All configurations can be modifed in the config file.
Updating from older version: Uninstall NERR old version and completely remove any remaining files! Important! The old json file is nowNoEnchantmentRestrictionRemake.toml within the mod directory.
Version 3.0.1.NG is out! Fixed some keyword bug thanks to jsa2352.
For special edition version later than 1.5.37 / anniversary edition version later than 1.6.317
Note: Future updates are postponed due to huge user base of ordinator and potential conflict between NERR and ordinator. Some current functionalities are already showing incompatibilities, thus NERR needs time considering the possible fix. Please understand & Thank you for all the support.
You can also view the log for a proper statistic report.
Spoiler:
Show
It's located in Documents\My Games\Skyrim Special Edition\SKSE\NoEnchantmentRestrictionRemake.log
TODO: DisenchantNotDestroy Unlimited charges? Turn some script-like enchantments into usable enchantments.
Feedback is appreciated Welcome to submit bug reports, I'd like to improve it as well as I can Feature discussion over source code is also accepted Thank you guys!
I have Reliquary of Myth, Artefakes and Unique Uniques installed. So, I knew there was bound to be an issue.
I disenchanted Spellbreaker and the Crusader armor set's shield, so I have two different ward enchantments. The issue I am having is that the Spellbreaker's ward doesn't trigger when I block with another shield while the Crusader's ward is on all the time, even when I don't block.
Anyone knows how to solve that? I am fine with either of them working properly.
P.S.: I don't know if it mattters because I use Honed Metal, so I have no perks in the enchantment or smithing tree but I use Adamant too.
Will the main file work with SKyrim SE 1.6.342? Sorry but I just came back to the game after a 3 year break. Seem to remember that if you have Skyrim SE 1.6.342 that i should use mods that require Skyrim AE 1.6.342.
It is compatible with the Ordinator perk in the Enchantment tree that preserves items when disenchanting.
As far as I understand the workings of this mod (not that much actually), I think it should be pretty compatible with other enchanting mods. Considering that it's an SKSE mod and apparently only tries to lift restrictions during the enchantment process, I doubt it has mechanics in place to prevent anything. As an example it appears to actually lifts the usual dual enchantment restriction, making the related perk useless (not sure if that's intended or if that's only because I messed up something).
Using the latest DL 3.0.1.ng ("For all game version, SE 1.5.3 ~ 1.5.97, AE 1.6.318 ~ 1.6.640+") Using VR, so the version of game should be 1.5.97.
No other mods giving any trouble, and have been using them all for about a month with maybe a crash every 2 or 3 days, and that is because SteamVR crashes (PITA).
Searched for more information ,but nothing was coming up. Anyone have any idea how to find the correct DLL?
BTW, using the latest known version for VR of the address Library (ver. 2 - for VR)
This version of the address library has worked flawlessly since I installed it, no errors.
Maybe a dumb question but, if you already know the enchantment, you can't disenchant an item with the same enchantment on it ? Is this correct ? All I want to do is disenchant all the crap I've collected so that I can smelt them.
Youa r ebetter served with the Disenchanting Font for that. There's a mod here called Disenchant Fountain which lets you summon the font anywhere and disenchant all your stuff.
For those that don't understand the use of "Font", it appears it is something certain religions use to hold Holy Water, or baptismal water. (I had to look it up because I thought he was using the wrong word. Makes sense now.)
The enchantment as it appears on the archmage robes proper is "15% reduction of Magicka cost for all spells" which I think is nice and elegant. When this is disenchanted, however, the description changes to list out each individual school of magic. Not sure why this changes, but would much rather it just state the reduction for all spells rather than make a huge description with each school. Any way to add a description in xEdit?
It would be cool if there was an option to also dynamically tweak the numbers based on the soulgem used for the enchant. As in the enchants that are normally unavailable and therefore don't have different versions for the soulgem types. Also maybe requiring double or triple the soulgems for the enchantments "unlocked" by this mod for balancing.
great mod, it work flawlessly, but there is that issue with the aetherial crown, its a vanilla bug when you get the crown with console command and not when you finish the quest by crafting it, its normally wont work, and that's when this mod came in, the moment I disenchanted the crown (using Ordinator mod to preserve the item) it gave me the console command's crown while destroying the original one that I got from the quest, so the aetherial crown stop working. Well I'm not here to blame anyone, but to give a warning : don't disenchant the Aetherial Crown!
549 comments
Updating from older version: Uninstall NERR old version and completely remove any remaining files! Important! The old json file is now
NoEnchantmentRestrictionRemake.toml
within the mod directory.Version 3.0.1.NG is out! Fixed some keyword bug thanks to jsa2352.
For special edition version later than 1.5.37 / anniversary edition version later than 1.6.317
Note: Future updates are postponed due to huge user base of ordinator and potential conflict between NERR and ordinator. Some current functionalities are already showing incompatibilities, thus NERR needs time considering the possible fix. Please understand & Thank you for all the support.
You can also view the log for a proper statistic report.
TODO:
DisenchantNotDestroy
Unlimited charges?
Turn some script-like enchantments into usable enchantments.
Feedback is appreciated
Welcome to submit bug reports, I'd like to improve it as well as I can
Feature discussion over source code is also accepted
Thank you guys!
Might be interested:
Armor Rating Rescaled Remake
Best In Class PP Remake
Bunny Hopper Of Skyrim
Dynamic Equipment Manager Updated
Essentials Be Gone Reborn
Glow Be Gone Updated
Individual Shout Cooldown Remake
No Enchantments Restriction Remake
Speed Casting Remake
You Can Sleep Remake
TODO LIST
Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\SKSE\Plugins\NoEnchantmentRestrictionRemake.toml
I have Reliquary of Myth, Artefakes and Unique Uniques installed. So, I knew there was bound to be an issue.
I disenchanted Spellbreaker and the Crusader armor set's shield, so I have two different ward enchantments. The issue I am having is that the Spellbreaker's ward doesn't trigger when I block with another shield while the Crusader's ward is on all the time, even when I don't block.
Anyone knows how to solve that? I am fine with either of them working properly.
P.S.: I don't know if it mattters because I use Honed Metal, so I have no perks in the enchantment or smithing tree but I use Adamant too.
As far as I understand the workings of this mod (not that much actually), I think it should be pretty compatible with other enchanting mods.
Considering that it's an SKSE mod and apparently only tries to lift restrictions during the enchantment process, I doubt it has mechanics in place to prevent anything. As an example it appears to actually lifts the usual dual enchantment restriction, making the related perk useless (not sure if that's intended or if that's only because I messed up something).
Using VR, so the version of game should be 1.5.97.
No other mods giving any trouble, and have been using them all for about a month with maybe a crash every 2 or 3 days, and that is because SteamVR crashes (PITA).
Searched for more information ,but nothing was coming up.
Anyone have any idea how to find the correct DLL?
BTW, using the latest known version for VR of the address Library (ver. 2 - for VR)
This version of the address library has worked flawlessly since I installed it, no errors.
All I want to do is disenchant all the crap I've collected so that I can smelt them.
(I had to look it up because I thought he was using the wrong word. Makes sense now.)
The enchantment as it appears on the archmage robes proper is "15% reduction of Magicka cost for all spells" which I think is nice and elegant. When this is disenchanted, however, the description changes to list out each individual school of magic. Not sure why this changes, but would much rather it just state the reduction for all spells rather than make a huge description with each school. Any way to add a description in xEdit?
Thanks, and loving the mod!
Well I'm not here to blame anyone, but to give a warning : don't disenchant the Aetherial Crown!