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Mihail

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MihailMods

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  1. MihailMods
    MihailMods
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    Greetings,


    • This mod is the release of a mod developed by me initially for the Legendary Edition, now available here also for the Special Edition and Anniversary Edition versions of Skyrim. The .esp is converted to Form 44 format, and all the .NIFs (meshes) and .DDSs (textures) are optimized in the correct ways to run in both SE and AE, requiring absolutely no further work on your part.


    • When possible, my releases to SE and AE are flagged as .ESLs, which means they don't take up an .ESP slot in the users load order. However, this is not always possible. Below, you can check the three possible scenarios and check which scenario applies to this specific release. Since the other two will be crossed out, and the correct one will be marked in yellow:

    • The mod is flagged as .ESL, so it won't take up space in your load order, and yet it will be read and executed perfectly by your game;
    • The mod is not flagged as .ESL, just like a normal .ESP, because it has FaceGen data on it, so if it was flagged, whoever is not using the last official updates for SE or AE, including most pirated Skyrim users, will have the NPCs added by this mod having the gray face bug. However, if you have the latest update installed, you can flag this mod as an .ESL using SSEEdit, at your own risk, but generally with no problems;
    • The mod is not flagged as .ESL, just like a normal .ESP, as it requires the use of .SEQ files. In all the tests I did, even regenerating the .SEQ files after flagging the .ESPs as .ESLs, the dialogues stopped working. So, to maintain the integrity of dialogues and even quests added by my mods with .SEQ files, you should not attempt to flag this file under any circumstances, and you should use it in the exact way I made it available for download.


    • One last comment: there is a common misconception that all LE meshes need to go through NifOptimizer in order to be used in SE or AE, with the most varied arguments defending this, and a few absurdities about what would happen if it wasn't done. This is just another one of the myths that this community believes without any basis, and that it spreads only because it saw many people repeating the same thing. DO NOT OPTIMIZE meshes, neither mine nor any from other mod's. Most meshes are ready to run directly from LE to SE. NifOptimizer should only be used in cases where they DO NOT WORK DIRECTLY WITHOUT BEING OPTIMIZED. Using NifOptimizer indiscriminately without need, and without knowing how to do it correctly, leads to terrible consequences, being able to damage UV's, Normal Maps, the very 3d structure of the models, and much more, in short, causing more problems than the possible problems you could have with 1 in every 100 meshes needing to be optimized, something you would later do manually and individually when proven necessary.
      JUST DON'T PASS MESHES THROUGH THE NIF OPTIMIZER EXCEPT IF THEY JUST DON'T WORK IN THE SPECIAL EDITION OR ANNIVERSARY EDITION AFTER YOU TESTED THEM YOURSELF FIRST.

      It's a fact that yes NifOptimizer can solve problems in problematic Nifs, but in this case, and if these Nifs are mine, just contact me and I'll solve the problem for you. If you have really in-depth knowledge of how to correct any negative consequences of using the program on the problematic mesh, that's ok, do it, but if not, just contact me and I'll solve it, since the nif having the problem would be caused by a little oversight of mine while I was producing it, so would be my responsability to fix the problem as well.Unfortunately, because the use of NifOptimizer was recommended in many tutorials as a possible step, a lot of people took it as mandatory, and many fools started to use it as gospel and to convince others, but remember, it's not because it's on the internet that is real. There is absolutely NO such thing as an "old nif format". NiTriShape works perfectly in SE and AE, it is NOT necessary in any way to convert the .nifs to BSTriShape format for them to run smoothly in game, and this messy conversion can even lead you to severe ingame problems. Unfortunately, 3 or 4 paranoids managed to create a legion of players who live in constant panic of corrupting their games, and in an attempt to avoid it, they end up diving into a corruption many times greater, created by themselves, unnecessarily.But don't just take my word for it based on my years of experience and dedication to this activity, listen to Arcane University's own words about it, possibly the best center of studies on modding for The Elder Scrolls available on the internet: (image extracted from the link: https://wiki.beyondskyrim.org/wiki/Arcane_University:NIF_Data_Format)   

    Play more, have more fun, and let the authors be responsible for the technical condition and functionality of the mods they release. And if you don't trust them enough to use mods without trying to fix what often doesn't need to be fixed, just stop using those mods.


    Take care, and if you have any doubts, 
    look for me on my Discord server,
    Mihail 
  2. SpookyDovah
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    These guys are so cute I love seeing them around, but I am wondering what would I need to do to remove their foot sounds? They are stomping around in my game and are quite loud and I hear slap slap slap slap over and over and cats shouldn't do that. My 6 year old black tuxedo Ser Pounce A Lot is stealth = 500% I never hear him coming unless he's having a mad charge around the house or trilling as he walks around but his cute little pink and black foot pads are super quiet. Would it be easy to do in Xedit? I am not that familiar with the Creation Kit. 
    1. MihailMods
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      you can remove their steps on tesedit, friend.
      right now they use skeever step sounds and is not loud at all, but maybe something in your settings are making them louder.
    2. jukie1
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      your right about skeevers not being loud I get jumpscared by skeevers WAY TOO OFTEN!
  3. PastelPunk3206
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    Is there or will there be a way to get a pet cat of your own? pretty pweese with a cherry on top
    1. MihailMods
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      in the future :3
  4. littlehand6
    littlehand6
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    Hi Mihail, I love how fluffy they are. Remind me of Garfield, any chance to add him as an easter egg?
    1. MihailMods
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      lol would be cool
  5. jednorozcoala
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    I got this mod when I was high and forgot and got really confused later when I saw random cats popping up in the cities. Great mod, thanks.
    1. MihailMods
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      XD
  6. LokeRagna
    LokeRagna
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    is there a way to bring them to my house?
    1. MihailMods
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      i believe there are patches on nexus for that :3
    2. LokeRagna
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      thanks for the reply, but sadly can't find any mods that do that. only name changing one's and their behaviour changes. do u have the link perhaps?
    3. MihailMods
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      i don't, sadly
  7. Zdummy1
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    it would be awesome to remove the interaction "talk" to the cat just like the chickens and frogs
    1. QaxeIsKaze
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      ... or if we could say "Good kitty". lol (No, I do that in my head anyway. It's fine.)
    2. MihailMods
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      yes, but it makes no difference at all in your game, since pressing E to "talk" does not result in anything.
      when i touch this mod again, i will remove it, but untill then, it makes no diffeence if it is there or not.
  8. CaharaGAMING
    CaharaGAMING
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    they're so portugese :3
    1. love that markiplier reference :3
      "AWH HEY KITTY!"
      *meow*
      "aww haha youre so portugese"
    2. MihailMods
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      :o
  9. MeoMeoChan
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    Is there any way that I can adopt it?
    1. MihailMods
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      i believe there are patches on nexus for that :3
  10. Andromeda342
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    Erm....any way to remove to the "talk" prompt?
    1. MihailMods
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      yes, but it makes no difference at all in your game, since pressing E to "talk" does not result in anything.
      when i touch this mod again, i will remove it, but untill then, it makes no diffeence if it is there or not.
  11. QaxeIsKaze
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    Mihail's cat must be fat. :)
    This is my favorite mod right now. This pudgy little thing is actually better than those used in Fallout4. And when I walk by, the cat just looks up at me like, "What?" just like a real cat ... unless they're a bad kitty and just keep walking.

    I'd love to see some color variations. Whatever town the siamese is in is where I'd live from then on. :)

    But yes, thank you so much. Cats rule, dogs drool.
    1. MihailMods
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      i have 27 cats (I have a cat shelter in my house) and indeed they are chubby. :3
    2. fumino
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      Σ:3