Thank you to everyone who has downloaded and enjoyed my mods over the years. It's amazing to see so many people enjoying the content I create.
I no longer intend to provide updates to any of my existing mods and focus some time on new projects. I will be keeping the bug reports tab available for reporting issues and offering solutions to anyone else that may encounter similar issues.
Here and there, you may find me replying to some comments but certainly not all.
You are free to create alternative versions of my mods, patches or translations so long as I and others included in the original mod's development are clearly credited for their work.
I created a patch to allow both Millwater Retreat v2.2 and Blue Creek Estate v1.1 to work together. Blue Creek is only a little further up from Millwater so trying to load in without patching will have water raised up and flooding out part of Millwater Retreat. Blue Creek adds more trees and flora around the area so I had to delete trees blocking the path and flora/bushes floating in the water. Took me a good 2 hours or so to edit this. This is for MillWater Retreat version 2.2 only, replace the esp file with mine. You still need the bsa from the original mod this just patches the esp file. Navmesh was left alone just copied over the navmesh from the Millwater area to Blue Creek esp. Load order is Bluecreek Estate then MillWater Retreat after it (so that MillWater loads last). Had to come up with a creative solution to keep a certain thing from floating away which is part of Blue Creek mod. You will know it when you see it. You MUST NOT be in the area before you install the patch. So travel far away somewhere like The Reach, Markarth or Solitude save your game there. Then install both files when asked to overwrite say yes.
Again Load Order is Bluecreek Estate MillWater Retreat
File link : https://mega.nz/file/12Y2gZ7A#dJJKt_mm_lN56qg93X6jk2CAEoZfZYL604qxBxQMHdc
The BlueCreek Estate already has the updated Navmesh file in it. I just watched a few tutorials on SSE CK so I will end up patching various other locations for other mods in the future. If Dark wants to upload this under optional section of his page thats cool to.
So, looks like there is a terrain issue when trying to use this with the mod: Winterstone Castle SE https://www.nexusmods.com/skyrimspecialedition/mods/2760
Anyone have this happen? It wasnt like this before building everything. *update* I no longer think its related to this mod. This is now also happening in Dragon Bridge. --- Update 2 --- It MAY be related to Skyland Landscapes Complex Parallax, as the issue was no longer present after removing that mod. I went indoors, saved and quit, removed SLCP then loaded the indoor save. No idea if this is ACTUALLY the issue and fix or if it was the quit and load that fixed it, or if the fix is temporary.
Could anyone tell me if the NPC labourers are immortal? I mean, I got a ton of extra enemy spawns in my modlist (Sands of Time, OBIS Bandits, etc) and there is no way I'd be able to stand still for 5 minutes in that mill without being approached by a random patrol. Thing is: I can take care of myself. ;) How about the labourers?
305 comments
Thank you to everyone who has downloaded and enjoyed my mods over the years. It's amazing to see so many people enjoying the content I create.
I no longer intend to provide updates to any of my existing mods and focus some time on new projects. I will be keeping the bug reports tab available for reporting issues and offering solutions to anyone else that may encounter similar issues.
Here and there, you may find me replying to some comments but certainly not all.
You are free to create alternative versions of my mods, patches or translations so long as I and others included in the original mod's development are clearly credited for their work.
Again Load Order is
Bluecreek Estate
MillWater Retreat
File link : https://mega.nz/file/12Y2gZ7A#dJJKt_mm_lN56qg93X6jk2CAEoZfZYL604qxBxQMHdc
The BlueCreek Estate already has the updated Navmesh file in it. I just watched a few tutorials on SSE CK so I will end up patching various other locations for other mods in the future.
If Dark wants to upload this under optional section of his page thats cool to.
Hopefully someone can make a patch in the future.
Who builds a lumber mill right across from ANOTHER lumber mill. -.-
does anyone know if this is compatible?
Thanks,
Just wondering, is there any way to boat from Lakeview Manor to Millwater?