1.1.0: Many bug fixes and added a new blocking hotkey -- works for dual-wield blocking, magic in the left hand, and while unarmed. See the changelog for details.
To update, uninstall your previous version, install the new version, then open Nemesis, click on Update Engine, after that finishes click on Launch Nemesis Behavior Engine.
Please Read the Known Issues and TODO here before reporting an issue.
Known Issues:
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- Whirlwind sprint doesn't work while jumping - Left hand attacks are reset when jumping (only when wielding magic in the right hand) - Casting bound weapons while bound two-handed weapons are equipped cause a crash - Weapons can get changed to the wrong default weapon skill (1H grip levels 2H skill) - Retimed Hitframes mod is not working correctly when CGO is installed - There are still footstep sounds while jumping if you perform a sprint jump with Better Jumping mod
TODO:
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- Complete 360 combat (power attacks, bashes, sprinting?) - Dodge animation improvements (daggers clipping into the left leg, reduced foot sliding, better take-off) - Alternative first person dodge animation/behavior (facing forward for all roll directions, no rolling camera) - Make left hand position adjustable for Greatsword animations - Attack buffering during power attacks (prepare another attack while in the animation) - Enable bloodskal blade energy attacks (and similar effects) for 1H power attacks - Add blocking hotkey support for bows, crossbows - Add new blocking animations for unarmed (it's currently using the 1H block) - Add a sliding dodge option? - Jumping while sprinting
Shout out to Improved Camera. If you're looking for a good first person body mod to use with CGO/AGO/360MB. this one is the best. I recommend the "1st Person Hands" option during installation.
Works very well with fnis and nemesis patches at the same time for me XD. Only small minor request I would have for this mod is that spellsword perks in ordinator apply to two handed weapons when you have a spell equipped. Seems a bit unfair and a tiny wee patch to fix that would be awesome...
Just installed this and I have to say, very impressed. No need for all those tedious mods and patches now. Apart from Valhalla and maybe Wildcat, this is the only one I need. Very smooth, very stable, no junk or jank.
Is there any way to get the dodge button on the same button as sprint, and have it to where you tap to dodge, hold to sprint? AKA Elden Ring style sprint dodge?
Has anyone had any issues with this mod, Crouch Sliding and Jump Behaviour Overhaul? Since I added JBO, my character just rolls/slides on the spot whereas they used to actually dodge roll and slide forwards.
I'm having a weird issue. When moving while attacking with right hand or two handed weapons, my legs dont move. It just plays the same animation as if I were standing still and I just glide in whatever direction I'm going. The legs move with left hand attacks though. Otherwise this mod is great and super simple. Much better than all the modern combat mods coming out now.
I have two suggestions: 1.Change the animation for meele staffs from sword to warhammers. It's look strange with sword animations. 2.Change that if you use shield with two handed weapon (Like greatswords) then character use shield animation when blocking insted of default two handed block animation.
Nemesis is not mentioned in the requirements, I only want this mod so that I can have both a great sword and a spell equipped at the same time Any help or advice.. thanks.
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To update, uninstall your previous version, install the new version, then open Nemesis, click on Update Engine, after that finishes click on Launch Nemesis Behavior Engine.
Please Read the Known Issues and TODO here before reporting an issue.
Known Issues:
- Left hand attacks are reset when jumping (only when wielding magic in the right hand)
- Casting bound weapons while bound two-handed weapons are equipped cause a crash
- Weapons can get changed to the wrong default weapon skill (1H grip levels 2H skill)
- Retimed Hitframes mod is not working correctly when CGO is installed
- There are still footstep sounds while jumping if you perform a sprint jump with Better Jumping mod
TODO:
- Dodge animation improvements (daggers clipping into the left leg, reduced foot sliding, better take-off)
- Alternative first person dodge animation/behavior (facing forward for all roll directions, no rolling camera)
- Make left hand position adjustable for Greatsword animations
- Attack buffering during power attacks (prepare another attack while in the animation)
- Enable bloodskal blade energy attacks (and similar effects) for 1H power attacks
- Add blocking hotkey support for bows, crossbows
- Add new blocking animations for unarmed (it's currently using the 1H block)
- Add a sliding dodge option?
- Jumping while sprinting
I recommend the "1st Person Hands" option during installation.
1.Change the animation for meele staffs from sword to warhammers. It's look strange with sword animations.
2.Change that if you use shield with two handed weapon (Like greatswords) then character use shield animation when blocking insted of default two handed block animation.
I only want this mod so that I can have both a great sword and a spell equipped at the same time
Any help or advice.. thanks.
Works with vanilla animations too, just plug and play.
The only thing missing is the Staff grip change.