Simply replaces the summon bubble with another effect. Many of you requested this but as I said before; you will probably see the skeletons body fall into the ground before it emerges again. This happened with the bubble aswell but you rarely saw it because the bubble was kinda hiding it.
I just did a test with this and Runes of Summoning and here is a video showing both off, I can just make out my own runes on the Flame Atronachs summoning circle, a quick snap look as it isn't up for long. You see what looks like a soul being dragged downwards for the Skeleton and I am not sure if thats a bug or a design choice, like maybe our magic takes the form of the skeleton as it sinks into the ground to wake it up and bind it to my girl to get the skeleton to rise, Maybe, I honestly don't know. This is on Skyrim AE 1.6.1170.
Ok, it appears that the undaed summons only do the animation when they are summoned with their weapons sheathed. So if anyone ios having a problem because of some mod that make summons behave like followers (drawing and sheathing weapons as the player does so), try casting the summon spell and quickly sheathing hands. It works for me
Regardless of what I do I still get the vanilla summoning idles. This mod just won't work. Nothing overwrites the .hkx file and FNIS is gtg. Not sure what wrong to be honest ?!
Something might have gone wrong during installation. Try installing manually. If it still won’t work, the problem might be one of the following:
1. you’re using summons that don’t use the draugr animations
or
2. you have some other bsa file which actually overrides the animation with the vanilla one.
If it’s neither of those 2 I have no idea since this mod is as simple as replacing one single file with another and there’s not really any way one could mess this up.
The install path is DATA > Meshes > Actors > Draugr > Animations > dlc01 > special_summon.hkx
And What I try to summon usually is Conjure Wrathman or Conjure Boneman from the Dawnguard DLC. Not sure whether there other summoning spells this mod was meant to be used for :)
Cheers, and regardless, thanks for replying to me.
I had this mod working until i cleaned the default game masters, since then all i get is vanilla spawns. I been trying hard to find this file / path referenced anywhere, but can't find it.
166 comments
Simply replaces the summon bubble with another effect.
Many of you requested this but as I said before; you will probably see the skeletons body fall into the ground before it emerges again.
This happened with the bubble aswell but you rarely saw it because the bubble was kinda hiding it.
THIS WILL REPLACE THE BUBBLE FOR ALL SUMMONS!
They work well together.
Something might have gone wrong during installation.
Try installing manually. If it still won’t work, the problem might be one of the following:
1. you’re using summons that don’t use the draugr animations
or
2. you have some other bsa file which actually overrides the animation with the vanilla one.
If it’s neither of those 2 I have no idea since this mod is as simple as replacing one single file with another and there’s not really any way one could mess this up.
And What I try to summon usually is Conjure Wrathman or Conjure Boneman from the Dawnguard DLC. Not sure whether there other summoning spells this mod was meant to be used for :)
Cheers, and regardless, thanks for replying to me.
im sry
Check "MoreNastyCrittersSE" or other files that modify the skeleton bones
Maybe it works