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Jkrojmal

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jkrojmal

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  1. jkrojmal
    jkrojmal
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    Welcome to my first ever player home. This is something that I wanted to try for a very long time, so here it is, I hope you guys and gals enjoy it.
    Now go explore, there's a little more to see than shown in the images!
    The ESP have been cleaned with the SSEEdit auto clean feature.
    Big kudos to Teabag86 as always for testing, ideas and fixing the Hatchery.
    Big Kudos also to DrMonops for the buying feature.

  2. jkrojmal
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    New in version 1.1.0

    - Added compatibility with the "Hearthfire multiple adoptions - Now with custom home support for kids and spouse" mod.
    - Added a children's room with three beds on the second floor next to the master bedroom.
    - Added a buy feature, the house is now buyable for 15.000 septims, the sign is out by the road. The key will be added to your inventory.
    - Added a bathtub.
  3. fredy1000
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    The only thing  this home needs is some outdoor lighting then it is perfect 
    1. yujen1997
      yujen1997
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      indeed
  4. rnathanmorris
    rnathanmorris
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    This mod is so good it's almost sufficient reason to play Skyrim all by itself just to enjoy it. This is everything Hearthfire should have been. In the past I've built every Hearthfire home and every room in them, but I can't see bothering with them ever again. The only item this lacks for me is an outdoor fire pit, which I'd love for using with the Campfire mod before heading out. But that's a tiny detail (missing from Hearthfire homes too, anyway) in an inspiring and impressive accomplishment.
  5. SkyrimChad90
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    i dont know if im allowed to ask for this here but can anyone make a patch for this mod to work with this 

    https://www.nexusmods.com/skyrimspecialedition/mods/167
    1. Czasior
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      Why would you need two player houses in nearly the same place?
  6. Spencerbilodeau
    Spencerbilodeau
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    This would have been perfect... except for some reason putting the crafting stations at opposite ends of the property, so that once you have made a weapon or armor, and upgraded it, you have to go all the way across the property and up a tower to enchant it. 
    It is very pretty, and has enough beds for 3 orphans and multiple followers, but I prefer a place that has these thing AND has the crafting stations all together.
    1. SkyrimChad90
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      id say use console commands to place and orient an enchanter or enchanter topper wherever u want 
  7. HavenofDarkness
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    A wolf immediately killed my chickens :(
    1. Spencerbilodeau
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      Same here.  If you are on PC' open console command (the tilde key), type in help chicken 4 npc_  and then hit enter.  Then, using the ID for the first one that comes up, use that ID to spawn your chickens.  Like... player.placeatme <chicken id> 2   (no <> of course, just the ID number), and 2 chickens will spawn and hang out.
      They wont lay any more eggs though.  Alas.
    2. DrMonops
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      I'm pretty certain JK disabled the nearby wolf spawns, but it's possible other mods re-enable them.
  8. mitcholius
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    I have a load a trees clipping through the entrance pathway etc. that don't appear in the videos/images of the mod. Anyone have an idea what could be causing it and how to fix? Could it be a change in load order or another mod conflicting? In terms of mods that affect landscape I have JK's Skyrim All in One and Majestic Mountains but that's all. 
    1. Czasior
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      Enhanced Landscapes? Nature of the Wildlands? Ulvenwald? Alpine Forest of Whiterun? Whiterun Forest Borealis? These are the first names which come to my mind. You need to check with More Informative Console which mod adds/alters these trees as that last one.
    2. AtsushiATS
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      So do we need Ulven patch?
  9. valentina19
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    Im having troubles with the Wepons Racks, for some reason i can't put weapons in the racks
  10. That420Dude
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    This is a beautiful player home, certainly one of the best out there!
    I just have one question: There are some trees clipping through the house and other structures of the player home

    I understand this is simply a conflict with something else, but does anyone know why or how to fix it?
    My first thought is that is a JK's Riverwood conflict since it's the only thing I have installed that changes Riverwood, but I'm not sure. At least I haven't found a patch for that and I was under the assumption that JK's mods are compatible with each other but in truth I don't really know :c
    1. Czasior
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      You may have some tree mod that adds new ones to the area. You can try checking them with More Informative Console - it will tell you what's responsible.
    2. That420Dude
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      Thank you! It was Cathedral Landscapes for anyone wondering.
  11. SomeDumRandoGuy
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    Is there a way to make my adopted children live here?
    1. Teabag86
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      Are you using Hearthfire multiple adoptions as mentioned in the above sticky?
  12. rgmfoe
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    Absolutely love this mod. Although will there be an option to place a steward in this house?