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Simon Magus and Colinswrath

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SimonMagus

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2311 comments

  1. SimonMagus
    SimonMagus
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    Hey everybody!

    Thanks for your interest in my work! Check out my Discord Server if you want to keep up with what I'm doing next. I also have a Patreon if you'd like to follow me and support me there. 
  2. YoungJanzen
    YoungJanzen
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    Is this and your other mods compatible with simple race overhauls like heritage or better race abilities? Asking since i cant get Aetherius to work. 
  3. juice567
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    I was looking at the level tracker effect script and was DefaultApprenticeOut supposed to be 1.5? I thought it was supposed to be 1.0 according to the description.
  4. mystraven777
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    It also adds a Stamina cost to jumping, swimming, and sneaking.

    The stamina cost for jumping does not apply in my setup; probably gets overridden in my load order. Does anyone know what specific record(s) I should be looking at in xEdit for conflicts? Before anyone asks no I don't have the extra plugin that disables it. ;)

    Weirdly, if I coc to Riverwood from the main menu into the "default" character, the cost is present. It is only absent if I go through character creation normally—through Helgen—or after I showracemenu from the "default" character.
    1. Kamehadouken
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      I'm having this problem as well. If I had to guess, it's got to be Exhaustion or Exercise that's changing it, but maybe LOOT is doing something odd with it, too? If it helps, anyone can compare modlists with mine here to see if we've got similar mods that might be the root of the issue: https://loadorderlibrary.com/lists/current-playthrough
    2. SimonMagus
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       We've made some improvements to the implementation of these effects in the update that should catch the edge cases that are slipping through.
    3. Selwyn002
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      In the meantime just use this and its requirement Jumping Costs Stamina , works 100% of the time on every new game. SKSE plugin. Now you don't have to wait for Simon to update the mod anymore, just disable the jump stamina from Blade and Blunt.
    4. qtng
      qtng
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      I want to report the similar issue. Khajiit's sprinting and (make sense because their racial ability from Aetherius is probably to strong) jumping doesn't cost any stamina. Orc's jumping doesn't cost stamina. This feels kinda random to me so I don't know how else to give more clues and leave that to the expert. I use full Simonrim suit, except Starfrost. B&B records are not overwritten in SSEEdit.
      In the meantime I will settle with "Jumping Cost Stamina" mod.
    5. Jenen
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      It's early May 2025 and I also still have this issue.
    6. SimonMagus
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      I haven't updated this mod since this comment, so yeah.
    7. AudreyAdz
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      I'm also having this issue. I checked SSEEdit and didn't find anything. It was working just fine on install but when I went to bed and woke up this morning it stopped working
  5. Primaris82
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    Any comparable archery mods that go good with Blade & Blunt?
    1. SimonMagus
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      I do not think so, but for what it's worth, whenever I release B&B 4.0, it will come with significant changes to archery gameplay. Admittedly this update has been "coming soon (tm)" for like two years now so take that with a grain of salt.
    2. Starsickle
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      Looking forward to that - as it stands, the end result of my load order has archers that are all snipers.
    3. Primaris82
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      Sounds good i look forward to that. As always thank you SimonMagus!
  6. Primaris82
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    I been playing on my switch and I have most of your mods on it and working ( thank you for your work)  besides blade and blunt & Journeyman - A Fast Travel Overhaul. Is there xbox versions that could work on the switch?
  7. Magusx88
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    How does Blade and Blunt play with BFCO? 

    I've heard it's meant for vanilla combat, is that accurate? 
  8. NEXTNT
    NEXTNT
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    help when i have Survival mode activated my weapon swing was really fast with this mod
    1. SimonMagus
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      Attack Speed conflict.
  9. MisterB1969
    MisterB1969
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    I had a question about the effects
    MAG_HealthRegenControllerEffectCombat "Health Regeneration Controller" [MGEF:FE04C81D]
    MAG_HealthRegenControllerEffectHealRate "Health Regen Controller" [MGEF:FE04C81E]

    Maybe my brain is just not working yet. If I wanted to make combat controller for health regen higher, does that make it faster or even slower. ? 
    1. SimonMagus
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      If you increase the numbers of those effects you will regenerate Health faster, but you will probably need a new game to see the effects.
  10. NEXTNT
    NEXTNT
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    does this Improve enemy AI by chance and if it does what does it improve
    1. SimonMagus
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      It makes enemies more aggressive.
  11. Selvanss
    Selvanss
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    Wow Amazing mod!