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Mharlek1

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Mharlek1

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  1. Mharlek1
    Mharlek1
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    Locations spoiler
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    • in an altar at POI Northern Coast18 - Skeever Helmet recipe
    •  - Hagraven mask
    • Mudcrab Head cloth - Crabbers Shanty Exterior
    • Orc Skull Mask - Fallowstone Cave
    • Dragonskull Mask - Esbern´s Vault
    • Mzinchaleft Depths - Falmer Skull Mask (duplicate, will update)
    • Anise´s Cabin Cellar - Deer Helmet
    • Yngvild Throne Room - Bone Helmet
    • Tower of Mzark - Synod Researcher Journal
    • Frostflow Abyss  - Falmer Skull Mask (duplicate, will update, or not. not sure)
    • Gallows Rock - Werewolf mask
    • Bleak Coast Cave - Khajiit Skull Mask
    • Liar´s Retreat - Falmer Mask (not sure which one is the skull or the skin, will check)
    • Hag´s End - Horned Deer Skull
    • Hillgrund´s Tomb - Draugr Mask
    • CrovangrHall - Cave - Vampire Lord Mask
    • ReachCliff Cave - Special Dinner Recipe
    • Glenmoril Coven - Glenmoril Mask
    • Lake Ilinalta Spriggan Altar - Spriggan Mask 
    • Alftand - dead Khajiit - Khajiit Skull Mask
    • Frofnir Npc - Troll Skull Mask
    • Nymphanet Npc  - Special Dinner
    • Froki Npc - Skeever Helmet

    I am considering including new things in this mod.
    edit: needs a spid version

    Made a folder with meshes to work with to try and to make Masks/Helmets for, expanding this mod to the dlcs:

    • troll
    • ashman
    • lurker 
    • blackreach deer
    • boar
    • chaurus flyer
    • sabrecat
    • frost giant
    • riekling make up horse
    • riekling chief
    • horse
    • soul cairn horse
    • burnt spriggan
    • gargoyle
    • horker
    • werebear
    • wingless dragon
    • chicken
    • rabitt

    example made
  2. hoangdai94
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    💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖
  3. PaladinDanser
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    Kind of wish there were a werewolf/wolf head mask that hated like a hood AND mask so there is fur like in the Elden Ring Black wolf mask and has some eyes instead of creepy eye holes. Love some of these masks though there's so many!
    1. Mharlek1
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      Cool idea. Thank you, I am glad you like them!!
  4. v0DkaMAniack
    v0DkaMAniack
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    can anyone tell me where can i find the falmer skull mask?
    1. Mharlek1
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      Hello. Posted a locations post above.
  5. KainThePheonix
    KainThePheonix
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    Hello Mharlek1. I'm installing this for my future play thru and wanted to ask since I'm unfamiliar with it, would this need patches for Lanterns of Skyrim 2 by WizKid? He also has some ELFX connected mods, not sure but it might be a good idea to check and see if any of his mods need patches or if they're connected or not. Installed, Endorsed and kudos.

    Thanks for a neat collectables mod!

    Perhaps see if a patch for Legacy of the Dragonborn might be needed?

    1. Mharlek1
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      Hello, thank you. No patches needed.
  6. Reinhardsson
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    Didn't find a single one, in roughly 25 cleared locations, if i had to guess.
    Then again, i am not very carefully looking, as i hoped i didn't have to actually search for them so hard...
    1. Mharlek1
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      They are easy to find.
      (Major spoilers) These are the locations. In 25 maybe you didn´t go to any of these
      Spoiler:  
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      Esbern´s Vault
      Mzinchaleft Depths
      Anise´s Cabin - Cellar
      Yngvild Throne Room
      Tower of Mzark
      Frostflow Abyss
      Gallows Rock
      Bleakcoast Cave
      Liar´s Retreat
      Hag´s End
      Hillgrund´s Tomb
      Cronvangr Cave
      ReachCliff Cave
      Glenmoril´s Coven
      Fallowstone Cave (Giant´s Grove)
      Evergreen Grove exterior
      Crabber´s Shanty Exterior
      POI Northern Coast18
    2. Reinhardsson
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      Hey, thanks for the quick reply.

      And thanks for the info there.
      Made me realize that i only visited two of the spots where your items are hidden, hehe.
    3. Mharlek1
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      Np, good luck finding them. Check near bosses.
    4. Reinhardsson
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      UPDATE:

      Mzinchaleft Depths    - Nothing
      Yngvild Throne Room - Found the Human Skull Mask there
      Tower of Mzark           - Nothing
      Hag´s End                    - Nothing
    5. Mharlek1
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      They are near bosses - boss rooms, reward rooms. Some are just recipes laying around. Do you use any interior lighting mod?
    6. Reinhardsson
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      Yes.

      But i honestly don't think that is the issue, since i illuminate the rooms with torches or magic anyways, when i am searching.
      Also i look at every single item there is and i usually find everything, even if it takes 7 rounds of proper looking.
      The only thing that comes to mind, since i found a few of your items, that the ones, i can't find, got blown somewhere in fights, where i can't see them anymore.

      Either way, it's not tragic. I am just trying to figure out, if i am not looking hard enough, if there is something wrong with the mod, which i both doubt, or if i just messed up the room in fights. :P
    7. Mharlek1
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      This mod will definetely help spot the masks Better Third Person Selection - BTPS
  7. OhDarkHundred
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    Will the mod need patches with other mods that touch the same locations?  Or – are objects added in a way that avoids the need for patching completely?  

    The description and the comments have different information that I'm hoping to sort out.  Thx.
    1. Mharlek1
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      Feel free to ask any questions.
      The edits to the cells are to drop an item in them but they have to carry other cell informations, any other information about the cells outdoors or interior is overwritten by other mods. Encounter mods, lighting mods have a patch here, but not all type of mods need them, even then not all in that category need one.
      The patches available are the ones I could find in a very large and diverse modlist. P.e. I use lux, missing encounter zones, hammets dungeons, grass and tree mods, interior mods, water mods, etc.
      Place this high in the load order, above those kind of mods if in doubt.
      Other than it should be loaded below npc mods and to overwrite them if necessary if you want the unique changes to them. I'll place this in the description.
    2. OhDarkHundred
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      Thank you for your explanation. Your comments on load order are very helpful.  

      To be clear, I was NOT asking you for patches - rather I want to AVOID patches in my game.  In my opinion, over-reliance on patching is one of the worst situations in the history of Skyrim modding. It's a never-ending nightmare of bad modding practices.

      I prefer mods designed for compatibility, and plan to use your creative and fun mod in a new playthrough.  To improve my technical understanding, can you recommend any sources to better educate myself on design issues and solutions when multiple mods edit the same space?
  8. Murvel3000
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    Thanks for this. Some files conflict with High Poly NPC Overhaul - Skyrim Special Edition 2.0 (All Vanilla NPCs). I'll see what this looks like when playing, having this mod lose the conflict, but I'd like to see if you have an opinion on it. Thanks again.
    1. Mharlek1
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      The npcs here are special and only 3, I think. I would advise having this mod win conflicts because they have items from the mod on them, weared or in inventory. Losing a conflict and they are gone, or have dark face issue depending on installation overwrite.
  9. deleted130596243
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    Will the mod still work nicely if I used a lighting mod that wasn't covered in one of your lighting patches?
    1. Mharlek1
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      Potentially what would happen is a vanilla lighting style for an interior, nothing else.
    2. deleted130596243
      deleted130596243
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      I see, thank you.
    3. Mharlek1
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      Np. If you have a patch suggestion I could check it.
    4. deleted130596243
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      I am currently using the NAT III ENB plugin. It contains its own lighting changes. A patch would be very thoughtful! Thank you very much for your consideration.
    5. Mharlek1
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      Just checked with nat III, use away. No conflict or patch needed.
  10. AngerYouMuch
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    wish the deer masks were a little smaller...
    1. Mharlek1
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      Wish granted.
  11. tinyvent
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    that spriggan mask looks really awesome
    gotta find 'em all!!
    1. Mharlek1
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      If you need hints let me know :-)
    2. Moose1313
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      I have one question, are the items located in areas based off their origins? like finding the hag mask in a quest involving them or are they just thrown across the world in a completely random order. I just want that deer mask so bad, its the closest im going to get to a moose skull which I find badass(you can thank the witcher 3's leshen for that.)
    3. Mharlek1
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      They are located in places where they resemble something to them. They are not quest related, though they share the same spaces.
      There are 2 different deer skulls, one is in Anise´s cabin, the other one is probably near the forsworn briarheart atop deepwood redoubt, not sure.
      Most of them have enemies/bosses surronding them.
    4. StickyFingers92
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      Anise's cabin has no masks. i am here right now. its not here.
    5. Mharlek1
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      Anise´s cabin/basement.
    6. ROWENKNIGHT
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      IT'S in a basket