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0xC0000005

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0xC0000005

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190 comments

  1. LifeisaDragon
    LifeisaDragon
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    Unless I'm missing something obvious, I don't think this works for burned notes (notes using the "HighPolyNoteBurned" inventory art). I could only get a burned note to show up as a note by changing its inventory art. 
    1. 0xC0000005
      0xC0000005
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      What is the name of that model file? I am not seeing HighPolyNoteBurned in the game's model files.
  2. mooit
    mooit
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    Hi 0xC0000005

    Is this working on 1.6.1170?

    THANKS
    1. 0xC0000005
      0xC0000005
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      Version 1.2.6 is built for SKSE64 2.2.X and uses Address Library, so it should continue to work with any SKSE64 2.2.X updates.
    2. mooit
      mooit
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      Hi 0xC0000005

      Ok thanks!
  3. mkoolins
    mkoolins
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    Is this modification still needed with the latest special edition version as of august 2024?
    1. CTgreen
      CTgreen
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      No.  I wondered the same, and disabled it from my testing load order. 
      Nothing changed, icons seem correct on things like recipes and notes.  This mod no longer appears necessary.

      Yep!  I was wrong, apparently; disabling the fix on a save that already had it applied was a stupid test, and I'm a certified dumb.
      On a fresh game install and nothing but SKSE and SkyUI, without this mod you'll still see the incorrect icon on Notes.
      One more annoying little thing that needs to stay in the load order for now!  :P
    2. Starenkenzz
      Starenkenzz
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      Yes.
    3. VulcanTourist
      VulcanTourist
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      The SKSE team has failed to incorporate this in two years' time?  Were they even made aware of it?
    4. 0xC0000005
      0xC0000005
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      I don't know if the SKSE team is aware of this mod. SKSE provides hooks for other mods, but I don't think it includes patches for changes in the engine behavior between LE and SSE/AE. The details of that engine change are on the mod's description page.

      The same issue can appear on LE if the mod developer fails to mark the book/note/letter with the correct flag when creating the item. I also created a TES5Edit script to fix that.
    5. Isewein
      Isewein
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      The naming pattern of all these versions is so confusing. SKSE is a mod, but could also be read as Skyrim Special Edition. Then this mod is for the Anniversary edition, but I presume still works on SE 1.6.1179 without the anniversary upgrade?
    6. 0xC0000005
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      It should. As far as I know, the executable is the same for SSE and AE.
    7. GustavBuh
      GustavBuh
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      Yes. Happy new Year!
  4. ke600911
    ke600911
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    Hello,I came across this mod while browsing and I have to say, such a small part can do so much.
    Really great.
    Is there - I've been looking for a really long time but didn't find anything about it - no LE version of it?
    And yess, I know ... ok ..... LE is old LE is unstable - but no !!
    LE works perfectly if you install it properly.
    Thanks to Sinitar Gaming, my LE is almost 100% stable; with tons of mods .And by the way, thanks to every modder who converts SE to LE.
    1. 0xC0000005
      0xC0000005
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      For LE I wrote a TES5Edit patcher script: https://www.nexusmods.com/skyrim/mods/99306

      The SE version has a SKSE plugin because Bethesda removed support for the value that tells SkyUI if the item is a note or a book.
    2. ke600911
      ke600911
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      OH, nice to hear.  I will try it out ..
      In LE it is other named, so I did not find it.
      ;-)
      Thank you.
    3. Timospass
      Timospass
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      Bro Sinitar Gaming makes the worst tutorials. Nobody in the modding community takes him seriously.
    4. ke600911
      ke600911
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      I don't know what your experiences with Sinitar are or whether you have other reasons for your comment.
      I can only say that I built the base game exactly according to his instructions!!! at least at the beginning, fixes, patches etc.
      And I can only say that with hundreds of mods (esp merged etc.) I have a 100% stable game, no crashes.
      His tips and presentations for choosing enb`s or whatever is an excellent overview. He never said: you must...  you have, ... just look and choose.A tutorial in my native language was too slalvic for me and ultimately not stable. My experience.
      But thanks for your opinion anyway, that's what the community is for.
    5. web02php
      web02php
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      lol Sinistar is one of the worst modder so far, I guess time will make people forget what happened
    6. glacialmind101
      glacialmind101
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      I've personally noticed issues with his mod recommendations also.  I am very careful about checking bug reports and comments for stability concerns and Sinitar has heartily endorsed mods with huge bug report columns that are reflecting actual instability and not just user errors.  I still watch him, but I make a point to leave a dislike when he does this.  If you are going to curate mods then you need to take their stability into account.  There are probably lots of noob modders with broken games thanks to his videos.
    7. ZonaryQuasar
      ZonaryQuasar
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      @glacialmind101 The post is a bit old but I just want to say that in many cases, bug count here on nexus doesn't actually reflect is a mod is stable or no. Many people don't know how to mod correctly, creating bug reports that were only created because of their own mistakes (for example installing two incompatible mods and then complaining is not working). When I first started modding Skyrim back in 2016, I did this as well and would not download any mods with reported bugs, but now I know of many amazing mods with high bug counts.
    8. glacialmind101
      glacialmind101
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      @ZonaryQuasar From my post...
      'bug report columns that are reflecting actual instability and not just user errors'
      We all know that people mess up and misidentify a user error as a bug.  This is no great revelation to anyone.  That being said, where there is smoke, there is fire and typically mods which have massive bug reports and are not particularly complicated to install, do have some kind of issue that is driving those reports.  It's always easy to crap on the users on any given platform because they have the least power, but I have literally lost count of how many times random users in posts or bug reports have salvaged my load order.
  5. RPGryphus
    RPGryphus
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    This mod doesn't work. Tested on my actual playthrough and on a new game.
  6. jascardoryjan
    jascardoryjan
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    Is this compatible with the 1.6.1179.08 version from GOG?
    1. 0xC0000005
      0xC0000005
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      The SKSE64 2.2.X download should work with that version, provided that you have the appropriate version of Address Library.
  7. AlexintheVerse
    AlexintheVerse
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    Need an update for new Sky version, please n thanks
    1. 0xC0000005
      0xC0000005
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      The SKSE64 2.2.X download should work with that version, provided that you have the appropriate version of Address Library. I have not
      tested it, but from the comments on other mods that use Address Library it sounds like it does work.
    2. AlexintheVerse
      AlexintheVerse
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      okay thanks!
  8. AstroGazer
    AstroGazer
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    does this mod still work ok with the changes to Address Library format for Beths changes done in 1.6.1130 update
    1. 0xC0000005
      0xC0000005
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      The SKSE64 2.2.X download should work with that version, provided that you have the appropriate version of Address Library. I have not tested it, but from the comments on other mods that use Address Library it sounds like it does work.
  9. McLead
    McLead
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    Will his mod be getting an update soon after the break of the 1.6.629 AE update?
    1. 0xC0000005
      0xC0000005
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      SKSE64 version 2.2.0 has some plugin API changes that require an update to CommonLibSSE.
    2. F3nix66d
      F3nix66d
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      plugin FixNotesForSkyUI.dll (00000001 FixNotesForSkyUI 01020050) disabled, only compatible with versions earlier than 1.6.629 0 (handle 0)
    3. 0xC0000005
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      Released version 1.2.6, which supports SKSE64 version 2.2.X.
    4. Vlad254
      Vlad254
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      I take it that includes 1.6.640
    5. 0xC0000005
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      Yes, it should.
    6. Yalkin33
      Yalkin33
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      What about 1.6.659? (gog version)
    7. 0xC0000005
      0xC0000005
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      It may work with the GOG version when using the latest version of Address Library.
    8. TikiPrime
      TikiPrime
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      Can confirm that SKSE loads the plugin successfully on the GoG version with Address Library.
    9. AlchemicaMateria
      AlchemicaMateria
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      Does this work for 1.6.353? The latest version is giving me an dll error. Which version are actually supported?

      Edit: There is a version (1.2.5) in the old files that works for 1.6.353. It might be worthwhile to put this as an optional file rather than an old file. This is probably more suited to be there than the numerous files for versions older than 1.5.97
    10. 0xC0000005
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      I added version 1.2.5 back into the main files.

      The pre-1.5.97 versions in the optional files are ones that users requested, for all of those files I only recompiled the version 1.5.97 source code with the appropriate SKSE64 build.
  10. litlesmall
    litlesmall
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    Any way to make a patch for QuickLoot EE
    1. 0xC0000005
      0xC0000005
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      You would have to ask the author of that mod.
      I looked through the code on GitHub, but I could not tell how it was setting the note icon.