1087 comments

  1. SolidMalchezzar
    SolidMalchezzar
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    • 5 kudos
    Granted I'm still using version 2.0.6 that I had from a while back (because I'm still on 1.5.97), but like others have reported after cleaning up the courtyard, the door stays rubble, so it doesn't connect back to the main hall.  Is there any known fix for this? Any console commands I can run?
  2. Paulixs
    Paulixs
    • member
    • 6 kudos
    issues where followers gettin stuck at the door in undercroft, like they cant open the door from the inside ...
  3. BeatlesFan02
    BeatlesFan02
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    • 2 kudos
    @Arthmoor Hello there. Are there any specific changes in USSEP 4.3.2+ and Skyrim 1.6.1130+ itself that would prevent Castle Volkihar Rebuilt from being played on SSE 1.5.97, aside from the four free Creation Club DLCs as master files? I'm not asking for a previous version of the CVR mod, I'm wondering what the differences would be out of curiosity.
  4. Paulixs
    Paulixs
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    • 6 kudos
    ya oh no shame! been using this one for years, latest doesnt seen to work with 1.5.97.  this is one of those mods where an entire town and population can be fit into this place, always surprised how little other modders touch this, has so much potential! And Valerica, she should be OP companion and builds n improves her mansion area and repopulates of course ...
  5. MistressWolf
    MistressWolf
    • member
    • 1 kudos
    Having an issue where I went with the Dawnguard but still have the Molag Bal shrine in the main hall and have both the Molag Bal and Dibella at the same time.

    Also love the mod but I wish the bedroom part was larger as when compared to everything else it feels like it was shoved into a storage room and not a majestic bedroom for the owner of a castle.

    Would also be nice to have a choice as to who you want in the castle regardless of which side your on as even though I sided with Dawnguard I dont want them living in my castle since I am a vampire...  Maybe Dwemer constructs as a third choice, especially with how much Serena is festinated with them when using the Serena Dialog Overhaul.
    1. Bebesop
      Bebesop
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      • 0 kudos
      I have the same issue, once i cleaned all the rubbish, its a merge of Mara and Molag Bal in the cathedral. Its not pretty XD
      Ive tried disableling, nothing. Tried markfordelete, save and load, still there.
      Playing AE version now, was on SE before with same issue.
  6. Geralt1977
    Geralt1977
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    • 10 kudos
    I read the description, but am I correct in understanding that the latest Ver does not work with the unofficial Skyrim Special Edition patch 4.3.2 or earlier?
    1. Glanzer
      Glanzer
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      • 254 kudos
      It doesn't work with pre-AE content  because it now requires several ccb* plugins as masters which only come with AE. Too bad because it means I can't upgrade because I'm still on 1.5.97.
    2. Arthmoor
      Arthmoor
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      • 7,772 kudos
      Don't spread misinformation. This mod doesn't require a single thing from the AE Upgrade DLC. It only requires the base SSE 1.6 game distribution.
    3. Geralt1977
      Geralt1977
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      • 10 kudos
      Either way, you say it doesn't work with SE 1.5.97. Shame.
    4. XarisZ
      XarisZ
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      • 20 kudos
      IT doesnt work if u use the best of both world patch?
    5. jimbowlby
      jimbowlby
      • premium
      • 1 kudos
      be that as it may it's not working for me and i'm disappointed because i like the mod , had the old version before my game updated and i updated the mod  , game is version i.6. something , found my problem i had the door fix installed also have the mara molag baal problem and the back of the castle doesn't clean up like it used to
    6. ssavfd
      ssavfd
      • member
      • 0 kudos
      I'm looking at the ESP now and it lists a few CC mods as masters. Fishing, Curios, survival, and a few others but I don't know what they are. I think it's because the version of USSEP is for AE since it also lists them as masters. I assume that's why they're claiming it has those dependencies. 
  7. MyrandaMiller91
    MyrandaMiller91
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    • 1 kudos
    So I'm sure this is a load order issue somewhere. But I see the rubble piles, and they have the activator. However, when I click on them, they do nothing. I've tried having a pickaxe in my hand, just in my inventory, equipped but not in hand, etc., and it doesn't seem to matter. Do you have any ideas as to what might be causing an issue?

    Yes, I use LOOT.

    Here's my LO:
    (I'm sorry I don't know how to spoiler)

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    254 FE  b4 Bruma Misc Fixes.esp
    254 FE  b5 BSCause Ayleid Loot Overhaul.esp
    254 FE  b6 Bruma - Survival Mode Fixes.esp
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    143 8f     Hearthfire Materials.esp
    254 FE  c8 Fishing from a Barrel - CC Fish Barrels.esp
    144 90     TTR_Oghma_Infinium_A_Training_Station.esp
    145 91     Immersive Citizens - AI Overhaul.esp
    146 92     CFTO.esp
    147 93     Eli_RiverwoodShack.esp
    254 FE  c9 Vuoksi Extended.esp
    148 94     CFTO - Arthmoor Danwstar Patch.esp
    254 FE  ca CFTO bittercup fix.esp
    149 95     Blackthorn Manor - CFTO Patch.esp
    254 FE  cb CFTO - The Great City of Solitude Patch.esp
    150 96     CFTO + GHP.esp
    254 FE  cc Blackthorn Manor - CFTO Prebuilt Patch.esp
    254 FE  cd CFTO - Higher Travel Costs x2.esp
    254 FE  ce CFTO Tel Mithryn Integration Static Boat.esp
    254 FE  cf CFTO - Misc fix.esp
    254 FE  d0 At Your Own Pace - Main Quest.esp
    254 FE  d1 At Your Own Pace - Thieves Guild.esp
    254 FE  d2 At Your Own Pace - Companions.esp
    254 FE  d3 At Your Own Pace - College of Winterhold.esp
    151 97     Fall of Granite Hill.esp
    152 98     CFTO - Immersive Citizens Patch.esp
    153 99     Whistling Mine.esp
    154 9a     Sanctuary Reborn.esp
    254 FE  d4 At Your Own Pace - Dawnguard.esp
    155 9b     Brynjolf has Time.esp
    254 FE  d5 SmartNoMoreStupidDog.esp
    156 9c     NoDogsAreStupid.esp
    254 FE  d6 TGC - CTFO Patch - Dawnstar - CFTOs Harlaug.esp
    157 9d     The Great City of Morthal - CFTO Patch.esp
    254 FE  d7 CFTO_fix.esp
    158 9e     Provincial Courier Service.esp
    254 FE  d8 TGC Winterhold - Immersive Citizens patch.esp
    159 9f     The Great City of Falkreath - CFTO Patch.esp
    160 a0     CustomDogFollower.esp
    254 FE  d9 Landscape For Grass Mods -Immersive Citizens PATCH.esp
    254 FE  da Great City of Dragon Bridge - CFTO Integration.esp
    161 a1     Carriage Stops - Vuoksi.esp
    254 FE  db Landscape and Water Fixes - Immersive Citizens.esp
    254 FE  dc Great Town of Ivarstead - CFTO Tweak Static.esp
    162 a2     ossumpossumWINDHELMBRIDGESEAMFIX.esp
    254 FE  dd At Your own Pace College of Winterhold - Cutting Room Floor Patch.esp
    254 FE  de At Your Own Pace - Dark Brotherhood.esp
    254 FE  df Survival Mode Tweak - No Carry Weight Modifier.esp
    254 FE  e0 AYOP TG - The Great Town of Karthwasten Patch.esp
    254 FE  e1 AYOP TG - The Great Town of Shor's Stone Patch.esp
    254 FE  e2 AYOP TG - The Great Village of Mixwater Mill Patch.esp
    254 FE  e3 Great Town of Ivarstead - AYOP TG patch.esp
    254 FE  e4 At You Own Pace - A Blade in the Dark Fix.esp
    254 FE  e5 TGC Winterhold - AYOP TG Patch.esp
    254 FE  e6 At Your Own Pace - Inigo Patch.esp
    254 FE  e7 At Your Own Pace - Misc.esp
    163 a3     CompleteSkyforgeWeaponSet.esp
    254 FE  e8 Nightingale Blade Dagger.esp
    254 FE  e9 SR - ICAIO patch.esp
    254 FE  ea SR - Tweaks.esp
    254 FE  eb SR - USSEP patch.esp
    254 FE  ec Shadowmere - Return to Sanctuary.esp
    164 a4     unleveled_items.esp
    165 a5     dbrewards.esp
    254 FE  ed The Great City of Falkreath ICAO Patch.esp
    254 FE  ee Landscape For Grass Mods -Provincial Courier PATCH.esp
    254 FE  ef Hunters Not Bandits.esp
    166 a6     RealisticWaterTwo.esp
    254 FE  f0 Great Town of Ivarstead - RW2 Patch.esp
    254 FE  f1 Defeat the Dragon Cult.esp
    254 FE  f2 incognito.esp
    254 FE  f3 World Eater's Influence.esp
    254 FE  f4 Survival Override System.esp
    254 FE  f5 ImmersiveMiraakDifficulty.esp
    254 FE  f6 RealisticWaterTwo - Beyond Skyrim Bruma.esp
    254 FE  f7 Krow's Starter Clothing - Tavern Clothes and Lace-Up Boots.esp
    254 FE  f8 RealisticWaterTwo - Alt Volcanic Watercolor.esp
    254 FE  f9 RealisticWaterTwo - Myrwatch Patch.esp
  8. rohanbenpuri
    rohanbenpuri
    • member
    • 15 kudos
    Any chance of a release for pre AE users pls
    1. Arthmoor
      Arthmoor
      • premium
      • 7,772 kudos
      There's no need. "AE" is a marketing label for the package that contains both the base game and the 70 other DLCs that were part of the Creation Club.

      This mod does not require any of those extra DLCs, only the base game content that ships with 1.6.x.
    2. rohanbenpuri
      rohanbenpuri
      • member
      • 15 kudos
      ah thanks for your reply, im on 1.597 so the mod isn't working for me, do you have an older file version that work work for pre 1.6 users please?
    3. Arthmoor
      Arthmoor
      • premium
      • 7,772 kudos
      I do not. You need to update your game.
  9. ccnation
    ccnation
    • supporter
    • 0 kudos
    I know its most likely been requested to make a compatibility patch with jks volkihar but I honest dont think full compatibility would be possible however could a separate file be created that only includes the restoration of the towers and the ruins as those areas are left untouched by jk due to him not seeing the potential in those areas
    1. DarkUrgeDiaries
      DarkUrgeDiaries
      • premium
      • 64 kudos
      Seconding this, I'd give anything for a version compatible with JK's volkihar! 
    2. mattbash556
      mattbash556
      • member
      • 0 kudos
      +1
    3. Sieges
      Sieges
      • member
      • 0 kudos
      +1
    4. gorypwincess
      gorypwincess
      • member
      • 0 kudos
      +1
  10. wolfoftheflames
    wolfoftheflames
    • supporter
    • 0 kudos
    So is this mod not compatible with skyrim vr. I cant seam to get it to work with the vr version of the game