching visuals Septentrional Landscapes SE - 8K soft req for matching visuals SSE Engine Fixes (skse64 plugin) SSE Parallax Shader Fix (BETA) This or ENB, not both Static Mesh Improvement Mod - SMIM Mods requiring this file
Mod name Notes Black Whiterun Street Floor Parallax recommended Illustrious Whiterun - Complex Materials Parallax Lux - Illustrious Whiterun - Parallax'd highly recommended, not *technically* required - Permissions and credits
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Credits and distribution permission
- Other user's assets All the assets in this file belong to the author, or are from free-to-use modder's resources
- Upload permission You are not allowed to upload this file to other sites under any circumstances
- Modification permission You must get permission from me before you are allowed to modify my files to improve it
- Conversion permission You are not allowed to convert this file to work on other games under any circumstances
- Asset use permission You must get permission from me before you are allowed to use any of the assets in this file
- Asset use permission in mods/files that are being sold You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
- Asset use permission in mods/files that earn donation points You are not allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
Thanks to:
MrNeverLost for all his essential help
brumbek for SMIM and open perms
arthmoor for ussep and open perms
nukem and aers for all their work
cALAMIN for his hd cubemaps
wSkeever for his whiterun mesh fixes
GG for LUX
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- Changelogs
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Version 3.4
- added new WRRoofINT01+Decal
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Version 3.3
- merged updates
- added new WRCastleWoodPanel01
- added new WRTrims01
- Better UV for WRTempleIntPromArchNub01 - it now has woodends on appropriate places
- fixed UV of WRCastleStairs
- incorporated all UV fixes to Parallax Meshes 2.7
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Version 3.2
- updated diffuse of WRDoorMainGate01 w alpha that I missed adding
- Parallax Meshes 2.6: UV Fixes to a lot of meshes
- Parallax Meshes 2.6: Incorporated ws's WallTotem01 - tweaked UVs and did some general fixes. Thanks WS!
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Version 3.1
- added new WRLargeWoodPillar01
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Version 3.0
- updated WRSlate01
- updated WRCityWallTrims01
- added new WRTrellisVines01
- merged all updates
- Illustrious Whiterun - Parallax Meshes 2.5 Update - Added DragonTrap mesh with env map enabled
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Version 2.9
- added new WRWoodFloorINT01
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Version 2.8
- added new nail decal in 4 & 2K
- parallax meshes update to 2.4 with added env mapping to meshes that use nail decals
- added WRWoodPlanks as update
- knocked back WRWoodPlanks AO, was too strong and uploaded 8 and 2K versions
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Version 2.7
- added WRFloorBoards01
- Merged all updates
- added roof update to parallax meshes (contains shape & UV fixes)
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Version 2.6
- added WRCastleCarvings to update files
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Version 2.5
- added WRWoodFloorINT01 as update file
- added WRDoorMainGate01 4K
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Version 2.4
- fixed both store roofs
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Version 2.3
- Started fixing whiteruns roof for use with my textures. Bonus fixed UVs, no more non aligning roof. More 3D, less 2D Planes. BETA: For now blacksmith building is fixed ish, more to come
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Version 2.2
- fixed two faulty parallax enabled mesh parts and enabled environment mapping instead
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Version 2.1
- Added WRCityWallTrims01
- fixed parallax of stairs in optional wrslate01-02
- enabled parallax on alpha test pieces
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Version 2.0
- Incorporated update files into main
- Normals in DX:
- Naildecal
- wrbasedirt01
- wrcarvedpanels
- wrcastlewoodpanel01
- wrcitywallplaster011
- wrcitywalltopcap01
- wrlandtundrarockdecal01
- wrplasterdecals
- wrdoor01
- wrdoor02
- wrfloorboards01
- wrfloorboardsalt01
- wrmarketstallroof01
- wrmossalpha (both in main version and optional)
- wrplasterint01
- wrplasterintlow01
- wrroofint01
- wrroofslate01
- wrshippanel01
- wrslatefloor02
- wrstonebase01 and 2 (also fixed parallax of 02)
- wrtempleboards01
- wrtemplefloor01
- wrtemplekynarethmosaic
- wrtempletiles01
- wrtemplewall01
- wrtreealivebark01
- wrtreedeadbark01
- wrwoodbeam01 and 02
- wrwoodbranchwall01
- wrwoodbranchwall01color
- wrwoodbranchwall01int
- WRWoodLattice01
- wrwoodplanks01, 02 and 03
- wrwoodplaster01
- That should be all in dx format. Finally a decent base to start updating this mod properly
- Updated ALT stonefloor, DX normals, better blending
- Parallax Meshes update:
- included meshes from particle patch, credit to mindflux
- unof material fixes, credit to elzee
- Whiterun Mesh Fixes, credit to MrO,
- SMIM, credit to Brumbek, this was already included
- USSEP credit to Arthmoor, this was also not added now but figured credit where credits due, rather an extra time than one too little
- And ofc a big thanks to soulmancer for putting together theae new mods and getting permission
- Wip wrdoor02
- Wip WRDoor01
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Version 1.4
- Normals in dx format:
- wrstonefloor01 & 02 (plus tweaked parallax)
- wrcitywall01 & 02
- wrstonewalltopcap01
- wrstonemortar01
- wrfieldgrass01
- wrtrims01
- wrwoodwall02
- wrplasterdecals (plus tweaked alpha)
- wrwoodplaster
- wrcarvedpanels01
- wrdragontile & black
- New:
- wrcarvedpanels01
- wrdragoncarvings01 - wip
- wrlandtundrarocksdecal01
- wrwoodbeamint01
- Archived the WIP LOD as it's recommended to use dyndolod 3xx
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Version 1.3.2
- Fixed Moss Alpha on Wall Meshes - also fixed the Main Gate
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Version 1.3.1
- new corrected parallax meshes - Huge thanks to MrNeverLost for these
- optional moss alpha added (more in line with vanilla moss and not an ivy texture) - color correcting will come down the road if I can be arsed to make it
- skipping 1.3 for textures and uploading new texture updates and fixes in 1.3.1 for convenience
- updated wrtrims
- updated trellisvines
- updated wrcitywall01plaster (little different blend, bc7 and added parallax)
- updated wrslate01 - different colorscheme more akin to wrslate02, added parallax, wip improvements to normal and bc7 compression
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Version 1.3
- mesh fixes: deleted a missed lod mesh
- disabled parallax flags on wrhouseshacks 01, 01destroyed and 02
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Version 1.2
- Mesh fixes: deleted lod meshes for now as they were doing nothing anyhow atm
- disabled parallax for banners which made them go bye bye with the parallax alpha bug
- gave wrwallgatedrawbridge01 environment mapping
- fixed the moss alpha on the wall meshes not displaying properly
- fixed the discrepancies between the versions
- added citywhiterunbanner and citywhiterunbanner01_n
- added optional esl tagged esp that adds a dedicated normal for citywhiterunbanner
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Version 1.1
- Better specular in wrdoor01_n
- some corrections to wrdragontile01's alpha and saved in bc7
- added wrdragontileblack01
- color corrected and re alpha'd wrwoodplanks03 (shackroof part)
- color corrections to wrfieldgrass and saved in bc7
- better normal alpha for wrfieldgrass and saved in bc7
- slight update to wrcitywalltopcap01
- small uv tweak to shackhouse04
- added wip wrtemplekynarethmosaic texture
- Reworked wrslate02 - better normal, better bakes and added parallax. bc7
- wrdragontile_n in bc7
- added wip wrmarketstallroof01
- merged all update files and added all missing files to 4 and 2K versions
- parallax fixes: fixed wrdrawbridge, fixed some unintended edits to whiterun walls, fixed a couple of flag issues - fixed wrguardhousearch and disabled parallax for the wrmosaic mesh and gave it environment mapping instead
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Version 1.0
- Initial release - lets call it a beta
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- Donations
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Straight donations accepted
Installation: If you want parallax install the meshes or just use ParallaxGen. for textures, Install main file then install updates after, you can merge with main file if you want, I usually dont cause I like to keep track of what I have installed but to each his own.
Recommended mods:
Whiterun Objects SMIMed
Whiterun Objects SMIMED - Dragonsreach Stairs - and some other stairs too
3D Whiterun Trellis
3D Trellis Improved
Whiterun Mesh Fixes
Lux
Lux Orbis
Fortified Whiterun
FYX - Jorvaskr
FYX - 3D Whiterun Castle Bridge
Epic Gate of Whiterun
Pompous Dragonsreach Door
optionally Epic Doors of Whiterun, im beginning to cover doors now
Nature of the Wild Lands
for Lux users that still want parallax here's a Lux Patch made by TwistedModding
Whiterun Objects SMIMed
Whiterun Objects SMIMED - Dragonsreach Stairs - and some other stairs too
3D Whiterun Trellis
3D Trellis Improved
Whiterun Mesh Fixes
Lux
Lux Orbis
Fortified Whiterun
FYX - Jorvaskr
FYX - 3D Whiterun Castle Bridge
Epic Gate of Whiterun
Pompous Dragonsreach Door
optionally Epic Doors of Whiterun, im beginning to cover doors now
Nature of the Wild Lands
for Lux users that still want parallax here's a Lux Patch made by TwistedModding
For parallax you need ENB or Aers parallax fix
Showcase by Hodi