I made a patch between these 2 mods, SarthesArai, asking for permission to upload the patch as it modifies your assets. The patch will require both mods to be installed. Need to also get permission from Kanjs too before uploading.
Thought I'd let you know: Shrouded Hearth Barrow's spinning puzzle room doesn't match with the pillars just outside said room, making the bridge to access the rest of the barrow unaccessible.
Hmm, that is usually a sign of missing masters; however, this mod has only Skyrim.esm as its master... have you modified anything in the file (any scripts, cleaning, etc. you let run over it)?
Sorry, I told you wrong. I was thinking of another mod. This mod makes my game crash right after loading a new character. I name my character and then it crashes.
But no, I haven't modified any files in the mod. I just redownloaded it fresh from here and tried it again, and it still crashed. I even disabled every mod except USSEP and this one, typed 'coc riverwood', and it crashed immediately upon loading in.
I tried it again with literally just this mod and vanilla Skyrim SE, not even through the SKSE launcher, and it happened again. If it matters at all, I'm using MO2. One thing that struck me as strange about this mod was that LOOT places it near the very top of my load order, and on MO2 it is bolded and italicized. Not sure if that's intentional or not.
I'm having the exact same problem. With this mod enabled, I'm getting a CTD right after naming my character and exiting the racemenu. No idea what it could be doing, but its name kept coming up in the .NET Framework crash log. (Thankfully. I didn't have the first idea what was causing the crash until I looked there.)
Had crashes at startup like everyone else when updating to the 1.1 version. Looked inside the file folder and noticed a .bsl file, which as far as I know in my research isn't used or compatible with SSE. Deleted the .bsl file and kept the BSA, and the crash disappeared, but then returned later. Then rolled back to original 1.0 version - no crashes. Not sure what the edit is doing but even on a vanilla game the 1.1 was indeed crashing my game. EDIT: Went through the records and found an edit on 000B1D26 - RuinsPuzzlePillarStatic. Comparing both 1.0 and 1.1 versions the int32 flag changed to 3 instead of 2 like in the older version. For some reason turning it to 3 fixed the crash. For users, don't do this yourself because I'm not sure if this was the correct fix - it just solved the crash. Will hold off until the culprit is found. Thanks for the mod.
It lets users download modlists made by other people. It basically uses the nexus API to download the mods on the users' machine and then adds any changes made by the modlist creator (such as bashed patches, merges, etc). The way it works though is it compares files to the downloaded zips, and since there wouldn't be a .esp version of this mod in the downloads i'd have to pack it in the installation file, which isn't great, both from a permissions standpoint and from using up more space inside the installer.
Yeah, want to second the loot error: "This plugin contains records that have FormIDs outside the valid range for an ESL plugin. Using this plugin will cause irreversible damage to your game saves."
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I suppose so but I prefer to ask, is this mod compatible with Kanjs - Nordic Puzzle Door Animated ?
Happy new year !
Need to also get permission from Kanjs too before uploading.
It works perfectly fine for me.
have you modified anything in the file (any scripts, cleaning, etc. you let run over it)?
But no, I haven't modified any files in the mod. I just redownloaded it fresh from here and tried it again, and it still crashed. I even disabled every mod except USSEP and this one, typed 'coc riverwood', and it crashed immediately upon loading in.
EDIT: Went through the records and found an edit on 000B1D26 - RuinsPuzzlePillarStatic. Comparing both 1.0 and 1.1 versions the int32 flag changed to 3 instead of 2 like in the older version. For some reason turning it to 3 fixed the crash. For users, don't do this yourself because I'm not sure if this was the correct fix - it just solved the crash. Will hold off until the culprit is found. Thanks for the mod.
I'm worried about this BSL file - is it true that it's not compatible with Skyrim SE/AE???
its standard practice now with a downgraded game.....
which require bees on older versions then 1.6.1130+
I haven't been there in a long time, I'll take a look.
@Toxicsugar thank you so much for the puzzle answer, I would have just did tcl just to get past the door after I tired most combos XD
Just ran across the book on table not matching new variations.
Thank you.
(apart from the staff, which I doubt you mean)
It lets users download modlists made by other people. It basically uses the nexus API to download the mods on the users' machine and then adds any changes made by the modlist creator (such as bashed patches, merges, etc). The way it works though is it compares files to the downloaded zips, and since there wouldn't be a .esp version of this mod in the downloads i'd have to pack it in the installation file, which isn't great, both from a permissions standpoint and from using up more space inside the installer.
Possibly why some people are having crashes?