783 comments

  1. MrNeverLost
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    Good work!
  2. JustThatKing
    JustThatKing
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    Long have we waited.
    Whiterun recreated.
    My eyes are satiated.
    GPU obliterated.

    Thanks Dave
  3. SnowElf2456
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    I'm sorry that I'm writing specifically here, although I continue to use your textures anyway, but I have a problem with the blacksmith's house near the gate in Whiterun. Details on the screenshots:
    https://imgur.com/a/f1gV1xL
    https://imgur.com/a/dm0lTuI
    And this problem remains even if I disable all texture and graphics mods. To be honest, this is the first time I've seen this. I did not notice such a problem with other houses in the city.
    1. ra2phoenix
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      That's from vanilla.  It has nothing to do with this mod even if using Dave's parallax mesh update for Warmaiden's roof, as the holes are from the ground mesh.  You may want to install Skyrim Objects SMIMed - Warmaiden's Holes.
    2. SnowElf2456
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      I've been playing this game for so long, and this is the first time I've seen it. But thank you for the link to fix this problem.
  4. BladeIcon
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    I finally found a way to run out of 24BG of VRAM...

    I'm so happy.
  5. PogIsDog1
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    It's been a while since I used this mod, but it was my first big city overhaul (and first big texture mod too) so it gives me lots of nostalgia! It's so well done and to this day is one of the most beautifully crafted mods on the nexus.

    Thanks for sharing this! Maybe some day soon I will redownload it and experience it all over again. Seems to have gone through some changes since then.
    1. winedave
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      oh thank you for the kind words, that means a lot!  
  6. Awsomonium
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    Is there a 2025 version for the SSE Parallax Shader Fix mod anywhere?

    The current one is for version 1.6.629, which is waaaay out of date

    Prefer one that doesn't use ENB as I want to use community shaders.
    1. ra2phoenix
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      CS should already include the enablement for Parallax, otherwise check on their modules documentation.  The original Parallax Shader Fix is basically defunct at this point.
  7. Breegirl
    Breegirl
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    THIS IS AWESOME, THANK YOU
    1. winedave
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      NO U!
  8. aidanisokay
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    Hello, I apologize if this is just user error but the stone walls in white run seem to have this blending issue? Theyre also quite spiky up close. it doesnt affect the main city walls though.

    https://imgur.com/a/a50WfwS
    1. ra2phoenix
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      Followup: We looked at this on Dave's server and the issue is mostly with how bad the vanilla mesh is in this spot, along with some issues on this particular parallax texture.  Recommend not parallaxing the "base" ground meshes in whiterun.
  9. mo2efok
    mo2efok
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    Hey guys,

    I have an issue, all the colors are dull in Whiterun.
    The interiors are colorful, but not outside.
    I can see the colors only when I quick save for about half a second.
  10. Triarii13
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    Why is the tiling below the first arch on the left so dark? If you enter Whiterun, immediately take a left and climb the stairs, the tiling below the arch is extremely dark, even though it seems to be using the same texture as the one infront of Talos' statue.
  11. ArugulaJones
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    Great textures! Just curious, would you ever consider adding a yellow grass option for the city? I know in my personal mod list the green just conflicts with what's outside. If not I totally get it! Regardless you did a great job
    1. winedave
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      Thanks, glad you like! I might some day but atm it's not a priority 
    2. ArugulaJones
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      Fair enough! Thanks for replying, keep up the good work
  12. zorbon1
    zorbon1
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    Hi, I like your mod a lot. Only thing I noticed is some walls inside whiterun doesn't have parallax. One such wall texture is WRStoneBlocks01.dds. It's used with wrguardhouse01arch01.nif and it 's not included among parallax meshes. Is it possible to add it? I don't want to force it with parallaxgen because it usually warps wall blocks. Thanks.
    1. winedave
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      I'll take a look!