Skyrim Special Edition

3400 comments

  1. wizkid34
    wizkid34
    • premium
    • 1,775 kudos
    Locked
    Sticky
    I would like to warn all users that using this mod ruins the aesthetic appearance of Lanterns of Skyrim II, do not use it!
  2. wizkid34
    wizkid34
    • premium
    • 1,775 kudos
    Locked
    Sticky


    ECPLW adds complex particle lights to the windows of all major cities (except Windhelm currently in WIP) , DLC2 Skaal Village, Solitude and Whiterun farmhouses. The aesthetic result mainly depends on the ENB preset used and the screenshots you can see were taken using Rudy ENB. 
    ECPLW is 100% compatible with everything.
  3. wizkid34
    wizkid34
    • premium
    • 1,775 kudos
    Locked
    Sticky
    for all those who have flickering issues due to the ENB Light node this is the solution: copy/paste/replace the whole [COMPLEXPARTICLELIGHTS] section inside your enbseries.ini with the one inside the spoiler below.

    Spoiler:  
    Show
    [COMPLEXPARTICLELIGHTS]
    IgnoreWeatherSystem=true
    EnableBigRange=true
    EnableShadow=true
    ShadowQuality=1
    IntensityDawn=0.11
    IntensitySunrise=0.1
    IntensityDay=0.1
    IntensitySunset=0.3
    IntensityDusk=0.3
    IntensityNight=0.15
    IntensityInteriorDay=0.2
    IntensityInteriorNight=2.0
    CurveDawn=1.8
    CurveSunrise=1.8
    CurveDay=1.8
    CurveSunset=1.8
    CurveDusk=1.8
    CurveNight=1.8
    CurveInteriorDay=1.5
    CurveInteriorNight=1.5
    SpecularAmountDawn=1.0
    SpecularAmountSunrise=1.0
    SpecularAmountDay=1.0
    SpecularAmountSunset=1.0
    SpecularAmountDusk=1.0
    SpecularAmountNight=1.0
    SpecularAmountInteriorDay=1.0
    SpecularAmountInteriorNight=1.0
    DistanceFadeDawn=0.3
    DistanceFadeSunrise=0.3
    DistanceFadeDay=0.3
    DistanceFadeSunset=0.3
    DistanceFadeDusk=0.3
    DistanceFadeNight=0.3
    DistanceFadeInteriorDay=0.6
    DistanceFadeInteriorNight=2.0
    EnableNormalMappingShadows=true
    NormalMappingShadowsQuality=1
    SpecularPowerDawn=12.0
    SpecularPowerSunrise=12.0
    SpecularPowerDay=12.0
    SpecularPowerSunset=12.0
    SpecularPowerDusk=12.0
    SpecularPowerNight=12.0
    SpecularPowerInteriorDay=12.0
    SpecularPowerInteriorNight=12.0
    BigRangeScale=0.6
    EnableSeparateInteriorParameters=true
    BigRangeScaleInterior=1.0
  4. wizkid34
    wizkid34
    • premium
    • 1,775 kudos
    Locked
    Sticky
    all patches for the old LoS II - Tamriel Master Lights.esp have been updated and sent to the respective authors so please do not ask for more information about these patches or I will be forced to close the posts section!

    thank you for your attention and above all for your understanding.
  5. wizkid34
    wizkid34
    • premium
    • 1,775 kudos
    Locked
    Sticky
    Recommended mods for use in combo with Lanterns Of Skyrim II

    ***********

    Weather mods

    Obsidian Weather and Seasons
    Vivid Weathers Definitive Edition
    Climates of Tamriel

    ***********

    Lighting mods

    Enhanced Lights and FX without the exteriors addon
    Realistic Lighting Overhaul SSE without the exteriors addon
    Luminosity Lighting Overhaul - The Cathedral Concept

    ***********

    The list is anything but complete, I will gradually add other mods that work very well with LoS II
  6. MindDoser
    MindDoser
    • premium
    • 22 kudos
    Hey there. Perhaps a strange question regarding LoS II / WiZ Signs & JK's Skyrim, but, i read at desc page:

    "Note 1) if you want both the lanterns and signs movable by the wind, you can download my mod WiZkiD Signs".

    So, i disabled LoS II, and switched to WiZkiD Signs ,to get the best of both of your mods, (LoS II+W/Signs), yet no lanterns at all around if i use only Signs mod.
    If i enable back LoS II, road lanterns are back, but then, even with LoS II+JK's patches, still getting duplicate Lanterns at buildings, both in WR/RW.

    https://pasteboard.co/fIFaKtEfhppF.jpg
    https://pasteboard.co/FFAJUV2zszwX.jpg

    Is there some other patch that needed? Searched all around, and nothing. Thanks in advance.
  7. Aromov
    Aromov
    • member
    • 8 kudos
    Would you be willing to look into and maybe do a lantern add-on for Vicn's Animated Carriage mod?
  8. lingsamuel
    lingsamuel
    • premium
    • 60 kudos
    The patch for Midwood Isle contains two `Could not be resolved` errors under Worldspace > Block -1, -1 > 0xDC0 (FlorinCity04Stables), which block dyndolod generation. Fix is easy but it will be good to update the patch.
    1. ribbuster
      ribbuster
      • premium
      • 0 kudos
      I am seeing this too. How did you fix this?
  9. Kulharin
    Kulharin
    • premium
    • 605 kudos
    will this look fine if paired with Lux?
    1. xlsksh1
      xlsksh1
      • premium
      • 1 kudos
      Yeah its good
  10. clemp34
    clemp34
    • member
    • 0 kudos
    I had the original Lanterns of Skyrim installed, is it safe to install this mod and remove the 'old' one mid playthrough?
    Also, Is it necessary to remove the original Lanterns of Skyrim? NMM doesn't detect conflicts
  11. Maderasnobile
    Maderasnobile
    • member
    • 0 kudos
    is there a interior lantern mod?
  12. Methmin
    Methmin
    • member
    • 0 kudos
    I'm so confused. Is the cities version compatible with LOS II cuz I'm seeing two lanterns occupying the same place and with the informative console command mod I found that both TML and LOS II are trying to place lanterns in the same spot.
    1. wizkid34
      wizkid34
      • premium
      • 1,775 kudos
      from the description page:
      With this new 4.0 version LoS II - Tamriel Master Lights.esp has been merged with Lanterns Of Skyrim II.esm and this makes it a complete overhaul of all Skyrim exterior lighting system. This will not only save a plugin slot but will make it easier to update the entire mod if necessary. I have personally taken steps to update all the patches, including those included in the various collections created by Janquel.

    2. Methmin
      Methmin
      • member
      • 0 kudos
      Thanks for the reply! So does that mean TML is obsolete?

      EDIT: I figured it out, Sort of. Modding Skyrim changed me into a mindless angry troll lately >_<
    3. wizkid34
      wizkid34
      • premium
      • 1,775 kudos
      obsolete I would say no, users who don't like lanterns on roads can still choose TML, although to tell the truth LoS II allows you to disable the lanterns both on roads and in settlements
  13. ELDENyayo
    ELDENyayo
    • premium
    • 0 kudos
    getting an error with dyndolod

    error in lanterns of skyrim 2.esm CELL:0000BD0E WRLD:0000003C at 46-26

    any help is appreciated
  14. Forrk
    Forrk
    • member
    • 0 kudos
    Hello, do I need the patch from "Blowing in the wind" for this mod?
  15. lingsamuel
    lingsamuel
    • premium
    • 60 kudos
    will we have enb lights for this great mod?
    1. wizkid34
      wizkid34
      • premium
      • 1,775 kudos
      from the description page:
      - Every lantern is ENB light compatible
    2. lingsamuel
      lingsamuel
      • premium
      • 60 kudos
      sorry i missed it. I must messed something up in my modlist