I love to add this in my game, but.. seriously, all, check the files. The textures are smaller than.. "oldrim" optimized for "potato" PCs!!!... It's a large animal, and the textures are like they are for... cats. Extremelly low res textures..
It actually isn't the file resolution - most screens don't really need huge resolutions, a 512 pixel square is about the size of a hand on the screen, you don't need eyes or hooves that large for normal gameplay! You can't even get an animal to stand still long enough to get a good look at their eyes with head tracking and behaviour packages and animation.
The mane (ha ha) problem is the lighting, gloss effects, and the original textures being taken directly from (likely also low res) photos so all together there is a lot of fuzziness and weird semi-transparency and glare and loss of detail which shows up very starkly under modern mod lighting and graphics.
For evidence, I present the screenshot of the retextures I did, that are using the exact same file sizes in game (I made larger versions, but I have a potato computer and don't see enough difference to use them in game. And it's a fairer comparison this way).
(I've actually redone a lot of these textures since, this was version 2 of 3, but these are the closest like for like screenshots I've got, lighting wise)
The worst issues are the fringes of the mane and tail, and the awful glare effect.
The fringes are from just the shape of the texture maps, it wasn't really shaped to fall naturally and the same shape is repeated for every different hair chunk. It also has some weird messy edging which blows up the low resolution effect from the original hair photo. Increasing the resolution of the texture would do nothing here except make it less abstract and more obvious.
The glare effect is a combination of the mesh settings (fixable) and Skyrim's normal blinding approach to white things (see all the 'fix snow lighting' patches out there). You can't use true white for anything in Skyrim.
The rest of the clunkiness is from the mesh itself - the mane is layered in chunks, rather than individual hairs. Hair physics and fur texturing have also changed a lot, and have little to do with the original texture resolution.
Beyond that, it's mostly fine - at least as far as I can tell, this has been my 'learn the ropes' project :D
Hi guys, imo this is the best mod to have a beautiful horse while respecting the lore of TES. I have a problem i lost the Unicorn unfortunately :((( what are the commands to find it can someone help please my game is so sad now :((
I was telling a colleague the other day that my forests were looking more and more like the ones in Ridley Scott's "Legend" and that I expected to see a couple of unicorns near a pond. It would be cool if such a mod existed. They behave like wild horses, and you could approach them by charming them with music with a lute for example. Being able to touch them would give some kind of bonus. I would love a mod like this.
1 more cool idea is to be able to hunt and harvest the horns of the unicorns. The unicorns should also be aggressive to npcs and pc who try to harm them with their hooves and shout magic from their horns. That would be an excellent feature in the mod..
Hello. I wanted to take the time to tell you that I really love your mod. You have the best unicorn model on the nexus. I was interested to know if you and the author of wild herds or the author of wild horses could join forces and create roaming unicorn herds mod? That would be a very very awesome and immersive mod for sure. I know I'm not the only person who would have that mod in my load order. Just imagine having black, white, brown and red unicorns wandering the southern areas of skyrim. Please make this happen for a 48 year old Skyrim junkie. Thank you so much for your mod. Great work now its time to take your unicorn mod to the next level.
It works just fine (mostly). First, you have to buy a horse/get Frost. Once you've activated convenient horses that way, dismount, and get the unicorn. It will let you do everything you could with a regular horse (at this point), EXCEPT for put a saddle setup on it. It's great. I set it to attack with convenient horses. I have it set to 'send them flying', so that when it fights, it knocks the bad guy around like a ragdoll. If you draw a weapon while mounted and sprint (alt key while running) and you hit a baddie, the guy almost always goes flying, gets stunned, and takes damage. Rinse/repeat. I like to charge a dragon. It doesn't knock it over, but it pushes it along, all the while you can attack it with your drawn weapons. It's fun, if not real realistic.
I definitely agree. Saw your comment over there and tried messing around with things myself and couldn't seem to get it to work. Would definitely love if this got an HD facelift to match the rest of my horses in game.
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The textures are smaller than.. "oldrim" optimized for "potato" PCs!!!... It's a large animal, and the textures are like they are for... cats.
Extremelly low res textures..
The mane (ha ha) problem is the lighting, gloss effects, and the original textures being taken directly from (likely also low res) photos so all together there is a lot of fuzziness and weird semi-transparency and glare and loss of detail which shows up very starkly under modern mod lighting and graphics.
For evidence, I present the screenshot of the retextures I did, that are using the exact same file sizes in game (I made larger versions, but I have a potato computer and don't see enough difference to use them in game. And it's a fairer comparison this way).
(I've actually redone a lot of these textures since, this was version 2 of 3, but these are the closest like for like screenshots I've got, lighting wise)
The worst issues are the fringes of the mane and tail, and the awful glare effect.
The fringes are from just the shape of the texture maps, it wasn't really shaped to fall naturally and the same shape is repeated for every different hair chunk. It also has some weird messy edging which blows up the low resolution effect from the original hair photo. Increasing the resolution of the texture would do nothing here except make it less abstract and more obvious.
The glare effect is a combination of the mesh settings (fixable) and Skyrim's normal blinding approach to white things (see all the 'fix snow lighting' patches out there). You can't use true white for anything in Skyrim.
The rest of the clunkiness is from the mesh itself - the mane is layered in chunks, rather than individual hairs. Hair physics and fur texturing have also changed a lot, and have little to do with the original texture resolution.
Beyond that, it's mostly fine - at least as far as I can tell, this has been my 'learn the ropes' project :D
I have a problem i lost the Unicorn unfortunately :((( what are the commands to find it can someone help please my game is so sad now :((
Worked, but I can't get the textures working.
Too bad. This is the best horse gameplay-wise, but I'm ready for an update to a more modern appearance.