3550 comments

  1. wizkid34
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    I would like to warn all users that using this mod ruins the aesthetic appearance of Lanterns of Skyrim II, do not use it!
  2. wizkid34
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    ECPLW adds complex particle lights to the windows of all major cities (except Windhelm currently in WIP) , DLC2 Skaal Village, Solitude and Whiterun farmhouses. The aesthetic result mainly depends on the ENB preset used and the screenshots you can see were taken using Rudy ENB. 
    ECPLW is 100% compatible with everything.
  3. wizkid34
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    for all those who have flickering issues due to the ENB Light node this is the solution: copy/paste/replace the whole [COMPLEXPARTICLELIGHTS] section inside your enbseries.ini with the one inside the spoiler below.

    Spoiler:  
    Show
    [COMPLEXPARTICLELIGHTS]
    IgnoreWeatherSystem=true
    EnableBigRange=true
    EnableShadow=true
    ShadowQuality=1
    IntensityDawn=0.11
    IntensitySunrise=0.1
    IntensityDay=0.1
    IntensitySunset=0.3
    IntensityDusk=0.3
    IntensityNight=0.15
    IntensityInteriorDay=0.2
    IntensityInteriorNight=2.0
    CurveDawn=1.8
    CurveSunrise=1.8
    CurveDay=1.8
    CurveSunset=1.8
    CurveDusk=1.8
    CurveNight=1.8
    CurveInteriorDay=1.5
    CurveInteriorNight=1.5
    SpecularAmountDawn=1.0
    SpecularAmountSunrise=1.0
    SpecularAmountDay=1.0
    SpecularAmountSunset=1.0
    SpecularAmountDusk=1.0
    SpecularAmountNight=1.0
    SpecularAmountInteriorDay=1.0
    SpecularAmountInteriorNight=1.0
    DistanceFadeDawn=0.3
    DistanceFadeSunrise=0.3
    DistanceFadeDay=0.3
    DistanceFadeSunset=0.3
    DistanceFadeDusk=0.3
    DistanceFadeNight=0.3
    DistanceFadeInteriorDay=0.6
    DistanceFadeInteriorNight=2.0
    EnableNormalMappingShadows=true
    NormalMappingShadowsQuality=1
    SpecularPowerDawn=12.0
    SpecularPowerSunrise=12.0
    SpecularPowerDay=12.0
    SpecularPowerSunset=12.0
    SpecularPowerDusk=12.0
    SpecularPowerNight=12.0
    SpecularPowerInteriorDay=12.0
    SpecularPowerInteriorNight=12.0
    BigRangeScale=0.6
    EnableSeparateInteriorParameters=true
    BigRangeScaleInterior=1.0
  4. wizkid34
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    all patches for the old LoS II - Tamriel Master Lights.esp have been updated and sent to the respective authors so please do not ask for more information about these patches or I will be forced to close the posts section!

    thank you for your attention and above all for your understanding.
  5. wizkid34
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    Recommended mods for use in combo with Lanterns Of Skyrim II

    ***********

    Weather mods

    Obsidian Weather and Seasons
    Vivid Weathers Definitive Edition
    Climates of Tamriel

    ***********

    Lighting mods

    Enhanced Lights and FX without the exteriors addon
    Realistic Lighting Overhaul SSE without the exteriors addon
    Luminosity Lighting Overhaul - The Cathedral Concept

    ***********

    The list is anything but complete, I will gradually add other mods that work very well with LoS II
  6. Tperjha
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    Hi wizkid34, is LOS II compatible with this mod Skyrim is Luminous? I'm using Dawnfire ENB for Azurite Weathers II and I'm getting tired of patching Lux all the time and it has broken my game a couple of times because of the patches. The reason I'm asking is because Skyrim is Luminous, I guess for better word is the next gen Luminosity Lighting Overhaul - The Cathedral Concept.
    1. wizkid34
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      yes but you have to replace the main plugin with my custom version and put it before Lanterns Of Skyrim II.esm, you can put it directly in the Skyrim is Luminous installation folder but remember to move it up before the LoS II main plugin.
    2. hodory043008
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      yes but you have to replace the main plugin with my custom version and put it before Lanterns Of Skyrim II.esm, you can put it directly in the Skyrim is Luminous installation folder but remember to move it up before the LoS II main plugin.

      Hey Wizkid!  Could you maybe sticky this information?  I think there will be many people interested in getting these two mods installed and working together.  This solution made them work together like a charm for me, and I think it will prove useful for many people.
  7. Mrlemon14
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    do i need the legacy of the dragonborn patch although its for the v5 and I'm using v6?
    1. wizkid34
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      should be perfectly compatible
  8. AphroditesMuse
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    Has anyone else had an issue with this mod and crashing to desktop as soon as you get to helgen? I saw another article about this when I discovered the issue, and so I uninstalled LoSII and it solved my issue. Anyone else had this problem, and any idea if theres a fix for it? 
    1. wizkid34
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      the ctd you have is certainly not due to LoS ​​II, the mod has been working perfectly for years, try posting the crash log here so I can try to understand what it depends on
    2. AphroditesMuse
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      Thank you for the reply and help! :) I know LOSII has been ongoing for years (and always one of my go to mods), so it probably is some weird conflict. Here's the pastebin! https://pastebin.com/KL3NZwJT 
    3. illumineepanda
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      idk if youve figured it out yet but it looks like you dont have sse engine fixes which could be causing ctd, make sure you install part 1 through your mod manager and download part 2 manually, extract the zip file and copy the contents to your skyrim folder (the dlls should be right next to the launcher and skse) 
      i hope that helps? im not an expert or anything
  9. fusselline
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    Hey, quick question i do not use LOOT, so  i am wondering what is the load order?
    1. Back2friday
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      somewhere on the bottom (high priority) 

      i placed mine before water, weather, lightning and fire mods 
  10. TheBlackGhost
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    Is anyone aware of a patch or version of this file that only adds lanterns on the roads, and adds none in towns and cities? 
    1. Back2friday
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      i think you can turn it off in the mcm menu or just remove it in xedit 
  11. Back2friday
    Back2friday
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    .
  12. Linkfire111
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    It's fairly minor, but the lampposts in the Reach have really noticeable parallax warping on one of their four corners when parallax is enabled. I did notice that running ParallaxGen really minimizes the issue to the point it's barely noticeable, but I wonder if it'd be possible to fix it without needing to run PG (since PG is really only needed for complex material and PBR stuff). 
    1. Didelididelidoo
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      Yeah, I got the same issue, while its minor, becomes a little annoying after a while.
    2. Linkfire111
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      The parallax warp fix on the newest CS release masks it very well (though you can still kinda tell if you observe it carefully, knowing where it was from the start), so it doesn't bother me as much anymore. Don't know if ENB users have access to a similar fix, though. 
  13. Nocterjo
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    Any insight on an update for the lantern workers plugin to add the rest?
  14. Hammer120
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    I'm also having the issue, as said before, occasionally, where post are loading in slow or not at all and seeing lamps in mid air with no post

    any Ideas please.   
  15. Hammer120
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    I'm also having the issue, as said before, occasionally, where post are loading in slow or not at all and seeing lamps in mid air with no post

    any Ideas please.   
  16. Setaen
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    Is there a patch for this and gg markath outskirts? I tried searching everwhere but i cant find it