What's Next?! Well, I consider this mod to be complete, but if you find anything I've missed or think of anything that should be added, let me know and it might happen! :)
I've still got plenty of other mod ideas (listed on my profile page so I don't forget about them...), but for now I'm taking a break to actually play some games! Since I'm not actively modding, I won't be checking comments nearly as often (But I still really enjoy them when I do!), if you need to get a hold of me for anything important, feel free to PM me and I'll get it within a day, usually!
This is for anyone that knows how to use CK or XEdit and is having problems with this mod and Innocence Lost - Quest Expansion. To make these two mods compatible, you have to change "Quest Dialog Condition" in the quest _AretinoHouse from 200 to 199.
For some reason Aventus is not doing the ritual and just standing there saying the usual dialogue. Everything went normally when I talked to him, though, and I got the quest. Maybe it's a conflict between this mod and Immersive Citizens? Not too much of an issue, and I am excited to play through it!
Thats odd, it shouldnt be able to start the quest for this until after he starts the DB quest i thought.. its been a while, but i thought that was set as a requirement O.o but.. if its working, yay, i guess!
Is Aventus supposed to be traveling between Windhelm and Riften? I found him on the road to Windhelm when I went to check where he was and then he went inside his house. He eventually, left, though, and some of the other comments say he travels back and forth. Hopefully this won't affect him moving in after I fix up the house.
Sounds like something else is overriding his vanilla AI. I think he should still move in like usual once you get to that point, as long as RtAR has a higher quest priority than whatever else is overriding his AI.
Thank you so much for replying! He eventually went back to Riften and I can talk to him, so if I finish the renovations and he's not there I'll just wait around for a bit. Great work on this mod, by the way! :)
I've been playing through with this mod for some time now, but in this latest play-through, I encountered something odd...
Perhaps it is because I told Angrenor to move the children in before completing all the home upgrades, but it will no longer allow me to do two home upgrades: the enchanter's table and the alchemy lab. It just goes to the "tell Angrenor the upgrades are complete" dialog, but in my quest journal, those two upgrade options are listed as available.
Is there a way to console those upgrades in? Was this caused by moving the kids in before the upgrades were fully completed? I have not used official adoption as an option for any children up until this point in the game.
That's odd.. Is he still working on the kids room upgrade maybe, or is it complete? Maybe he just needs more time? Those upgrades are optional, so they're not 'required' to be done before it enables the 'complete' dialogue, but it should still have them available when he's not working on other upgrades.
Otherwise you can force the upgrades in the console, replace xx with whatever your load order number is, can find it by loading it with the rest of your mods in xedit and checking what the first 2 numbers of anything in rtar
Okay, i donwloaded this mod and have some kind of trouble.
1. Some of the meshes for the child & Angrenor room is constantly flickering if my character facing the other way. I have LUX and installed the patch files too, but doesnt fix anything. 2. There is a bugged ground meshes on the stair (the small stair after taking right turn from the enterance door). 3. I cant talk to aretino, he just repeating the same dialogue and not showing any dialogue option. Probably need a patch for TKAA since im using it.
Okay, using console commands to hide the bugged ground meshes on the stairs seems fixed it. And also fixed the aretino dialogue trigger by taking him via console commands to windhelm.
266 comments
Well, I consider this mod to be complete, but if you find anything I've missed or think of anything that should be added, let me know and it might happen! :)
I've still got plenty of other mod ideas (listed on my profile page so I don't forget about them...), but for now I'm taking a break to actually play some games! Since I'm not actively modding, I won't be checking comments nearly as often (But I still really enjoy them when I do!), if you need to get a hold of me for anything important, feel free to PM me and I'll get it within a day, usually!
From the Innocence Lost - Quest Expansion's description page:
- Restoring the Aretino Residence SE: Restore Aventus' house to its old glory and (optionally) let him move back in. Patch provided in FOMOD.
Does the patch provided in Innocence Lost - Quest Expansion is not the same with what you're saying? No offense, I'm just asking bro..Perhaps it is because I told Angrenor to move the children in before completing all the home upgrades, but it will no longer allow me to do two home upgrades: the enchanter's table and the alchemy lab. It just goes to the "tell Angrenor the upgrades are complete" dialog, but in my quest journal, those two upgrade options are listed as available.
Is there a way to console those upgrades in? Was this caused by moving the kids in before the upgrades were fully completed? I have not used official adoption as an option for any children up until this point in the game.
Otherwise you can force the upgrades in the console, replace xx with whatever your load order number is, can find it by loading it with the rest of your mods in xedit and checking what the first 2 numbers of anything in rtar
For alchemy:
prid xx019da5
enable
For enchanting:
prid xx019da4
enable
Thanks so much for the info!
1. Some of the meshes for the child & Angrenor room is constantly flickering if my character facing the other way. I have LUX and installed the patch files too, but doesnt fix anything.
2. There is a bugged ground meshes on the stair (the small stair after taking right turn from the enterance door).
3. I cant talk to aretino, he just repeating the same dialogue and not showing any dialogue option. Probably need a patch for TKAA since im using it.
don't know how to fix it