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Retrospect

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iRetrospect

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  1. iRetrospect
    iRetrospect
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    Post feedback and suggestions below, enjoy the mod!
  2. Raynor1511
    Raynor1511
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    This mod is outdated, I recommend Frost VFX Edit as an alternative:
    https://www.nexusmods.com/skyrimspecialedition/mods/112509
    1. usaid12345
      usaid12345
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      two things. 
      #1: you're completely wrong, frost VFX edit only replaces meshes
      #2: this also includes both meshes and textures. So it is not outdated. 
    2. hoangdai94
      hoangdai94
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      @usaid12345 So just let Frost VFX load below this then we'll get the best of both worlds, right ?
    3. Nazguliki
      Nazguliki
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      I cant use Kittytail effects, it tends to include flashing elements that provoke my migraine. So this one os the best :3
  3. BobbyWilliam199X
    BobbyWilliam199X
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    Hello when i used ice spike why does it looks like there's blue cube following it it looks like missing mesh or something
    1. LordBeef21
      LordBeef21
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      I have a similar issue :( I have a pink rectangle following ice spike.
    2. 4rtoria
      4rtoria
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      Just in case someone hasn't found the culprit yet,  it's related to the "ENB light" option. Use vanilla light and it will be fixed.
    3. Baldurick
      Baldurick
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      I installed this mod with "ENB Light" option and downloaded ENB Light, and got it fixed.
  4. RayhardRau
    RayhardRau
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    The icicles on the ground (icehazard02.nif) glow as a pure white spot! They are overexposed! 

    https://imgur.com/a/0NGcow7

    At night it is more or less bearable, but still bright, especially in clusters of icicles. And on a sunny day even one icicle is hidden by a pure white spot under the sunlight. The icicles become less bright with dark lighting presets (Rustic Weathers and Lighting PRESETS), but in any case they are overexposed.

    How to fix this?

    I do not use ENB.

    Mods used:

    Dolomite Weathers - Natural Lighting Vivid Atmospherics II 1.6 2017.11.20 (https://www.nexusmods.com/skyrimspecialedition/mods/7895)
    Seasonal Weathers Framework - Seasons support for Weathers Mods 1.01 2023.08.13 (https://www.nexusmods.com/skyrimspecialedition/mods/63562)
    Sun-Sunflare Optional Add-On. Created by Prod80 3.0с 2016.12.27 (https://www.nexusmods.com/skyrimspecialedition/mods/1089)
    Darker Nights 1.7p13 2018.08.10 (Level 1) (https://www.nexusmods.com/skyrimspecialedition/mods/694)
    Rustic Weathers and Lighting 33b 2022.01.27 (only PRESETS version 5, without weather mod) (https://www.nexusmods.com/skyrimspecialedition/mods/8398)
    Community Shaders 0.8.7 2024.03.29 (https://www.nexusmods.com/skyrimspecialedition/mods/86492)
    Light Limit Fix 1.3.0 2024.03.15 (https://www.nexusmods.com/skyrimspecialedition/mods/99548)
    Grass Lighting 1.4.1 2024.03.15 (https://www.nexusmods.com/skyrimspecialedition/mods/86502)

    I also use «Frost VFX Edit» 1.2 2024.03.04 (https://www.nexusmods.com/skyrimspecialedition/mods/112509), but disabling this mod does not fix the problem.
  5. aFatkitty
    aFatkitty
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    3.1 version seems not compatible with Deadly Spell Impacts, i put arctic before spell impacts just like use 2.1 but decal texture looks blurred
    1. iRetrospect
      iRetrospect
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      Make sure to let the textures from Deadly Spell Impact to overwrite the ones from my mod, only the plugin from here needs to be below DSI's.
    2. aFatkitty
      aFatkitty
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      Thank you, I installed the DSI 4K version and saw the overwritten logo,it works well.
    3. promitroy
      promitroy
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      Just chipping in here with a little bit of clarity on the issue mentioned here. Even if you load DSI after Arctic, the issue persists because some of the assets of DSI are packed in a bsa so it gets overwritten anyway regardless of the load/overwrite order. The solution would be to either unpack the DSI bsa and then let it overwrite Arctic assets or use the mod DSI Cleaned and Upscaled textures because that mod comes with loose files. Hope it helps to whoever it may concern. 
    4. Euphan
      Euphan
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      deleted.
    5. hoskope
      hoskope
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      Thank you for this comment, i was investigating this and because of this comment i could solve it under an hour :)
    6. Vlad254
      Vlad254
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      Just chipping in here with a little bit of clarity on the issue mentioned here. Even if you load DSI after Arctic, the issue persists because some of the assets of DSI are packed in a bsa so it gets overwritten anyway regardless of the load/overwrite order. The solution would be to either unpack the DSI bsa and then let it overwrite Arctic assets or use the mod DSI Cleaned and Upscaled textures because that mod comes with loose files. Hope it helps to whoever it may concern. 
      Let's see if I got this right - I think it's the same as your order.
      So I installed DSI, then installed Arctic, then installed DSI Cleaned & Upscaled.

      My plugins section looks like this
      DeadlySpellImpacts.esp (original mod)
      Frost Meshes Patch.esp (This mod)
      DeadlySpellImpacts - two fire.esp (original mod)
      and then installed DSI Cleaned and Upscaled last so it overwrites
    7. golivie
      golivie
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      promitroy Or simply hide or delete decalfrostimpact01.dds from this mod. It will stop overwritting the one from DSI and it will look fantastic afterwards. No need to complicate it. 
    8. BeranabusBarnes
      BeranabusBarnes
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      Thanks for promitroy's advice.
    9. Fawahar
      Fawahar
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      thanks, was helpful!
    10. luensaga
      luensaga
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      It work promitroy.Hide decalfrostimpact01.dds
  6. LoganTaylor44
    LoganTaylor44
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    i cant get the ground texture for ice its only the spikes 
    1. LoganTaylor44
      LoganTaylor44
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      xbk123

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      31 January 2023, 5:46AMOk. I figured it out. Generally for DSI to work you need this version (was mentioned here in the comment section earlier, thanks)
      https://www.nexusmods.com/skyrimspecialedition/mods/74526
      And install above AFTER you installed arctic (and ofc load after arctic) because otherwise for some reason it will still show vanilla impact textures.

      If you dont have frost spikes like I mentioned earlier you need to add custom rule for plugins in Vortex - frost meshes patch.esp (from arctic mod) needs to load after deadlyspellimpacts.esp (or deadlyspellimpacts transparency fix.esp, if you use this mod also).

      Now it works.
  7. Percivali
    Percivali
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    My frostbite spell is weirdly dark blue
  8. Romiigames2
    Romiigames2
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    ATENTION: For those having squares in magic, (everyone using this mod) just go to textures - effects - gradients and delete the "gradicesparkle.dds"
    1. dionysist
      dionysist
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      didn't work for me. really weird, I've used this mod for a very long time and never had this issue until recently.
    2. Zira1251
      Zira1251
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      Actually sounds like an issue I've seen caused by incorrect load order/version/install of ENB Light in conjunction with this mod. Worth checking.
  9. Dragondinor
    Dragondinor
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    spell effects in the hand are very bright with NAT enb
    1. Aegon159
      Aegon159
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      Did you ever find a fix for this? I am using E.V.C with ENB lights and have the exact same problem. Fire spells look fine but frost spells in hand are so bright at nighttime.
  10. Alb1986
    Alb1986
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    Nice visuals, I downloaded arctic and inferno , both mods... could you make one for electric visuals... 
    1. TrippyPapii
      TrippyPapii
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      search 'voltage' or 'near voltage'
    2. Thijmen2017
      Thijmen2017
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      Nah this one is better: https://www.nexusmods.com/skyrimspecialedition/mods/46024?tab=posts
  11. RokHel
    RokHel
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    Heyo, amazing mod ! :)
    Wanted to post a little-tiny issue. Nothing biggie. It seems like you didn't export the cubemap correctly. Noticed it while doing my mod in nifskope. If you want I can DM you the properly exported cubemap so that you could upload the quick fix on the mod. 
    1. megnoeu
      megnoeu
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      I know this is pretty old, but today I just noticed this by trying to add particle light to an irrelevant mod's item which happens to utilise glacier_e.dds. Nifskope pops the size not being a power of 2, despite it looks so. Sadly I couldn't manage to fix it on my own, and had to completely delete the cubemap.
    2. Thijmen2017
      Thijmen2017
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      Could you share the updated file?