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Acherones

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Acherones

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70 comments

  1. Carbon14C
    Carbon14C
    • member
    • 22 kudos
    Would it be possible to disable Peak's Shade from turning into a FTF location by simply removing the keywords from its Location record? Your solution to Pinewatch is my favorite (tried all the others), but I hate losing a reliable Spriggan-spawning location, there are already so few in the game.
    1. vvk78
      vvk78
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      • 92 kudos
      My solution to leverage the awesome spriggans in the game, despite mods that change their spawn locations:
      One With Nature mod allows Spriggans to be allied or friendly. Must have mod for druid, ranger, shaman, or alchemist playthroughs.
      * Creation Club has a mod called Fantasy Followers, that adds a Spriggan follower. There are other mods on Nexus that add Spriggan followers, including powerful ones such as Kishar - A Spriggan Utility Follower.
      My Home Is Your Home mod allows to mark any location (e.g., Peak's Shade Tower or Pinewatch Checkpoint) as a "custom home" where you can assign follower (including a spriggan follower) to stay, work, sleep, or guard. You can then dismiss them as follower, so they return to that new "home".

      I use the above combo of tricks to set spriggan followers as sentinels/guardians for beautiful forest locations and custom home exterior gardens, to protect those places from bandits, necromancers, vampires, werewolves, etc.
    2. vvk78
      vvk78
      • member
      • 92 kudos
      -
    3. vvk78
      vvk78
      • member
      • 92 kudos
      -
  2. Grifman
    Grifman
    • member
    • 14 kudos
    The title is a bit confusing because the name of the location is Pinewatch Bridge, not Pinewatch Checkpoint.
  3. xadris666
    xadris666
    • member
    • 4 kudos
    I don't know but this one have a land seem with Norther Roads :(
    1. Acherones
      Acherones
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      • 271 kudos
      I have a patch for the All In One pack only.
  4. ShaunyBoy5
    ShaunyBoy5
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    • 1 kudos
    I gather this is not compatible with your all in one?
    1. Acherones
      Acherones
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      • 271 kudos
      No, I’ll be updating it soon though!
    2. ShaunyBoy5
      ShaunyBoy5
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      • 1 kudos
      Cool, Thanks.
  5. RadiantWings
    RadiantWings
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    • 10 kudos
    Does the update require a new game?
    1. Acherones
      Acherones
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      • 271 kudos
      No, it's fine (:
  6. dragonblood828
    dragonblood828
    • member
    • 0 kudos
    In my last playthrough, Peak Shade Tower is the only location that works, but not Pinewatch Checkpoint. Could you please suggest that you make a new SRC mod corresponding to Peak Shade Tower while excluding Pinewatch Checkpoint?
  7. Totbringer
    Totbringer
    • member
    • 1 kudos
    Hey its cool that you are back at the modding. Could you please if you still take suggestions the two unmarked bandit camps and the lost house near pinewatch and the pinewatch checkpoint add to this mod aswell please? 
  8. Enodoc
    Enodoc
    • premium
    • 221 kudos
    Any possibility for these two locations to be done in separate esps? Based on the other comments, it seems like their takeovers are separate already.
  9. karczek3
    karczek3
    • supporter
    • 0 kudos
    Peak's Shade Tower works perfectly, but sadly the pinewatch checkpoint will not trigger and there is not any new map's marker of that place :(
  10. XanderVirtus
    XanderVirtus
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    • 119 kudos
    Will the falling rock trap not be triggered anymore after Pinewatch Checkpoint has been conquered?
    1. Acherones
      Acherones
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      • 271 kudos
      No it won't! All rocks have been removed by the Falkreath guard.
    2. XanderVirtus
      XanderVirtus
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      • 119 kudos
      Thank you Falkreath Guard!