Hey, thanks! This mod is amazing! Been using my first ever skyrimvr character purely as a magic archer with your mod. But I have some questions, Is there a way to make runes work? I'd love to be able to shoot a magic arrow and spawn a rune where it lands, I've tried it and it seems to 'work' because it consumes more magicka and goes on cooldown, but there's never a rune or any effect where the arrow lands. Also how exactly does the scaling work? Thanks!
i made a little patch to make the bound bow from Vokrii work as an arcane bow. one options for Base Arcane Bows, one to just make the bound bow an arcane bow leaving the others untouched.
I have a question though - Is there a way to use a physical arrow with this mod so that my locational damage mod I'm using activates? ("Locational Damage SKSE VR"). I love trying to pull off headshots and it would be even more fun with this mod.
Locational damage doesn't seem to work with this one - I'm guessing since it's considered a conjured or spell arrow.
Do you know where to control the arrow path for the arcane arrows? I find they drop at a significant rate and I tend to use the Realistic archery mod's setting. [Combat] f1PArrowTiltUpAngle=0.7 f3PArrowTiltUpAngle=0.7 f1PBoltTiltUpAngle=0.7 f3PBoltTiltUpAngle=0.7
I looked through everywhere, but where can I find other spells? I've seen the arrows, quick cast prep and basic sigils show up, but the rest dont show up at merchants at all :/
For exmample, elemental quiver. I turned off all mods but base and this is still the case...
This mod single-handedly made me start an arcane archer build playthrough. Great work! I was wondering if it would be possible in SSEEdit or something to remove the bound bow effect from the quiver but still have the summoned arrows have their elemental effects? Like the quiver appearance stays the same so it looks like I'm just summoning different arrows to fill it.
Can some one please clarify if the Sigil will get it automatically when we reach the level or we have t buy it somewhere ? Also is this a bug, summon arrow, the normal one should be done separately as I understand but if you summon for example arcane and set a button (I use simple archery) then summon sun set another button, you can draw both arrow depending on the button. In the inventory I have both 100 arrow! Thanks
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But I have some questions,
Is there a way to make runes work? I'd love to be able to shoot a magic arrow and spawn a rune where it lands, I've tried it and it seems to 'work' because it consumes more magicka and goes on cooldown, but there's never a rune or any effect where the arrow lands.
Also how exactly does the scaling work?
Thanks!
Is there a way to make the arcane bows cost enchantment charge like the usual enchantments?
Do you think this mod is compatible with the Adamant Perk Overhaul without any patch? I'm asking for Arcane arrow and mystic binding perk stuff...
I have a question though - Is there a way to use a physical arrow with this mod so that my locational damage mod I'm using activates? ("Locational Damage SKSE VR"). I love trying to pull off headshots and it would be even more fun with this mod.
Locational damage doesn't seem to work with this one - I'm guessing since it's considered a conjured or spell arrow.
[Combat]
f1PArrowTiltUpAngle=0.7
f3PArrowTiltUpAngle=0.7
f1PBoltTiltUpAngle=0.7
f3PBoltTiltUpAngle=0.7
For exmample, elemental quiver. I turned off all mods but base and this is still the case...
Also is this a bug, summon arrow, the normal one should be done separately as I understand but if you summon for example arcane and set a button (I use simple archery) then summon sun set another button, you can draw both arrow depending on the button. In the inventory I have both 100 arrow!
Thanks