MCM and setting loader added (huge kudos to MaskedRPGFan who did 90% of work here)
1.86 - very minor update
Lux patch updated for Lux 6.0.3 (thx to Steve The Bandit for pointing Lux update out)
Markers whitelisting added for new maps worldspaces: Masmer (Calastai), Akavir - Curse of the Immortals and Extended Cut - Saints & Seducers.
Sky Above Weathers added to list of compatible weather overhauls without a patch (kudos to bingus the cat)
1.87 - minor update
Apocrypha worldspace whitelisted for markers flattening
NATII and NATIII weather overhauls doesn't need weather overhaul patch anymore
Lux patch updated (Apocrypha and some dungeon worldspaces added, please place it below Apocrypha map in load order)
Realistic Water Two patches added
One more background added (Anniversary Edition art)
25.07.2023 - added lite version of FOMOD, for those who is going to use fantasy-themed maps only and don't need most backgrounds. 1.75Gb saved (kudos to JaySerpa for this idea).
1.9 - FWMF FOMOD Lite got a small update and BETA status for a while:
Ultrawide and higher FOV settings support (background mesh scale increased). You won't see vanilla 3D map on the edge of the map now with the standard map inclination/rotation angles 20/10 on 16:10 aspect ratio/FOV up to 110, on 16:9 aspect ratio/FOV up to 105, UW screens (21:9)/FOV up to 90.
Previous change required more detailed backgrounds, so they are remade and upscaled to 8k (archive is ~50 Mb heavier now).
Default Fantasy Package map (by Aesoterik) got upscaled to 8k too, should look better on 4K screens now:
updated Water for ENB, Lux and RW2 patches.
on multiple requests returned Skyrim as a default Blackreach parent map in FOMOD for those who don't want to use Blackeach map (mind that it has side effect I mentioned many times before - Blackreach markers will be visible on Skyrim map).
fixed map camera in Alftand Cathedral worldspace.
removed assets leftovers from the full FWMF FOMOD.
tested and updated list of weather/lighting overhauls supported without patch (Picta, Faithful, Azurite II).
updated markers flattening whitelist (added Kirkmore, Beyond Reach, Akavir and Siege at Icemoth worldspaces), will remove respective Flat Map Markers configs from those mods later to keep single config on FWMF FOMOD side.
1.9.1 - added Baka World Map FOV support. FWMF Lite will allow to pick preferable FOV for map menu only in FOMOD. 1.9.2 - recompressed all textures without losses (when installed mod will occupy 50Mb less), fixed Baka World Map FOV settings in FOMOD for Lowvision option and added Beyond Bruma option (this map requires 80+ FOV). 1.9.3 - added map imagespace fix for Community Shaders/Vanilla HDR setup (with possible Azurite Weathers II on). Should be a better option than default weather/overhaul fix (which washing out maps) or standard FWMF Fantasy maps package imagesapce (too bright for Vanilla HDR). 1.9.4 - main FWMF FOMOD got the same update as Lite previously. All map and background textures were upscaled for better quality and re-compressed to BC1 for less memory/disk usage, support of Seasons of Skyrim added to all packages as default, added support of UW screens (21:9) and higher FOVs, added Baka World Map FOV support (highly recommend it!), updated Water for ENB and Lux patches, added Community Shaders/Vanilla HDR patch, worldspace whitelist for marker flattening updated, max/min zooms for packages tuned, 2 background removed, 6 added. 1.9.5 - added Olenveld support. 1.9.6/7 - minor update: 1) added markers flattening support for "Sleepwalking..." and "DAc0da" maps to FWMF/FWMF Lite FOMODs, 2) added config for recently released Baka World Map Filter SKSE plugin, which I highly recommend for paper maps consistency. It prevents opening map menu in those tiny worldspaces in some landmass mods (Vigilant, DAc0da, Beyond Reach etc), they are small enough to not need any map for navigation, but you won't accidently see ugly low-poly 3D vanilla map. You still can use Minimap there.
Framework FOMOD bundled with very few maps in it. You will most likely want to complement basic FWMF with standalone maps. Thumbnails and links to them are on the main page.
Important!
Please, before reporting an issue, provide load orders for mods and plugins. I will also need to know what options you have picked during FWMF FOMOD installation (Flat Map Markers version, whitelisted worldspaces, main package and patches). Worldspace/location where you experience issues may help too. I will delete posts written in "halp, nothing works" fashion.
Also before reporting triple check FWMF maps are dead last in your load order, wrong load order is the reason of reported issue in 99 cases out of 100 (including "purple map" issue).
Just tried the FWMF lite with Skyshards. Looks like they are incompatible. The map disappears and all that is left is a blue screen. turning of skyshards brings back the FWMF map back.
Your mods for paper maps are awesome! but I have one question - is it normal that when I move around the map from corner to corner the markers on the map shift as if from the places where they should be? It's as if they are not tied to the points where they are located... is this supposed to be because the map is originally 3D? I hope I explained the situation clearly, I use Google Translate x_x
that means you installed wrong Flat Map Markers version inside FWMF FOMOD (not for your Skyrim version) or worldspace where you experience this isn't whitelisted for markers flattening. read FOMOD steps thoroughly.
my version of the game AE 1.6.1170 i installed FWMF for version 1.5.97....because there is no option for my version, only for 1.6.629 - 659 and 1.6.353 T-T I still get confused in versions when some mods ask to select it during installation.
upd. Huh....I'm dummy, I just now realized that my version number has a larger number than all the others listed and I apparently need to install for version 1.6.629 - 659 x_x sorry
world and local maps are connected. by disabling main menu with baka world map filter you will disable both world and local maps for specific worldspace.
Hey there thanks for this amazing mod! Can't play skyrim without it. I have a question: i'm currently using the satellite map and CS and when editing lighting plugins with CS it also changes the way the map appears. Is there a way to totally exclude the map from CS settings? Thanks
well, I can't do that on my side and not sure CS team is interested in that. best I can suggest is patch in FOMOD for CS and CS-inclined weather/lighting overhauls like Azurite. if you are familiar with imagespace settings you can try to tune it to your needs.
I'm using Flat World Map Framework + Paper Mods for various worldspaces ( Bruma , Beyond Reach , etc) + Skyland AIO and it's add on LODs. I've set the FWMF and it's add ons to be loaded after the Occlusion ESP that comes with Skyland LODs via manualy editting metadata and it works perfectly until i close the game. Then, LOOT by itself sorts the load order again and the Skyland LODs esp overwrites the FWMF and its add ons resulting in visual bugs. I can assess this by manualy resorting the L.O everytime but i'm trying to find a more optimal way. Any thoughts? Please excuse me if the answer is rather obvious and it's LOOT related , as I haven't dabbled in LOOT managment much , except when manualy edditing metadata as mentioned before.
EDIT : Thank you for your amazing work. I can't imagine playing the game without these beutiful hand crafted maps and it's thanks to your framework making skills.
When I load the game from a save in the tamriel world, the map won't show the paper texture. But if I quit to menu and load a save from a cell, it loads the texture and everything's fine. Even if I load another tamriel save, as long as the map is currently working, it still works. But main menu -> tamriel will always result in invisible map texture.
I'm running skyrim 1.5.95~ Dyndolod, etc.
UPDATE: I've managed to fix it! I got "paper world map" https://www.nexusmods.com/skyrimspecialedition/mods/10836 and loaded it just before this mod loaded last. Doing this seems to fix the issue. I don't know why and I'm afraid to touch anything.
1660 comments
1.85
- MCM and setting loader added (huge kudos to MaskedRPGFan who did 90% of work here)
1.86 - very minor update
- Lux patch updated for Lux 6.0.3 (thx to Steve The Bandit for pointing Lux update out)
- Markers whitelisting added for new maps worldspaces: Masmer (Calastai), Akavir - Curse of the Immortals and Extended Cut - Saints & Seducers.
- Sky Above Weathers added to list of compatible weather overhauls without a patch (kudos to bingus the cat)
1.87 - minor update25.07.2023 - added lite version of FOMOD, for those who is going to use fantasy-themed maps only and don't need most backgrounds. 1.75Gb saved (kudos to JaySerpa for this idea).
1.9 - FWMF FOMOD Lite got a small update and BETA status for a while:
- Ultrawide and higher FOV settings support (background mesh scale increased). You won't see vanilla 3D map on the edge of the map now with the standard map inclination/rotation angles 20/10 on 16:10 aspect ratio/FOV up to 110, on 16:9 aspect ratio/FOV up to 105, UW screens (21:9)/FOV up to 90.
- Previous change required more detailed backgrounds, so they are remade and upscaled to 8k (archive is ~50 Mb heavier now).
- Default Fantasy Package map (by Aesoterik) got upscaled to 8k too, should look better on 4K screens now:
- updated Water for ENB, Lux and RW2 patches.
- on multiple requests returned Skyrim as a default Blackreach parent map in FOMOD for those who don't want to use Blackeach map (mind that it has side effect I mentioned many times before - Blackreach markers will be visible on Skyrim map).
- fixed map camera in Alftand Cathedral worldspace.
- removed assets leftovers from the full FWMF FOMOD.
- tested and updated list of weather/lighting overhauls supported without patch (Picta, Faithful, Azurite II).
- updated markers flattening whitelist (added Kirkmore, Beyond Reach, Akavir and Siege at Icemoth worldspaces), will remove respective Flat Map Markers configs from those mods later to keep single config on FWMF FOMOD side.
1.9.1 - added Baka World Map FOV support. FWMF Lite will allow to pick preferable FOV for map menu only in FOMOD.1.9.2 - recompressed all textures without losses (when installed mod will occupy 50Mb less), fixed Baka World Map FOV settings in FOMOD for Lowvision option and added Beyond Bruma option (this map requires 80+ FOV).
1.9.3 - added map imagespace fix for Community Shaders/Vanilla HDR setup (with possible Azurite Weathers II on). Should be a better option than default weather/overhaul fix (which washing out maps) or standard FWMF Fantasy maps package imagesapce (too bright for Vanilla HDR).
1.9.4 - main FWMF FOMOD got the same update as Lite previously. All map and background textures were upscaled for better quality and re-compressed to BC1 for less memory/disk usage, support of Seasons of Skyrim added to all packages as default, added support of UW screens (21:9) and higher FOVs, added Baka World Map FOV support (highly recommend it!), updated Water for ENB and Lux patches, added Community Shaders/Vanilla HDR patch, worldspace whitelist for marker flattening updated, max/min zooms for packages tuned, 2 background removed, 6 added.
1.9.5 - added Olenveld support.
1.9.6/7 - minor update: 1) added markers flattening support for "Sleepwalking..." and "DAc0da" maps to FWMF/FWMF Lite FOMODs, 2) added config for recently released Baka World Map Filter SKSE plugin, which I highly recommend for paper maps consistency. It prevents opening map menu in those tiny worldspaces in some landmass mods (Vigilant, DAc0da, Beyond Reach etc), they are small enough to not need any map for navigation, but you won't accidently see ugly low-poly 3D vanilla map. You still can use Minimap there.
Any ideas of how to fix this?
but I have one question - is it normal that when I move around the map from corner to corner the markers on the map shift as if from the places where they should be? It's as if they are not tied to the points where they are located... is this supposed to be because the map is originally 3D?
I hope I explained the situation clearly, I use Google Translate x_x
i installed FWMF for version 1.5.97....because there is no option for my version, only for 1.6.629 - 659 and 1.6.353 T-T
I still get confused in versions when some mods ask to select it during installation.
upd.
Huh....I'm dummy, I just now realized that my version number has a larger number than all the others listed and I apparently need to install for version 1.6.629 - 659 x_x sorry
I have a question: i'm currently using the satellite map and CS and when editing lighting plugins with CS it also changes the way the map appears. Is there a way to totally exclude the map from CS settings? Thanks
EDIT : Thank you for your amazing work. I can't imagine playing the game without these beutiful hand crafted maps and it's thanks to your framework making skills.
When I load the game from a save in the tamriel world, the map won't show the paper texture. But if I quit to menu and load a save from a cell, it loads the texture and everything's fine. Even if I load another tamriel save, as long as the map is currently working, it still works. But main menu -> tamriel will always result in invisible map texture.
I'm running skyrim 1.5.95~ Dyndolod, etc.
UPDATE:
I've managed to fix it! I got "paper world map" https://www.nexusmods.com/skyrimspecialedition/mods/10836 and loaded it just before this mod loaded last. Doing this seems to fix the issue. I don't know why and I'm afraid to touch anything.