I use botox for skyrim, the ordinary women, and Bijin series. Unfortunately only bijin series works well both Kalilies and pandorable somehow give ctd either when loading save or like when playing.
I published a list containing all the Vanilla NPC names from different, active, large, popular (past and present) AIO (mostly) replacers which will help players who want to install several NPC replacers to mix and match and help resolve conflicts:
Does anyone know which .dds file in the mod's Textures folder I should delete if I don't want to use the Angi replacer? I'm currently using GLAM Angi and want to use that one. Using this mod with that results in Angi having a blue face.
I already deleted references of Angi and such in SSEEdit and deleted the .nif file in Meshes, but not sure which .dds I should delete in Textures.
EDIT: Never mind, I found it. Just had to do a quick search with the Base ID in Windows Explorer.
hey hey people, i was having a texture bug with the caller, apparently it was because the caller uses a generic wizard as a base, i changed it on Ssedit to be a unique npc and removed the lvl wizard used as a base, and it fixed it.
Thank you! - had been searching for hours, as same thing was causing Laelette's neckseam.
It turns out to be when the template used is either a levelled NPC, or there's a levelled NPC further up the chain of templates - it'll then always seemingly load them with the race's base body (generally SkinNaked) causing the texture mismatch; it also means the game creates duplicate references to them whenever you placeatme; and means their body won't respond to setnpcweight commands (for what it matters). Movarth is another NPC with the same effects.
As you note, replacing the template with a fixed NPC works, but does mean that the character will be stuck at that NPC's level and won't scale to the player any more - you can partially fix that by unchecking "use stats" in the template section and setting the NPC to auto-calc level and stats from the player, though that won't address spell and perk lists etc.
Narri (and possibly more NPCs) has unique body which creates thigh gaps. Not sure about the unique body part though, but thigh gaps only appear in this context.
Hello. I am trying to replace Senna with the model you made for Hroki. I used xedit to make a new copy from Hroki's data to Senna's. I also went into your mesh folder and copied the FaceGen model and made one for Senna. Everything works except it creates a neck seem separating the head from body. I looked up how to fix it and used the Creation Kit to create a new face gen data. This fixes the neck seem but the head texture colors don't match the body and the hair is missing. What am I missing to get this right?
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Unfortunately only bijin series works well both Kalilies and pandorable somehow give ctd either when loading save or like when playing.
I published a list containing all the Vanilla NPC names from different, active, large, popular (past and present) AIO (mostly) replacers which will help players who want to install several NPC replacers to mix and match and help resolve conflicts:
VANILLA_NPC_REPLACER_HELP_INSTALL_ LIST 2025
Contains all the names replaced by the following Replacer packs:
The Taranis collection 3
Coldsun's Visions NPC's
Coldsun Pantheon NPC's
Kalillies NPC's 2.4
Pandorable NPC'S
Pandorable NPC'S Dawnguard
Pandorable NPC'S Dragonborn
Bijin NPC's
Bijin Warmaidens
Bijin Wives
Miggyluv's - Menof Whiterun (BATCH 1)
Miggyluv's - NPC Replacers - Riverwood
Miggyluv's - NPC Replacers - The Companions
Miggyluv's - women of Whiterun (BATCH 1)
Anuketh's NPCs Replacer - Overhaul AIO
Courageous Women - HPH - Female NPC Overhaul
Pride of Skyrim - AIO Male High Poly Head Overhaul
I already deleted references of Angi and such in SSEEdit and deleted the .nif file in Meshes, but not sure which .dds I should delete in Textures.
EDIT: Never mind, I found it. Just had to do a quick search with the Base ID in Windows Explorer.
use Synthesis.
It turns out to be when the template used is either a levelled NPC, or there's a levelled NPC further up the chain of templates - it'll then always seemingly load them with the race's base body (generally SkinNaked) causing the texture mismatch; it also means the game creates duplicate references to them whenever you placeatme; and means their body won't respond to setnpcweight commands (for what it matters). Movarth is another NPC with the same effects.
As you note, replacing the template with a fixed NPC works, but does mean that the character will be stuck at that NPC's level and won't scale to the player any more - you can partially fix that by unchecking "use stats" in the template section and setting the NPC to auto-calc level and stats from the player, though that won't address spell and perk lists etc.