That sticky about ENB Helper should be removed. It has been confirmed to work with both v1.6.113 and v1.6.117. Additionally, someone uploaded a recomplied vereison for v1.6.117 here: ENB Helper SE Updated
Hello, after installing Pi-CHO ENB N9.0 F.E for Azurite Weather 3_B3, I noticed that indoor candle lighting is excessively bright, and character skin has an overly dramatic oily shine. Is this normal?
When I switched to the older version, PI-CHO ENB H.E N8.75 - Azurite Weather 2_Build2, the effect seemed more natural (unfortunately, I can't seem to find the download page for the older Pi-CHO ENB versions for Azurite Weather 3 anymore).
I'm using ENB BINARY version 0.503 and have installed LUX lighting along with all its required patches.
Tried the 9.0 version with newest ENB Binary + NAT + LUX with ENB Lights, and can also confirm that the light from fire / candle is more more yellowish now, even after changing some lut to my usual more white / blueish one, also changing the color temperature all the way to the left (-30), still dominant yellow, especially in the interior. Lights from the candlelight / magelight spell is fine and still white though.
Also some glow from interior object is really really bold (arcane enchanter, unread book glow mod).
Is there any setting / option to change to add more blue or decrease the red / green color from the light source?
Just try the 9.0 Obsidian and the color look very weird. Everything is washed out. That can't be how it supposes to look. Does it? edit: sorry for triple post. The website is taking too long to load so I clicked submit too many time.
I installed the new version and outdoor look fine now but interior is super bright and yellowish. The shadow is too dark. Flame is too bright. I'm using ELFX without enhancer
The new Azurite B3 version effects some of my armors and make them really dark to the point its hard to tell what the color of the armor was. With the Azurite TEST build version I had prior, this wasn't a problem. Can I fix this in the enb settings or is something messed up in the B3 version?
What would be the best way to edit the brightness of mists and fogs? I'm talking about the fogs you find in certain dungeons and that come with some weather patterns. They are blindingly bright. When I encounter them I am totally socked in. Can't see past or through them at all.
It feels like it is a lighting interaction with the mist/fog. But I haven't been able to stumble upon the setting. Any idea?
Same here.Really thanks for your amzing ENB,but it is some different from the last vision.some weird colors.The indoor shadow intensity is also some high for me.
Will we ever be rid of taa? really wish we had an alternative anti-aliasing method that le skyrim had. Just made everything so much clearer, but now that game runs terrible on my system ergh.
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Pi-CHO ENB Fantasy Edition.
First version is for NAT
When I switched to the older version, PI-CHO ENB H.E N8.75 - Azurite Weather 2_Build2, the effect seemed more natural (unfortunately, I can't seem to find the download page for the older Pi-CHO ENB versions for Azurite Weather 3 anymore).
I'm using ENB BINARY version 0.503 and have installed LUX lighting along with all its required patches.
Also some glow from interior object is really really bold (arcane enchanter, unread book glow mod).
Is there any setting / option to change to add more blue or decrease the red / green color from the light source?
edit: sorry for triple post. The website is taking too long to load so I clicked submit too many time.
It feels like it is a lighting interaction with the mist/fog. But I haven't been able to stumble upon the setting. Any idea?
Blinding Fog Example
Pi-Cho + Azurite3
Edit: Essentially the problem is what this mod appears to try to fix. No More Blinding Fog The screenshots look exactly like what I experience.