This page was last updated on 19 June 2021, 3:31PM
Changelogs
Version 2.5
Re-built and improved the storing and transferring code
Stored weapons and armor will now be registered and moved as needed
Added an additional auto-storing option for those that have the compatibility patch
Improved the fix for ore veins / chopping blocks not activating due to the required axe returning to the Utility Tools container prematurely
Removed any attempts at preventing persistent items from automatically transferring
Option added to limit certain crafting supply containers to hold only those items on their pre-built associated lists when the compatibility patch is present
Non-quest version of the Sell Sack can be sold directly to general merchandise vendors. Its contents will be dumped into the merchant chest and the sack returned. Dumped contents will not appear in the store immediately. Buying or selling something else will refresh the list. The Sell Sack will adjust its gold value as items are added / removed
Quest version of the Sell Sack removed
Removed auto-store and rebuild form list options from a few containers
Increased the number of preferred ammo slots for both arrows and bolts from 24 to 30. While it may take longer to reach the low end ammo, it does allow for increased options when mod added ammo is available
Added a new container called Prepared Foods. It can be found in the Foods section of the inventory. There is no limit to what can be stored
Smithing Supplies utilizes three separate item lists if the compatibility patch is present. Lists for Forge, Workbench and Grinding Wheel. By using separate lists, each station type will only transfer the items that it can use rather than the whole lot
Auto-transferring will no longer take place after each merchant or workstation. Instead the MAK must be used to sort items when desired. This allows one to retreive items for multiple purposes and sort only once. This helps the player to "stay in the game" rather than waiting for one sorting task to finish before interacting with another valid MAK target
Version 2.1.1
Fixed a rare bug most noticeable with controllers. When using the mod's hotkey within a menu and with the save game feature active, the game would try to make a save.
Version 2.1
Silenced statements about persistent items. If an item did not sort automatically, it is either persistent or a quest item. Such items will need to be stored manually.
Needed to redirect some pointers to Legacy of the Dragonborn's ESM file for SSE rather than the ESP that was used for original Skyrim
Version 2.0
Converted ESP and rebuilt BSA for use in Skyrim Special Edition