------------------ READ FULLY BEFORE POSTING ------------------
For details on what patches are available, visit the CC Master Patch List. The sheet also has links to the Nexus pages for any mods with additional synergy/addon patches.
Due to the sheer amount of change, V5.x.x REQUIRES a new game, you CANNOT update from v4.2.0 or earlier on an existing playthrough.
Remember: If you are happy with your current playthrough, you DO NOT need to update, simply update this mod the next time you start a new game instead.
While patches created here are technically endorsed, support is not offered by the Legacy team themselves, for matters of support either leave a comment here, ping me (Jelidity) in the Legacy of the Dragonborn Discord's support channel or send me a DM in discord.
While the main Legacy patches require you to sort out mod conflicts between supported mods yourself, I am happy to provide synergy patches between CC content and other supported Legacy mods where appropriate. If you find any duplicated items between Legacy mods and CC stuff, please let me know and I will endeavor to provide some sort of patch if deemed necessary.
NOTE: No patches will be provided for mods by HeiroftheSeptims and in respect of their views on Creation Club content, do not ask for them. They will not be accepted if submitted. If you have the mods for Ruin's Edge or Staff of Sheogorath, the CC patch will not be installable in the FOMOD.
For Icecreamassassin's thoughts on the Creation Club and why this page was initially created, see the articles tab.
If you are finding that you are getting artifacts with "CC Replaced" in their name, you have some sort of installation error or some kind of compatibility problem.
With 5.2.0 and up, the patches have had BASH tags added that should prevent your bashed patch from incorrectly causing a fault when you rebuild it, however, in earlier versions you will need to manually remove the corresponding levelled lists from your bashed patch in SSEEdit (Look for levelled lists with names "DBM_CC_xxxxxxxxxx").
While the majority of the patches included in the FOMOD are completely normal, patches marked as "(CC Disabled)" require that you have NOTHING ELSE installed that depends on those creations. No unofficial patches, no stat adjustments, nothing. This is simply because the models from the creation are used to replace those from another mod and absolutely everything else from the creation has been wiped out meaning you will get errors should you ignore this warning.
No support will be offered if this rule is not followed.
The patches in question are:
Sunder & Wraithguard (CC) + Tools of Kagrenac (Mod)
Gray Cowl Returns! (CC) + The Gray Cowl of Nocturnal (Mod)
IMPORTANT NOTE: if you are experiencing CTDs, please ensure you sort you load order correctly, all logs I have received since putting out the perfect roe fix have been because the fishing addons are being loaded *before* the main fishing patch.
IMPORTANT NOTE 2: If you are running a lot of patches, it is highly recommended that you install Engine Fixes. By default Skyrim can only open 512 files at a time, this raises the limit quite a bit. Symptoms of this issue include the "False Save Corruption" bug, crashing to desktop and/or infinite loading on startup.
I'm getting an odd bug where looting the assassin in Dragonsreach for the Bow of Obfuscation gives my character the invisibility "tag", leading to NPCs giving the usual responses ("where are you?"), dialogue options ("Boo!"), and returning a false positive to anything that checks if the player is invisible. I don't even need to equip the bow for this effect to take effect. Never equipping the bow and stashing it into a container ASAP does not remove the effect. The player model is still perfectly visible in 3rd-person camera, and if I use the bow, the invisibility effect on the player model works exactly as described/expected, however the "tag" is never removed. Invisibility does not show up in my current magic effects (unless I actually use the bow). Saving and reloading also has no effect. Removing and donning all my armour has no effect. Essentially, the game thinks my character is permanently invisible from then on no matter what I do, including turning invisible and visible. While this might be wildly overpowered, I'm not looking for a bugged playthrough. SSEEdit shows this as the only thing modifying the weapon in question, so I'm asking here first how this might be happening and how to avoid this effect short of simply never finishing the quest and obtaining the weapon.
I'm having a small issue. Vortex is giving me a Missing Masters error requiring dbm_cc_graycowlreturnspatchv2 for Curator's Companion, but no matter how many times I reinstall this mod, it doesn't give me that patch. Any help would be greatly appreciated, thanks!
How do I get the Pet Displays activated? As in, I unlocked the spider cage (That's as far as I got in the Pets CC), but I looked at the checklist and the display is not active. So what am I supposed to do to get the display up?
Did you actually tell it to follow you? If you have, try entering the Hall of Wonders, sometimes displays that are quest based don't update until you enter the room. The same is true for Dragonborn Hall.
Sunder & Wraithguard (CC) + Tools of Kagrenac (Mod)
Gray Cowl Returns! (CC) + The Gray Cowl of Nocturnal (Mod)
So the quests for the CC versions are wiped too? It doesn't make sense (logically) to have two versions of the Gray Cowl, but there are two different display areas for the artifacts, as they come from very different quests, so would it be possible to have both versions?
I am running into two issues with the Hall of Wonders: 1) The brawler's glove display case across from the backpacks display is missing the shelf, so the gloves display in mid air 2) The side room for Extravagant Robes is missing the floor.
The weird thing is that the it's only one glove case that's missing; the others are all there. That means that it's a problem with the instance, not the model. I've been assuming that that specific case has an enable parent, but I haven't broken open the creation kit to check.
The missing floor is probably a texture problem, but it looks like some other people have had that one show up.
* I disabled all my LotD mods, and reinstalled them. The problems persist.
Glove Display Research: * In the Creation Kit, comparing the properly-showing Glove Display to the one next to it which is not there, the working one has an Enable Parent of HOWUX (Initially-Enabled, no Enable Parent) and the not-working is HOWUY (Initially-Disabled, enable Parent HOWUW). HOWUW (Initially-Disabled, no Enable Parent) seems to control the glove display at the other end of the room, which is showing up fine. That means that the problem lies with HOWUY childs off of HOWUW. This is more likely linked to an engine problem manifesting on my computer than something wrong with the mod.
Tribunal Display Research (in progress): * In game, I don't see the brown wood floor at all, just a thin lip of stone flooring right by the doorway which is part of the wall tile. Comparing that to what's in the creation kit, the 2x2 raised wood floor tiles are what's missing, along with the stairs leading up to them. * I disabled all the Hall of Wonders ESPs except the Hall of Wonders base, and used console TCL to clip through the wall; the floor for the Ghosts of the Tribunal room was there. * Adding the GotT ESP, the floor disappeared as soon as the wall separating that room from the main room disappeared. I didn't see any Enable Parenting attached to the floor tiles that'd explain that disappearance.
Yeah... the Enable Parent thing is definitely not anything wrong with your mod. Somehow, my local system isn't reading that properly. I'm inclined to believe that the Ghosts display room is related, which also probably means it's on my end.
I broke open the Ghosts of the Tribunal display now, and see that it actually changes the floor from the default wooden one. That explains everything I'm seeing. It looks like all the GotT room changes are linked to an Xmarker, and something is preventing that Xmarker from enabling, or the chain enablement. That looks to be quite similar to what was causing my Gauntlets and Fists displays from not appearing.
In both cases, it's more likely to be caused by a display or resources limit on my machine than a flaw in the mod.
No, I haven't. My suspicion is that there's a limit to the number of Enable/Disable effects that can trigger within a short period of time. I've just been playing with the lack-of-floor in the Tribunal room and disabled the patches for Crossbows and Fists of Fury.
it's so strange since all the assets are loaded in and can be interacted with, I got into the rooms, but I can't get rid of the walls blocking me off for some reason either, I'm going to keep messing with it and hopefully find something that will fix it and if I do Ill post it here!
I'm having a problem where the LODB creation club patches aren't recognizing that the Extended cut of Saints and seducers is installed when it in fact is installed and activated. Anyway to get this fixed?
1614 comments
For details on what patches are available, visit the CC Master Patch List. The sheet also has links to the Nexus pages for any mods with additional synergy/addon patches.
Due to the sheer amount of change, V5.x.x REQUIRES a new game, you CANNOT update from v4.2.0 or earlier on an existing playthrough.
Remember: If you are happy with your current playthrough, you DO NOT need to update, simply update this mod the next time you start a new game instead.
While patches created here are technically endorsed, support is not offered by the Legacy team themselves, for matters of support either leave a comment here, ping me (Jelidity) in the Legacy of the Dragonborn Discord's support channel or send me a DM in discord.
While the main Legacy patches require you to sort out mod conflicts between supported mods yourself, I am happy to provide synergy patches between CC content and other supported Legacy mods where appropriate. If you find any duplicated items between Legacy mods and CC stuff, please let me know and I will endeavor to provide some sort of patch if deemed necessary.
NOTE: No patches will be provided for mods by HeiroftheSeptims and in respect of their views on Creation Club content, do not ask for them. They will not be accepted if submitted. If you have the mods for Ruin's Edge or Staff of Sheogorath, the CC patch will not be installable in the FOMOD.
For Icecreamassassin's thoughts on the Creation Club and why this page was initially created, see the articles tab.
If you are finding that you are getting artifacts with "CC Replaced" in their name, you have some sort of installation error or some kind of compatibility problem.
With 5.2.0 and up, the patches have had BASH tags added that should prevent your bashed patch from incorrectly causing a fault when you rebuild it, however, in earlier versions you will need to manually remove the corresponding levelled lists from your bashed patch in SSEEdit (Look for levelled lists with names "DBM_CC_xxxxxxxxxx").
While the majority of the patches included in the FOMOD are completely normal, patches marked as "(CC Disabled)" require that you have NOTHING ELSE installed that depends on those creations. No unofficial patches, no stat adjustments, nothing. This is simply because the models from the creation are used to replace those from another mod and absolutely everything else from the creation has been wiped out meaning you will get errors should you ignore this warning.
No support will be offered if this rule is not followed.
The patches in question are:
So the quests for the CC versions are wiped too? It doesn't make sense (logically) to have two versions of the Gray Cowl, but there are two
different display areas for the artifacts, as they come from very different quests, so would it be possible to have both versions?
What about updating from 5.2.1 to a 6xx version? I suppose this does require a new game, too?!
Thank you for your time and work!
1) The brawler's glove display case across from the backpacks display is missing the shelf, so the gloves display in mid air
2) The side room for Extravagant Robes is missing the floor.
The missing floor is probably a texture problem, but it looks like some other people have had that one show up.
Glove Display Research:
* In the Creation Kit, comparing the properly-showing Glove Display to the one next to it which is not there, the working one has an Enable Parent of HOWUX (Initially-Enabled, no Enable Parent) and the not-working is HOWUY (Initially-Disabled, enable Parent HOWUW). HOWUW (Initially-Disabled, no Enable Parent) seems to control the glove display at the other end of the room, which is showing up fine. That means that the problem lies with HOWUY childs off of HOWUW. This is more likely linked to an engine problem manifesting on my computer than something wrong with the mod.
Tribunal Display Research (in progress):
* In game, I don't see the brown wood floor at all, just a thin lip of stone flooring right by the doorway which is part of the wall tile. Comparing that to what's in the creation kit, the 2x2 raised wood floor tiles are what's missing, along with the stairs leading up to them.
* I disabled all the Hall of Wonders ESPs except the Hall of Wonders base, and used console TCL to clip through the wall; the floor for the Ghosts of the Tribunal room was there.
* Adding the GotT ESP, the floor disappeared as soon as the wall separating that room from the main room disappeared. I didn't see any Enable Parenting attached to the floor tiles that'd explain that disappearance.
In both cases, it's more likely to be caused by a display or resources limit on my machine than a flaw in the mod.