This page was last updated on 21 June 2020, 8:30PM
Changelogs
Version 1.0
Serpents Version 1.0 - Uploaded to Nexus Serpents Version 1.1 - Removed the MagicNoReanimate keyword from the serpents Serpents Version 1.2 - Improved loot. Snake bite balance changes. Experimental - Snakes can cast shadows and leave their blood on the player's weapons. Serpents Version 1.3 - Added the VendorItemPoison keyword to Snake Venom
Snowrays Version 1.0 - Uploaded to Nexus Snowrays V 1.1 - Removed the unused patrol markers.
Watchers Version 1.0 - Uploaded to Nexus Watchers Version 1.1 - Removed all instances of the Staff of the Observer from the mod due to Seekers not having a vanilla counterpart. Watchers Version 1.2 - Removed instances of this mod adding items to cultists' templates loot. Not even sure how that happened; Fixed the health of some cultists that this mod changed for some reason (seriously, what the bloody hell happened?) Watchers summoned by enemies no longer level between 21 and 42 (the difference between the weakest and strongest Seekers that can be summoned to fight you) but now have been split between level 21 Watchers and level 42 High Watchers. The Watchers you encounter naturally still level between 21 and 42.The ability to summon Watchers and High Watchers has been added to enemies that I missed before. Watchers Version 1.3 - Forwarded USSEP changes to the Conjure Watcher spells.