0 of 0

File information

Last updated

Original upload

Created by

JPSteel2

Uploaded by

JPSteel2

Virus scan

Safe to use

Tags for this mod

67 comments

  1. ruffymcscruffy
    ruffymcscruffy
    • member
    • 1 kudos
    Is there a more recent patch? 1.5.3 of Beyond Skyrim has some clutter that is just floating in the harbor, as well as other minor bugs.
  2. Lavalav
    Lavalav
    • member
    • 1 kudos
    Just tried on SSE(AE)V1.6.1170 with latest version of both JK and Beyond Skyrim Wares of Tamriel. This patch works perfectly.

    Thank you for creating this patch.

    Btw, my mod list has over 400 active plugins, including multiple city overhauls, follower mods, animation packs and quest mods like Bruma. This patch has not yet cause any issue on my game. I can't say for sure since I have not check it thoroughly with other tool kit. However, if you have experienced loading issues or CTD after installing this patch. I'd say it's most likely that this patch is not the culprit or at least not because this patch has major bugs.
  3. ElRuti
    ElRuti
    • supporter
    • 7 kudos
    The patch works correctly in version 170, the only thing is that the ship is a little low and there is water in the area of the ship's entrance.
  4. Dulthran
    Dulthran
    • member
    • 0 kudos
    Doesn't even let the game load to the main menu properly. Needs an update.
  5. ForgettableNobody
    ForgettableNobody
    • premium
    • 8 kudos
    Thanks so much for this mod, the description page basically sums up what I'm like. :D
    Mod seems to be working fine after checking, even with BS WoT 1.5.1.
  6. Konahrik2020
    Konahrik2020
    • member
    • 0 kudos
    doesn't work.
  7. jonado1
    jonado1
    • premium
    • 100 kudos
    Uploaded a patch for Arthmoor's Dawnstar to my patch hub: Jonado's random patches.
  8. starfis
    starfis
    • premium
    • 93 kudos
    Is it really necessary to have JK as a master? Looks like you've only moved the ship and removed the pier? It seems like it could help with the collision with EtaC. Although it may make it worse too.
    1. PierreDespereaux
      PierreDespereaux
      • premium
      • 911 kudos
      I was just about to ask this. I don't use any city mods but I just like this location better for the ship in general. The default position was fine but it just felt too tucked away.
    2. JPSteel2
      JPSteel2
      • premium
      • 2,610 kudos
      JK's needs to be a master because I also edited the navmesh. Otherwise it would conflict, and navmesh issues are known to cause CTDs rather easily
    3. PierreDespereaux
      PierreDespereaux
      • premium
      • 911 kudos
      Ah yeah, that makes perfect sense. Thanks for the patch :)
    4. Ethdhelwen
      Ethdhelwen
      • member
      • 2 kudos
      Ah, would this be why the ship doesn't change position when I have it installed alongside 'Minor Cities Dawnstar' instead of JK's Dawnstar - its looking to interact with JK's mod, which in my case isn't there?
  9. Fear2288
    Fear2288
    • member
    • 4 kudos
    I'm still getting a number of issues with this patch...

    Floating barrels and boxes, as well as the ferryman's campfire being under the dock (and still burning) and his tent clipping through the dock.
  10. MangaBottle
    MangaBottle
    • member
    • 4 kudos
    There are a few clipping issues when using this with Arthmoor's Dawnstar, that actually makes it a little difficult to get on the boat -- is it possible for you to create an additional patch for this?
    1. RelaxItsOk
      RelaxItsOk
      • premium
      • 59 kudos
      +1
    2. Shadowstalkers
      Shadowstalkers
      • member
      • 6 kudos
      +2 :)
    3. RevontuletCXVII
      RevontuletCXVII
      • premium
      • 8 kudos
      If you're still watching this, I strongly suggest using JK's mod over Arthmoor's. The quality is much better, and unlike Arthmoor, jkrojmal doesn't act overentitled.
    4. inverttheyaxis
      inverttheyaxis
      • premium
      • 0 kudos
      +3