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  1. dukethedropkicker
    dukethedropkicker
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    Anniversary Edition is out, supported game version: later than 1.6.317 (Requires Address Library AE)
    All configurations can be modifed in the config file.
    the AE version used a different config library, the old json file is now a toml file.

    Feedback is appreciated
    Welcome to submit bug reports, I'd like to improve it as well as I can
    Feature discussion over source code is also accepted
    Thank you guys!


    Might be interested:
    Armor Rating Rescaled Remake
    Best In Class PP Remake
    Bunny Hopper Of Skyrim
    Dynamic Equipment Manager Updated
    Essentials Be Gone Reborn
    Glow Be Gone Updated
    Individual Shout Cooldown Remake
    No Enchantments Restriction Remake
    Speed Casting Remake
    You Can Sleep Remake

    TODO LIST
  2. ThusaDragon
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    I replied to something on the bug page, but I'll put this here as well for visibility about the traps doing very little damage bug:

    With scaling factor 0.83, armor cap 99, and hidden armor rating removed, all physical hitting traps (spikes, blades, spike walls, etc) do
    1 damage. Poison and fire traps are fine.

    I did some further testing. With hidden armor rating enabled, I took even less than 1 point, with or without wearing actual armor. With the armor cap at 90, I took closer to 9 damage from each blade swing. With the armor cap at 50, I took plenty of damage. It seems that, when getting hit by a trap, it always considers you as protected as this mod would let you get.

    When I installed Improved Traps - Dangerous, then further modified those values to be colossal in the creation kit (blade traps do 12000 damage), I started taking 120 damage for every point that the armor cap was under 100. At 99 (or 0 for some reason), I took 120 damage. At 95, I took 600 damage. Again, regardless of wearing armor. An enemy, meanwhile, took at least twice as much damage as me for some reason, sometimes more. Whereas I took one 120-damage hit, it seems like the enemy took several 120- or maybe 240-damage hits in quick succession.

    My planned "solution" for now is to edit all the physically hitting traps to do at least 100 times the damage I think they should, so that I can keep the cap at 99. (In the Creation Kit, edit the "Activator" for the trap, e.g. TrapBladeSwinging01, click its specifically named script, e.g. BladeTrap, click Properties, and change the numbers for LvlDamage1 through LvlDamage6.)

    I'm plenty good at doing science and poking around in the creation kit, but I have no idea how to modify the way the .dll works, so that's the best I have for now. I hope someone figures out why this mod of all things would be responsible.
    1. ftwranger
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      there is some nice info !

      so if let's say I keep the cap at 90 then I should increase trap damage by 10times instead of 100times at 99 cap? or do I got this wrong?
    2. Kulharin
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      Armor Rating Redux apparently had/has the same issue but in ARR it goes away if you change the curve from hyperbolic to exponential


      does this still occur if you set the OverrideArmorCap to just "0" and use whatever value is assigned for armormax in the game settings?

      edit: i can confirm if happens even with overridearmorcap disabled.
    3. NickLR
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      In my experience, if I leave OverrideArmorCap value "0" (disabled), no matter what value I put in the trap damage, it will always give 1 damage.
      So I had to set a value in OverrideArmorCap. In my case, 99. This way I can increase the damage of traps with SSEEDIT and get results in game.
  3. Wanderer993
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  4. iKn0x
    iKn0x
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    It would be cool to have different variables for light armor and heavy, so wearying heavy would have a higher armor cap.
  5. hoangdai94
    hoangdai94
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    ๐Ÿ’–๐Ÿ’–๐Ÿ’–๐Ÿ’–๐Ÿ’–๐Ÿ’–๐Ÿ’–๐Ÿ’–๐Ÿ’–๐Ÿ’–๐Ÿ’–๐Ÿ’–๐Ÿ’–๐Ÿ’–๐Ÿ’–๐Ÿ’–๐Ÿ’–๐Ÿ’–๐Ÿ’–๐Ÿ’–๐Ÿ’–๐Ÿ’–๐Ÿ’–๐Ÿ’–๐Ÿ’–๐Ÿ’–๐Ÿ’–๐Ÿ’–๐Ÿ’–๐Ÿ’–๐Ÿ’–๐Ÿ’–๐Ÿ’–๐Ÿ’–๐Ÿ’–๐Ÿ’–๐Ÿ’–๐Ÿ’–๐Ÿ’– 
  6. ZZZ9WWW
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    This saved my Skyrim from one shot each other. Thanks
  7. gr0wlt1g3r
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    So does this work with Skyrim v1.6.117?  This is the version that Steam delivers to me after doing a clean install.  It is also the version supported by the latest silverlock download of SKSE.  What I find confusing is that there is also a v1.6.640 out there but I cannot determine its provenance using Google (or any other search engine).  These version splits make my head hurt.
    1. Pulkkine0
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      SKSE mods requiring Address Library should work with any new version, is how I have understood it.

      To add to your confusion, the current GOG version is 1179...  I hate it too.
    2. Lynzula
      Lynzula
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      Yeah I just came back to modding this bullshit game after years of playing modded Morrowind. The Skyrim modding scene is a cluster fuck. I can't keep up with all these version letters and numbers and acronyms. I have the latest game too, because it makes zero sense to desperately cling to old versions of a game. A tale as old time. People unwilling to update things.
  8. Gumami
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    seems to be very bugged with shield bashing damage, i changed the override armor cap in the toml file, i tried 99 and got very little damage when bashing(2 damage) and tried a low number too, more damage but still very little compared to when i didnt have this mod installed. if someone could provide a solution i would be very grateful
    1. armorunit
      armorunit
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      Right.
      I don't know why too, but this mod is reduce the bash damage certainly.
      This mod is light and simple. but this problem is make me choose other mod.
  9. shuu66
    shuu66
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    ไฝฟ็”จ่ฟ™็ง็ฎ—ๆณ•๏ผŒๅŽŸๆœฌๅฐฑๆœ‰ๅทจๅคงไผ˜ๅŠฟ็š„ Light Armor ๅฐ†ไผš่Žทๅพ—่ฟ‘ไนŽ Heavy Armor ็š„ๆ•ˆๆžœ๏ผŒHeavy Armor ๅฐ†ๅ˜ๅพ—ๆฒกๆœ‰ๆ„ไน‰ใ€‚่€Œไธ”ๅ‰ๆœŸไฝŽ็ญ‰็บง็š„ Armor ๅฐฑๅทฒ็ปๅ…ทๅค‡ไบ†้žๅธธ้ซ˜็š„ Resistใ€‚
  10. Heek40
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    How does this mod work with the spell "dragonhide"? Normally dragonhide just gives you the max damage resist, but with this mod there's no max damage resist. So does dragonhide effectively lower your damage resistance if your armor is above the vanilla cap?
  11. Nyrrion
    Nyrrion
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    If anyone is looking for a .dll free and version-independent alternative, this mod of mine might be of interest: Armor Rating Overhaul
    1. VesuviusV
      VesuviusV
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      Thanks for posting. Your mod seems better and I like the fact that you are active in the community. Looking forward to the patches with all the popular mod combos like ordinator, etc . I'll check it out. 
    2. ftwranger
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      +1 recommended because you can set it to not affect enemies. I only wish it had a profile with a setting like this:
      [General]
      ArmorScalingFactor = 0.8
      DisableHiddenArmorRating = true
      OverrideArmorCap = 85
      edit: you can see what this setting does in armor rating Rescaled graph if you tweak the values like above

      with this setting cheaty 80% damage reduction would only be achieved with 825ish armor and 85% at almost 1200 so no more half investments turning into godlike unkillable Character.
      and about why the 85% max because it's only possible if you have something like simon mods and you are dedicated to just armor buffs but instead you end up weak in other aspects so still it's not broken. I mean if you get to 1200 armor and forget about other things you deserve the 85% physical damage reduction =))
      I tried many armor presets and give them good thoughts and play tested them in game and I find this the most optimal for vanilla and vanilla+
      you can already define this preset with armor rating rescaled but problem is it also affect ENEMIES which make it incompatible with any enemy overhaul mod that add armor to enemies or even mod perks that remove armor from enemies
    3. DoomDivine
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      this does not work, i gave myself 10^37 armor rating using console command, set my health to like 500 and was still getting wrecked like mad, despite of the fact that i set my armor cap to 99 percent, how tf am i getting wrecked still?
      Do console commands not give a real armor cap? 
      Also my installation is correct as i installed in the data skse plugins folder the 2 files, dll and toml along with the address library bin files, why is it noot working as expected could you please help out?
    4. Kulharin
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      Do you have the same issue if you console spawn and equip high rated armor?