Tracked! Perfect for my next playthrough One question: iNeed page doesn't have a dangerous diseases addon, is it directly from the iNeed installer or has it been removed from the nexus?
iNeed for Oldrim originally had an optional addon called Dangerous Diseases. I cannot recall if it was by the same mod author or by another, but it seems that at some point it was moved off nexus, so it was probably the latter. Anyway, when iNeed was ported to SSE that part was not included, but somewhat later a mod was released for SSE called iNeed Continued which acts as a both a mild bugfix and a slight expansion of iNeed. iNeed Continued also added the Dangerous Diseases component into its fomod as an optional installation, as I recall.
iNeed - Dangerous Diseases is basically an early version of Survival Mode's diseases. Each disease is given a few stages with each stage notably worse than the prior, and the diseases automatically progressing to the next stage after a given amount of time. Also, one can contract diseases not just from attacks but also by consuming water from unsafe sources. I seem to recall that it also removed the curing of diseases by shrines (or made the curing dependent upon something? or changed it to a Resist Disease effect? It has been awhile since I had a chance to play with it.)
An interesting idea "on paper", but seriously removes any sense of immersion in practice. My continual experience with this has been: get disease -> hunt literally everywhere for a cure -> after 2 hours of frustration give up, re-enable the console, acquire potion -> play for 10 mins -> get another disease -> repeat.
If the cures were more available (as they would be in a real life situation) then it would be a fun and immersive addition to the game, even if there was just one cure for each disease somewhere in every city that you had to track down. As it is, it results in an unavoidable game-ending situation that can be only be corrected using the console, repeatedly.
Edit: this is more of a criticism of the implementation of diseases in iNeed rather that this mod, however it would be cool if this mod made the cures more available than it does already.
This sounds like a fair criticism of the iNeed Dangerous Diseases mod. But THIS is iNeed Dangerous Diseases PLUS, which seeks to do exactly what you seem to be looking for; more accessible cure potions! Look at the full description.
are there any healer handbook location in the wild or are they just in college and bard school, as if you playing hunter type character would not go into town but would learn to cure from hers plants etc.. Also has anyone made a patch the changes all the caco effects from cure disease to maybe resist disease so you cant craft them as cure disease anymore as although this mod removes the ability to buy cure disease this and the original ineed do not stop them being made ay alchemy table.
Question: Does this mod make up diseases? Rockjoint, Droops, Ataxia, these are all vanilla diseases. But I'm doing a Witcher playthrough with A Witcher's Adventure. That mod adds Ghouls and Alghouls to the monster lists, and I got attacked by one, and now I have Alghoul Fever! I don't anticipate any apothecary having that cure, nor there being any recipe for it.
If this mod makes up diseases based on the creatures in the lists, I hope it also makes up cures for them too. Otherwise, my Witcher will be dead from supernatural disease in a matter of weeks.
*****UPDATE 3/6/22***** After a couple good nights sleep, the disease cleared up on its own. Is this also a function?? If so, brilliant! Tried and true remedy to feeling ill: Go lay down. Thanks all.
Hey, if you don't mind sharing, how is curing the diseases handled via potions in this mod? I'm trying to make a compatibility patch for Wintersun so that praying to Mara will do the same thing as drinking a potion will. I have tried to add the effects the potions use (_SNCureAtaxiaFX, etc) as well as the Vigilant cure-all effect to praying, but all I get is the visual effect. No "Your body begins to feel the effects of the cure" message and waiting does not remove the disease. With dunHallOfTheVigilantCureDiseaseEffect I get vfx and "All diseases cured" but still have the disease even after waiting. The potions do work using these effects which has me confused.
Had any one carried over ussep changes for this as it doesn't do it and do they have any effect as this is loaded after the ineed continued which does have them in
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Perfect for my next playthrough
One question: iNeed page doesn't have a dangerous diseases addon, is it directly from the iNeed installer or has it been removed from the nexus?
iNeed - Dangerous Diseases is basically an early version of Survival Mode's diseases. Each disease is given a few stages with each stage notably worse than the prior, and the diseases automatically progressing to the next stage after a given amount of time. Also, one can contract diseases not just from attacks but also by consuming water from unsafe sources. I seem to recall that it also removed the curing of diseases by shrines (or made the curing dependent upon something? or changed it to a Resist Disease effect? It has been awhile since I had a chance to play with it.)
So it would be more accurate to put iNeed Continued as a requirement for this mod right?
when the mods is called plus...
so i wanted to know if you could make this mod not require I-need mods.
I'm playing skyrimVR so your mod still helping players! Thanks a bunch.
If the cures were more available (as they would be in a real life situation) then it would be a fun and immersive addition to the game, even if there was just one cure for each disease somewhere in every city that you had to track down. As it is, it results in an unavoidable game-ending situation that can be only be corrected using the console, repeatedly.
Edit: this is more of a criticism of the implementation of diseases in iNeed rather that this mod, however it would be cool if this mod made the cures more available than it does already.
Also has anyone made a patch the changes all the caco effects from cure disease to maybe resist disease so you cant craft them as cure disease anymore as although this mod removes the ability to buy cure disease this and the original ineed do not stop them being made ay alchemy table.
Also, here's the link to a bunch of iNeed CACO patches, including one for iNeed CACO and DD.
If this mod makes up diseases based on the creatures in the lists, I hope it also makes up cures for them too. Otherwise, my Witcher will be dead from supernatural disease in a matter of weeks.
*****UPDATE 3/6/22*****
After a couple good nights sleep, the disease cleared up on its own. Is this also a function?? If so, brilliant! Tried and true remedy to feeling ill: Go lay down. Thanks all.
Thanks in advance!