Any patches which used to be on this page can now be found in the Cities of the North - Patch Collection (except the BDS patch, that'll be on my explanation page with all the other BDS patches.....once I find it again, I seem to have misplaced it).
In case anyone has an issue with interrior cells not loading in properly such as Windpeak Inn or the house of Silus, i found a fix. I installed the mod before starting a new caracters, and had issues with the interriors, however chaning the load order in an exsiting save fixed the issue:
Both the mod and the patch collection should be set as "Late Loaders" in Vortex. It resolved all the issues for me.
Hello, i have troubles with...well something, is a gigant wall blocking the path to the bed's room in the inn, i have to use tcl everytime when i stuck there https://imgur.com/a/wall-gJPbgs8
Does anyone else have issues with the innkeeper not appearing?
I’ll enter the inn and I’ll hear him rattle off that typical innkeeper greeting but he’s nowhere to be found inside the inn. I even used tcl to look “outside” the inn, thinking he somehow spawned out there but couldn’t find him. If I use the moveto console command to bring him to me he appears and can be interacted with as normal and he’ll wander around the inn with no issues. But if I leave and come back - same thing, he’s not actually inside the inn.
Details, please. What issues in particular? Most of the problems encountered by users are caused by incompatibility with other mods and/or installing the mod mid-play.
Edit: Oh, I just saw your original post, I don't know why you've edited it, but nothing gets lost on the internet. Let me comment on it a bit. - Old and ugly textures? This mod uses vanilla texture paths so it will use whatever textures you have installed. If they seem plastic to you, I suggest searching through your load order. - Light problems with Lux or Orbis? Not an issue with this mod. The author doesn't have to provide default compatibility with other mods (even if he wants it's impossible sometimes). Use a dedicated patch and if it still has some issues, report it on the Lux Patch Hub page. GG tries to provide the best patches as he could, but the errors happens to everyone, and he might missed something. - Plastic stairs? Again, check your load order, it's a vanilla WHIntWoodLadder. - Smoke from campfire - yes, that's a valid issue with Embers XD patch, I'll try to fix it for the next release of the patch collection.
The mod is fine and well made, maybe there are some minor issues missed, but nothing serious. Does it not play well with other mods you use? It's not this mod's fault. As I said before - the mod author doesn't have to think about others when creating something new. There are patchers (like myself) who try to help resolve the potential issues with other mods for other users, but with big load orders, you always have to consider that some quirks might pop up. But don't blame the author of the main mod for them. Report them on appropriate patch pages and let their authors fix them. Comments like "This mod needs a lof of fixes and additional work" set other users up negatively to the author's creation, especially the ones new to modding, which don't get the entire context.
I love this mod, but I´m going crazy with an incompatibility that I don´t know how to fix: I use the JK´s patch for this mod, alongside the Fluffy Snow texture mod, and I don´t know why but the snow on roofs and itrems shows up conccrete gray. What can I do?
Oh, it must have been that! I don't use parallax 😊 in case anyone else has this problem, using the Simplicity of Snow patch from the mesh optimization mod solved it
If anyone is having the issue of display cases and the doors disappearing in the Silus house. I found a comment in bug section from salvadorjarod that fix this issue for me
To resolve this you need to use console command and type tfc (move outside of the house to the left you will see 5 display case and the door), click on each display case and the door and type recycleactor on each object and hit enter. Then type tfc again, display cases and door will return to position
So I've tried everything I could find and still can't seem to get this to work sadly T.T This is the result after attempting to use compatibility patches (wasn't working before them either)
Reference images: https://imgur.com/a/xZAZxsB
Mods installed WITH relevant patches (At least the ones I could find): JK's Skyrim DOS TGC
Patches attempted to use: COTN Dawnstar Patch collection (was a long shot hope to see if it'd fix it) Jonado's Random patch's
Legit tried reading as much as I could on the post here and in the bugs menu but could not find what I am looking for to fix these issues. (also have an issue with AI pathing so if there is a patch page that has those on it please share)
I can't get Morthal or Falkreath to work either. Idk this set of mods Hates me.
I'd start by using More Informative Console to check which mod adds/alters the conflicting elements. But even if you determine them and install proper patches, problems still might occur. As far as I remember there's still no combo patch between COTN / JKs / DK Nord Ships. BTW, DoS doesn't matter in the case of COTN - mods affect different areas.
I have practically the same issue. I have JK's Skyrim, and don't use DOS or TGC (doubt it's relevant, but I do have TGC resources installed towns and villages). I'm using COTN Patch Collection, Beyond Skyrim Wares of Tamriel, DK's Nord Ships (which I know doesn't work with COTN + JK), and that mod which changes the texture paths.
To troubleshoot, I uninstalled the Fish Market and Horking Horker.
I haven't checked Falkreath yet, and don't use Morthal. If I find a solution, I'll poke you. In the meantime, I hope my info helps you narrow down the problem.
is that the ship from beyond skyrim: Wares of Tamriel? If that is so you can search in the required section of that mod, there is one which moves the ship to solitude.
I have JK's Skyrim installed which is maybe causing the conflict but I also have the patch for it installed. Here is a list of all the patches I have for this.
Trying to remove the mods or disabling them causes the game to crash on loading so it seems like I will have to continue my playthrough like this unless someone has any suggestions.
Edit: Was currently able to get it back to Vanilla Dawnstar by removing this mod, Immersive citizens and reinstalling various mods and patches.
846 comments
I installed the mod before starting a new caracters, and had issues with the interriors, however chaning the load order in an exsiting save fixed the issue:
Both the mod and the patch collection should be set as "Late Loaders" in Vortex. It resolved all the issues for me.
Hope this helps others
I’ll enter the inn and I’ll hear him rattle off that typical innkeeper greeting but he’s nowhere to be found inside the inn. I even used tcl to look “outside” the inn, thinking he somehow spawned out there but couldn’t find him. If I use the moveto console command to bring him to me he appears and can be interacted with as normal and he’ll wander around the inn with no issues. But if I leave and come back - same thing, he’s not actually inside the inn.
Edit: Oh, I just saw your original post, I don't know why you've edited it, but nothing gets lost on the internet. Let me comment on it a bit.
- Old and ugly textures? This mod uses vanilla texture paths so it will use whatever textures you have installed. If they seem plastic to you, I suggest searching through your load order.
- Light problems with Lux or Orbis? Not an issue with this mod. The author doesn't have to provide default compatibility with other mods (even if he wants it's impossible sometimes). Use a dedicated patch and if it still has some issues, report it on the Lux Patch Hub page. GG tries to provide the best patches as he could, but the errors happens to everyone, and he might missed something.
- Plastic stairs? Again, check your load order, it's a vanilla WHIntWoodLadder.
- Smoke from campfire - yes, that's a valid issue with Embers XD patch, I'll try to fix it for the next release of the patch collection.
The mod is fine and well made, maybe there are some minor issues missed, but nothing serious. Does it not play well with other mods you use? It's not this mod's fault. As I said before - the mod author doesn't have to think about others when creating something new. There are patchers (like myself) who try to help resolve the potential issues with other mods for other users, but with big load orders, you always have to consider that some quirks might pop up. But don't blame the author of the main mod for them. Report them on appropriate patch pages and let their authors fix them. Comments like "This mod needs a lof of fixes and additional work" set other users up negatively to the author's creation, especially the ones new to modding, which don't get the entire context.
that fix this issue for me
From salvadorjarod:
Reference images: https://imgur.com/a/xZAZxsB
Mods installed WITH relevant patches (At least the ones I could find):
JK's Skyrim
DOS
TGC
Patches attempted to use:
COTN Dawnstar Patch collection (was a long shot hope to see if it'd fix it)
Jonado's Random patch's
Legit tried reading as much as I could on the post here and in the bugs menu but could not find what I am looking for to fix these issues. (also have an issue with AI pathing so if there is a patch page that has those on it please share)
I can't get Morthal or Falkreath to work either. Idk this set of mods Hates me.
Any and all help is appreciated
To troubleshoot, I uninstalled the Fish Market and Horking Horker.
I haven't checked Falkreath yet, and don't use Morthal. If I find a solution, I'll poke you. In the meantime, I hope my info helps you narrow down the problem.
I have JK's Skyrim installed which is maybe causing the conflict but I also have the patch for it installed.
Here is a list of all the patches I have for this.
COTN DAWNSTAR - JK's Skyrim Patch
COTN DAWNSTAR - ELFX Exterior Patch
COTN DAWNSTAR - ELFX Inclusive Patch
COTN DAWNSTAR - Immersive Citizens AI Overhaul Patch
COTN DAWNSTAR - JK's Skyrim - Immersive Citizens Overhaul Patch
COTN DAWNSTAR - Populated Cities Patch
Trying to remove the mods or disabling them causes the game to crash on loading so it seems like I will have to continue my playthrough like this unless someone has any suggestions.
Edit: Was currently able to get it back to Vanilla Dawnstar by removing this mod, Immersive citizens and reinstalling various mods and patches.