Q: What are the folder numbers so I can easily edit your mod?
Player:
6002135: Injured
6002126: Fatigued Stage 2
6002125: Cold
6002121: Headache Alt
6002120: Headache
6002110: Shield Cover
6002108: Fatigued Stage 1
6002102: Modesty Female
6002101: Modesty Male
6002090: Stretch
NPC:
6001935: Injured
6001926: Fatigued Stage 2
6001925: Cold
6001921: Headache Alt
6001920: Headache
6001910: Shield Cover
6001908: Fatigued Stage 1
6001902: Modesty Female
6001901: Modesty Male
You can just delete any of these folders if you don't want that animation, there won't be problems. This also improves DAR caching time.
Q: How does this mod work?
A: It's all because of
DAR. It's a SKSE plugin that allows animations to be replaced based on basic conditions within a .txt file.
Go take a look at it if you're interested, it's very easy to use existing animations on the nexus for cool things.
Q: Script lag?
A: Nope. DAR might need a few seconds to cache once your game starts though- you might get t-posing.
You can see a bug report about the t-posing in DAR on the page there. I've also mentioned it in the "known issues" spoiler below.
Q: If there are "zero gameplay changes," why is there an .esp and a script?
A: The plugin adds a variable for each feature, a 0 or 1 value that DAR will look for.
The script is the MCM itself, and lets you toggle that variable between 0 and 1.
Q: Can I uninstall this mod?
A: It's not recommended to uninstall plugins mid-game, however the FormIDs added by the plugin aren't referenced by anything in-game- and the script, again, is only for the MCM. It should be fine. But uninstall at your own discretion and clean your saves.
Q: Can I merge your esp with something else?
A: Don't think so. The DAR conditions specifically point to EVGConditionalIdles.esp and the Form ID within.
Q: Can I remove some conditions that don't apply to my game to quicken the DAR caching process?
A: I've done a lot of testing, and the number of condition checks do not seem to affect DAR caching at all- rather it's the number of added animations. Do whatever you want though :>
Q: I use a mod that disables clothing at the beginning of the game, and Modesty messes with character creation.
A: https://www.nexusmods.com/skyrimspecialedition/mods/36126
Q: I have an idea for a simple idle and condition you could do!
A: ..maybe. leave a comment.
...
Here are some common requests I've gotten, and reasons why I can't do them atm
Vampire blocking out the sun
If we get North/East/South/West checks, sure. We already have weather and time checks so that's all that's left.
Dust storm eye cover
I might actually do that. Would have to do some research with goggle-type item compatibility.
Proximity checks, like near lava or fires
This requires other mods or scripted proximity checks outside of DAR.
Dialogue animations
I can replace existing dialogue animations, but I cannot make new ones trigger out of nowhere.
Anything event based, at a specific time ("after doing ___" or "when ____ happens" ex. cheering when a quest finishes)
Requires scripts
Wet animations after getting out of water
Requires other mods that signify the character is wet.
Running/walking in water animations
Testing integration with Wade In Water hasn't been successful.