This page was last updated on 13 February 2021, 1:48PM
Changelogs
Version 2.11
fix a bug causing duplicate collision meshes on mesh reset due to first person skeleton
Version 2.10
rewrite head part skinning to be more robust
fix a bug with my bugfix for head parts with more than 8 bones
add "enableNPCFaceParts" config option which will disable NPC face part handling if set to false
fix a bug causing duplicate collision meshes when entering and exiting racemenu
Version 2.9
fix head skinning on NPCs using unoptimized facegen from LE
Version 2.8
fix a CTD related to npc head part skinning
Version 2.7
fix bug causing CTD when changing other head parts with a SMP hair part equipped
remove default physics files from release since they aren't very useful
Version 2.6
support BSDynamicTriShape meshes
support all skinned vertex flag combinations in BSTriShape/BSDynamicTriShape meshes
support player & NPC head part physics
Version 2.5
exiting RaceSexMenu or a loading screen will now cause SMP to reload all collision meshes, which allows RaceMenu bodymorphs to effect them
'smp reset' console command now also reloads all collision meshes; this also causes xml files for meshes to reload, effectively reloading their configuration
fix rotation clamping bug when exiting first person view
Version 2.4
add 'smp reset' console command which should reset nodes to original transforms; try using this if meshes start turning invisible
fix rotation clamping not affecting weapon nodes
fix rotation clamping causing jitter when weapons are drawn
Version 2.3
update pause detection to detect all cases of pausing; SMP will now pause during 'tfc 1' correctly
Version 2.2
re-enable creature skeletons
Version 2.1
hopefully fix some bugs introduced in 2.0
add more configuration options for rotation clamping, please read the sticky comment for more details
Version 2.0
merged into single .dll, you no longer need hdtSSEFramework to run SMP
fixed "min-fps" setting not being read properly from config
proper game pause detection; Quick Loot (and other mods that add menus but don't pause the game) should work properly now with SMP
fixed SMP transforms resetting while game is paused, models wont reset while paused anymore
fixed physics system not resetting on loading screens, fixes physics glitches that happen after loading (through doors, for example)
filter skeletons so that non-human skeletons like the Lurker aren't effected by SMP, SMP Lurker fix is no longer necessary
removed SMP rotation clamping, which causes the player character to rotate slowly while turning instead of turning instantly. fixes visual glitch where equipped weapons turn instantly but the player doesn't. IF YOU PREFER THE OLDER BEHAVIOR FOR AESTHETICS PURPOSES, there is a new config option "clampRotations" in configs.xml, set it to true to use old behavior.
Version 1.1
Fix a bug causing physics to remain active for actors in exteriors when entering an interior, and vice versa. Should fix frame drops when entering interiors.
Fix some incorrect offsets. Unknown if this has any effect on the mod or known bugs.
Version 1.0
initial release of HDT-SMP for 1.5.97
support both "." and "," as decimal seperators in configuration files