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Played with your mod for a few weeks. I never seen a kill move being executed, besides ranged and from stealth from the back. Are you sure kill moves enabled work?
I had this problem before, but after I removed Violens, killmoves are working again. Blade & Blunt makes it so killmoves only trigger below 50% health, which conflicts with any mod changing killmoves. If you have Violens or similar then disable it.
any arrow or power attack by enemies even lower level than me would one shot me. its like they bypass every armor im wearing. this is apprentice difficulty btw... with ordinator.
Hey guys, which value do I need to change in xEdit to reduce the Jump stamina cost? I like having it, but it feels a bit extreme when I'm exploring and hopping over some obstacles to eat up so much of my stamina. Thanks for the awesome mod!
If you installed its sprint changes, it does not. > Reducing the weight of your armor with a perk no longer removes the increased Stamina cost for sprinting (which only applies in combat). From the change-logs
So is there any chance of an optional file or MCM menu that disables the injury system? I REALLY want to use this mod since it's almost mandatory for some of Adamant to make sense but...playing with a constant handicap or having to take a nap every time you fight is just simply not fun gameplay. Last I played with this I constantly got "critically injured". I'd get it every fight and every time I interrupted my adventures to go sleep I'd just get it again next time I got into a fight. Sure I could nerf my difficulty to the point I never get below half health but then there is no challenge which isn't fun.
I know this is highly subjective but I can't understand how this is meant to make the game more fun or how it meshes with the description of the mod's aims. Other similar mods at least tend to make it so that fully healing removes your injuries but this one is just merciless. I mean for people wanting the interruption of constantly needing to sleep there is already survival mode.
I'm heavily invested into Heavy Armor and Block, and am playing without using any magic outside of scrolls. I'm also trying to avoid the stealth archer folly.
But man-o-man, I am getting bodied by groups with archers. It feels like their arrows just completely ignore my armor and shield.
Is this experience similar to other peoples? It just feels like my armor and shield do nothing. I'm trying to play as a non-magic knight, and I'm not using any followers. I don't want to take a follower just for them to take arrows on my behalf. And it wouldn't help in large battles anyways.
The smaller skirmishes are mostly manageable through tactical game-play, and one v ones are range between easy and challenging but fun. But large battles with lots of archers are tough. It'd be one thing if they were all squishy, and most of them are, but sometimes I come across an archer that's also a damage sponge and I just don't have the DPS to get rid of them or their allies before they kill me.
Yeah I've experienced the exact same thing. Makes the civil war questline a nightmare because you get constant archer spam in that one. I basically always build my characters with a ranged backup option like a bow or staff even if they're not casters because of this coupled with dragons sometimes refusing to land. I frankly don't think playing melee purist works, with or without this mod.
I finished the MQ last night and was wanting to do the Civil War today too, which is why I posted my first post because I was concerned about it.
I use shouts too, though I only have the ones acquired during the MQ. Though I'm debating only using them for Dragons, specifically Dragonrend. I've picked up a crossbow to use from time to time. I've got a dodge mod that lets me dodge the arrows, as long as I can see them coming, and even then its 50-50 if I can time it correctly at short distances.
I've also dabbled with invisibility potions recently through alchemy, and I think that might also be a strat for making it to the archers but I kind of feel that invisibility from alchemy is a bit...unrealistic. Yes, I know were talking about a fantasy video game. I just want to play the trope of a Human Fighter in a High Fantasy world, who kicks ass without any magic in a world that's full of it.
If you use Adamant, make sure to use everything in the Block tree. There's a neat little perk in the early levels that halves your received arrow damage
I love your mods. i use almost all of them. I really want to love this mod but i feel like attacks of opportunity just ruin alot of the ebb and flow of combat. It feels like ranged and magic get punished just for trying to defend themselves and i understand that you are suppose to kite due to melees being slower when swinging and you have lighter armor to move smoother + standing stones etc... but im a melee character i feel like im being punished if i do wanna throw in a spell for some aoe utility. Mage v archer combat and vice versa just feels odd because its 50% incoming both ways due to just fighting each other. It also just makes fights with enemies who have hefty hp pools feel a little bit less dramatic? for lack of a better word. i was fighting a dragon and i was really into the fight managing my shield bashes and blocks then suddenly one sword swing that crits while the dragon is breathing fire takes him for about 70% hp to 10% and it really just kinda killed the whole vibe the encounter had going. I f*#@ with everything this mod does except the attacks of opportunity. On paper its an awesome idea but i feel like personally in practice it takes away more than it gives. Just my take anyways. Is there a way to maybe disable that feature? im not an actionrim fan so things like valhalla are a big nope for me. Have you also ever considered having regular melee swings consume stamina as well as the faster bow shots that dont draw stamina a small amount of it it would add more thought to each swing but i also see the flip side of if you are overwhelmed and cant block you cant attack either. Just food for thought it wouldnt be too rough with all the nice stamina regen you got going on in your other mods. which obviously others might not all use so i can understand why youd be against it.
I think the biggest issue with the attacks of opportunity is they just completely ruin the spellsword playstyle or at least nerfs it into the ground. If you use Adamant you can negate it if you get high enough skill in heavy armour but this forces you into a certain playstyle.
If you are using Adamant I think what might have happened in the fight you describe is that your sword perks generated a crit. The crits from the sword perks in Adamant are insane and basically make your damage output into pure RNG, it's the only feature of that mod I truly hate. Luckily another modder was willing to make an addon for me that changes it, been wondering if I should ask permission to upload it.
Yeah ive noticed crit damage in adamant is a bit absurd. im also not a fan of it because you are basically fishing for crits as you say, rng. Still not a fan of attacks of opportunity though. I feel like just staggering someone IS an attack of opportunity they cant do anything in that moment. The added damage bonus on top just feels unnecessary and not needed with the rest of simonrim. I get that some people are not fans of "damage sponges" as they put it but i dont really see it that way i see it as a mob with high stats and its just how rpg combat works. Even if it is awkward in the case of skyrim which tries to be both an action rpg/rpg with not alot of action going on.
It also adds a Stamina cost to jumping, swimming, and sneaking.
The stamina cost for jumping does not apply in my setup; probably gets overridden in my load order. Does anyone know what specific record(s) I should be looking at in xEdit for conflicts? Before anyone asks no I don't have the extra plugin that disables it. ;)
Weirdly, if I coc to Riverwood from the main menu into the "default" character, the cost is present. It is only absent if I go through character creation normally—through Helgen—or after I showracemenu from the "default" character.
I'm having this problem as well. If I had to guess, it's got to be Exhaustion or Exercise that's changing it, but maybe LOOT is doing something odd with it, too? If it helps, anyone can compare modlists with mine here to see if we've got similar mods that might be the root of the issue: https://loadorderlibrary.com/lists/current-playthrough
In the meantime just use this and its requirement Jumping Costs Stamina , works 100% of the time on every new game. SKSE plugin. Now you don't have to wait for Simon to update the mod anymore, just disable the jump stamina from Blade and Blunt.
I want to report the similar issue. Khajiit's sprinting and (make sense because their racial ability from Aetherius is probably to strong) jumping doesn't cost any stamina. Orc's jumping doesn't cost stamina. This feels kinda random to me so I don't know how else to give more clues and leave that to the expert. I use full Simonrim suit, except Starfrost. B&B records are not overwritten in SSEEdit. In the meantime I will settle with "Jumping Cost Stamina" mod.
PSA: there is a variant of Mortal Enemies which only affects creatures: Mortal Creatures SE Really useful simply to avoid load order mistakes and messing up the attack commitment settings of B&B
Hello i ve been doing a little reading and found out that most enemies dont have armor rating. Does this mod or any other from the same line adress this issue? I am just wondering how usefull mace perk or poison reducing armor rating, cause sword perks are very strong.
2232 comments
Thanks for your interest in my work! Check out my Discord Server if you want to keep up with what I'm doing next. I also have a Patreon if you'd like to follow me and support me there.
any arrow or power attack by enemies even lower level than me would one shot me. its like they bypass every armor im wearing.
this is apprentice difficulty btw...
with ordinator.
I.E the Conditioning and Unhindered perks or the Steed Stone
> Reducing the weight of your armor with a perk no longer removes the increased Stamina cost for sprinting (which only applies in combat).
From the change-logs
I know this is highly subjective but I can't understand how this is meant to make the game more fun or how it meshes with the description of the mod's aims. Other similar mods at least tend to make it so that fully healing removes your injuries but this one is just merciless. I mean for people wanting the interruption of constantly needing to sleep there is already survival mode.
But man-o-man, I am getting bodied by groups with archers. It feels like their arrows just completely ignore my armor and shield.
Is this experience similar to other peoples? It just feels like my armor and shield do nothing. I'm trying to play as a non-magic knight, and I'm not using any followers. I don't want to take a follower just for them to take arrows on my behalf. And it wouldn't help in large battles anyways.
The smaller skirmishes are mostly manageable through tactical game-play, and one v ones are range between easy and challenging but fun. But large battles with lots of archers are tough. It'd be one thing if they were all squishy, and most of them are, but sometimes I come across an archer that's also a damage sponge and I just don't have the DPS to get rid of them or their allies before they kill me.
Anyone got any tips?
I finished the MQ last night and was wanting to do the Civil War today too, which is why I posted my first post because I was concerned about it.
I use shouts too, though I only have the ones acquired during the MQ. Though I'm debating only using them for Dragons, specifically Dragonrend. I've picked up a crossbow to use from time to time. I've got a dodge mod that lets me dodge the arrows, as long as I can see them coming, and even then its 50-50 if I can time it correctly at short distances.
I've also dabbled with invisibility potions recently through alchemy, and I think that might also be a strat for making it to the archers but I kind of feel that invisibility from alchemy is a bit...unrealistic. Yes, I know were talking about a fantasy video game. I just want to play the trope of a Human Fighter in a High Fantasy world, who kicks ass without any magic in a world that's full of it.
If you are using Adamant I think what might have happened in the fight you describe is that your sword perks generated a crit. The crits from the sword perks in Adamant are insane and basically make your damage output into pure RNG, it's the only feature of that mod I truly hate. Luckily another modder was willing to make an addon for me that changes it, been wondering if I should ask permission to upload it.
The stamina cost for jumping does not apply in my setup; probably gets overridden in my load order. Does anyone know what specific record(s) I should be looking at in xEdit for conflicts? Before anyone asks no I don't have the extra plugin that disables it. ;)
Weirdly, if I coc to Riverwood from the main menu into the "default" character, the cost is present. It is only absent if I go through character creation normally—through Helgen—or after I showracemenu from the "default" character.
sprinting and(make sense because their racial ability from Aetherius is probably to strong) jumping doesn't cost any stamina. Orc's jumping doesn't cost stamina. This feels kinda random to me so I don't know how else to give more clues and leave that to the expert. I use full Simonrim suit, except Starfrost. B&B records are not overwritten in SSEEdit.In the meantime I will settle with "Jumping Cost Stamina" mod.
Really useful simply to avoid load order mistakes and messing up the attack commitment settings of B&B