since uninstallation of my mod seems to be a bigger problem than I ever anticipated I'm currently looking into adding a feature to the mod to backup the original files that got replaced so they can be restored more easily.
I'm not 100% sure how I want to implement this tho or what users would prefer.
The two options I thought of are: 1. on every launch create a backup of all the files that got replaced this time in a separate directory advantage: guaranteed not to lose any files. disadvantage: might fill up hard drives after a while 2. backup files that would be replaced and don't have a backup yet this should keep the original state before my mod ever ran. advantage: less space requirement on harddrive and it wouldn't require additional space each run disadvantage: if someone manually changes files after a backup was created (for example by installing uninstalling other mods) those changed would be lost
Which of those options seem more attractive for anyone using this mod?
I'm kinda baffled by this uninstallation issue. Clearly users having problems aren't using MO2 or are not familiar with modding. Just did a quick test on AE v1170 (1500 mods) disabled this plugin, cleared the overwrite files and boom. Ye old Skyrim logo. I do have other scaling issues with 1.6.1170, but i'll post in another comment after more testing.
Edit: Oh I see, the issue with BGS_Logo.bik (The Bethesda Intro). That logo is about the only loose file in the Skyrim data directory. everything else resides in BSAs. Maybe you could provide a set of vanilla files in your mod install, that way if a vanilla overwrite happens, it will happen on the files you provided as opposed to the orig. And uninstalling your mod would then remove the changed file.
The previous wallpaper I installed is stuck in my main menu even though I already deleted the folder and put a different one in there. I can't find any other place where the MMR files would be this confuses me.
aeonmark Look in your <skyrimInstallDirectory>/Data folder. If there is a meshes folder and a textures folder, this is likely where they are. If not, it depends on what mod manager you're using, if MO2 they end up in your overwrite folder by default. As a last resort, Here is an example mod containing the 3 items this mod generates. You can install this in your mod manager at the bottom of your load order (as a test) and check to see if any conflicts. this should help find where the files are. If you don't see a conflict it may've been installed by a different mod.
I just uploaded a new version with backup capabilities.
to use this with an existing config the following needs to be added to the config: [Backup] Directory = ".\\data\\backup\\" Filter = "New" description of these settings is in the mod description.
having some trouble here, I used this to randomize intro video, but now I wanna remove the intro randomize from my game, there's still the last intro keeps running on my game startup, even I turned off the mod it's still there, checked in overwrite theres nothing
Sadly the way MO2 works by default is that if a file gets written that is already provided by another mod the file in that mod gets replaced. The intro video is usually Data/Video/BGS_Logo.bik The easiest way to figure out what happened it to check the data tab on the right in MO2 for that file and see which mod provides that file.
Example:
In this case the file is in the mod "Randomizer - Output"
Ah I see I found it rewriten bethesda intro file directly, removed it and seem like it work how did you make it output to another folder like that Randomizer - Output?
You can create an empty mod in MO2 and move it to the very bottom of your mod list. then you find the actual path of the mod folder (easiest way is to right click the mod, select "Open in explorer" and then copy the path from the file explorer) then you open the MainMenuRandomizer.config.toml file in my mod and edit the Destination property (when your path contains \ you need to double them up so \\)
For example: I changed Destination = ".\\data\\" to Destination = "E:\\ModOrganizer2\\SSE\\mods\\Randomizer - Output\\"is my config file.
That way my mod circumvents the MO2 file write behaviour behaviour.
Sadly no ".\\data\\Randomizer - Output\" would mean a directory named "Randomizer - Output" inside your skyrim data directory which is not where the game would look for the files and also not how mods in MO2 are stored.
I really like this mod, it works in what it says, Randomize the main menu. However the only problem is the uninstallation and I think this need to be looked at more deeply since not everyone takes the time to read or do troubleshooting for themselves.
If you are struggling to uninstall the mod, after digging around I found that this need to be uninstalled from a lot of folders and paths. This is what I did:
In summary: (I'm using MO2) -Remove the mod and also the files in the overwrite folder (backup, textures/interface). -Check your UI like Nordic UI for example and you'll see that the menu it's replaced and it's not the default by Nordic UI. -Delete it or replace it. -Also check meshes/interface in for example Nordic UI or all the UI mods to make sure.
The long explanation:
-Remove the mod from the left panel and also from Overwrite (make sure to delete Backup folder in Overwrite).
-You need to take a look to the files located in "Data/meshes/interface and Data/textures/interface" in the right panel of MO2 (plugins, archives, data, saves, downloads) here you'll find the ashes or particles files and the main menu wallpaper file, if you put the cursor in the file like "logo01ae" it will show you the path.
-Go there and delete those files, it can be located in Untarnished UI, Nordic UI, Dear Diary, or any mod that replace the main menu and logo.
For me the main menu and logos from Untarnished UI and Dear Diary Dark mode were overwritted and replaced by a menu from Main Menu Redone because this mod overwrite the main menu files like the author explains above.
Sorry to see all these comments claiming this mod is "malware".
This mod has always worked perfectly with the great Main Menu Redone, and uninstallation was as simple as reinstalling Edge UI / Untarnished UI / whatever mod provides the logo01ae file.
This mod almost messed up my game. After I installed it, purple squares started raining on the main menu screen. Even after I deleted the mod, it kept happening. I usually don't comment here, but I just wanted to let anyone thinking about trying this mod know that it's buggy and behaves more like malware than a game mod. I don't know why the creator is still keeping it available, since it doesn't work as intended and a lot of users are complaining about the same issues.
If you get purple squares on the title screen that usually stems from a replacer that changes either the texture or the model of the smoke particles in the main menu but not the other (usually because you are missing a requirement) I'm sorry my mod didn't work for you but there isn't much I can do to help with that.
On the topic of removing my mod there are about 5 different guides on how to uninstall my mod in the posts alone (one of them pinned) + one in the description and with the latest version it makes a backup of every single file because some people have been complaining I really don't know what else I can do to help people being confused.
One last little thing calling something that someone put their spare time into without expecting anything in return "malware" is really mean and it's comments like this that really make me want to never contribute to the modding scene ever again.
As a Vortex user, I can confirm with what ezfreee mentioned in the pinned comment regarding resetting the menu to default. Delete the following: data\texture\interface\objects\mainmenuwallpaper data\meshes\interface\logo\logo.nif data\meshes\interface\logo\logoae.nif Use steam to verify game integrity to get the default files, then WALA! menu returns to default.
if you are unable to read the disclaimer that is on the main page in BIG RED LETTERS that you have to be carefull then I'm sorry I don't know how to help you but please stop lying that you have to "wipe the drive" to uninstall my mod when it literally makes a backup of your old files so people like you can restore the before state.
also if my mod broke your gpu drivers then you must have installed your gpu drivers inside your skyrim directory which I don't think is an issue I can fix
yes, there are only .nif & .dds files here, but I still don't know why this is happening, and it seems that the plugin order hasn't really been changed.
Spoiler:
Show
I found it, it's this mod Bethesda Plugin Manager for Mod Organizer https://www.nexusmods.com/skyrimspecialedition/mods/111236
I'm sorry that you are having crashes but my mod runs before the game even starts and doesn't change anything in the games exe so it can't be the reason.
Thank you for your reply. I have resolved the above issue. The current problem is that the video can be displayed normally, but the wallpapers seems to be stretched in a strange way and cannot be fully displayed. I used a desktop resolution of 2560*1440 and wallpapers of 3840*2160, and the DDS file displayed normally outside the game, so I don't know what caused it
The dds file usually gets displayed via a nif model that gets put in the background on the title screen. Depending on your resolution, the aspect ratio of that model file and the resolution of the dds it could get stretched in weird ways.
I don't know if I can help any further tho since my mod just moves files around so you'll have to figure out what file or files create that weird stretching and fix them or find a replacement.
you might need a mod that provides the model file for the main menu then since the replacer you posted only contains the texture files and all the replacers I have seen so far contain both a model and a texture.
463 comments
since uninstallation of my mod seems to be a bigger problem than I ever anticipated I'm currently looking into adding a feature to the mod to backup the original files that got replaced so they can be restored more easily.
I'm not 100% sure how I want to implement this tho or what users would prefer.
The two options I thought of are:
1. on every launch create a backup of all the files that got replaced this time in a separate directory
advantage: guaranteed not to lose any files.
disadvantage: might fill up hard drives after a while
2. backup files that would be replaced and don't have a backup yet this should keep the original state before my mod ever ran.
advantage: less space requirement on harddrive and it wouldn't require additional space each run
disadvantage: if someone manually changes files after a backup was created (for example by installing uninstalling other mods) those changed would be lost
Which of those options seem more attractive for anyone using this mod?
Just did a quick test on AE v1170 (1500 mods) disabled this plugin, cleared the overwrite files and boom. Ye old Skyrim logo.
I do have other scaling issues with 1.6.1170, but i'll post in another comment after more testing.
Edit: Oh I see, the issue with BGS_Logo.bik (The Bethesda Intro). That logo is about the only loose file in the Skyrim data directory.
everything else resides in BSAs. Maybe you could provide a set of vanilla files in your mod install, that way if a vanilla overwrite happens, it will happen on the files you provided as opposed to the orig. And uninstalling your mod would then remove the changed file.
I'd really rather not distribute files owned by bethesda that sounds like a lawsuit waiting to happen.
for anyone interested my new idea is:
If not, it depends on what mod manager you're using, if MO2 they end up in your overwrite folder by default.
As a last resort, Here is an example mod containing the 3 items this mod generates.
You can install this in your mod manager at the bottom of your load order (as a test) and check to see if any conflicts.
this should help find where the files are. If you don't see a conflict it may've been installed by a different mod.
to use this with an existing config the following needs to be added to the config:
[Backup]
Directory = ".\\data\\backup\\"
Filter = "New"
description of these settings is in the mod description.
replaced.
The intro video is usually Data/Video/BGS_Logo.bik
The easiest way to figure out what happened it to check the data tab on the right in MO2 for that file and see which mod provides that file.
Example:
In this case the file is in the mod "Randomizer - Output"
then you need to reinstall that mod.
I hope that helps.
I found it rewriten bethesda intro file directly, removed it and seem like it work
how did you make it output to another folder like that Randomizer - Output?
then you find the actual path of the mod folder (easiest way is to right click the mod, select "Open in explorer" and then copy the path from the file explorer)
then you open the MainMenuRandomizer.config.toml file in my mod and edit the Destination property (when your path contains \ you need to double them up so \\)
For example:
I changed
Destination = ".\\data\\"
toDestination = "E:\\ModOrganizer2\\SSE\\mods\\Randomizer - Output\\"
is my config file.That way my mod circumvents the MO2 file write behaviour behaviour.
Destination = ".\\data\\Randomizer - Output\\"
Instead?If you are struggling to uninstall the mod, after digging around I found that this need to be uninstalled from a lot of folders and paths. This is what I did:
In summary:
(I'm using MO2)
-Remove the mod and also the files in the overwrite folder (backup, textures/interface).
-Check your UI like Nordic UI for example and you'll see that the menu it's replaced and it's not the default by Nordic UI.
-Delete it or replace it.
-Also check meshes/interface in for example Nordic UI or all the UI mods to make sure.
The long explanation:
-Remove the mod from the left panel and also from Overwrite (make sure to delete Backup folder in Overwrite).
-You need to take a look to the files located in "Data/meshes/interface and Data/textures/interface" in the right panel of MO2 (plugins, archives, data, saves, downloads) here you'll find the ashes or particles files and the main menu wallpaper file, if you put the cursor in the file like "logo01ae" it will show you the path.
-Go there and delete those files, it can be located in Untarnished UI, Nordic UI, Dear Diary, or any mod that replace the main menu and logo.
For me the main menu and logos from Untarnished UI and Dear Diary Dark mode were overwritted and replaced by a menu from Main Menu Redone because this mod overwrite the main menu files like the author explains above.
I hope this helps.
This mod has always worked perfectly with the great Main Menu Redone, and uninstallation was as simple as reinstalling Edge UI / Untarnished UI / whatever mod provides the logo01ae file.
On the topic of removing my mod there are about 5 different guides on how to uninstall my mod in the posts alone (one of them pinned) + one in the description and with the latest version it makes a backup of every single file because some people have been complaining I really don't know what else I can do to help people being confused.
One last little thing calling something that someone put their spare time into without expecting anything in return "malware" is really mean and it's comments like this that really make me want to never contribute to the modding scene ever again.
Delete the following:
data\texture\interface\objects\mainmenuwallpaper
data\meshes\interface\logo\logo.nif
data\meshes\interface\logo\logoae.nif
Use steam to verify game integrity to get the default files, then WALA! menu returns to default.
data\music\special\mus_maintheme
IT WILL DESTROY YOUR MODLIST AND MO2.
IT WILL MESS UP YOUR GPU DRIVERS.
IT CANT BE REMOVED WITHOUT WIPING THE DRIVE IT WAS INSTALLED ON.
also if my mod broke your gpu drivers then you must have installed your gpu drivers inside your skyrim directory which I don't think is an issue I can fix
I'm not quite sure, but this prompt often pops up when use it.
After disable it, there's no such prompt.
I found it, it's this mod
Bethesda Plugin Manager for Mod Organizer
https://www.nexusmods.com/skyrimspecialedition/mods/111236
FrameworkName: NetScriptFramework
FrameworkVersion: 15
FrameworkArchitecture: x64
GameLibrary: SkyrimSE
GameLibraryVersion: 18
ApplicationName: SkyrimSE.exe
ApplicationVersion: 1.5.97.0
VersionInfo: Successfully loaded
Time: 26 Dec 2024 00:15:45.420
Possible relevant objects (4)
{
[ 1] NiPointLight(Name: null)
[ 198] BSLightingShaderProperty(Name: null)
[ 209] NiAlphaProperty(Name: null)
[ 350] BSFadeNode(Name: `CivilWarMap01`)
...something wrong
I don't know if I can help any further tho since my mod just moves files around so you'll have to figure out what file or files create that weird stretching and fix them or find a replacement.
So path to replacers looks like this: "The Elder Scrolls V Skyrim - Special Edition\Data\MAINMENUWALLPAPERS\(here are replacers folders)"
Log file says this:
"2024-12-22 18:46:21.391464900 +03:00 MainMenuRandomizerSE: Starting Version 2.0.4
2024-12-22 18:46:21.392458500 +03:00 INFO Using Replacer at: ".\\data\\mainmenuwallpapers\\Azura1"
2024-12-22 18:46:21.397284500 +03:00 INFO writing hashes file
2024-12-22 18:46:21.398072800 +03:00 INFO Replacing took: 6ms"
Im sure its works correctly, but main menu image still default, what could be a problem?