Made every artifact have unlimited charges except the Sanguine Rose for lore reasons.
Molag Bal Rusty Mace - Changed the damage from 7 to 8 because then its half of the enchanted Molag Bal mace. Also changed the weight to be the same as the enchanted one because enchantments don't weigh anything.
Molag Bal Mace - Changed the enchantment to absorb stamina and magicka instead of damaging them because in my eyes Molag Bal sucks the energy out of mortals not just damage them.
Dawnbreaker - Changed damage from 12 to 14 as the normal daedric sword has. Also changed the enchantment to do 30 fire damage instead of 10.
Ebony blade - Doubled the absob health number of all levels. So instead of 10 its 20 and instead of 14 its 28 etc. To a final 60 at level 4 after you've killed ? people. Also Made it upgradeable.
Ebony mail - Changed armor rating to the same as a daedric chestpiece (49). And halved weight from 28 to 14.
Masque of Clavicus Vile - removed the 5% mana regeneration. Increased speech from 10 to 30 and changed the 20% better barter to 50%.
Rueful Axe - Changed damage from 22 to 25 and swing speed from 0.5 to 0.7 like a daedric battleaxe, changed stamina damage from 20 to 80. Made it upgradeable.
Mehrunez Razor - Changed speed from 1.3 to 1.5.
Ring of Namira - Changed stamina increase from 50 to 100.
Savior's Hide - Increased armor from 26 to 41 which is the same as the dragonscale armor. Changed magic resist from 15 to 50.
Ring of Hircine - Changed nothing.
Skull of Corruption - Changed Nothing
Spellbreaker - Blocks 200 spell damage instead of 50 so that the player doesn't get constantly staggered. also made it upgradable with ebony ingot instead of dwarven which makes it better.
Volendrung - changed stamina absorb from 50 to 90 and changed damage from 25 to the daedric warhammer's 27
Sanguine Rose - made the dremora last for 5 minutes instead of 1.