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bubwv

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bubwv

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19 comments

  1. ckynb13
    ckynb13
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    Dear author, I like your work · very much, but I found that after I use this mod, only two ghoul archers can survive, and several other ghouls cannot appear at all, the display directly shows death, can you give me some ideas to solve this problem, thank you.
    1. ckynb13
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      Sorry I read the wrong comment section, I thought this mod was another mod, sorry.
  2. Mookeylama
    Mookeylama
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    nice, thank you! you have so many options here w/ the draugr, it'd be nice to have some visual variety. like maybe pboss female draugr or other armored types. pboss are overly sexy for my taste but are dramatically different visually, and have 4-5 different levels of mummification
    https://www.nexusmods.com/skyrimspecialedition/mods/79915
  3. Retinizer
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    ive been searching for literally about 2 hours straight back and forth but i cant find the one on arcwind point.
    1. bubwv
      bubwv
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      Hey! Thanks for using the mod. The spell you're looking for is up in the highest tower overlooking Arcwind Point. Cheers!
  4. 9Peixes
    9Peixes
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    Hello! Xbox player here. I tried this mod some time ago and I liked the expert level summons so much that I decided to add your mod to my load order! Thank you so much for this, it's awesome! Everything works fine. (spoiler ahead) And thank you also for the hidden conjuration spell on Arcwind Point, what a nice surprise! However, I didn't find any alteration spell. Thank you also for letting your work be shared with Xbox players :) Cheers! 
    1. bubwv
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      Glad you've enjoyed yourself! The Alteration spell is resting on a table at Volskygge Peak. Hopefully it is far enough away that it isn't knocked around during any fight there.
    2. 9Peixes
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      Hello! Thanks for your answer and tip! The spell tome was indeed in that location. Very nice spell by the way :) Cheers from Portugal! 
  5. salvadorbard
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    These summons are cancelled by spell absorption effects which is a bug in original Skyrim. I think you need to forward the fixes from USSEP to prevent that happening.
  6. Haraal
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    Love the idea of this mod. Perfect for my Necromancer without cluttering the vendors with a bunch of spells I'll never use. One question though. Do these benefit from the summoning or reanimation perks in the Conjuration tree? Because I've seen summonable undead mods use both.
    1. bubwv
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      THey are only considered to be summon undead spells identical to the Mistman, Boneman, and Wrathman spells from the Dawnguard DLC. Any perks that would affect them will also affect the Draugr.
  7. TESFan443
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    Is it normal for the Novice level draugr to have almost 1000 health at level 1?
    1. bubwv
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      Thats something I've actually been looking into to help rebalance the lower level spells to be less tanky. I'll have something up here soon that addresses it I hope!
  8. dovajoaquim
    dovajoaquim
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    Love this mod!
  9. Callakko
    Callakko
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    with the draugr being able to summon a duplicate of itself, could that duplicate also then summon another duplicate? if so i feel like this would break a lot of fights, and maybe even break some people's systems if it got too out of hand, having it summon the tier 2 fighter class draugr would be more balanced
    1. bubwv
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      I made sure that the duplicate could not do the same as I'm sure people dont want a room full of draugr getting in the way. They tend to run out of magicka fairly quickly which is my current idea to balance it out, but I'm open to hear if its still too much
  10. Jebbalon
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    The Pale blade is in Frostmere Crypt not Silverdrift Lair ... yes?
    1. bubwv
      bubwv
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      Oof youre right. Don't know what I was thinking