No, this patch is not needed for JS Vanilla Circlets SE mod. I have checked the plugin that comes with the mod and saw that it had its own records that overrode the USSEP changes. Just make sure the plugin from JS Vanilla Circlets SE wins the conflicts over USSEP as johnskyrim stated.
Thank you for your contribution. It means a lot to someone like me who knows nothing about programming, etc. You are one of the many who keep this game new and fresh.
After installing Gemling Queen Jewelry (needed for Dragonbling swords in Better Shaped Weapons) LOOT tells me to add the Gemling Queen Jewelry SE USSEP Circlet Fix patch, after I add it LOOT Tells me to add the JS Circlet Replacer USSEP Fix patch. Once I add that I am told the Gemling Queen Jewelry SE USSEP Circlet Fix patch is redundant, but If I disable it then I get the original message from LOOT again. So Which ones should I use and in what order do they have to load? I should mention that I am also using the JS Armored Circlets and JS Circlet Replacer.
Because they are both replacers. When installing GQJ just don't check the "Circlets" box in the fomod if you intend to use the JS Circlet Replacer. This may require re-installing GQJ. If you don't use the replacer, then you can simply delete the GQJ_DG_amuletvampirefix.esp from your SkyrimSE Data folder and/or disable the plugin in your mod manager. Simply disabling the .esp may not deactivate the LOOT warning. However, it can be ignored if the GQJ_DG_amuletvampirefix.esp is no longer in your SSE Data folder.
The USSEP already fixes what Gemling's - GQJ_DG_amuletvampirefix.esp fixes. If you read LOOT it mentions that you wouldn't need that bug fix since USSEP already includes it plus it saves you a slot, although the ESP can be turned into an ESL too.
So, to be clear: I have Gemling Queen Jewelry SE installed. Loot says to install the mod on this page: Circlet USSEP Fixes.
But I had already hidden GQJ_DG_vampireamuletfix.esp (Instead of deleting, I renamed it to GQJ_DG_vampireamuletfix.esp.hide so I don't forget I did it).
Does this mean I am already good and do not have to install Circlet USSEP Fixes (the mod on this page)? Thanks!
1. You still need this Circlet USSEP Fixes to make the circlets work properly when USSEP is used. 2. GQJ_DG_vampireamuletfix.esp from Gemling Queen Jewelry is obsolete if you use USSEP because the same record changes are included in USSEP plugin file.
They are basically two different things so you still need Circlet USSEP Fixes.
MO2 keeps insisting that I install the USSEP compatibility patches for Gemling Queen Jewelry SE and JS Circlet Replacer when I already have them installed.
GQJ & this patch is loaded first, and JS Circlet Replacer & this patch are loaded after. With all enabled, it gives the GQJ USSEP Circlet Patch a "Redundant" flag.
So do we have to choose one or the other, or is there meshes to be hidden/data folder structures to be moved in MO2's file tree because MO2 wont shut up lol
JS Circlet Replacer replaces every circlet change from Gemling Queen Jewelry SE if you use both mods and place JS Circlet Replacer later than GQJ. That is why GQJ USSEP Circlet Patch became redundant in your case. I think the embedded LOOT in MO2 is not able to detect the case that uses two mods together. You can ignore the warnings from MO2 if you are going to keep using both mods.
The replacer circlets will not work properly on female elves because of the changed mesh paths in USSEP. I just made a fix for "Circlet Replacers for Women". Please check the new file.
I am using both mods, how can this be installed for both mods? It overwrites one or two of the meshes if I put the JS Circlet file beneath the Gemling Circlet fix in Mod Organizer 2. Would creating an ESP-FE, ESP or ESL do the trick for the JS Circlets meshes?
Thank you.
Could anyone give me advice on creating a plugin via either xEdit or the CK would be truly helpful.
I don't see a difference in the before and after pictures, they both look fine to me. I installed the patch anyway since LOOT insists I should. Many thanks.
LOL I can feel you, but that would definitely be the wrong answer to your wife when she comes back from shopping and asks you how you like it. Look, the shapes/bend of the circlet are different, and the cut on the gemstones is also different, they reflect the light differently.
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But I had already hidden GQJ_DG_vampireamuletfix.esp (Instead of deleting, I renamed it to GQJ_DG_vampireamuletfix.esp.hide so I don't forget I did it).
Does this mean I am already good and do not have to install Circlet USSEP Fixes (the mod on this page)? Thanks!
2. GQJ_DG_vampireamuletfix.esp from Gemling Queen Jewelry is obsolete if you use USSEP because the same record changes are included in USSEP plugin file.
They are basically two different things so you still need Circlet USSEP Fixes.
GQJ & this patch is loaded first, and JS Circlet Replacer & this patch are loaded after. With all enabled, it gives the GQJ USSEP Circlet Patch a "Redundant" flag.
So do we have to choose one or the other, or is there meshes to be hidden/data folder structures to be moved in MO2's file tree because MO2 wont shut up lol
Thank you.
Could anyone give me advice on creating a plugin via either xEdit or the CK would be truly helpful.