388 comments

  1. Janquel
    Janquel
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    Since it seems to be the most common question which occurs, and it's mentioned multiple times, I figured I'd give a quick explanation of why some objects don't appear in the right place (specifically beds, doors, etc).

    References (that is, any objects in the game) come in two types: Temporary and Persistent. The majority of what you see are temporary references. However, objects which are referred to by quests, scripts, AI packages, and such are Persistent references. Persistent reference locations are baked into your saves. So once you've started your game, if you install a mod which changes the location of a persistent reference it won't move. Beds, doors, some chairs, tables, fences, lean markers - there's a number of objects this applies to. It's especially relevant for larger quest mods (Interesting NPCs), or AI mods (Immersive Citizens, or AI Overhaul SSE) because they take some temporary references and mark them as persistent.

    Major city overhauls (this, the great cities, JKs Skyrim, etc) move a LOT of objects to make everything fit, but ones with unique architecture like COTN move nigh on EVERYTHING because buildings don't fit in the same footprint, and their interior shapes are completely different.

    So if doors or beds or other objects are missing, it's almost certainly because you installed the mod mid-playthrough, and their location is still in their original spot, instead of the new one: this is the primary reason that it's generally recommended to not change your load order mid-save. Unfortunately there's no solution other than starting a new save. Sorry :)
    1. deleted77742423
      deleted77742423
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      Thanks for explaining and making this clear.
  2. Scrupulouss
    Scrupulouss
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    so im in alva's house andddddd theres no DAMN DOOR BRO im stuck in here forever. anyone have a similar issue and know what it is? i do have great cities and minor towns and lux orbis but other than that theres nothing that would affect it
    1. Czasior
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      1. Do you have appropriate patches installed?
      2. Did you install all necessary mods and patches BEFORE you started a new game? (look at the sticky post above for more details)
  3. froztee
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    Hi there! Thanks for the amazing mod! I had a question. Would you be able to point me to which texture the throne is referencing? I would like to upscale it, but I can't seem to find which texture is actually in use. Thanks in advance!
    1. MacNan0
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      Hi! You can try this mod "Oddments and Miscellanea - Assorted Mesh Replacers" , there is Noble Head high poly texture.
  4. LordOfBeanz
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    Amazing new houses and layout!

    But my small gripe with it is that it feels unprotected without palisade which The Great Cities or JK's Skyrim delivers.
  5. antstubell
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    If you uninstall this mod or the Dawnstar one, I mean completely remove any trace of it, you loose the textures of buildings. No way to get them back as far as I know.
  6. CoarseSand1138
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    brand new save and doors are broken
    1. Czasior
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      This means you have another mod overwriting their settings.
  7. Gelblich
    Gelblich
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    help
    for some reason in my new playthrough, i see the buildings but not the door to enter them. I am using this together with The Great City of Morthal and its patches. In y last playthrough I had the same setup and had no problem, for some reason now it's broken
  8. WalkerSorin
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    I cannot for  the life of me figure out what's going on. When i installed this mod along with fortified morthal it was running perfect sorted with loot, i did some load order manual sorting and now the town is broken. All the houses except the jarls are missing except for their doors and the things hanging from them, structures pop in and out of sigh as if i had ambient occlusion but i dont use eFPS, I tried the esp's in every possible sequence to no avail, heck i turned off every morrthal mod except Cotn morthal and nothing, then i turned off Cotn morthal and the town was fine, turned it back on and it was still broken, i turned the mod on and off, re installed and replace, sent it to the highest priority, to the lowest and nothing, all that's left to do is turn of every other mod but i cant just turn off 1800 esp's just like that...I feel like i'm missing something, overwrite folder? Some previous cache or directories made with past f'd records that i could delete? I need help i can't play without cities of the north...Oh and all of the reattempts are on a new save, over 20 re attempts I'll add. I'll turn the mod back and run it thru SSEDIT to see if i see something but I'm no modding veteran I'm just lightly seasoned like mcdonalds food :(
    1. Czasior
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      I can only say that COTN and Fortified Morthal are highly incompatible. The rest? No idea, sorry.
    2. WalkerSorin
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      Well I just went to every other city, town and settlement(including the other 2 COTN mods i have installed)vand everything is running better than ever, so it's not a major issue. Its just COTN Morthal.esp being affected it seems since having it active alone even being the only morthal esp i still have missing COTN buildings even if its the highest priority esp or mod loaded in the left panel, like no collision or visuals, just the door which i can interact with and is in the correct location along with shields and decorations around the house walls. I wonder if it's the meshes that got corrupted? But i reinstalled the mod with the downloaded zip so it should be like new since the first time it ran perfectly. Nothing comes to mind that could cause those problems that wouldn't cause problems for other cities, that's not related to morthal since everything related to morthal is turned off.
    3. WalkerSorin
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      I'm not sure this is a modconflict since no mods that arent related to morthal or COTN should affect the mesh or worldspace(besides tree mods and landscape mods) and I've turned all the morthal mods off, placed the cotn morthal esp low priority like loot usually does and high priority like people usually recommend when searching/resolving conflicts. Thing is this is my wabbajack modlist, which runs on its own skyrim, i loaded this mod and USSEP on the regular mod organizer with the original skyrim and the mod was running great. So im inclined to believe it's two possibilities, either a highly unlikely mod conflict that i cant figure out how being bellow or above it still causes the same problem OR there's a worldspace record that got corrupted or burned in to the game files of the wabbajack version, hence why i cant replicate it on the normal modorganizer instance. Thing is I'm not sure what to delete in the wabbajack files to resolve this issue.
  9. KittiDisco4U
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    I installed 3 of the four COTN mods, except winterhold. I have never had a modded save before installing these, so yes, this was on a new save. falkreath is completely messed up and i cant even access the jarl and some houses, and then i visited morthal trying to become thane since i couldnt in falkreath, morthal is less broken, but alvas house door doesnt exist so the laid to rest quest is softlocked. Im level 40 at the time of discovering this so making a new save and removing it isnt in my list of options. I guess ill go check out dawnstar and see if thats also completely messed up.
    2/3rd of my hearthfire dlc is rendered inaccesible. was this not tested ?
    1. Czasior
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      It was tested very thoroughly, what you describe are typical compatibility issues (particularly on navmesh, doors and landscape).
  10. WalkerSorin
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    If you are using fortified morthal with this mod and you're getting black doors and such, then you probably installed mid-save ;). But if you didn't, you might want to disable fortified morthal - fixed and extended navmehses.
  11. infiniteonce
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    Be careful with this mod. It will corrupt your save (game won't load) if you want to uninstall this mod.
    1. Czasior
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      It applies to many mods that significantly alter big parts of the game. If you're installing/uninstalling mods on existing save, you're asking for trouble.