Dear author, I like your work · very much, but I found that after I use this mod, only two ghoul archers can survive, and several other ghouls cannot appear at all, the display directly shows death, can you give me some ideas to solve this problem, thank you.
nice, thank you! you have so many options here w/ the draugr, it'd be nice to have some visual variety. like maybe pboss female draugr or other armored types. pboss are overly sexy for my taste but are dramatically different visually, and have 4-5 different levels of mummification https://www.nexusmods.com/skyrimspecialedition/mods/79915
Hello! Xbox player here. I tried this mod some time ago and I liked the expert level summons so much that I decided to add your mod to my load order! Thank you so much for this, it's awesome! Everything works fine. (spoiler ahead) And thank you also for the hidden conjuration spell on Arcwind Point, what a nice surprise! However, I didn't find any alteration spell. Thank you also for letting your work be shared with Xbox players :) Cheers!
Glad you've enjoyed yourself! The Alteration spell is resting on a table at Volskygge Peak. Hopefully it is far enough away that it isn't knocked around during any fight there.
These summons are cancelled by spell absorption effects which is a bug in original Skyrim. I think you need to forward the fixes from USSEP to prevent that happening.
Love the idea of this mod. Perfect for my Necromancer without cluttering the vendors with a bunch of spells I'll never use. One question though. Do these benefit from the summoning or reanimation perks in the Conjuration tree? Because I've seen summonable undead mods use both.
THey are only considered to be summon undead spells identical to the Mistman, Boneman, and Wrathman spells from the Dawnguard DLC. Any perks that would affect them will also affect the Draugr.
Thats something I've actually been looking into to help rebalance the lower level spells to be less tanky. I'll have something up here soon that addresses it I hope!
with the draugr being able to summon a duplicate of itself, could that duplicate also then summon another duplicate? if so i feel like this would break a lot of fights, and maybe even break some people's systems if it got too out of hand, having it summon the tier 2 fighter class draugr would be more balanced
I made sure that the duplicate could not do the same as I'm sure people dont want a room full of draugr getting in the way. They tend to run out of magicka fairly quickly which is my current idea to balance it out, but I'm open to hear if its still too much
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https://www.nexusmods.com/skyrimspecialedition/mods/79915