I just uploaded version 1.1.0. This version makes the mod compatible with vanilla hair replacers like VHR - Vanilla Hair Replacer. Simply load my plugin after the hair replacer plugin and make sure the assets of my mod overwrite the assets of the hair replacer.
Hello, Jampion. Thanks for keeping this mod available for us players for so many years.
Even though I've been modding Skyrim for a while, I'm still confused when it comes to overhauling NPCs appearances as a whole. Take your NPC mods for example: they just affect the character's faces, correct?
I've been using your NPC overhaul for years, but this time I wanted to try something new and start a new save using PANDORABLE MALE NPCs instead. Is it advisable to keep both mods active during a game? Or should I just go ahead and remove yours altogether? They do the same thing, you think?
I'd be glad if you could finally solve this answer for me. Thanks in advance, friend. Keep up the good work.
I just installed 1.1.1 (without the USEEP 1.1.0 patch) and this: https://www.nexusmods.com/skyrimspecialedition/mods/42441?tab=description Blackface on Jarl Ulfric was fixed. Didnt check any other npcs yet though.
I can't get over how great everyone looks! Definitely a permanent mod in my load order there's no way I can go back. All I want in life now is for the women to look as good at the men do in your mod. TYSM!!
My Hrongar isn't lookin too good :( I don't know how to fix it I heard this could be because of High Poly Head but also that High Poly Head isn't supposed to apply to NPCs unless an NPC Overhaul uses it? I've heard High Poly Vanilla Hair is supposed to help fix clipping issues with HPH but it's no help here.
EDIT: NVM FIXED. When (re)installing High Poly Head, choosing BSA only and NOT installing its vanilla hair replacer fixed it. EDIT2: Nevermind, that broke HPH and now my character looks wrong :(
Blackface usually means there is a mismatch between your load order (esp plugins) and your mod files. In xEdit, check whether Idolaf Battle-Born and Cicero are overridden by another mod. If that's the case, either move my mod after that mod or make a patch that carries over the appearance changes from my mod. NPCs also have FaceGen data in your mod files. For Idolaf Battle-Born, this is Meshes\Actors\Character\FaceGenData\FaceGeom\Skyrim.esm\00013BB2.nif and Textures\Actors\Character\FaceGenData\FaceTint\Skyrim.esm\00013BB2.dds . Again, make sure they are not overridden by another mod.
Is it alright to port this over to Xbox on Bethnet? With proper credit and a link back in the description. No paywall or anything. These kind of overhauls fit so perfectly with the game
I added the missing file. Apparently Morven has a specific flag that causes the CK to not export FaceGen for him, even if it says the export was successful.
Nice, this is exactly what I wanted, after years of modding skyrim's females to look hot as s*** I felt like it was about time to make the males not look like upscaled lo-poly goblins with pale skin anymore.
This kind of true to vanilla s*** is eactly what I wanted, no turning everyone into prettyboys nonsense.
Now all I need is some armor mods and animation replacers and I'm good to go!
EDIT: The CTD mentioned below doesn't happen consistently, it seems. Started a new game after switching out some (mostly) visual mods, and now the CTD doesn't occur with both of the mods present. But it did still fix the CTD before to remove NFF or Jampion from the load order, I am however unsure which third or fourth mod that I've now removed that was contributing to the CTD.
Original Comment: I've experienced a CTD that occurs at Roggvir's Execution when this mod is installed together with Nether's Follower Framework. Disabling either one of them (and related patches for other mods) stops the CTD from happening.
The CTD occurs at the exact moment when Roggvir's head is decapitated, so it's probably his decapitated head spawning in where these two mods conflict, somehow.
Roggvir himself is related because of the decapitation, but probably nothing inside the Roggvir record is relevant. It's more likely to be caused by some assets Roggvir uses (body replacer, skeleton) that are shared by all NPCs. I'd probably look into any body replacers, gore mods or skeleton replacers you might have and make sure that they all support each other. If you are using physics enabled objects on Roggvir (especially his head) I'd remove them and try again. You could also get the decapitation perk and behead some bandits to see if they also cause crashes.
109 comments
Please let me know, if there are any issues.
I Fomod installer for patches can be found here.
Even though I've been modding Skyrim for a while, I'm still confused when it comes to overhauling NPCs appearances as a whole. Take your NPC mods for example: they just affect the character's faces, correct?
I've been using your NPC overhaul for years, but this time I wanted to try something new and start a new save using PANDORABLE MALE NPCs instead. Is it advisable to keep both mods active during a game? Or should I just go ahead and remove yours altogether? They do the same thing, you think?
I'd be glad if you could finally solve this answer for me.
Thanks in advance, friend. Keep up the good work.
Edit: When i off the Jampion NPC mod, Faendal have normal face, with mod on, he have black face.
https://www.nexusmods.com/skyrimspecialedition/mods/42441?tab=description
Blackface on Jarl Ulfric was fixed. Didnt check any other npcs yet though.
Yes, I have USEEP installed.
Edit: Fixed, just problems with load order and plugins
My Hrongar isn't lookin too good :( I don't know how to fix it
I heard this could be because of High Poly Head but also that High Poly Head isn't supposed to apply to NPCs unless an NPC Overhaul uses it?
I've heard High Poly Vanilla Hair is supposed to help fix clipping issues with HPH but it's no help here.
EDIT: NVM FIXED. When (re)installing High Poly Head, choosing BSA only and NOT installing its vanilla hair replacer fixed it.
EDIT2: Nevermind, that broke HPH and now my character looks wrong :(
Blackface usually means there is a mismatch between your load order (esp plugins) and your mod files.
In xEdit, check whether Idolaf Battle-Born and Cicero are overridden by another mod. If that's the case, either move my mod after that mod or make a patch that carries over the appearance changes from my mod.
NPCs also have FaceGen data in your mod files. For Idolaf Battle-Born, this is
Meshes\Actors\Character\FaceGenData\FaceGeom\Skyrim.esm\00013BB2.nif
andTextures\Actors\Character\FaceGenData\FaceTint\Skyrim.esm\00013BB2.dds
. Again, make sure they are not overridden by another mod.Face Discoloration Fix did the work
This kind of true to vanilla s*** is eactly what I wanted, no turning everyone into prettyboys nonsense.
Now all I need is some armor mods and animation replacers and I'm good to go!
Thanks a lot for this mod :)
The CTD mentioned below doesn't happen consistently, it seems. Started a new game after switching out some (mostly) visual mods, and now the CTD doesn't occur with both of the mods present. But it did still fix the CTD before to remove NFF or Jampion from the load order, I am however unsure which third or fourth mod that I've now removed that was contributing to the CTD.
Original Comment:
I've experienced a CTD that occurs at Roggvir's Execution when this mod is installed together with Nether's Follower Framework.
Disabling either one of them (and related patches for other mods) stops the CTD from happening.
The CTD occurs at the exact moment when Roggvir's head is decapitated, so it's probably his decapitated head spawning in where these two mods conflict, somehow.
Here's what the Crash file from NetScriptFramework says:
?Possible relevant objects (17)
{
[ 1] Character(FormId: 000A3BDC, File: `nwsFollowerFramework.esp`, BaseForm: TESNPC(Name: `Roggvir`, FormId: 000A3BDB, File: `Jampion NPCs.esp <- Skyrim.esm`))
[ 1] TESNPC(Name: `Roggvir`, FormId: 000A3BDB, File: `Jampion NPCs.esp <- Skyrim.esm`)
[ 1] BSFlattenedBoneTree(Name: `NPC Root [Root]`)
[ 1] BSFaceGenNiNode(Name: `BSFaceGenNiNodeSkinned`)
[ 12] BSFadeNode(Name: `skeleton.nif`, Owner: `Character(FormId: 000A3BDC, File: `nwsFollowerFramework.esp`, BaseForm: TESNPC(Name: `Roggvir`, FormId: 000A3BDB, File: `Jampion NPCs.esp <- Skyrim.esm`))`)
[ 21] NiNode(Name: `NPC`)
[ 34] NiNode(Name: `hdtSSEPhysics_AutoRename_Armor_00000000 InvMarker`)
[ 50] BGSBodyPartData(FormId: 0000001D, File: `Skyrim.esm`)
[ 51] NiNode(Name: `NPC`)
[ 54] NiNode(Name: `NPC Head [Head]`)
[ 65] NiNode(Name: `Aesthetic Bolt Quiver`)
[ 81] NiNode(Name: `DismemberedLimb1 Head1`)
[ 82] NiNode(Name: `NPC Head [Head]`)
[ 96] NiNode(Name: `R Breast03`)
[ 160] NiNode(Name: `NPC Spine2 [Spn2]`)
[ 172] BSTriShape(Name: `CloakLBone04:0`)
[ 248] BSTriShape(Name: `Door LR 01:28`)
}
Probable callstack
{
[0] 0x7FFC03D996EB (tbbmalloc.dll+196EB)
[1] 0xFFFFFFFFFFFFFFFE
[2] 0x7FF73BF3ADC0 (SkyrimSE.exe+134ADC0) unk_134AD68+58
}
I've left this comment on NFF too, since I don't know which mod is "more" responsible.
I'd probably look into any body replacers, gore mods or skeleton replacers you might have and make sure that they all support each other.
If you are using physics enabled objects on Roggvir (especially his head) I'd remove them and try again.
You could also get the decapitation perk and behead some bandits to see if they also cause crashes.
The crash doesn't occur for me anymore, as mentioned in my edit, but I'll keep that in mind and look at that if the issue comes up again.
And Thank you for the amazing mod too :)