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  1. lanastara
    lanastara
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    Hi,

    since uninstallation of my mod seems to be a bigger problem than I ever anticipated I'm currently looking into adding a feature to the mod to backup the original files that got replaced so they can be restored more easily.

    I'm not 100% sure how I want to implement this tho or what users would prefer.

    The two options I thought of are:
    1. on every launch create a backup of all the files that got replaced this time in a separate directory
    advantage: guaranteed not to lose any files.
    disadvantage: might fill up hard drives after a while
    2. backup files that would be replaced and don't have a backup yet this should keep the original state before my mod ever ran.
    advantage: less space requirement on harddrive and it wouldn't require additional space each run
    disadvantage: if someone manually changes files after a backup was created (for example by installing uninstalling other mods) those changed would be lost

    Which of those options seem more attractive for anyone using this mod? 
    1. ezfreee
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      I'm kinda baffled by this uninstallation issue. Clearly users having problems aren't using MO2 or are not familiar with modding.
      Just did a quick test on AE v1170 (1500 mods) disabled this plugin, cleared the overwrite files and boom. Ye old Skyrim logo.
      I do have other scaling issues with 1.6.1170, but i'll post in another comment after more testing.

      Edit: Oh I see, the issue with BGS_Logo.bik (The Bethesda Intro). That logo is about the only loose file in the Skyrim data directory.
      everything else resides in BSAs. Maybe you could provide a set of vanilla files in your mod install, that way if a vanilla overwrite happens, it will happen on the files you provided as opposed to the orig. And uninstalling your mod would then remove the changed file.
    2. lanastara
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      It's also an issue if you had another mod installed first that contain loose files that get replaced.

      I'd really rather not distribute files owned by bethesda that sounds like a lawsuit waiting to happen.
    3. lanastara
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      I had another idea for figuring out which files to backup and I'm currently evaluating if it would add a significant startup time hit.

      for anyone interested my new idea is:

      • when I replace a file calculate a simple hash of the new file and store it in a lookup file.
      • before an existing file gets replaced check that files hash against the lookup file and if the hash doesn't fit it's a "new" file and needs a backup.

    4. aeonmark
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      The previous wallpaper I installed is stuck in my main menu even though I already deleted the folder and put a different one in there. I can't find any other place where the MMR files would be this confuses me.
    5. ezfreee
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      aeonmark Look in your <skyrimInstallDirectory>/Data folder. If there is a meshes folder and a textures folder, this is likely where they are.
      If not, it depends on what mod manager you're using, if MO2 they end up in your overwrite folder by default.
      As a last resort, Here is an example mod containing the 3 items this mod generates.
      You can install this in your mod manager at the bottom of your load order (as a test) and check to see if any conflicts. 
      this should help find where the files are. If you don't see a conflict it may've been installed by a different mod.
    6. lanastara
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      I just uploaded a new version with backup capabilities.

      to use this with an existing config the following needs to be added to the config:
      [Backup]
      Directory = ".\\data\\backup\\"
      Filter = "New"

      description of these settings is in the mod description.
  2. ngovandang
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    having some trouble here, I used this to randomize intro video, but now I wanna remove the intro randomize from my game, there's still the last intro keeps running on my game startup, even I turned off the mod it's still there, checked in overwrite theres nothing
    1. lanastara
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      Sadly the way MO2 works by default is that if a file gets written that is already provided by another mod the file in that mod gets
      replaced.
      
      The intro video is usually Data/Video/BGS_Logo.bik
      The easiest way to figure out what happened it to check the data tab on the right in MO2 for that file and see which mod provides that file.

      Example:
      

      In this case the file is in the mod "Randomizer - Output"

      then you need to reinstall that mod.

      I hope that helps.
    2. ngovandang
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      Ah I see
      I found it rewriten bethesda intro file directly, removed it and seem like it work
      how did you make it output to another folder like that Randomizer - Output?
    3. lanastara
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      You can create an empty mod in MO2 and move it to the very bottom of your mod list.
      then you find the actual path of the mod folder (easiest way is to right click the mod, select "Open in explorer" and then copy the path from the file explorer)
      then you open the MainMenuRandomizer.config.toml file in my mod and edit the Destination property (when your path contains \ you need to double them up so \\)

      For example:
      I changed
      Destination = ".\\data\\"
      to
      Destination = "E:\\ModOrganizer2\\SSE\\mods\\Randomizer - Output\\"is my config file.

      That way my mod circumvents the MO2 file write behaviour behaviour.
    4. ngovandang
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      I can't just make it
      Destination = ".\\data\\Randomizer - Output\\"
      Instead?
    5. lanastara
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      Sadly no ".\\data\\Randomizer - Output\" would mean a directory named "Randomizer - Output" inside your skyrim data directory which is not where the game would look for the files and also not how mods in MO2 are stored.
  3. H3LLWINE
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    I really like this mod, it works in what it says, Randomize the main menu. However the only problem is the uninstallation and I think this need to be looked at more deeply since not everyone takes the time to read or do troubleshooting for themselves. 

    If you are struggling to uninstall the mod, after digging around I found that this need to be uninstalled from a lot of folders and paths. This is what I did:

    In summary:
    (I'm using MO2)
    -Remove the mod and also the files in the overwrite folder (backup, textures/interface).
    -Check your UI like Nordic UI for example and you'll see that the menu it's replaced and it's not the default by Nordic UI.
    -Delete it or replace it.
    -Also check meshes/interface in for example Nordic UI or all the UI mods to make sure.

    The long explanation:

    -Remove the mod from the left panel and also from Overwrite (make sure to delete Backup folder in Overwrite).

    -You need to take a look to the files located in "Data/meshes/interface and Data/textures/interface" in the right panel of MO2 (plugins, archives, data, saves, downloads) here you'll find the ashes or particles files and the main menu wallpaper file, if you put the cursor in the file like "logo01ae" it will show you the path.

    -Go there and delete those files, it can be located in Untarnished UI, Nordic UI, Dear Diary, or any mod that replace the main menu and logo.

    For me the main menu and logos from Untarnished UI and Dear Diary Dark mode were overwritted and replaced by a menu from Main Menu Redone because this mod overwrite the main menu files like the author explains above. 

    I hope this helps.
    1. Thanks, that's a big help
    2. Triberzis
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      worth a sticky
  4. BobbyWilliam199X
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    Hello can you help me with how to clean uninstall this mod the sound and the wallpaper still stuck
    I'm using mo2 explain it to me like a 5 years old please i'm new to modding
    1. lanastara
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      I assume you let the mod write files directly in the skyrim data dir (both since this is the default behaviour and because otherwise the de installation would be trivial)

      In that case you have to figure out which files were overwritten and you need to restore or reinstall those.

      1. To do this you should first check all your replacer mods and see which files those contain (usually for main menu it would be the files inside Data/meshes/interface and Data/textures/interface)

      2. once you know what was replaced it depends what version of my mod you are running if you started with 2.0.4 there should be a backup in your data/backup dir which you can use otherwise you'll have to reinstall the original mods that provided those files.

      3. to find which mods provide those files you can on the right hand side inside MO2 open the "data" tab and look for the files you saw in step 1 and mouse over the "mod" column. it should show a tooltip which mod provides this file.

      4. now you can either copy the version of the file from the backups dir into the mod you saw in step 3 or if you don't have a backup or started using this mod before 2.0.4 you'll have to reinstall said mod instead.

      I hope this helps if you have any more questions don't hesitate to ask.
    2. BobbyWilliam199X
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      Is it safe if i just remove your backup folder in overwrite data on mo2 ?? 
      Im afraid that i can't launch my skyrim after that
      Or it will says missing part or something
      And there is hashes (plain text document) is that yours too? Can i delete that
  5. simmu21
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    can someone please tell me if this mod cause any issues if i use vortex mod manager?
    1. simmu21
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      its working fine
  6. 7OOTnegaTerces
    7OOTnegaTerces
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    Thank you for this wonderful mod!  I am having some trouble getting the "Multiple Directories" configuration to work, however.  I'm using MO2, and I'm trying to get it so that the Boot Loading Screen (the thing you see just after the Bethesda logo while the game is still loading) is different from the Main Menu Wallpaper.  I set AnniversaryWorkaroud to false so that logo.nif could be different from logo01ae.nif (the former is used for what I'm calling the Boot Loading Screen, the latter for the Main Menu Wallpaper).  I'm using Background Anniversary Edition Fix, which already replaces logo01ae.nif, so I just made a copy for logo.nif, but had it pull it's texture from a differently named dds file in the same location.  Then I made up two directories, one for the Boot Loading Screen and one for the Main Menu Wallpaper, each under a folder of that name which would be inside of the /Data folder, with folder inside with different options for the texture file for the logo.nif and logo01ae.nif.  The structure of the two directories matches what has worked for other mods pre-setup to work for this mod and looks like this: \Data\bootloadingscreen(or mainmenuwallpaper)\(folder named after image)\Data\Textures\interface\objects\bootloadingscreen.dds(or mainmenuwallpaper.dds).  Lastly, to the config file I added:

    # [[Source]]
    # Directory = ".\\data\\bootloadingscreen"
    # Filter =".*"

    However, when I test things out by running the Virtual Folder option in MO2, while a mainmenuwallpaper.dds will show up, it's always exactly the same one, and no bootloadingscreen.dds will appear.

    What am I doing wrong?!?
    1. lanastara
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      So just so I got this correct you have multiple mainmenuwallpapers and multiple bootloadingscreens and you want to pick one of each randomly?

      First thing I see is 
      # [[Source]]
      # Directory = ".\\data\\bootloadingscreen"
      # Filter =".*"

      try removing the # at the beginning of the lines those mean that this line is a comment and should be ignored. then it should pick from both mainmenuwallpapers and bootloadingscreens. to know why it only ever picks the same I'd have to see the log file.

      If you could set the LogLevel in the config to Trace and send me your log file then I can have a look at it and see why it doesn't pick the other directories
    2. 7OOTnegaTerces
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      Thanks, that fixed it!  As for the non-randomizing aspect, I'm going to guess that this mod cannot be tested for functionality by simply running the Virtual File Explorer, as I was trying to do.  Also, there was a mainmenuwallpaper.dds file in the overwrite, which I removed.

      Thanks again for this wonderful mod!!!
    3. lanastara
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      sadly not Skse calls my mod and makes it do it's thing so opening the virtual file browser won't start my mod.
  7. TheBlackBarth
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    Thanks for the mod! Working perfectly on Steam AE, although I had to jump some hoops so I would like to leave a tip for anyone who may run into something similar.

    If using other Main Menu than the recommended in this mod (such as Sexy Custom Main Menu Wallpapers ft. PSBoss' Statues) and  running the AE Edition you may still get the first Imperial Logo even using the Anniversary Patch Fix.

    What you can do is just go through the folders on the Anniversary Patch through "path":\meshes\interface\logo and make a copy of the logo01ae.nif and rename it to logo.nif and is all set.
    1. lanastara
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      there is a setting in the config to automatically do the copying of the logo01ae.nif but doing it manually works too
    2. chronoflect
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      Thanks for the tip! This is the only thing that fixed it always just showing the imperial logo for me. The setting in the config doesn't seem to do anything for me.
  8. kambingsalto
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    after installing this mod
    at first run it's fine

    but at 2nd run it crash on main menu, if i remove it no crash but so many purple square 
    1. lanastara
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      that's weird my mod doesn't actually interact with the game so it shouldn't be able to crash the game unless one of the replacers crashes the game and my mod installed that replacer.

      Can you send me your log file to see if anything weird happens in the mod?
    2. kambingsalto
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      i reinstall all the main menu replacer mod and randomizer, now it's working. thank you for the mod.
  9. SovietTheWolf
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    Downloaded this as a requirement for another mod, didn't think it was too crazy of a mod seemed REALLY simple, why look twice. Did NOT expect to see this craziness. Hope this gets worked out? IS it? My backgrounds don't work proper nor does the music after getting this so my take is, probably not fixed, hope I don't have to reinstall. 
    1. lanastara
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      If this mod broke your menu then the replacer that requred this mod was packaged wrong or you have installed some other mod that is partially overwriting the menu files.

      Also I really don't know what I should "fix" if you didn't install it properly.

      If you actually want help I'm here once you give me a proper explanation what went wrong, your setup and provide log files.

      If you just want to talk s#*! please do that somewere else.
  10. Dlovemods
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    Hi,

    I'm trying to install the mod but have many trouble to understand the setup and I'm scared to mess up and have bad consequences because of the many warnings it's said in the Description Tab. So can someone tell if what I did is wrong please?

    First a simplified version of my MainMenuRandomizer.config.toml:

    Filter = ".*"
    LogLevel = "Info"
    AnniversaryWorkaroud = true
    Destination = "D:\\MO2\\mods\\Main Menu Randomizer Output\\"
    [[Source]]
    Directory = "D:\\MO2\\mods\\Main Menu Randomizer Sources\\menu_replacers"
    [[Source]]
    Directory = "D:\\MO2\\mods\\Main Menu Randomizer Sources\\music_replacers"
    [[Source]]
    Directory = "D:\\MO2\\mods\\Main Menu Randomizer Sources\\packed_replacers"
    [[Source]]
    Directory = "D:\\MO2\\mods\\Main Menu Randomizer Sources\\intro_replacers"
    [Backup]
    Directory = "D:\\MO2\\mods\\Main Menu Randomizer Backups\\"
    Filter = "New"

    And then for each Source directories I had put folders like this:

    packed_replacers/AMenuReplacer/Data/meshes
            /textures
            /music
            /video

    Is that right or there's something wrong?
    1. Dlovemods
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      This is in fact a question, not an affirmation.
    2. lanastara
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      seems about right. with your setup it will pick one directory each from menu_replacers, music_replacers, and packed_replacers and stack them on top of each other in your "Main Menu Randomizer Output" directory.

      Only thing tho be aware of is that if for example menu_replacers and packed_replacers both contain the same model or texture then the one in packed will overwrite the one in menu_replacers but if you have set up your directories to not contain the same files then it should work fine.
    3. Dlovemods
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      I wanted to try this setup but I didn't have the result I wanted to have.
      I wanted to have packed replacers for mods like this one (2B Main Menu Wallpaper) which has mesh, textures AND music all together. So when the mod choose from packed_replacer, it would use its music. And if it chooses from menu_replacer, which only contains meshes and textures, and complete itself with music_replacer.
      Sadly it only focussed on packed replacer, ingnoring all of the other folders except the intro one. I tried to understand using filters but it appears throught logs that it didn't reconized filters so it just skipped things.
      So, except if you have a solution for that, I have for now just a simple setup. Music doesn't necessarly match the background sadly, but I didn't found a way to make it work.
    4. lanastara
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      I'm not sure I understand what you want the mod to do exactly

      packed contains all assets but you want certain elements to be replaced by the other directories?

      In that case put the packed directory at the top of the sources (the mod goes through the sources in the order they are defined in the configuration)

      So something like:

      Filter = ".*"
      LogLevel = "Info"
      AnniversaryWorkaroud = true
      Destination = "D:\\MO2\\mods\\Main Menu Randomizer Output\\"
      [[Source]]
      Directory = "D:\\MO2\\mods\\Main Menu Randomizer Sources\\packed_replacers"
      [[Source]]
      Directory = "D:\\MO2\\mods\\Main Menu Randomizer Sources\\menu_replacers"
      [[Source]]
      Directory = "D:\\MO2\\mods\\Main Menu Randomizer Sources\\music_replacers"
      [[Source]]
      Directory = "D:\\MO2\\mods\\Main Menu Randomizer Sources\\intro_replacers"
      [Backup]
      Directory = "D:\\MO2\\mods\\Main Menu Randomizer Backups\\"
      Filter = "New"

      should pick one of the packed replacers but then still pick some elements from the other replacers.

      If you could tell me what else you need I can see if I can help you with writing filters but I don't have a working skyrim setup right now so I might take a little while to get it working.
    5. Dlovemods
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         I'll try to explain what I wanted to try.
         Packed_replacers have complete replacers (meshes, textures, music). For example the 2B one I linked. Then the menu_replacers have only meshes and textures, and music_replacers have only musics. For example "Lore-Friendly Main Menu Compendium" in menu_replacers and "Main Menu Music Replacer - John Dreamer SSE" in music_replacers. Intro_replacers do its own thing, let's forget it for this example.
         So when it chooses a mod replacer from the packed_replacers folder, I don't want to have it being overwritten by the menu_replacers nor music_replacers. But if it didn't choose a replacer from packed_replacer, then it will select from menu_replacers (meshes and textures) and the complete it with a music from music_replacers.

      But in the end, I don't think there is a way to do this. Even with filters (I didn't fully understand how they work). I believe this mod will read the config file from top to bottom. So no matter where we place packed_replacers in this, it will be always fully overwritten or overwrite everything no matter what.
      By any means, thank you for your help. This is a great mod you made there.
    6. lanastara
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      Oh ok I understand now.

      Cutrently the only way to do this would be a little hacky.

      You could put the packed replacers at the bottom of the list and then add a bunch of "empty" (so only a data dir) replacers in the packed replacets dir.

      That way it would pick random music and such from the separate replacers and then it has a chance to either replace everything again with a packed replacer or leave the separate ones when it picks an empty dir.


      I'll put the ability do have input dirs be skippet a certain percentage of times to my list of future features.
  11. RURyne
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    does anyone know how to disable the music randomizer? I want to use lorkhan's main menu theme but it keeps randomizing the main menu music..
    1. lanastara
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      The easiest way would be to remove the music files from the replacers
  12. jooj95
    jooj95
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    tried following the uninstall guides and now my main menu is all black. I re-installed my menu replaces and still the main menu is black
    1. lanastara
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      my mod should have created a backup directory with all the original fiiles that were replaced you can use those to restore your original setup.

      and if you already reinstalled your menu but it didn't switch back you probably have another mod further down in your mod order that overwrote parts of it and which was changed by my mod. in MO2 you can use the "Data" tab on the right to figure out which mod provides a specific file so you can replace the file inside that mod.

      I hope this helps.
  13. fxraedaya1
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    Sorry to see all these comments claiming this mod is "malware".

    This mod has always worked perfectly with the great Main Menu Redone, and uninstallation was as simple as reinstalling Edge UI / Untarnished UI / whatever mod provides the logo01ae file.
    1. lanastara
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      Thanks for the nice comment and I'm really happy you are enjoying my mod ^^