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Digineaux

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Digineaux

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40 comments

  1. shadowonion
    shadowonion
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    any chance for a version the sets the natural magicka regen to just 0 or leaves your regen un-impeded?
    1. Digineaux
      Digineaux
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      No. Until bethesda gives us reasonable modding tools/ a decent engine, I have no desire to mod creation engine games. 

      Feel free to give it a go yourself and publish it.
  2. Kulharin
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    I am a bit confused by the implementation.  In this plugin vs Ordinator I just see the spell magnitude in this is 9 vs the Ordinator is 1000.  and the description is different.   But the spell effect itself doesn't seem modified?
    1. Digineaux
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      This affects the vancian magic perk effect. Ordinator implmented it by draining 1000 magicka per second or soemthing similar. Presumably i reduced it to 9 magicka a second.
  3. TransasarusRex
    TransasarusRex
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    Hi! Thank you for making this mod! I'm having an issue and I don't thin it's working on my save. I can fully replenish my magicka with potions, but still can't use any spells whatsoever after I've run out of my 20 spells because my entire magicka drains in seconds--much less time than it should with this mod. Any clue what's going on?

    Thanks!

    Here's my load order using LOOT in MO2:
    Ordinator
    SWI Ordinator Patch
    Ordinator Vancian Mage Improved
    1. Digineaux
      Digineaux
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      put my mod at the bottom of your load order, to ensure their are no other mods loading after that overwrite it. It's not scripted so load order should be obeyed.it also shouldnt cause issues with any other mods, because it only touches this one spell/magic effect.
      Theres also a chance that enai updated ordinator, changing how this perk works.

      let me know if you figure it out.
  4. Tessaface
    Tessaface
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    Glad i stumbled upon this, i encountered something that almost softlocked me when playing using vancian magic. I had to do the 'heat and cool' mechanic in the mage's guild questline, but i was out of spells and had no staves with frostbite or flames on them, which the quest specifically requires, no other frost spell will properly activate the bloody thing.

    I ended up using 'additem menu' to give myself the appropriate staves, but if i had this, i'd have been able to chug down a magica pot and progress normally.
    Definitely putting this in as an essential part of ordinator.
    1. Digineaux
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      Yeh thats exactly the kind of thing that annoyed me. Sure we could spend and hour getting back out of the dungeon and traveling to each court wizard until we found the staves we needed, but thts not fun. Hope you enjoy it!
  5. cubbyman1
    cubbyman1
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    i usually avoid using this perk, because i simply don't know what benefit it has outside of it's massive debuffs.
    1. Digineaux
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      20 free spell casts. Can be great for a martial character that hasn't invested in magicka. For a mage character they can still use 0 cost spells once slots are gone.

      But yes i mostly agree, the use case for spell slots is very situational.
    2. WarTherapy
      WarTherapy
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      vancian magic is actually one of the most powerful perks a mage can have, but it does require you to plan your playstyle around it.

      I think there's two main types of vancian playstyles, broad and focused (mid is pretty... eh). I'll refer to them respectively as Broadian and Focusian.

      Broadian gives any character 30 free spells. it does not matter level, it does not matter cost, it does not matter skill level. if it has a mana cost, you can spam it. this means completely non-mage characters can suddenly start slinging spells. for instance, this allows any thief/assassin to cast Invisibility on demand, utilizing their meager 100 magicka and thief-oriented gear. it's not just being able to cast these spells, its being able to spam them. a vancian assassin can go invisible, sneak attack, immediately go invisible, and repeat the process THIRTY TIMES without so much as a break to recharge magicka. Broadian mages meanwhile can be ridiculous. high skill levels and perks that benefit dual casting allow you to do otherwise unsustainable spell combos. vancian mage characters are possibly among the most devastating builds I've ever come up with for Ordinator. dual-casting fully perked up Incinerates 140 times is enough to speedrun any dungeon or boss! because broadian mages accumulate magicka, and this means a LOT of spell slots in late game.

      focusian is all about one-shot potential or immense effect per cast. spam spells are unviable, but AoE is brutal. dual casting spells that have 3x base magnitude at no cooldown is... horrifying. you casually look at a bunch of enemies funny and dual cast Chain Lightning... and 4 people just swallowed 320 shock damage. it ALSO allows nonmages to if need be nuke a boss or escape some bullshit situation. duration AND magnitude are massively increased, this means spells that regenerate HP make you EXTREMELY hard to bring down unless you get one-tapped, and buffs / debuffs are hilariously long lasting and potent (80 second paralyze, anyone? a full minute of Consuming Power on your 5 hour long summon? how about a Curse of Silent that drains 80 magicka per second for the next 5 minutes? or having a Pacify that reaches level 300?) as well as having some unusual syenrgies, particularly Spellscribe. you have to play around these, as your spell slots become much more valuable and missing is costly. it basically turns a mage into a sniper, of sorts.

      and by the time you hit Alteration 70, you're a stone's throw away from 80, at which point all spells up to apprentice are free. even if your slots are fully spent, you can still rely on a huge amount of solid spells. you'd be surprised how much can be accomplished with infinite firebolts and infinite ghostwalk and infinite pale shadow and infinite flame atronachs and infinite shock runes and infinite steadfast ward and infinite fast healing.

      do not sleep on these perks, they're incredibly powerful if explored correctly.
    3. Digineaux
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      Your mostly correct. However a non spell caster still can't cast invisibility for example. As you need level almost 75 in illusion to get that spell (unless there's a guaranteed tome spawn somewhere i don't know about), the only way to get to 75 besides spending alot of money on alot of trainers is to cast spells.

      So you'd be stuck with muffle, calm and fear depending on your race. Novice and apprentice spells.

      Additionally you could just enchant your gear for free or nearly free spells and have none of the permanent restrictions. Vancian is a fun mechanic, but i don't think it's a good perk. The downsides are just too significant and permanent.
    4. Mochan
      Mochan
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      The spells are twice as powerful, so it's a strong perk.  However you have to start playing like D&D instead of Elder Scrolls.

      It also lets you ignore your mana stat completely, so you can pump up your Health or Stamina instead. Which is a huge game changer. If you decide to go Mana build, you can then take Quadratic Wizard and that should be more than enough casts to get you through an adventure.
  6. Sreeto
    Sreeto
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    yoooo a fellow supreme magus fan thats awesome
    1. Digineaux
      Digineaux
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      Sorry,i have no idea what that is.
    2. Sreeto
      Sreeto
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      oh the picture you have for this mod is the cover for the webnovel supreme magus
    3. Digineaux
      Digineaux
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      I think i just googled magic and filtered to creative commons.
  7. jeffstip
    jeffstip
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    I wonder if there's a way to make it so the Intuitive Magic perk makes Novice/Apprentice spells not consume Vancian spells. Seems like a tease to have those perks right next to each other and not have them synergize.
    1. Digineaux
      Digineaux
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      Not to my knowledge. Theirs no way to check for a spells cost or if those perks are applied to a spell, even with skse. I'm pretty sure skse is required just to detect any spell cast at all.

      I'm working on my own vancian magic and getting stuck in a few places. EnaiSiaion might be better to ask, but i don't think they take requests.

      Just in case you didn't realize, you can can already cast 0 magicka spells when out of spell slots.
    2. teddyCouch428042
      teddyCouch428042
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      to some degree they actually do. Vancian magic reduces your magicka to zero when there are no more slots available, but intuitive magic reduces magic costs of novice and apprentice spells to zero as well so you can still cast them when youre out of vancian magic slots. Youre just kinda encouraged to use the flashiest most powerful spell you have until youre out of slots, then drop down to your tried and true low level spells
    3. Rynjin
      Rynjin
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      Aka your at-will Cantrips, just like in tabletop.
  8. totfox
    totfox
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    If i want make no drain version

    what should i do ?

    and how i do it ?
    1. Digineaux
      Digineaux
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      I don't remember, but start by looking through the magic effects. theres no scripts so it must be an effect, spell or ability, possibly perk entry.
  9. JonyTequila
    JonyTequila
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    I thought this mod would give the option for Vancian to use the magicka bonuses from enchanted gear LMFAO 
    1. Digineaux
      Digineaux
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      that was the original plan. every x magicka would add a slot, magicka regen would very slowly regen slots etc.. but it was beyond my skill
  10. Dexion156
    Dexion156
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    Cool idea for those who doesn't like to play with staff. Thanks :D
    1. Digineaux
      Digineaux
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      Don't forget to endorse Enais original perk mod!