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Kyung-Bum Lee AKA dree74

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deleted34969815

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  1. deleted34969815
    deleted34969815
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    As of today, I will not be supporting this mod any longer. I will be focusing on life as well as some of my own projects. I apologize for any inconvenience or issues that come up when playing. Due to bugs and CTD's that some people are experiencing I would recommend only downloading this mod on a one-off playthrough rather than your main. I cannot guarantee that your experience will be without issues however. This mod is open permission as Dree74 stated. If you would like to try your hand at fixing some bugs in this mod, feel free to. Thank you all for your support.
  2. Midwinter1888
    Midwinter1888
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    I’ve played through this excellent mod at least four times over the years and I highly recommend it.

    Unfortunately it is pretty buggy and can get tetchy if played as part of a heavily modded game. I’ve just finished a play-through and did get to the end, but it took a number of console workarounds to get there. Here’s what I wish I’d
    known/remembered a few days ago, to save a lot of fiddling (I play Skyrim LE, but these fixes should be just as good for SE players). Warning: major spoilers ahead...
     
    The bridge puzzle in Rite of Passage may seem impossible. It can be done without cheating, but if you get stumped hit the console key (`) and make sure that nothing is targeted. Then type ‘tcl’ (without the inverted commas) hit return and turn off the console. Fly to Hawker, and repeat the above to turn on clipping again.
     
    If you’ve used a Helgen improving mod, Salms may get stuck there during the Infiltration mission.You can move him to the other side of the obstruction with the console. (Console key, click on Salms to target him, console off, walk
    around the obstruction, console on again and type ‘moveto player’, return, console off.)

    The quest Covert Action Part I won’t start if you’ve already stolen Fedave's smithing room key. You just read the mission document at that ends the quest Infiltration, but then nothing happens. The only fix I’ve found is to load a save from before you stole the key. The quest should then start as normal when you end the Infiltration quest. Also, I invariably find that killing smith Urzob (necessary to move CovertAction Part I on) always causes a CTD. This is definitely a game breaking bug, but there is a fix. What you need to do is sneak into her room, hit the
    console key, click on her to get her ID targeted by the console, then type ‘kill’ and hit enter. She will drop dead and the quest will move onwithout causing a terminal crash. If Covert Action Part I flatly refuses to start, you might have to entirely skip that quest. [Console key, type ‘completeQuest DreeArmQuestMQ03, return, type ‘Setstage  DreeArmQuestMQ04 5’, return, close the console.] The next quest, When the DawnBreaks, should then start  automatically.

    When the Dawn Breaks can get stuck if Tarene fails to pick up the book to hand it to you. This is caused by the scripts traffic-jamming. Save the game and then immediately re-load the new save. That untangles the scripts and should get her moving.
     
    Covert Action Part II often refuses to start. You can skip it to move on with the overall mod. [Consolekey, type ‘completeQuestDreeArmQuestMQ05, return,type ‘Setstage DreeArmQuestMQ06 5’, return, close console.]
     
    The next quest, Under the Moonlight, is deeply flawed in several ways. Don’t try to follow the Vaden party, as instructed. Every time they get attacked (and they will be – everyone hates them) your cover will be mysteriously blown and that’s the end of the adventure. So, when they get ready to leave the secret base, run ahead of them and, as soon as you’re outside, fast travel to Ivarstead. Just wait there, an hour at a time, checking Vaden’s progress on the map after each wait. After about three or four waits he should be at the meeting point with Little Bird (a bit west of Iverstead north of the lake). Approach them in sneak mode and listen from a safe distance. Little Bird can also be a sod. His scripts get tangled so, if he doesn’t move after the meeting, save and then reload the new save to untangle his rotten little brain. He may also get lost on the short walk to the Agents’ secret base (especially if you’ve got an Iverstead improving mod). Just go a little south of Iverstead (to the not-so-secret base) and either wait or sleep at the nearby hunter’s camp. I found a 4 hour sleep moved the quest on to the next stage (Little Bird’s quest marker will be above the entrance to the secret base, and the entry hatch will now be unlocked.)

    I hope the next two quests (Covert Action Part III and GuiltyUntil Proven Innocent – console designation   DreeArmQuestMQ07and DreeArmQuestMQ08) start OK for you (they always have for me). Unlike Covert Action parts 1 and 2 they contain major plot points. If you’re unlucky, see the skip mission fix above. The mod will progress, but you’ll have to read the walkthrough (under the file tab on the Agent of Righteous Might Nexus page) to see what you missed. (By the way, don't try to find 'Hooded Mystic Dawn Robes' when told to by the quest log. Hooded and unhooded are both titled 'Mystic Dawn Robes'. Just keep trying-on robes in the Store Room, until you find one with a hood.)
     
    One Step Ahead can CTD when you grab the sigil stone (to travel back to the secret base). This is caused if you saved during the long and heavily scripted trial section of Guilty Until Proven Innocent. Never save if you suspect that a big script is running (especially from an older mod like ARM). All subsequent saves will carry the truncated script and will cause instability and CTDs. The only fix is to go back to a save before the one that caused the problem. As a rule of thumb, in any Bethesda game, if the player character gets nailed to the floor while someone
    talks at them, then a script is running and you shouldn’t save. (The same is true for saving while using blacksmithing equipment.)
     
    Finally, in general, the secret base can be grindy and unstable on older PCs. The ARM mod was rather ambitious when designing a base with so many wandering cultists. I highly recommend using meh321’s Crash Fixes mod (https://www.nexusmods.com/skyrim/mods/72725) to reduce the grief of sudden CTDs. But save often in there anyway, when there are no scripts running.

    And don't be put off trying the mod by all of the above. It mostly runs perfectly and is one of the very best DLC-sized mods for Skyrim.
    1. LID919
      LID919
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      Thanks a million for this. I was on the verge of just giving up and uninstalling the mod when Covert Action 1 wouldn't start. All of the rest of the advice was enormously useful as well. Your post should really be pinned to the top.
    2. Atlehman
      Atlehman
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      You are a beautiful human being!  Thank you for thinking of those who come after and dropping the bread crumbs to get us through.
    3. psilver2001
      psilver2001
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      Thank you for this - I gave up the first time on the follow the NPC's in sneak mode quest to find little bird when they pathed right through sleeping tree camp and aggro'd the giants.  

      I have some additional tips that should make it less frustrating as well if anyone is looking to start it:
      1. The playstyle is really geared around a mage + thief/sneaky build - from both a roleplay style and missions
      2. Recommend you have at least clairvoyance (for the maze that is secret mythic dawn hq), muffle, and bound sword and bound bow
      3. When you start the first infiltration quest, before you go have a player home or other safe storage and put weapons and armor in it to get later, potions of invisibility and lockpicks too.  Goldenhills plantation is a good choice in AE due to its location.  Put mehrune's razor away too if you got it (which you probably did to get the daedra hearts to start the quests in this mod) and some gold.
      4. Fragments of the past, daedra's best friend and black star are pretty much going to be required to complete to get started in this mod to get the items needed for the temple of stendarr
      5. really is best for a one-off play through vs main play through
      6. avoid any mods that touch helgen, rorikstead or ivarstead (so helgen reborn and death consumes all for example)
    4. FluffiestSn4ke
      FluffiestSn4ke
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      I had a problem with Covert Action 3: Peric was standing in front or Lorbul in the Secret Prison, but there was no Dialogue. When I approached, I was locked in place and could only load back to earlier saves. I used Setstage DreeArmQuestMQ07 31 and then Setstage DreeArmQuestMQ07 32 which I think skipped the tiniest amount of dialogue to allow continuing with the quest without skipping the whole thing. 

      I am now facing problems with Guilty until Proven Innocent; After the first 'how will you reply box' (One of you three is Guilty!), Peric runs off and the quest doesn't progress. I haven't had luck with my above Setstage Powers, so I am using the CompleteQuest command to bypass it and start One Step Ahead. I am also having trouble there (Athrens are not going into the portal, and getting too close locks me up). I will update if I find a Solution!
  3. dbGhostBear
    dbGhostBear
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    If anyone is interested in adding tweaks; The <Daedric Quest> for Good Guys type mods can make you an enemy of the random generated Vigilants of Stendarr, whereby, they will have orders to specifically eliminate you, perhaps the player's reputation with that faction could be corrected?
  4. Avrovski
    Avrovski
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    The mythic dawn hideout map structure is absolutely a nightmare. The first quest introduction is already well made but I dont really have any idea what makes you think having all the connected room from the main hall of the mythic dawn is connected into the other side of the main hall. Lke you put library on the bottom left corner of the main hall section. But it also connected to dorminoty that on the right side of the main hall, like wtf. Its just really confusing that the quest also need you to find someone/get into things but the map is basically an absolute mess.

    Dropping this mod out of my list.
  5. Caliel85
    Caliel85
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    Incredibly buggy and frustrating.
  6. RayneCharna
    RayneCharna
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    Ummm soo I'm playing this and I got the first mission to leave the hideout and I was looking for the captain, going through a door and now I'm locked out of the hideout and can't get the captain. I can't find anything on what to do to fix this. Little help please!!! I'm very stuck.

    Edit: Used console command tcl to get through the door.
  7. Tokitare
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    So there is no way to change the tavern music back after the whole mission? I think it's triggered by some sort of scripts but I just can't find out which.
  8. Tenz81
    Tenz81
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    An interesting mod, an excellent idea, big project with many many interesting elements BUT
    but the base of Remnants made me mad, too much of a maze and I really had enough pretty soon to the point that it ruined my experience to the mod. 
    To find my way everytime in that maze to find the different npc I had to speak with it was very annoying.
    Also the story doesn't always make much sense...
    Spoiler:  
    Show
    killing so many in the enemies base... when I can access pretty early to the engine room and theoretically explode the whole base... Anyway I failed when bird closed me in the tunnel, when I went out message told me I was exposed. I saw a video were they show a mask to put on... but honestly I have enough of that base to try to use the mask and go on, maybe I will replay the whole mod in some months

    Anyway nice mod, just not for me, or it was ok also for me, but to a point.
  9. dietas
    dietas
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    I have 0 free time or I would do this myself, but to anyone with modding skill, a small mod to make the CC DLC 'The Cause' dependent on completing this questline, so that it serves as 'part 2' would be amazing.
    1. haloufe007
      haloufe007
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      +1
  10. deleted72344668
    deleted72344668
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    So I'm having fun exploring the hideout. I found that there is a locked door in the Library that has enemies it in hissing. How do I get the key that is required to unlock the door?
  11. BraveLittleSpork
    BraveLittleSpork
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    Welp. Now I know what my first true, big modding project will be.

    I am going to overhaul the interior of that motherfucking fortress. So help me god, I will make that place NAVIGABLE AND SENSIBLE.

    Because this story is AMAZING and DESERVES IT. I want to be able to replay this without giving myself a migraine trying to make my way through all the twists and turns and dead-ends of that damn labyrinth.
  12. mitvanny
    mitvanny
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    Ran into a compatibility issue with Weapons Armor Clothing and Clutter fixes. Basically WACCF removes all instances of hooded robes and replaces them with a hood and a robe making the "Give Lorbul a hooded robe" objective impossible. setstage DreeARMQuestMQ07 40 seems to fix it, though he wont actually wear the robes.