Hi everyone. Having taken stock of everything in my life at the moment, I've decided to go on indefinite hiatus from Skyrim modding. I'm letting you all know so that you will understand that I won't be responding to any comments, bug reports, or messages for the foreseeable future. If you'd like to make a third party patch or translation of one of my mods, you may feel free to do so and release it.
I have appreciated all of the affection many of you have shown towards my work, and hope that many more will in the future.
Thank you, SomethingObscure for an amazing update to one of the better investigative Skyrim vanilla quests, IMO.
Lots of new dialogue, visual effects when we meet the ghost, the beautiful path to the graveyard and creepy laughter of Alva. All added so much to the quest, which worked perfectly.
This is one of my favorite quests in vanilla Skyrim!
I always felt sad at the end of this quest, but your mod now gives me some hope to change the ending of that tragic story into something positive.
Questions/requests: * Is this compatible with Adopt Helgi Ghost mod, or can a patch be made please? * I think game doesn't add any NPC as Helgi's mother. In that case, can Laelette be added as a ghost at the end of Laid to Rest quest? So she can be married as a new spouse and added to a home to take care of ghost Helgi as the mother. As per the game lore, Laelette regrets her actions and wants bring back Helgi somehow to be her companion. * Alternatively: there's another vanilla quest that deals with tragedy and ghosts called The Unquiet Dead. Is it possible to have Helgi become part of that ghost family, once player completes both quests please? The parents gets a daughter, the boy gets a sister, and Helgi gets a family to take care of her, though they all are ghosts. Bittersweet ending, wouldn't it be?!
(Since this is based on a spooky quest, I'll add some eerie trivia: Did you know that Skyrim game has a hidden cell, called "Dead Body Cleanup Cell" where ALL dead NPCs go to? "Dead" NPCs aren't simply deleted by the game engine, their corpses are dumped in that secret room! But sometimes even alive NPCs can somehow land up there too, stuck there forever! Use the coc WIDeadBodyCleanupCell console command to teleport there if courageous enough to look at this morbid deathly place! So yeah, Laelette and Helgi may be found there somewhere once they died!)
I am going to try to use NFF and some console commands, and spawn a clone of Laelette (not sure how to make her a ghost in-game, as that would be apt and immersive; I don't know how to mod in CK, but I think it is an IsGhost flag in CK to make an NPC as a ghost), so I can move clone Laelette and ghost Helgi to some secluded but safe home (maybe Alchemist's Shack), so they can live together as a little family. Give them the happy ending their tragic lives deserved.
To make Laelette a ghost just make a patch with Laelette and mark as a ghost give her a location to start. I would use the same location behind the big rock by the graveyard and install her at the end of the quest by turning on the mod which just adds the new her. I would also change her packages, and stuff or she will still act like her past self. It's easy if you know what you're doing difficult if you don't.
Taking a hard look at my mod list right now and, yeah. I love the changes this mod makes, but when put in a largish mod list something somewhere breaks. Usual bugs for me are Thonnir not heading to the graveyard after you tell him about Laelette, the townspeople not heading to Movarth's Lair when they're supposed to, and the scene at the entrance to Movarth's Lair not starting or finishing.
I am guessing that for each mod that changes Morthal like having Fortified Morthal and or COTN Morthal, Thonnir needs an actual programmed route to follow.
As is with just fortified morthal he is trying to walk through rocks and buildings to go in a straight line to the grave site, where before he would just appear behind you as soon Helgi has gone to sleep.
I recently updated from 1.5.97 to AE and this mod just isn't the same anymore. I can't investigate areas of the house. Helgi is hanging out in the middle of the day. There is no coffin at the top of the stairs. Doesn't matter where it is in my load order.
quick debug, if you have a pick up books / auto-loot mod or just pick-up Alva's journal in her cellar (on the table) and nothing happens - open console commands and type setstage 95 the quest will then proceed as intended. if you sort your plugins with LOOT - be sure to move Finding_Helgi_and_Laelette.esp manually to just before last to load (i.e. Modern Brawl Bug Fix.esp) before you start a new game, and this mod will work as intended. do not rely on loot, it is a good start, but learning how to sort your mods load order yourself is much better.
Anyone curious about conflicts/compatibility with AYOP or Denizens of Morthal, unpack the BSA and let this mod win conflicts. The scripts largely include changes added by Denizens and AYOP, but if you don't unpack it, you are basically guaranteed to run one of those versions of a quest fragment instead of this one.
Lots of people saying that Thonnir never shows up at the graveyard. This happened to me too, but I figured it out. In my game, he left his house and walked to the bottom of the new stairs up to the graveyard that this mod added (at the entrance to Morthal, around the side of the Jarl's longhouse). After I killed Laelette, I walked down the steps and he was still just standing there, not moving. I talked to him and was able to invite him up to the graveyard, where his normal dialogue then begins.
172 comments
I have appreciated all of the affection many of you have shown towards my work, and hope that many more will in the future.
- Obs.
Lots of new dialogue, visual effects when we meet the ghost, the beautiful path to the graveyard and creepy laughter of Alva.
All added so much to the quest, which worked perfectly.
Some images.
I always felt sad at the end of this quest, but your mod now gives me some hope to change the ending of that tragic story into something positive.
Questions/requests:
* Is this compatible with Adopt Helgi Ghost mod, or can a patch be made please?
* I think game doesn't add any NPC as Helgi's mother. In that case, can Laelette be added as a ghost at the end of Laid to Rest quest? So she can be married as a new spouse and added to a home to take care of ghost Helgi as the mother. As per the game lore, Laelette regrets her actions and wants bring back Helgi somehow to be her companion.
* Alternatively: there's another vanilla quest that deals with tragedy and ghosts called The Unquiet Dead.
Is it possible to have Helgi become part of that ghost family, once player completes both quests please?
The parents gets a daughter, the boy gets a sister, and Helgi gets a family to take care of her, though they all are ghosts. Bittersweet ending, wouldn't it be?!
(Since this is based on a spooky quest, I'll add some eerie trivia:
Did you know that Skyrim game has a hidden cell, called "Dead Body Cleanup Cell" where ALL dead NPCs go to? "Dead" NPCs aren't simply deleted by the game engine, their corpses are dumped in that secret room! But sometimes even alive NPCs can somehow land up there too, stuck there forever! Use the coc WIDeadBodyCleanupCell console command to teleport there if courageous enough to look at this morbid deathly place! So yeah, Laelette and Helgi may be found there somewhere once they died!)
I am going to try to use NFF and some console commands, and spawn a clone of Laelette (not sure how to make her a ghost in-game, as that would be apt and immersive; I don't know how to mod in CK, but I think it is an IsGhost flag in CK to make an NPC as a ghost), so I can move clone Laelette and ghost Helgi to some secluded but safe home (maybe Alchemist's Shack), so they can live together as a little family. Give them the happy ending their tragic lives deserved.
Note that my main Morthal mods are Capitals and Towns of Skyrim / Capital of Hjaalmarch.
Edit: After reading the bug reports tab, others have observed that this also conflicts with the Thieves Guild module of At Your Own Pace.
As is with just fortified morthal he is trying to walk through rocks and buildings to go in a straight line to the grave site, where before he would just appear behind you as soon Helgi has gone to sleep.
May as well not use it.
setstage 95
the quest will then proceed as intended.
if you sort your plugins with LOOT - be sure to move Finding_Helgi_and_Laelette.esp manually to just before last to load (i.e. Modern Brawl Bug Fix.esp) before you start a new game, and this mod will work as intended. do not rely on loot, it is a good start, but learning how to sort your mods load order yourself is much better.
tl;dr unpack the bsa