About this mod
Remake of the SKSE plugin that removes the type restriction on enchantments. Also allows disenchanting everything. With unlimited slots.
- Requirements
- Permissions and credits
- Changelogs
Original idea by Expired, sse port by Ryan (Fudgyduff).
This is a remake with bug fixes and added features, compiled against the latest address library so it's version independent. (> 1.5.39)
NOTE for people updating from previous version:
Make sure to uninstall old NERR plugin and delete remaining file if there's any. New version won't overwrite old version due to file name change.
It is safe to (un)install NERR at any point, because it's an SKSE plugin.
Features :
- Unlock type restriction on enchantments. Allow you to enchant helmet with boots enchantments, shield with gauntlet enchantments, dagger with bow enchantment, etc.
- (New in v2.4)Unlimited enchantment slots. As many as you want, as many as you want my friend. (without any perk and script modification)
- (Experimental)Disenchant everything. Disenchant those artifacts and relics! (NOTE: Some enchantments are not real)
TODO :
- Disenchant not destroy.
- Turn null enchantments from artifacts into real ones.
Configuration :
Pretty straightforward in toml file. You can disable function by changing it to 'false'. Everything is enabled by default. Unlimited Enchantment Slots function is at 3 by default. If you want to override it, change 'EnchantmentMaxSlots = 3' to your desired number. It means how many slots of enchantments you can put on an item.
**Too many slots will cause visual glitch.
Changelogs :
#Version 3.0 AE version, and fixed a severe CTD bug from SE version, now they both used updated approach and should not cause that CTD upon opening enchanting table bug.
#Version 2.4 with ability to apply unlimited enchantments on item without any perk modification or scripts. ( Will exceed your item card display if you put too many)
NOTE: You still can't apply weapon enchantment to armor and vice versa. Engine limitation. Also can't disenchant staves. Just can't.
NOTE: Will conflict with other plugins that gives you disenchantability of artifacts, like EzEs. Kudos to Cypher316 for finding it.
#Version 2.3 allows disenchanting everything, like Dragon Priest Mazkz and Dawnbreaker. (some results are not guaranteed)
#Version 2.2 has a bigger keywords scan range <- but it's done before main menu shows up, so it won't affect your performance. E.g you can enchant a face cover from WetandCold mod with armor enchantments now.
#Version 2.1 should've fixed the CTD issue from bad form lists from certain plugins. Kudos to mfvicli and ff7legend for providing information.
#Version 2.0 should've fixed the CTD issue from Ryan's code.
#Version 1.0 updated with version independency, no change to logic
Why should you choose this over other similiar mod?
- SKSE plugin that does not count toward your esp slot.
- Safe to install / uninstall mid game, does not bake your save file.
- Dynamically patch all enchantments at runtime, no matter it's vanilla or mod-introduced.
Installation :
Install with Mod Organizer 2 or Vortex. Or manual download then install with above-said tools.
Manual installation: No, it's 2020.
Permission :
The source code inherits and sustains the MIT License, but the binary upload is not.
Contact me before redistributing on other sites.
Credits :
Expired for the oldrim mod
Ryan (Fudgyduff) for the SSE port and CommonlibSSE
Lovely people who helped with testing!
Resources :
Source Code